Commit graph

310 commits

Author SHA1 Message Date
Ed Sanders 6ad61d4ddb Add data model support for MediaWiki references
So far just read-only.

Bug: 39599
Change-Id: I6daff5c5969e5fdc871f8f346cf790b4302ae080
2013-04-23 10:17:42 +01:00
jenkins-bot e7fb5d9cce Merge "AnnotationSet optimisations." 2013-04-22 21:20:15 +00:00
jenkins-bot 196123e7a5 Merge "MWTemplateNode should serialise original HTML if unchanged" 2013-04-22 21:15:41 +00:00
Ed Sanders 2bd6f8576a MWTemplateNode should serialise original HTML if unchanged
To help the selective serialiser we can return the original
HTML for generated content if it is unmodified.

As the output of toDomElements now depends on changes
to the dataElement we now have a 'modify' function in
the some test cases.

We also now have 'storeItems' to assert that the index-value
store is correctly populated and for loading values back
into the store for toDomElements tests.

Also make 'mw' an attribute and remove 'about' property.

Bug: 47394
Change-Id: I2bbb5d2d6a90c4eb87fa129671112c92a9b931e7
2013-04-22 20:44:21 +00:00
Catrope 3848c3f220 Factor the <pre> newline hack out of the converter into ve.properInnerHTML()
Also add detection for whether the browser is actually broken (most are,
but some, like Opera, aren't), treat <textarea> and <listing> in addition
to <pre>, and fix a bug where the function would crash if the <pre> was
empty (because .firstChild was undefined/null).

Change-Id: I541b57e9fd5c9c42d19d0a59f6e29fb43d35c9b6
2013-04-22 20:09:52 +01:00
Ed Sanders 1998496e49 AnnotationSet optimisations.
addSet:
* Instead of indexing items in the store, just union the indexStore arrays

removeSet/removeNotInSet:
* difference or intersect the indexStore arrays

filter:
* push indices into the result set instead of values

simpleArrayUnion/Intersect/Difference have been created as utilities
in ve. They are prefixed 'simple' because they use object keys to
do fast in-array comparisons. This means they are limited to string
values or values which will compare as strings (e.g. numbers).

Change-Id: I079cbdfece4f6d80ec0afd61959913f13217fcb3
2013-04-22 19:37:19 +01:00
Ed Sanders 8b09dd7650 The resurrection
By removing the transaction listeners from surface fragments we
no longer have to make sure they are always manually destroyed.

In order to retain the functionality of having fragments update
with transactions elsewhere we keep a pointer to a place in the
new complete history stack in the surface. The complete history
stack records all transactions, even undone ones.

Whenever getRange is called we replay all transactions in the
complete history (in the correct order) since the fragment was
last updated.

Also in this commit:
* Updated Format/IndentationAction to test undo(). This increases
  coverage of surface fragment behaviour.
* .range is always accessed by .getRange now, although as an
  optimisation we can use the noCopy mode when we a sure the
  returned range will not be modified.
* Added undo test to .update (previously .onTransact)

Bug: 47343
Change-Id: I9e9818da1baa8319a3002f6d74fd1aad6732a8f5
2013-04-22 12:50:23 +01:00
Trevor Parscal b3cd473f33 Allow resizing nodes
Actually really resizing the image

Show bounding box on mouseover with 4 handles. Bounding box is resizable. Image resizes to match bounding box on mouse up.

Change-Id: I1f3dac64eb86dd1f258937e4915af101b3ac19d8
2013-04-19 12:44:33 -07:00
Trevor Parscal 1878c7c5a8 Allow node relocation
*.php
* Added links to new file

ve.ce.ImageNode.js
* Added relocatable node mixin
* Added $image reference to the actual img element, so if it's wrapped
  in a sub class the functionality in the parent class  doesn't break.
* Moved drag start event handling to relocatable node
* Removed drag end binding, not needed.

ve.ce.MWImageNode.js
* Moved addClass to initialization section of constructor.
* Copied 'view' data prop from image element to keep stuff working after
  the wrapping.

ve.ce.Node.css
* Switched to default (arrow) cursor for images.

ve.ce.RelocatableNode.js
* New mixing for nodes that should be relocatable
* Added implementation for drag start, which tells the surface to allow
  dragging this node.

ve.ce.Surface.js
* Added relocation support, which is used by relocatable nodes
* Split onDocumentDragDrop into onDocumentDragOver and onDocumentDrop
  which now have implementations that support relocation of nodes

ve.ui.Context.js
* Added relocation tracking to prevent context being shown while
  relocating

Change-Id: I8703adfb707af2c3224431afc3418356ac2c686c
2013-04-19 12:07:18 -07:00
Catrope 83a592f312 Fix whitespace preservation around meta items
This was broken, especially in wrappers.

