/** * DataModel document. * * @class * @extends {ve.Document} * @constructor * @param {Array} data Linear model data to start with * @param {ve.dm.Document} [parentDocument] Document to use as root for created nodes */ ve.dm.Document = function( data, parentDocument ) { // Inheritance ve.Document.call( this, new ve.dm.DocumentNode() ); // Properties this.parentDocument = parentDocument; this.data = data || []; this.offsetMap = new Array( this.data.length ); // Initialization var doc = parentDocument || this; this.documentNode.setDocument( doc ); var root = doc.getDocumentNode(); this.documentNode.setRoot( root ); /* * The offsetMap is always one element longer than data because it includes a reference to the * root node at the offset just past the end. To make population work correctly, we have to * start out with that one extra reference. */ this.offsetMap.push( this.documentNode ); /* * Build a tree of nodes and nodes that will be added to them after a full scan is complete, * then from the bottom up add nodes to their potential parents. This avoids massive length * updates being broadcast upstream constantly while building is underway. Also populate the * offset map as we go. */ var node, textLength = 0, inTextNode = false, // Stack of stacks, each containing a stack = [[this.documentNode], []], children, openingIndex, currentStack = stack[1], parentStack = stack[0], currentNode = this.documentNode; for ( var i = 0, length = this.data.length; i < length; i++ ) { /* * Set the node reference for this offset in the offset cache. * * This looks simple, but there are three cases that result in the same thing: * * 1. data[i] is an opening, so offset i is before the opening, so we need to point to the * parent of the opened element. currentNode will be set to the opened element later, * but right now its still set to the parent of the opened element. * 2. data[i] is a closing, so offset i is before the closing, so we need to point to the * closed element. currentNode will be set to the parent of the closed element later, * but right now it's still set to the closed element. * 3. data[i] is content, so offset i is in the middle of an element, so obviously we need * currentNode, which won't be changed by this iteration. * * We want to populate the offsetMap with branches only, but we've just written the actual * node that lives at this offset. So if it's a leaf node, change it to its parent. */ this.offsetMap[i] = ve.dm.nodeFactory.canNodeHaveChildren( currentNode.getType() ) ? currentNode : parentStack[parentStack.length - 1]; // Infer that if an item in the linear model has a type attribute than it must be an element if ( this.data[i].type === undefined ) { // Text node opening if ( !inTextNode ) { // Create a lengthless text node node = new ve.dm.TextNode(); // Set the root pointer now, to prevent cascading updates node.setRoot( root ); // Put the node on the current inner stack currentStack.push( node ); currentNode = node; // Set a flag saying we're inside a text node inTextNode = true; } // Track the length textLength++; } else { // Text node closing if ( inTextNode ) { // Finish the text node by setting the length currentNode.setLength( textLength ); // Put the state variables back as they were currentNode = parentStack[parentStack.length - 1]; inTextNode = false; textLength = 0; } // Element open/close if ( this.data[i].type.charAt( 0 ) != '/' ) { // Branch or leaf node opening // Create a childless node node = ve.dm.nodeFactory.create( this.data[i].type, [], this.data[i].attributes ); // Set the root pointer now, to prevent cascading updates node.setRoot( root ); // Put the childless node on the current inner stack currentStack.push( node ); if ( ve.dm.nodeFactory.canNodeHaveChildren( node.getType() ) ) { // Create a new inner stack for this node parentStack = currentStack; currentStack = []; stack.push( currentStack ); } currentNode = node; } else { // Branch or leaf node closing if ( ve.dm.nodeFactory.canNodeHaveChildren( currentNode.getType() ) ) { // Pop this node's inner stack from the outer stack. It'll have all of the // node's child nodes fully constructed children = stack.pop(); currentStack = parentStack; parentStack = stack[stack.length - 2]; if ( !parentStack ) { // This can only happen if we got unbalanced data throw 'Unbalanced input passed to document'; } // Attach the children to the node ve.batchSplice( currentNode, 0, 0, children ); } currentNode = parentStack[parentStack.length - 1]; } } } if ( inTextNode ) { // Text node ended by end-of-input