New changes:
56de6f5 Localisation updates from https://translatewiki.net.
f8bda64 Widgetise demo menu
6ac48d8 Localisation updates from https://translatewiki.net.
365e131 builderloader: Omit value for boolean "disabled" attribute per HTML5
706e4b3 Prevent double counting of DM nodes in getNodeAndOffset
b141a7d Update OOjs UI to v0.1.0-pre (d2451ac748)
c5b3921 Localisation updates from https://translatewiki.net.
1606983 Update reference to ConfirmationDialog to use MessageDialog
Deletions:
* Styles for ve.ui.MWBetaWelcomeDialog - not needed anymore because
OO.ui.MessageDialog provides them
* Styles for ve.ui.MWGalleryInspector - not needed anymore because
ve.ui.MWExtensionInspector provides part of them and the rest are being
replaced by programatic sizing
Modifications:
* ve.ui.MWLinkTargetInputWidget - Added support for validation and href
getter
* Split message between tool and dialog title for ve.ui.MWEditModeTool
and ve.ui.MWWikitextSwitchConfirmDialog
General changes:
* Updated inheritance.
* Added manager param to constructors of dialogs and inspectors.
* Updated use of show/hide with toggle.
* Added meaningful descriptions of dialog and inspector classes.
* Configured dialog and inspector sizes statically.
* Configured dialog action buttons statically.
* Interfaced with OO.ui.ActionSet to control action buttons.
* Moved applyChanges code into getActionProcess methods.
* Always using .next in setup/ready process getters and .first in
hold/teardown process getters.
Change-Id: Ia74732e6e32c0808eee021f0a26225b9e6c3f971
"Go back" should only be shown if there's something to go back to.
So it should be visible if you came from "Change image", but not
if you came from "Insert media".
If the "Go back" button is hidden, the footer is empty, so hide it
completely in that case. Hiding the footer is tricky due to how
dialogs position things, so I hacked around OO.ui.Dialog's lack
of an API for toggling the visibility of the footer.
Change-Id: Ic97c4a2bf7beaa240e5a4dfda1e605752e1f4189
In this fix:
* Adding 'go back' button to appear in the search panel.
* Hiding/showing the correct buttons within each panel.
* Disable the 'apply' button, and only enable when changes are done.
* Load the search query API and send API requests only when the
search panel is up.
* Make sure the search query is updated with the page name every
time the search page is loaded
Bug: 67443
Change-Id: I635986f30579c6358e0cc6fe54fbf97f49c83465
Merge the media edit and media insert dialogs. Allow editing
of media properties when inserting a new image, and also
allow the user to replace the image on edit.
Bug: 67170
Change-Id: I35bd95503565dbf95090ee8110284db5a8fbba83
This puts reference insertion and editing tools into the same menu (yay) and
applying-annotations-to-text tools into the same menu, too.
As part of this, I'm re-labelling the generic reference tool to "Basic" (now
that it has some context for users).
Change-Id: I8b8196d3c2e40237d61c8491ab30e737b82597d6
* Return the fragment as it may have been cloned in the process
* Do away with DM node tree traversal, we can do everything
with offsets.
Bug: 65706
Bug: 65716
Change-Id: I9a44d562d9365d72adac199725b52555cf0a8009
If a block image is inserted in the middle of a paragraph, insert
the image at its beginning so the paragraph isn't broken.
Bug: 65883
Change-Id: I7b82c647d259a6712a771bb4243b269ecbb73c9c
Some surface fragment methods return a clone, so make sure
that is written back to this.fragment in dialogs, as this.fragment.select()
is called on teardown.
Functionally depends on If26cc0a2d in core.
Bug: 65706
Bug: 65716
Change-Id: Ia552b2a4c4c59ffc308a4acdecac78a7803a1c1f
Depends on I468d4eb4 in core.
Uses various hacks to trick the test runner into thinking
an MW target is in use, when in fact we still use SA targets.
Change-Id: If4611307d5d7aaee4af84f86ef82faf9078043b6
Implement new language platform functions.
Also remove unused MWLanguageSearchDialog and MWLanguageSearchWidget.
New changes:
4d919d2 [BREAKING CHANGE] Move language functions to the platform
Change-Id: I54c0a8e5816a3c81851f95f1d3062a6091a9f4a3
* Update size of save dialog earlier on, and swap back to save panel in
save dialog on setup instead of ready to avoid scaling and sizing
simultaneously
* Update use of closing/closed/opening/open events to use
setup/ready/teardown events instead
New changes:
43a48cb [BREAKING CHANGE] Update OOjs UI to v0.1.0-pre (9f4f250f88) for window process cleanup
Bug: 65705
Bug: 65343
Bug: 60843
Change-Id: Idf6f85ae12f6ca80fde57a400cb5b11270938c1a
The test of whether to update the model should only apply to model
and not GUI operations.
Change-Id: I594793cbf69b41cd8fe02067e9985dd1030af95c
But: 66288
Frame images are not resizable; disable the media size widget when
the frame type is selected.
