unicodejs.js:
* add splitClusters(text) and splitCharacters(text) methods
unicodejs.textstring.js:
* change internal representation from a char string to a list of grapheme
clusters
unicodejs.wordbreak.js:
* change getGroup to work on the first character of a grapheme cluster
ve.js:
* Use new unicodejs.splitClusters function
Bug: 48975
Change-Id: I202b98199d2780534d1e02519b72579ba796f08f
Changes:
ve.ui.Widget.css
* Add styles for decorated text input widgets and their icon elements
ve.ui.TextInputWidget.js
* Add icon option which adds an icon before input text
Change-Id: Ib48d795391cb5d110e7dc05658d51129792dfc33
Objectives:
* Break template page creation into it's own method
* Get rid of styling being applied in JavaScript
* Fix styling issues
Changes:
ve.ui.MWTemplateDialog.js
* Add method for adding a template page
* Replace css calls with addition of classes for styling
* Cleanup of append calls
ve.ui.Dialog.css
* Make inputs in the template dialog full width and a reasonable height
ve.ui.Widget.css
* Swap margins with padding in labels to prevent layout issues
* Prevent textareas from being resized in safari/chrome
Change-Id: I4030d8605aad865251ecd0aeb8cc72d333bed6a4
Objectives:
* Refactor template dialog to support loading template data for, and
editing multiple templates and interleaved content in a template node
* Update template node model to generate multi-template wikitext
Changes:
ve.dm.MWTemplateNode.js
* Rewrite getWikitext method to work with multi-template formats
ve.dm.MWTemplateDialog.js
* Retain information about the node and template calls
* Break AJAX handler into its own method
* Attach event handlers to inputs directly so template values are
edited directly on the fly
* Refactor page building to support multiple templates
* Add multi-template support for template data API call
* Add support for editing plain text content
Change-Id: I92ff8a9e186701a3f8da88def92a5b7dcb607897
Objectives:
* Fix compareObjects so it doesn't break when given arrays
* Remove compareArrays
* Rename compareObjects to compare and update callers of both methods
Changes:
ve.js
* Loosen check for whether to recurse so both arrays and objects qualify
* Remove compareArrays
* Rename compareObjects to compare
ve.dm.MWTemplateNode.js, ve.dm.AnnotationSet.js, ve.dm.Document.js,
ve.dm.Transaction.js
* Update uses of compare(Arrays|Objects) to use compare
Change-Id: I7d4f7ceb28c0389f0157b7598e291f21393b5b85
* In getDataElementOrSlice(), we were slicing one too far
* When encountering a closing for an internal node, don't traverse
up. Doing this caused weird bugs, like inserting text where it didn't
belong in some cases an exceptions in others, but these issues were
parly masked by the off-by-one error in the data slice.
Change-Id: Ieda9afa95b7c1953d09e391774350a9b4148c2fe
Objectives;
* Cleanup the addPage API
* Add optional index param to addPage method
Changes:
ve.ui.MWMetaDialog.js, ve.ui.MWTemplateDialog.js
* Update uses of addPage
ve.ui.PagedDialog.js
* Bundle existing optional arguments into object
* Add index option for inserting a specific index
Change-Id: Idcef4d0a52fb817c7d888990920b2c12224a3392
This will make sure the marker moves correctly (backwards/forward)
in RTL languages as well as LTR languages, judging from the wiki pageLanguage.
This can be a quickfix until the movement can be decided per the direction
of the specific element (span/paragraph/div) the marker is in.
Bug: 38546
Change-Id: Ic01e110a5e6094cd275327a2e8cea90c900f1bd1
Making sure resize handle events are bound and unbound on focus, and that elements are created in the right window.
Change-Id: Ie90bb82aa6c81c372d76278dab3665bd49bf573c
Trevor tweaked the pixel grid snapping on my previous commit
but it appears that introduced some errors as well. The horizontal
lines in underline-a and strikethrough-s no longer have integer
x-coordinates, and on underline-u the whole object is offset
by (0.166, 0.166).