rather than by an element currentNode.setLength( textLength ); // Don't bother updating currentNode et al, we don't use them below } // The end state is stack = [ [this.documentNode] [ array, of, its, children ] ] // so attach all nodes in stack[1] to the root node ve.batchSplice( this.documentNode, 0, 0, stack[1] ); }; /* Static methods */ /** * Checks if content can be inserted at an offset in document data. * * This method assumes that any value that has a type property that's a string is an element object. * * @example Content offsets: * a b c * . ^ ^ . ^ ^ ^ . ^ . * * @example Content offsets: * * . . . . . * * @static * @method * @param {Array} data Document data * @param {Integer} offset Document offset * @returns {Boolean} Content can be inserted at offset */ ve.dm.Document.isContentOffset = function( data, offset ) { // Edges are never content if ( offset === 0 || offset === data.length ) { return false; } var left = data[offset - 1], right = data[offset], factory = ve.dm.nodeFactory; return ( // Data exists at offsets ( left !== undefined && right !== undefined ) && ( // If there's content on the left or the right of the offset than we are good // |a| ( typeof left === 'string' || typeof right === 'string' ) || // Same checks but for annotated characters - isArray is slower, try it next ( ve.isArray( left ) || ve.isArray( right ) ) || // The most expensive test are last, these deal with elements ( // Right of a leaf // | ( // Is an element typeof left.type === 'string' && // Is a closing left.type.charAt( 0 ) === '/' && // Is a leaf factory.isNodeContent( left.type.substr( 1 ) ) ) || // Left of a leaf // | ( // Is an element typeof right.type === 'string' && // Is not a closing right.type.charAt( 0 ) !== '/' && // Is a leaf factory.isNodeContent( right.type ) ) || // Inside empty content branch // | ( // Inside empty element '/' + left.type === right.type && // Both are content branches (right is the same type) factory.canNodeContainContent( left.type ) ) ) ) ); }; /** * Checks if structure can be inserted at an offset in document data. * * If the {unrestricted} param is true than only offsets where any kind of element can be inserted * will return true. This can be used to detect the difference between a location that a paragraph * can be inserted, such as between two tables but not direclty inside a table. * * This method assumes that any value that has a type property that's a string is an element object. * * @example Structural offsets (unrestricted = false): * a b c * ^ . . ^ . . . . . ^ * * @example Structural offsets (unrestricted = true): * a b c * ^ . . ^ . . . . . ^ * * @example Structural offsets (unrestricted = false): * * ^ ^ ^ ^ ^ * * @example Content branch offsets (unrestricted = true): * * ^ . ^ . ^ * * @static * @method * @param {Array} data Document data * @param {Integer} offset Document offset * @param {Boolean} [unrestricted] Only return true if any kind of element can be inserted at offset * @returns {Boolean} Structure can be inserted at offset */ ve.dm.Document.isStructuralOffset = function( data, offset, unrestricted ) { // Edges are always structural if ( offset === 0 || offset === data.length ) { return true; } // Offsets must be within range and both sides must be elements var left = data[offset - 1], right = data[offset], factory = ve.dm.nodeFactory; return ( ( left !== undefined && right !== undefined && typeof left.type === 'string' && typeof right.type === 'string' ) && ( // Right of a branch // a||| ( // Is a closing left.type.charAt( 0 ) === '/' && // Is a branch or non-content leaf ( factory.canNodeHaveChildren( left.type.substr( 1 ) ) || !factory.isNodeContent( left.type.substr( 1 ) ) ) && ( // Only apply this rule in unrestricted mode !unrestricted || // Right of an unrestricted branch // a|| // Both are non-content branches that can have any kind of child factory.getParentNodeTypes( left.type.substr( 1 ) ) === null ) ) || // Left of a branch // |||a ( // Is not a closing right.type.charAt( 0 ) !