/*! * VisualEditor ContentEditable Node class. * * @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt * @license The MIT License (MIT); see LICENSE.txt */ /** * Generic ContentEditable node. * * @abstract * @extends ve.Node * * @constructor * @param {ve.dm.Node} model Model to observe * @param {jQuery} [$element] Element to use as a container */ ve.ce.Node = function VeCeNode( model, $element ) { // Parent constructor ve.Node.call( this ); // Properties this.model = model; this.$ = $element || $( '
' ); this.parent = null; this.live = false; // Events this.model.on( 'attributeChange', ve.bind( this.onAttributeChange, this ) ); // Initialization this.$.data( 'node', this ); ve.setDomAttributes( this.$[0], this.model.getAttributes( 'html/0/' ), this.constructor.static.domAttributeWhitelist ); }; /* Inheritance */ ve.inheritClass( ve.ce.Node, ve.Node ); /* Static Members */ /** * Whether this node type can be split. * * When the user presses Enter, we split the node they're in (if splittable), then split its parent * if splittable, and continue traversing up the tree and stop at the first non-splittable node. * * @static * @property static.canBeSplit * @inheritable */ ve.ce.Node.static.canBeSplit = false; /** * Allowed attributes for DOM elements. * * This list includes attributes that are generally safe to include in HTML loaded from a * foreign source and displaying it inside the browser. It doesn't include any event attributes, * for instance, which would allow arbitrary JavaScript execution. This alone is not enough to * make HTML safe to display, but it helps. * * TODO: Rather than use a single global list, set these on a per-node basis to something that makes * sense for that node in particular. * * @static * @property static.domAttributeWhitelist * @inheritable */ ve.ce.Node.static.domAttributeWhitelist = [ 'abbr', 'about', 'align', 'alt', 'axis', 'bgcolor', 'border', 'cellpadding', 'cellspacing', 'char', 'charoff', 'cite', 'class', 'clear', 'color', 'colspan', 'datatype', 'datetime', 'dir', 'face', 'frame', 'headers', 'height', 'href', 'id', 'itemid', 'itemprop', 'itemref', 'itemscope', 'itemtype', 'lang', 'noshade', 'nowrap', 'property', 'rbspan', 'rel', 'resource', 'rev', 'rowspan', 'rules', 'scope', 'size', 'span', 'src', 'start', 'style', 'summary', 'title', 'type', 'typeof', 'valign', 'value', 'width' ]; /** * Template for shield elements. * * Uses data URI to inject a 1x1 transparent PNG image into the DOM. * * Using transparent png instead of gif because IE 10 renders gif as solid red when used as img src. * * @static * @property static.$shieldTemplate * @inheritable */ ve.ce.Node.static.$shieldTemplate = $( '' ) .addClass( 've-ce-node-shield' ) .attr( 'src', 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAYAAAAfFcSJAAAAFElEQVR4' + 'XgXAAQ0AAABAMP1L30IDCPwC/o5WcS4AAAAASUVORK5CYII=' ); /* Methods */ /** * Handle attribute change events. * * Whitelisted attributes will be added or removed in sync with the DOM. They are initially set in * the constructor. * * @method * @param {string} key Attribute key * @param {string} from Old value * @param {string} to New value */ ve.ce.Node.prototype.onAttributeChange = function ( key, from, to ) { var htmlKey = key.substr( 7 ).toLowerCase(); if ( key.indexOf( 'html/0/' ) === 0 && htmlKey.length && this.constructor.static.domAttributeWhitelist.indexOf( htmlKey ) !== -1 ) { if ( to === undefined ) { this.$.removeAttr( htmlKey ); } else { this.$.attr( htmlKey, to ); } } }; /** * Get allowed child node types. * * This method passes through to the model. * * @method * @returns {string[]|null} List of node types allowed as children or null if any type is allowed */ ve.ce.Node.prototype.getChildNodeTypes = function () { return this.model.getChildNodeTypes(); }; /** * Get allowed parent node types. * * This method passes through to the model. * * @method * @returns {string[]|null} List of node types allowed as parents or null if any type is allowed */ ve.ce.Node.prototype.getParentNodeTypes = function () { return this.model.getParentNodeTypes(); }; /** * Check if the node can have children. * * This method passes through to the model. * * @method * @returns {boolean} Model node can have children */ ve.ce.Node.prototype.canHaveChildren = function () { return this.model.canHaveChildren(); }; /** * Check if the node can have grandchildren. * * This method passes through to the model. * * @method * @returns {boolean} Model node can have grandchildren */ ve.ce.Node.prototype.canHaveGrandchildren = function () { return this.model.canHaveGrandchildren(); }; /** * Check if the node has a wrapped element in the document data. * * This method passes through to the model. * * @method * @returns {boolean} Model node is a wrapped element */ ve.ce.Node.prototype.isWrapped = function () { return this.model.isWrapped(); }; /** * Check if the node can contain content. * * This method passes through to the model. * * @method * @returns {boolean} Node can contain content */ ve.ce.Node.prototype.canContainContent = function () { return this.model.canContainContent(); }; /** * Check if the node is content. * * This method passes through to the model. * * @method * @returns {boolean} Node is content */ ve.ce.Node.prototype.isContent = function () { return this.model.isContent(); }; /** * Check if the node can have a slug before it. * * TODO: Figure out a way to remove the hard-coding for text nodes here. * * @static * @method * @returns {boolean} Whether the node can have a slug before it */ ve.ce.Node.prototype.canHaveSlugBefore = function () { return !this.canContainContent() && this.getParentNodeTypes() === null && this.type !== 'text'; }; /** * Check if the node can have a slug after it. * * @static * @method * @returns {boolean} Whether the node can have a slug after it */ ve.ce.Node.prototype.canHaveSlugAfter = ve.ce.Node.prototype.canHaveSlugBefore; /** * Get the length of the node. * * This method passes through to the model. * * @method * @returns {number} Model length */ ve.ce.Node.prototype.getLength = function () { return this.model.getLength(); }; /** * Get the outer length of the node, which includes wrappers if present. * * This method passes through to the model. * * @method * @returns {number} Model outer length */ ve.ce.Node.prototype.getOuterLength = function () { return this.model.getOuterLength(); }; /** * Check if the node can be split. * * @method * @returns {boolean} Node can be split */ ve.ce.Node.prototype.canBeSplit = function () { return this.constructor.static.canBeSplit; }; /** * Get the model the node observes. * * @method * @returns {ve.dm.Node} Model the node observes */ ve.ce.Node.prototype.getModel = function () { return this.model; }; /** * Get the closest splittable node upstream. * * @method * @returns {ve.ce.Node} Closest splittable node */ ve.ce.Node.getSplitableNode = function ( node ) { var splitableNode = null; node.traverseUpstream( function ( node ) { if ( node.canBeSplit() ) { splitableNode = node; return true; } else { return false; } } ); return splitableNode; }; /** * Check if the node is attached to the live DOM. * * @method * @returns {boolean} Node is attached to the live DOM */ ve.ce.Node.prototype.isLive = function () { return this.live; }; /** * Set live state. * * @method * @param {boolean} live The node has been attached to the live DOM (use false on detach) */ ve.ce.Node.prototype.setLive = function ( live ) { this.live = live; this.emit( 'live' ); };