Bug: 47780
Change-Id: I51f2605e7d8e2bab1d641f02244d5cd24f505676
When you typed after a ProtectedNode that was previously at the end of
a paragraph, then moved the mouse, you'd get a JS error.
What happened was the typing caused a new TextNode to be created after
the ProtectedNode, which caused the ParagraphNode to be rebuilt,
detaching the original ProtectedNode and creating a new one. The
detached ProtectedNode was still bound to mousemove on the body, and
when that event fired it would try to remove its phantoms from the
surface and fail because detached nodes can't get to the surface.
Change-Id: I9f38776f0267645b14d7b26e2a25007cf3be8ec7
The only reason it doesn't save correctly right now is because Parsoid
doesn't serialize reference edits correctly.
Change-Id: Ia0f272c07cc28ee829372eb848f23aec99eb92f0
Add merge() methods to IndexValueStore and InternalList, which merge
another store/list in to the current one and return a mapping
translating old indexes to new ones.
Also add functions that, given such a mapping, traverse a linear
model data array and remap store/list indexes using simple logic for
annotations and node type-specific functions for node attributes.
Change-Id: I1e90755ced1a87c190947c037cf151c4d17cf8b7
A document slice is a document built from a data slice of an existing
document. It's completely separate from the original document and has
its own store and internalList. The new document's data also contains
the entirety of the original document's internal list. It's possible
to create a document slice of data located inside the internal list,
in which case the resulting document will contain that data twice (one
mutable copy at the top level, and one immutable copy in the internal
list).
ve.dm.Document.js:
* Optionally take an internalList in the constructor. This allows us to
create a document with a clone of an existing internalList rather than
an empty one.
* Add edgeMetadata flag to getFullData()
ve.dm.IndexValueStore.js, ve.dm.InternalList.js:
* Make these classes cloneable
Change-Id: I93e06f764ace16aee9df941b07f8c2bff1a28e2b
Getting & setting the cursor is done with byte offsets
instead of data model offset (characters) so we need to
be able to convert between the two as well as splitting
characters.
TODO: The regex only works on surrogate pairs, not
yet combining accents.
fixupInsertion will combine a combining mark with the
character to its left it it can.
Bug: 48630
Change-Id: I8d936fb15d82f73cd45fac142c540a7950850d55
Add teardown call to surface destruction in mw target, and
teardown listener to resizeable node.
Bug: 48530
Change-Id: I807a0f32d3d1eb490456d887f7bf867bdb896df4
MW meta is close to being moved out of experimental, but language
editing is not in line for the beta release.
Bug: 48561
Change-Id: Ie87a3c7dde2f29c3898c08d4cade5c0ba2f937dd
Also remove the exception thrown when we try to add an non-existent
toolbar button, as it may just be experimental and not loaded.
Change-Id: I0a60421f45d7a3941c510defc60d1fbf9469e784
Right now the internal list is very much HTML-based, so it's not
populated at all when creating a document from data. So hack this in by
specifying what should be in the internal list as a property of the
example document's data array.
Change-Id: I51c7b7b4dcd9fd3333777c1287b7ba544887aa32
Prologue:
Farewell ve.Editor my good chap… Oh, hey there HTML frames - I didn't
see you there! In a world where iframes are outlaws, and symbols like
document and window are global, there were more than a few assumptions
about which document or window was being used. But fear not - for this
commit (probably) tracks them all down, leaving a trail of
iframe-compatible awesomeness in its wake. With the great ve.ui.Surface
now able to be used inside of iframes, let the reference editing
commence. But there, lurking in the darkness is a DM issue so fierce it
may take Roan and/or Ed up to 3 whole hours to sort it out.
Note to Roan and/or Ed:
Editing references seems to work fine, but when saving the page there
are "no changes" which is a reasonable indication to the contrary.
Objectives:
* Make it possible to have multiple surfaces be instantiated, get along
nicely, and be embedded inside of iframes if needed.