== '/' && // Is a branch or non-content leaf ( factory.canNodeHaveChildren( right.type ) || !factory.isNodeContent( right.type ) ) && ( // Only apply this rule in unrestricted mode !unrestricted || // Left of an unrestricted branch // ||a // Both are non-content branches that can have any kind of child factory.getParentNodeTypes( right.type ) === null ) ) || // Inside empty non-content branch // | or | ( // Inside empty element '/' + left.type === right.type && // Both are non-content branches (right is the same type) factory.canNodeHaveGrandchildren( left.type ) && ( // Only apply this rule in unrestricted mode !unrestricted || // Both are non-content branches that can have any kind of child factory.getChildNodeTypes( left.type ) === null ) ) ) ); }; /** * Checks if a data at a given offset is an element. * * This method assumes that any value that has a type property that's a string is an element object. * * @example Element data: * a b c * ^ . ^ ^ . . ^ ^ ^ . * * @static * @method * @param {Array} data Document data * @param {Integer} offset Document offset * @returns {Boolean} Data at offset is an element */ ve.dm.Document.isElementData = function( data, offset ) { // Data exists at offset and appears to be an element return data[offset] !== undefined && typeof data[offset].type === 'string'; }; /** * Checks for elements in document data. * * This method assumes that any value that has a type property that's a string is an element object. * Elements are discovered by iterating through the entire data array (backwards). * * @static * @method * @param {Array} data Document data * @returns {Boolean} At least one elements exists in data */ ve.dm.Document.containsElementData = function( data ) { var i = data.length; while ( i-- ) { if ( data[i].type !== undefined ) { return true; } } return false; }; /** * Checks for non-content elements in document data. * * This method assumes that any value that has a type property that's a string is an element object. * Elements are discovered by iterating through the entire data array. * * @static * @method * @param {Array} data Document data * @returns {Boolean} True if all elements in data are content elements */ ve.dm.Document.isContentData = function( data ) { for ( var i = 0, len = data.length; i < len; i++ ) { if ( data[i].type !== undefined && data[i].type.charAt( 0 ) !== '/' && !ve.dm.nodeFactory.isNodeContent( data[i].type ) ) { return false; } } return true; }; /* Methods */ /** * Gets slice or copy of the document data. * * @method * @param {ve.Range} [range] Range of data to get, all data will be given by default * @param {Boolean} [deep=false] Whether to return a deep copy (WARNING! This may be very slow) * @returns {Array} Slice or copy of document data */ ve.dm.Document.prototype.getData = function( range, deep ) { var start = 0, end; if ( range !== undefined ) { range.normalize(); start = Math.max( 0, Math.min( this.data.length, range.start ) ); end = Math.max( 0, Math.min( this.data.length, range.end ) ); } // IE work-around: arr.slice( 0, undefined ) returns [] while arr.slice( 0 ) behaves correctly var data = end === undefined ? this.data.slice( start ) : this.data.slice( start, end ); // Return either the slice or a deep copy of the slice return deep ? ve.copyArray( data ) : data; }; ve.dm.Document.prototype.getOffsetMap = function() { return this.offsetMap; }; ve.dm.Document.prototype.getNodeFromOffset = function( offset ) { return this.offsetMap[offset]; }; /** * Gets the content data of a node. * * @method * @param {ve.dm.Node} node Node to get content data for * @returns {Array|null} List of content and elements inside node or null if node is not found */ ve.dm.Document.prototype.getDataFromNode = function( node ) { var length = node.getLength(), offset = this.documentNode.getOffsetFromNode( node ); if ( offset >= 0 ) { // XXX: If the node is wrapped in an element than we should increment the offset by one so // we only return the content inside the element. if ( node.isWrapped() ) { offset++; } return this.data.slice( offset, offset + length ); } return null; }; /** * Gets a list of annotations that a given offset is covered by. * * @method * @param {Integer} offset Offset to get annotations for * @returns {Object[]} A copy of all annotation objects offset is covered by */ ve.dm.Document.prototype.getAnnotationsFromOffset = function( offset ) { var annotations; // Since annotations are not stored on a closing leaf node, // rewind offset by 1 to return annotations for that structure if ( ve.isPlainObject( this.data[offset] ) && // structural offset this.data[offset].hasOwnProperty('type') && // just in case this.data[offset].type.charAt( 0 ) === '/' && // closing offset ve.dm.nodeFactory.canNodeHaveChildren( this.data[offset].type.substr( 1 ) ) === false // leaf node ){ offset = this.getRelativeContentOffset( offset, -1 ); } annotations = ve.isArray( this.data[offset] ) ? this.data[offset][1] : this.data[offset].annotations; if ( ve.isPlainObject( annotations ) ) { return ve.getObjectValues( annotations ); } return []; }; /** * Does this offset contain the specified annotation * * @method * @param {Integer} offset Offset to look at * @param {Object} annotation Object to look for * @returns {Boolean} Whether an offset contains the specified annotation */ ve.dm.Document.prototype.offsetContainsAnnotation = function ( offset, annotation ) { var annotations = this.getAnnotationsFromOffset( offset ); for ( var a=0; a 0 ) { start--; if ( this.offsetContainsAnnotation( start, annotation ) === false ) { start++; break; } } while ( end < this.data.length ) { if ( this.offsetContainsAnnotation(end, annotation ) === false ) { break; } end++; } return new ve.Range( start, end ); }; /** * Checks if a character has matching annotations. * * @static * @methodng * @param {Integer} offset Offset of annotated character * @param {RegExp} pattern Regular expression pattern to match with * @returns {Boolean} Character has matching annotations */ ve.dm.Document.prototype.offsetContainsMatchingAnnotations = function( offset, pattern ) { if ( !( pattern instanceof RegExp ) ) { throw 'Invalid Pattern. Pattern not instance of RegExp'; } var annotations = ve.isArray( this.data[offset] ) ? this.data[offset][1] : this.data[offset].annotations; if ( ve.isPlainObject( annotations ) ) { for ( var hash in annotations ) { if ( pattern.test( annotations[hash].type ) ) { return true; } } } return false; }; /** * Gets a list of annotations that match a regular expression. * * @static * @methodng * @param {Integer} offset Offset of annotated character * @param {RegExp} pattern Regular expression pattern to match with * @returns {Object} Annotations that match the pattern */ ve.dm.Document.prototype.getMatchingAnnotations = function( offset, pattern ) { if ( !( pattern instanceof RegExp ) ) { throw 'Invalid Pattern. Pattern not instance of RegExp'; } var matches = {}, annotations = ve.isArray( this.data[offset] ) ? this.data[offset][1] : this.data[offset].annotations; if ( ve.isPlainObject( annotations ) ) { for ( var hash in annotations ) { if ( pattern.test( annotations[hash].type ) ){ matches[hash] = annotations[hash]; } } } return matches; }; /** * Gets an array of common annnotations across a range. * * @method * @param {Integer} offset Offset to get annotations for * @returns {Object[]} A copy of all annotation objects offset is covered by */ ve.dm.Document.prototype.getAnnotationsFromRange = function( range ) { var currentChar = {}, annotations = [], charCount = 0, map = {}; range.normalize(); for ( var i = range.start; i < range.end; i++ ) { // skip non characters if ( ve.dm.Document.isElementData( this.data, i ) ) { continue; } //current character annotations currentChar = this.data[i][1]; // if a non annotated character, no commonality. if ( currentChar === undefined ) { return []; } charCount++; // if current char annotations are not the same as previous char. if ( ve.compareObjects( map, currentChar ) === false) { //retain common annotations if ( charCount > 1 ) { // look for annotation in map for ( var a in currentChar ) { if( map[a] === undefined ) { delete currentChar[a]; } } } } //save map map = currentChar; } // build array of annotations for ( var key in map ) { annotations.push( map[key] ); } return annotations; }; /** * Rebuild one or more nodes following a change in linear model data. * * The data provided to this method may contain either one node or multiple sibling nodes, but it * must be balanced and valid. Data provided to this method also may not contain any content at the * top level. The tree and offset map are updated during this operation. * * Process: * 1. Nodes between {index} and {index} + {numNodes} in {parent} will be removed * 2. Data will be retrieved from this.data using {offset} and {newLength} * 3. A document fragment will be generated from the retrieved data * 4. The document fragment's offset map will be inserted into this document at {offset} * 5. The document fragment's nodes will be inserted into {parent} at {index} * * Use cases: * 1. Rebuild old nodes and offset data after a change to the linear model. * 2. Insert new nodes and offset data after a insertion in the linear model. * * @param {ve.dm.Node} parent Parent of the node(s) being rebuilt * @param {Integer} index Index within parent to rebuild or insert nodes * - If {numNodes} == 0: Index to insert nodes at * - If {numNodes} >= 1: Index of first node to rebuild * @param {Integer} numNodes Total number of nodes to rebuild * - If {numNodes} == 0: Nothing will be rebuilt, but the node(s) built from data will