Depends on the change in ve-core:
Id1010798d30e2928358acb5694c429b9ab68ad57
Bug: 66353
Change-Id: I8c8da8933c51ba709a834731425d19445009673f
Make sure that image model and media edit dialog initialize the
default size properties according to the scalable correctly.
Also make sure that on creation of a new node or edit of existing
node's properties follow on whether the image is set to default
size or custom size.
Depends on the ve-core change:
Ia6bb041bfc050a48d8c40bbff4b73ed2893085e2
Bug: 66149
Change-Id: I6f60fba28e11a111bb40a100148ed1f12d518890
By disabling the selection button instead of hiding it.
Also make sure that there are other references before re-enabling it.
Bug: 65689
Change-Id: Ifb3d6ab6eacb71909eb13e3a72e971b49e2595c1
Fixing the behavior of alignment select and checkbox in the edit
dialog. Adding a check on all UI events to make sure they update
the model only if the model value is different than the UI value.
Also adding the ability to check the default direction of a
specific node type, to predict default alignment values.
Bug: 65916
Change-Id: I82f624fa788383dec0a12afb473aef01593e670e
Make sure svg drawings on block images have the default size as
the wiki default, no matter their original set size.
Also took the opportunity to clarify the synchronization method
for scalable and image type in ve.dm.MWImageNode and call it when
the image model is loaded to make sure the details are always
synchronized before edit.
Followup to I682d832e456a501836f33ed1dfc7dbd78a4edf53
Bug: 62893
Change-Id: Ic47016d171634c532092067957cc2c3d431e9746
At the moment, the natural tab order appears to simply ignore the info and
removal buttons
Bug: 65474
Change-Id: Ib18a9f7b0ce614bed9fee1199f1d36bc4bc012b9
Make sure that SVG drawings have default size of the wiki default
even if their optimal defined size is smaller.
Bug: 62893
Change-Id: I682d832e456a501836f33ed1dfc7dbd78a4edf53
Once more with feeling; default alignment when switching between
inline to block and vise versa. This time, the problem was mainly
that the checkbox for position cannot be updated without triggering
its update event. It was triggered, however, before setting up the
positioning, which caused the model to run positioning twice and
get things wrong.
Another smaller fix in this commit was done to make sure that
the image model remembers the previous alignment, so when image
type changes from inline to block and vise versa, and the alignment
was default, it can recalculate default value for the new node.
Bug: 65564
Change-Id: I6c16a7855ad7e3ce302fa3d042d0a402251b31f0
Existing references keep internal records of current saved data, which breaks
the current length check. Instead, use the new function to count all
*non-internal* elements
Relies on I8ecbf387
Related to bug 52182
Change-Id: I4b9bb866babe018d75dc083fab35375b9fb53d3c
This label is not needed, never visible, not internationalized and doesn't make sense.
KILL IT WITH FIRE!
Change-Id: Ia0b3eda5971598714644b9d0c4fec1fd44b6c440
Switch to processes for windows (dialogs/inspectors)
This conversion also required the splitting of MWLinkInspector into
MWLinkNodeInspector and MWLinkAnnotationInspector.
New changes:
88fe25f [BREAKING CHANGE] Update OOjs UI to v0.1.0-pre (dd888aba5c)
Change-Id: I662d8985463c9fc881775f70aef87ebeb454a73f
This time in the installment: Allow the model to predict the type
and default alignment based on parameters rather than just the
current status. This is important for initializing images, especially
inline images whose 'align' attribute is null or undefined, but must
be examined for default alignment.
Also changed:
* Make sure that model operations change each other, rather than
let the editor change 'unrelated' model parameters.
* Use selectItem rather than chooseItem to avoid emiting the 'choose'
event on edit dialog initialization.
Bug: 65564
Change-Id: I8c23fc53e7738d59565294d8b98fe7351bebbc67
Make default alignment a computed value, and make sure the GUI listens
to 'choose' instead of 'select' events for SelectWidgets so to prevent
recursive calls and make sure the GUI is updated properly.
Also added a default alignment check on type change so the user can
visually have an indication that the new image will have a different
alignment. The user can then change the value manually.
Bug: 65564
Bug: 65596
Bug: 62852
Bug: 65617
Change-Id: I55e16775d18e0a4bf7f1fa73bbb3aa5e0aa51a79
The image model is updated through events from the edit dialog.
There is no need to update the states of the select/checkboxes
at the end in 'apply'. The only inputs that are not updated
on change are caption and alternate text.
Bug: 65564
Change-Id: I18c009546120e270467418cff677ec491fd109ca
Creating an MWImageModel that handles all image edit operations.
If the new attributes mean a change of image types from inline
to block or vice versa, the model will handle the creation and
insertion of the new node.
Change-Id: Ibe71bc8bd74e4ba5a024ac722432ccf0b8f65e71
teardown() runs after the dialog has been hidden (if you need it
to be visible, use close() instead).
However removing it instead of moving because it is obsolete,
this is something that should be done from setup() instead, and
already is.
Bug: 65373
Change-Id: Ib6b4ab49f191d1d339e69934453786a82d97380f