/*! * VisualEditor UserInterface Context class. * * @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt * @license The MIT License (MIT); see LICENSE.txt */ /** * UserInterface context. * * @class * @extends ve.Element * * @constructor * @param {ve.ui.Surface} surface * @param {Object} [config] Configuration options */ ve.ui.Context = function VeUiContext( surface, config ) { // Parent constructor ve.Element.call( this, config ); // Properties this.surface = surface; this.inspectors = {}; this.visible = false; this.showing = false; this.hiding = false; this.openingInspector = false; this.selecting = false; this.relocating = false; this.embedded = false; this.selection = null; this.toolbar = null; this.afterChangeTimeout = null; this.popup = new ve.ui.PopupWidget( { '$$': this.$$, '$container': this.surface.getView().$ } ); this.$menu = this.$$( '
' ); this.inspectors = new ve.ui.SurfaceWindowSet( surface, ve.ui.inspectorFactory ); // Initialization this.$.addClass( 've-ui-context' ).append( this.popup.$ ); this.inspectors.$.addClass( 've-ui-context-inspectors' ); this.popup.$body.append( this.$menu.addClass( 've-ui-context-menu' ), this.inspectors.$.addClass( 've-ui-context-inspectors' ) ); // Events this.surface.getModel().connect( this, { 'change': 'onChange' } ); this.surface.getView().connect( this, { 'selectionStart': 'onSelectionStart', 'selectionEnd': 'onSelectionEnd', 'relocationStart': 'onRelocationStart', 'relocationEnd': 'onRelocationEnd' } ); this.inspectors.connect( this, { 'setup': 'onInspectorSetup', 'open': 'onInspectorOpen', 'close': 'onInspectorClose' } ); this.$$( this.getElementWindow() ).on( { 'resize': ve.bind( this.update, this ) } ); this.$.add( this.$menu ) .on( 'mousedown', false ); }; /* Inheritance */ OO.inheritClass( ve.ui.Context, ve.Element ); /* Methods */ /** * Handle selection changes in the model. * * Changes are ignored while the user is selecting text or relocating content, apart from closing * the popup if it's open. While an inspector is opening or closing, all changes are ignored so as * to prevent inspectors that change the selection from within their open/close handlers from * causing issues. * * The response to selection changes is deferred to prevent close handlers that process * changes from causing this function to recurse. These responses are also batched for efficiency, * so that if there are three selection changes in the same tick, afterChange() only runs once. * * @method * @see #afterChange * @param {ve.dm.Transaction[]} transactions Change transactions * @param {ve.Range} selection Change selection */ ve.ui.Context.prototype.onChange = function ( transactions, selection ) { if ( selection && !this.openingInspector && !this.hiding ) { if ( this.afterChangeTimeout === null ) { this.afterChangeTimeout = setTimeout( ve.bind( this.afterChange, this ) ); } } }; /** * Deferred response to one or more selection changes. * * Update the context menu for the new selection, except if the user is selecting or relocating * content. If the popup is open, close it, even while selecting or relocating. */ ve.ui.Context.prototype.afterChange = function () { this.afterChangeTimeout = null; if ( this.popup.isVisible() ) { this.hide(); this.update(); } else if ( !this.selecting && !this.relocating ) { this.update(); } }; /** * Handle selection start events on the view. * * @method */ ve.ui.Context.prototype.onSelectionStart = function () { this.selecting = true; this.hide(); }; /** * Handle selection end events on the view. * * @method */ ve.ui.Context.prototype.onSelectionEnd = function () { this.selecting = false; if ( !this.relocating ) { this.update(); } }; /** * Handle selection start events on the view. * * @method */ ve.ui.Context.prototype.onRelocationStart = function () { this.relocating = true; this.hide(); }; /** * Handle selection end events on the view. * * @method */ ve.ui.Context.prototype.onRelocationEnd = function () { this.relocating = false; this.update(); }; /** * Handle an inspector being setup. * * @method * @param {ve.ui.SurfaceInspector} inspector Inspector that's been setup */ ve.ui.Context.prototype.onInspectorSetup = function () { this.selection = this.surface.getModel().getSelection(); }; /** * Handle an inspector being opened. * * @method * @param {ve.ui.SurfaceInspector} inspector Inspector that's been opened */ ve.ui.Context.prototype.onInspectorOpen = function () { // Transition between menu and inspector this.show( true ); }; /** * Handle an inspector being closed. * * @method * @param {ve.ui.SurfaceInspector} inspector Inspector that's been opened * @param {boolean} accept Changes have been accepted */ ve.ui.Context.prototype.onInspectorClose = function () { this.update(); }; /** * Gets the surface the context is being used in. * * @method * @returns {ve.ui.Surface} Surface of context */ ve.ui.Context.prototype.getSurface = function () { return this.surface; }; /** * Destroy the context, removing all DOM elements. * * @method * @returns {ve.ui.Context} Context UserInterface * @chainable */ ve.ui.Context.prototype.destroy = function () { this.$.remove(); return this; }; /** * Updates the context menu. * * @method * @param {boolean} [transition=false] Use a smooth transition * @param {boolean} [repositionOnly=false] The context is only being moved so don't fade in * @chainable */ ve.ui.Context.prototype.update = function ( transition, repositionOnly ) { var i, nodes, tools, tool, fragment = this.surface.getModel().getFragment( null, false ), selection = fragment.getRange(), inspector = this.inspectors.getCurrent(); if ( inspector && selection.equals( this.selection ) ) { // There's an inspector, and the selection hasn't changed, update the position this.show( transition, repositionOnly ); } else { // No inspector is open, or the selection has changed, show a menu of available inspectors tools = ve.ui.toolFactory.getToolsForAnnotations( fragment.getAnnotations() ); nodes = fragment.getCoveredNodes(); for ( i = 0; i < nodes.length; i++ ) { if ( nodes[i].range && nodes[i].range.isCollapsed() ) { nodes.splice( i, 1 ); i--; } } if ( nodes.length === 1 ) { tool = ve.ui.toolFactory.getToolForNode( nodes[0].node ); if ( tool ) { tools.push( tool ); } } if ( tools.length ) { // There's at least one inspectable annotation, build a menu and show it this.