be * inserted before {index}. To insert nodes at the end, use number of children in {parent} * - If {numNodes} == 1: Only the node at {index} will be rebuilt * - If {numNodes} > 1: The node at {index} and the next {numNodes-1} nodes will be rebuilt * @param {Integer} offset Linear model offset to rebuild or insert offset map data * - If {numNodes} == 0: Offset to insert offset map data at * - If {numNodes} >= 1: Offset to remove old and insert new offset map data at * @param {Integer} newLength Length of data in linear model to rebuild or insert nodes for * @returns {ve.dm.Node[]} Array containing the rebuilt/inserted nodes */ ve.dm.Document.prototype.rebuildNodes = function( parent, index, numNodes, offset, newLength ) { // Compute the length of the old nodes (so we can splice their offsets out of the offset map) var oldLength = 0; for ( var i = index; i < index + numNodes; i++ ) { oldLength += parent.children[i].getOuterLength(); } // Get a slice of the document where it's been changed var data = this.data.slice( offset, offset + newLength ); // Build document fragment from data var fragment = new ve.dm.Document( data, this ); // Get generated child nodes from the document fragment var nodes = fragment.getDocumentNode().getChildren(); // Replace nodes in the model tree ve.batchSplice( parent, index, numNodes, nodes ); // Update offset map ve.batchSplice( this.offsetMap, offset, oldLength, fragment.getOffsetMap() ); // Return inserted nodes return nodes; }; /** * Gets an offset a given distance from another using a callback to check if offsets are valid. * * - If {offset} is not already valid, one step will be used to move it to an valid one. * - If {distance} is zero the result will either be {offset} if it's already valid or the * nearest valid offset to the right if possible and to the left otherwise. * - If {offset} is after the last valid offset and {distance} is >= 1, or if {offset} if * before the first valid offset and {distance} <= 1 than the result will be the nearest * valid offset in the opposite direction. * - If the document does not contain a single valid offset the result will be -1 * * @method * @param {Integer} offset Offset to start from * @param {Integer} distance Number of valid offsets to move * @param {Function} callback Function to call to check if an offset is valid which will be * given two intital arguments of data and offset * @param {Mixed} [...] Additional arguments to pass to the callback * @returns {Integer} Relative valid offset or -1 if there are no valid offsets in document */ ve.dm.Document.prototype.getRelativeOffset = function( offset, distance, callback ) { var args = Array.prototype.slice.call( arguments, 3 ); // If offset is already a structural offset and distance is zero than no further work is needed, // otherwise distance should be 1 so that we can get out of the invalid starting offset if ( distance === 0 ) { if ( callback.apply( window, [this.data, offset].concat( args ) ) ) { return offset; } else { distance = 1; } } var direction = ( offset <= 0 ? 1 : ( offset >= this.data.length ? -1 : ( distance > 0 ? 1 : -1 ) ) ), start = offset, i = start + direction, steps = 0, turnedAround = false; distance = Math.abs( distance ); offset = -1; while ( i >= 0 && i <= this.data.length ) { if ( callback.apply( window, [this.data, i].concat( args ) ) ) { steps++; offset = i; if ( distance === steps ) { return offset; } } else if ( // Don't keep turning around over and over !turnedAround && // Only turn around if not a single step could be taken steps === 0 && // Only turn around if we're about to reach the edge ( ( direction < 0 && i === 0 ) || ( direction > 0 && i === this.data.length ) ) ) { // Start over going in the opposite direction direction *= -1; i = start; distance = 1; turnedAround = true; } i += direction; } return offset; }; /** * Gets a content offset a given distance forwards or backwards from another. * * This method is a wrapper around {getRelativeOffset}, using {ve.dm.Document.isContentOffset} as * the offset validation callback. * * @method * @param {Integer} offset Offset to start from * @param {Integer} distance Number of content offsets to move * @returns {Integer} Relative content offset or -1 if there are no valid offsets in document */ ve.dm.Document.prototype.getRelativeContentOffset = function( offset, distance ) { return this.getRelativeOffset( offset, distance, ve.dm.Document.isContentOffset ); }; /** * Gets the nearest content offset to a given offset. * * If the offset is already a valid offset, it