/** * VisualEditor content editable AlienBlockNode class. * * @copyright 2011-2012 VisualEditor Team and others; see AUTHORS.txt * @license The MIT License (MIT); see LICENSE.txt */ /** * ContentEditable node for an alien block node. * * @class * @constructor * @extends {ve.ce.AlienNode} * @param {ve.dm.AlienBlockNode} model Model to observe. */ ve.ce.AlienBlockNode = function VeCeAlienBlockNode( model ) { // Parent constructor ve.ce.AlienNode.call( this, 'alienBlock', model ); // DOM Changes this.$.addClass( 've-ce-alienBlockNode' ); // Events this.addListenerMethod( this, 'live', 'onLive' ); this.$.on( 'mouseenter', ve.bind( this.onMouseEnter, this ) ); }; /* Inheritance */ ve.inheritClass( ve.ce.AlienBlockNode, ve.ce.AlienNode ); /* Static Members */ /** * Node rules. * * @see ve.ce.NodeFactory * @static * @member */ ve.ce.AlienBlockNode.rules = { 'canBeSplit': false }; /* Methods */ ve.ce.AlienBlockNode.prototype.onMouseEnter = function () { var $phantoms = $( [] ), $phantomTemplate = ve.ce.Surface.static.$phantomTemplate, surface = this.root.getSurface(); this.$.find( '.ve-ce-node-shield' ).each( function () { var $shield = $( this ), offset = $shield.offset(); $phantoms = $phantoms.add( $phantomTemplate.clone().css( { 'top': offset.top, 'left': offset.left, 'height': $shield.height(), 'width': $shield.width(), 'background-position': -offset.left + 'px ' + -offset.top + 'px' } ) ); } ); surface.$phantoms.empty().append( $phantoms ); surface.$.on( 'mousemove.phantoms', ve.bind( this.onSurfaceMouseMove, this ) ); }; ve.ce.AlienBlockNode.prototype.onLive = function () { if( this.live === true ) { var $shieldTemplate = this.constructor.static.$shieldTemplate; this.$.add( this.$.find( '*' ) ).each( function () { var $this = $( this ); if ( this.nodeType === Node.ELEMENT_NODE ) { if ( ( $this.css( 'float' ) === 'none' || $this.css( 'float' ) === '' ) && !$this.hasClass( 've-ce-alienBlockNode' ) ) { return; } $this.append( $shieldTemplate.clone() ); } } ); } }; /* Registration */ ve.ce.nodeFactory.register( 'alienBlock', ve.ce.AlienBlockNode );