* Make reference content editable within a dialog
Approach:
* Move what's left of ve.Editor to ve.ui.Surface and essentially
obliterate all use of it
* Make even more stuff inherit from ve.Element (long live this.$$)
* Use the correct document or window anywhere it was being assumed to be
the top level one
* Resolve stacking order issues by removing the excessive use of z-index
and introducing global and local overlay elements for each editor
* Add a surface to the reference dialog, load up the reference contents
and save them back on apply
* Actually destroy what we create in ce and ui surfaces
* Add recursive frame offset calculation method to ve.Element
* Moved ve.ce.Surface's getSelectionRect method to the prototype
Bonus:
* Move ve.ce.DocumentNode.css contents to ve.ce.Node.css (not sure why it
was separate in the first place, but I'm likely the one to blame)
* Fix blatant lies in documentation
* Whitespace cleanup here and there
* Get rid of ve.ui.Window overlays - not used or needed
Change-Id: Iede83e7d24f7cb249b6ba3dc45d770445b862e08
The spec you link to appears to not correlate to the real world.
Firefox has a value of 0x2E (46 in decimal) store for this, and
both FF & Chrome report that value in my tests.
Change-Id: I4b0d4d27448587ca7381c640d6d3949402305656
* VisualEditor.hooks.php
** export URL to magnify clip as a configuration variable so thumbnail image can render correctly
* ve.ce.Surface.css
** add CSS styling to make image captions look the same way in edit mode as they look in the view mode
* ve.ce.ParagraphNode.js
** add CSS class ve-ce-generated-wrapper if it is a generated wrapper
* ve.ce.MWImageCaptionNode.js
** make image caption rendering match the view mode
Change-Id: I0cd1b25e8f8355e0500aabc90e7c4cdf591545f3
On wikis where certain "topicons" exist the toolbar showed a
weird blank space pushing the entire toolbar down and
ve-ui-toolbar-actions to the left.
Bug: 48734
Change-Id: Ic5f73ac1eb8c41b891dd1c67b71795cb6c456141
Previous check wouldn't make sense, cause the last offset in the data
could be that one that makes data balanced (and j is increased always
after iteration).
Change-Id: Ie9498d0ac9e3417d09b8b3043bf3281e7dfbf9db
Relying on any native implementation of window.KeyEvent is
unreliable. The two specs listed in the comments for this method
are not the same and Firefox now has DOM_VK_ENTER and
DOM_VK_RETURN which are equivalent to 13 and 14 respectively.
The key on the right side of my home row triggers 14 using
native window.KeyEvent in Firefox, where Chrome uses our
defined constants and returns 13. This fix ensures the same
values for all browsers.
Change-Id: I12b2f5d674bdf13526577cb81d0505b608f2846c
Don't suggest a "new page" (redlink) for values that are
strictly different but the same as a suggestion according
to mw.Title (e.g. input "foo" with an existing "Foo" page
should not suggest a redlink to inexistant page "foo").
Bug: 48476
Change-Id: I66f5fc56554984af58d6223dc6cd76b3ab9940bd
Fetch
* Added basic name expansion logic since bug 48663 is not yet
resolved in Parsoid.
* Fetch info from template data API.
Clean up (follows-up 97157a1c, de203cb8, 718db58)
* Remove redundant initialize method.
* Pass the entire target object to #getTemplateData
because `target.wt` is *not* the template name.
* Reorganise #createPage to be more logical and rename
to #createParamPage.
* Add todo comments for things currently missing.
* Implement error handling of promise to prevent UI from
going stale if the promise is not resolved.
* Fix documentation in ve.ui.MWCategoryInputWidget.
Change-Id: Ie0114a81eead86d7a3b3e3a7a5b10d25c457b524
If the commit message is empty we show a warning, and if the warning
is already visible we allow the user to proceed.
Bug: 47752
Change-Id: Idba707abaea8b08a94f7fa4d5bc5b1e35261a572