will be returned unchanged. This method differs from * calling {getRelativeContentOffset} with a zero length differece because the direction can be * controlled without nessecarily moving the offset if it's already valid. Also, if the direction * is 0 or undefined than nearest offsets will be found to the left and right and the one with the * shortest distance will be used. * * This method is a wrapper around {getRelativeOffset}, using {ve.dm.Document.isContentOffset} as * the offset validation callback. * * @method * @param {Integer} offset Offset to start from * @param {Integer} [direction] Direction to prefer matching offset in, -1 for left and 1 for right * @returns {Integer} Nearest content offset or -1 if there are no valid offsets in document */ ve.dm.Document.prototype.getNearestContentOffset = function( offset, direction ) { if ( ve.dm.Document.isContentOffset( this.data, offset ) ) { return offset; } if ( direction === undefined ) { var left = this.getRelativeOffset( offset, -1, ve.dm.Document.isContentOffset ), right = this.getRelativeOffset( offset, 1, ve.dm.Document.isContentOffset ); return offset - left < right - offset ? left : right; } else { return this.getRelativeOffset( offset, direction > 0 ? 1 : -1, ve.dm.Document.isContentOffset ); } }; /** * Gets a structural offset a given distance forwards or backwards from another. * * This method is a wrapper around {getRelativeOffset}, using {ve.dm.Document.isStructuralOffset} as * the offset validation callback. * * @method * @param {Integer} offset Offset to start from * @param {Integer} distance Number of structural offsets to move * @param {Boolean} [unrestricted] Only return true if any kind of element can be inserted at offset * @returns {Integer} Relative structural offset */ ve.dm.Document.prototype.getRelativeStructuralOffset = function( offset, distance, unrestricted ) { // Optimization: start and end are always unrestricted structural offsets if ( distance === 0 && ( offset === 0 || offset === this.data.length ) ) { return offset; } return this.getRelativeOffset( offset, distance, ve.dm.Document.isStructuralOffset, unrestricted ); }; /** * Gets the nearest structural offset to a given offset. * * If the offset is already a valid offset, it will be returned unchanged. This method differs from * calling {getRelativeStructuralOffset} with a zero length differece because the direction can be * controlled without nessecarily moving the offset if it's already valid. Also, if the direction * is 0 or undefined than nearest offsets will be found to the left and right and the one with the * shortest distance will be used. * * This method is a wrapper around {getRelativeOffset}, using {ve.dm.Document.isStructuralOffset} as * the offset validation callback. * * @method * @param {Integer} offset Offset to start from * @param {Integer} [direction] Direction to prefer matching offset in, -1 for left and 1 for right * @param {Boolean} [unrestricted] Only return true if any kind of element can be inserted at offset * @returns {Integer} Nearest structural offset */ ve.dm.Document.prototype.getNearestStructuralOffset = function( offset, direction, unrestricted ) { if ( ve.dm.Document.isStructuralOffset( this.data, offset, unrestricted ) ) { return offset; } if ( !direction ) { var left = this.getRelativeOffset( offset, -1, ve.dm.Document.isStructuralOffset, unrestricted ), right = this.getRelativeOffset( offset, 1, ve.dm.Document.isStructuralOffset, unrestricted ); return offset - left < right - offset ? left : right; } else { return this.getRelativeOffset( offset, direction > 0 ? 1 : -1, ve.dm.Document.isStructuralOffset, unrestricted ); } }; // TODO this function needs more work but it seems to work, mostly /** * Fix up data so it can safely be inserted into the linear model at offset. * @param data {Array} Snippet of linear model data to insert * @param offset {Integer} Offset in the linear model where the caller wants to insert data * @returns {Array} A (possibly modified) copy of data */ ve.dm.Document.prototype.fixupInsertion = function( data, offset ) { var newData = [], i, j, openingStack = [], closingStack = [], fixupStack = [], node, index, parentNode, parentType, childType, allowedParents, allowedChildren, parentsOK, childrenOK, openings, closings, expectedType, popped; node = this.getNodeFromOffset( offset ); // TODO update for iscontent and cancontaincontent stuff // TODO document function writeElement( element, index ) { if ( element.type.charAt( 0 ) !