Make default alignment a computed value, and make sure the GUI listens
to 'choose' instead of 'select' events for SelectWidgets so to prevent
recursive calls and make sure the GUI is updated properly.
Also added a default alignment check on type change so the user can
visually have an indication that the new image will have a different
alignment. The user can then change the value manually.
Bug: 65564
Bug: 65596
Bug: 62852
Bug: 65617
Change-Id: I55e16775d18e0a4bf7f1fa73bbb3aa5e0aa51a79
When inserting a new node, get the proper fragment range and ask
for the node from within the search loop. Also added a fallback
for the case that the node wasn't found, and a caption cannot
be added.
Change-Id: Ic19d9b1cd2739435137f633de09a13b25a11a0cb
* Fixing a typo in the getImageNodeType() method ('frame' was supposed
to be 'frameless').
* Adding a check for type 'mwBlockImage' before editing/adding captions
* Using the node's getType() method instead of the model's where possible.
* Adjusting default alignment, so that when we check if it is set, it gives
us the actual answer, which is always useful.
Bug: 65568
Change-Id: I1687d8c7430c723b52448a9e24641e2c30d85d6a
Creating an MWImageModel that handles all image edit operations.
If the new attributes mean a change of image types from inline
to block or vice versa, the model will handle the creation and
insertion of the new node.
Change-Id: Ibe71bc8bd74e4ba5a024ac722432ccf0b8f65e71