$menu.empty(); if ( this.toolbar ) { this.toolbar.destroy(); } this.toolbar = new ve.ui.SurfaceToolbar( this.surface ); this.toolbar.setup( [ { 'include' : tools } ] ); this.$menu.append( this.toolbar.$ ); this.show( transition, repositionOnly ); this.toolbar.initialize(); } else if ( this.visible ) { // Nothing to inspect this.hide(); } } // Remember selection for next time this.selection = selection.clone(); return this; }; /** * Updates the position and size. * * @method * @param {boolean} [transition=false] Use a smooth transition * @chainable */ ve.ui.Context.prototype.updateDimensions = function ( transition ) { var $node, $container, focusableOffset, focusableWidth, nodePosition, cursorPosition, position, documentOffset, nodeOffset, surface = this.surface.getView(), inspector = this.inspectors.getCurrent(), focusedNode = surface.getFocusedNode(), surfaceOffset = surface.$.offset(), rtl = this.surface.view.getDir() === 'rtl'; $container = inspector ? this.inspectors.$ : this.$menu; if ( focusedNode ) { // We're on top of a node $node = focusedNode.$focusable || focusedNode.$; if ( this.embedded ) { // Get the position relative to the surface it is embedded in focusableOffset = ve.Element.getRelativePosition( $node, this.surface.$ ); position = { 'y': focusableOffset.top }; // When context is embedded in RTL, it requires adjustments to the relative // positioning (pop up on the other side): if ( rtl ) { position.x = focusableOffset.left; this.popup.align = 'left'; } else { focusableWidth = $node.outerWidth(); position.x = focusableOffset.left + focusableWidth; this.popup.align = 'right'; } } else { // The focused node may be in a wrapper, so calculate the offset relative to the document documentOffset = surface.getDocument().documentNode.$.offset(); nodeOffset = $node.offset(); nodePosition = { top: nodeOffset.top - documentOffset.top, left: nodeOffset.left - documentOffset.left }; // Get the position of the focusedNode: position = { 'x': nodePosition.left, 'y': nodePosition.top + $node.outerHeight() }; // When the context is displayed in LTR, it should be on the right of the node if ( !rtl ) { position.x += $node.outerWidth(); } this.popup.align = 'center'; } } else { // We're on top of a selected text // Get the position of the cursor cursorPosition = surface.getSelectionRect(); if ( !cursorPosition ) { // The surface apparently isn't selected, so getSelectionRect() returned null. // This shouldn't happen because the context is only supposed to be displayed in // response to a selection, but for some reason this does happen in phantomjs. // We can't update the context position if we don't know where the selection is, // so just bail. return this; } // Correct for surface offset: position = { 'x': cursorPosition.end.x - surfaceOffset.left, 'y': cursorPosition.end.y - surfaceOffset.top }; this.popup.align = 'center'; } this.$.css( { 'left': position.x, 'top': position.y } ); this.popup.display( $container.outerWidth( true ), $container.outerHeight( true ), transition ); return this; }; /** * Shows the context menu. * * @method * @param {boolean} [transition=false] Use a smooth transition * @param {boolean} [repositionOnly=false] The context is only being moved so don't fade in * @chainable */ ve.ui.Context.prototype.show = function ( transition, repositionOnly ) { var inspector = this.inspectors.getCurrent(), focusedNode = this.surface.getView().getFocusedNode(); if ( !this.showing ) { this.showing = true; this.$.show(); this.popup.show(); // Show either inspector or menu if ( inspector ) { this.$menu.hide(); this.inspectors.$.show(); if ( !repositionOnly ) { inspector.$.css( 'opacity', 0 ); } // Update size and fade the inspector in after animation is complete setTimeout( ve.bind( function () { inspector.fitHeightToContents(); this.updateDimensions( transition ); inspector.$.css( 'opacity', 1 ); }, this ), 200 ); } else { this.inspectors.$.hide(); this.embedded = ( focusedNode && focusedNode.$focusable.outerHeight() > this.$menu.outerHeight() * 2 && focusedNode.$focusable.outerWidth() > this.$menu.outerWidth() * 2 ); this.popup.useTail( !this.embedded ); this.$menu.show(); } this.updateDimensions( transition ); this.visible = true; this.showing = false; } return this; }; /** * Hides the context menu. * * @method * @chainable */ ve.ui.Context.prototype.hide = function () { var inspector = this.inspectors.getCurrent(); // Guard against recursion: closing the inspector causes onInspectorClose to call us again if ( !this.hiding ) { this.hiding = true; if ( inspector ) { inspector.close( 'hide' ); } this.popup.hide(); this.$.hide(); this.visible = false; this.hiding = false; } return this; }; /** * Opens a given inspector. * * @method * @param {string} name Symbolic name of inspector * @param {Object} [config] Configuration options to be sent to the inspector class constructor * @chainable */ ve.ui.Context.prototype.openInspector = function ( name, config ) { if ( !this.inspectors.currentWindow ) { this.openingInspector = true; this.inspectors.open( name, config ); this.openingInspector = false; } return this; };