== '/' ) { // Opening // Check if this opening balances an earlier closing of a node // that was already in the document. This is only the case if // openingStack is empty (otherwise we still have unclosed nodes from // within data) and if this opening matches the top of closingStack if ( openingStack.length === 0 && closingStack.length > 0 && closingStack[closingStack.length - 1] === element.type ) { // The top of closingStack is now balanced out, so remove it closingStack.pop(); } else { // This opens something new, put it on openingStack openingStack.push( element.type ); } } else { // Closing // Make sure that this closing matches the currently opened node if ( openingStack.length > 0 ) { // The opening was on openingStack, so we're closing // a node that was opened within data. Don't track // that on closingStack expectedType = openingStack.pop(); } else { // openingStack is empty, so we're closing a node that // was already in the document. This means we have to // reopen it later, so track this on closingStack expectedType = node.getType(); closingStack.push( expectedType ); node = node.getParent(); if ( !node ) { throw 'Inserted data is trying to close the root node ' + '(at index ' + index + ')'; } } if ( element.type !== '/' + expectedType ) { throw 'Type mismatch, expected /' + expectedType + ' but got ' + element.type + ' (at index ' + index + ')'; } } newData.push( element ); } parentNode = node; parentType = parentNode.getType(); for ( i = 0; i < data.length; i++ ) { if ( data[i].type === undefined ) { // Content, write through // TODO check that content is allowed at the current offset // TODO make this aware of text nodes newData.push( data[i] ); } else if ( data[i].type.charAt( 0 ) !== '/' ) { // Opening // Make sure that opening this element here does not violate the // parent/children rules. If it does, insert stuff to fix it childType = data[i].type; openings = []; do { allowedParents = ve.dm.nodeFactory.getParentNodeTypes( childType ); parentsOK = allowedParents === null || $.inArray( parentType, allowedParents ) !== -1; if ( !parentsOK ) { // We can't have this as the parent if ( allowedParents.length === 0 ) { throw 'Cannot insert ' + childType + ' because it ' + ' cannot have a parent (at index ' + i + ')'; } // Open an allowed node around this node childType = allowedParents[0]; openings.unshift( { 'type': childType } ); } } while ( !parentsOK ); closings = []; do { allowedChildren = ve.dm.nodeFactory.getChildNodeTypes( parentType ); childrenOK = allowedChildren === null || $.inArray( childType, allowedChildren ) !== -1; if ( !childrenOK ) { // We can't insert this into this parent // Close the parent and try one level up closings.push( { 'type': '/' + parentType } ); if ( openingStack.length > 0 ) { parentType = openingStack.pop(); // The opening was on openingStack, so we're closing // a node that was opened within data. Don't track // that on closingStack } else { parentNode = parentNode.getParent(); if ( !parentNode ) { throw 'Cannot insert ' + childType + ' even ' + ' after closing all containing nodes ' + '(at index ' + i + ')'; } parentType = parentNode.getType(); } } } while( !childrenOK ); for ( j = 0; j < closings.length; j++ ) { writeElement( closings[j], i ); } for ( j = 0; j < openings.length; j++ ) { writeElement( openings[j], i ); } writeElement( data[i], i ); fixupStack.push( { 'expectedType': '/' + data[i].type, 'openings': openings, 'closings': closings } ); parentType = data[i].type; } else { // Closing writeElement( data[i], i ); if ( fixupStack.length > 0 && fixupStack[fixupStack.length - 1].expectedType == data[i].type ) { popped = fixupStack.pop(); // Go through these in reverse! for ( j = popped.openings.length - 1; j >= 0; j-- ) { writeElement( { 'type': '/' + popped.openings[j].type }, i ); } for ( j = popped.closings.length - 1; j >= 0; j-- ) { // TODO keep actual elements around so attributes are preserved writeElement( { 'type': popped.closings[j].type.substr( 1 ) }, i ); } } } } // Close unclosed openings while ( openingStack.length > 0 ) { popped = openingStack[openingStack.length - 1]; // writeElement() will perform the actual pop() that removes // popped from openingStack writeElement( { 'type': '/' + popped }, i ); } // Re-open closed nodes while ( closingStack.length > 0 ) { popped = closingStack[closingStack.length - 1]; // writeElement() will perform the actual pop() that removes // popped from closingStack writeElement( { 'type': popped.substr( 1 ) }, i ); } return newData; }; /* Inheritance */ ve.extendClass( ve.dm.Document, ve.Document );