Changed the wrapping algorithm so that meta items are placed outside
wrappers if possible. On the left-hand side, this is already the case:
we don't open wrappers for meta items. On the right-hand side, this is
accomplished by buffering the meta items and only inserting them when
we encounter either real text (not whitespace) or the end of the wrapper.
If we're interrupted by real text, we insert the meta items with the
unmodified whitespace. If we're interrupted by the end of the wrapper,
we insert the meta items outside of the wrapper with whitespace stripped.

Internally, this is done by stripping the whitespace into the whitespace[0]
of the meta item to its right. Then when we output the meta items, we
either decide to 'restore' the whitespace, or to 'fixup' by also setting
whitespace[3] on the element before the whitespace.

Change-Id: Ibeea2a9906c4aae9fe6d284613edd6ec853ca5e7
2013-04-18 16:06:58 -07:00
jenkins-bot 151c325c0d Merge "Allow node focusing" 2013-04-18 23:03:19 +00:00
Trevor Parscal bf254f44da UI "Views" refactor
Objective:

Make it possible for inspectors to inspect nodes or annotations, rather
than only annotations. Meanwhile, also make it possible for dialogs to
edit an annotation.

Strategy:

Switch from using type patterns to associate inspectors with annotations
to using arrays of classes, similar to how dialogs already work.
Introduce a view registry which provides lookups for relationships
between models and views. This is more centralized and less repetitive
than implement matching functions for both annotations and nodes in both
the dialog and inspector factories.

Changes:

*.php
* Added links to new file

ve.AnnotationAction.js
* Removed unused parameter to filter annotations using a string or regexp

ve.dm.AnnotationSet.js
* Switched from property/value arguments to callbacks

ve.ui.*(Dialog|Inspector).js
* Replaced type patterns with class lists
* Added class to view registry

ve.ui.*Tool.js, ve.ui.Context.js
* Updated model/view relationship lookup

ve.ui.*Factory.js
* Removed overly-specific lookup functions

ve.ui.Inspector.js
* Removed typePattern property
* Updated model/view relationship lookup

ve.ui.ViewRegistry.js
* New class!
* Migrated node and annotation lookup functions from factories

Change-Id: Ic2bbcf072fdd87e5ce8a03fe1ae3e6d8d50e2593
2013-04-18 15:53:50 -07:00
jenkins-bot 889e62a0ff Merge "Remove html/* attributes in getClonedElement()" 2013-04-18 22:32:24 +00:00
jenkins-bot d28c5548d5 Merge "Make the AnnotationSet constructor take an array of indexes" 2013-04-18 21:50:25 +00:00
jenkins-bot 22622c922b Merge "Death and/or destruction" 2013-04-18 20:58:19 +00:00
Trevor Parscal 2419f7638c Death and/or destruction
So. It turns out that the design of SurfaceFragment is a little -
shall we say - wonky.

One of the best things about ve.dm.SurfaceFragment is its magical
ability to retain the intention of its range, even as transactions
are being processed. This ability is granted by each fragment
listening to the surface's change event, and responding by using
translateRange for each transaction that gets processed. Surface
fragments also have these clever methods that allow you to get a
fragment based on another, which makes adjusting the range easy to do
inline without having to manually store multiple fragments or
modifying the original.

This sounded good, and we seemed to all be convinced it was well
designed. But if you add a console.log( 'hello' ); to the first line
of ve.dm.SurfaceFragment.prototype.onTransact, and then start using
the bold tool on various selections of text, you will find that there
may indeed be a flaw. What you will probably realize is that the
number of times that particular line of code is being called is
disturbingly large, and increases each time you do just about anything
in the editor. What's going on? How did we get here? Read on…

It turns out that fragments are immortal. We create them, they listen
to the surface's transact event, we are done with them, but the
surface keeps on emitting events to the now long forgotten about
fragments. They continue to build up over time, never go out of scope,
and bloat the hell out of our program.

The same ended up being true of toolbars - and each time the context
menu fired up a new one the old one was left in limbo, still
responding to events, still taking up memory, but not being visible to
the user.

All of this immortality was causing strange and difficult to track
down problems. This patch fixes this by introducing a destroy method.
This method unbinds events, allowing the object to finally fall out of
scope and die - and more importantly stop receiving notifications of
changes.

This is a hack, but Ed will no doubt get this situation sorted out
properly by making fragments lazy-evaluate their selections by only
storing an identifier of the most recent transaction they were based
on, see bug 47343.

Change-Id: I18bb986001a44732a7871b9d79dc3015eedfb168
2013-04-18 13:56:20 -07:00
Trevor Parscal 3fe30323e5 Allow node focusing
*.php
* Added links to new file

ve.ce.ImageNode.js
* Added focusable node mixin

ve.ce.FocusableNode.js
* New class!
* Adds isFocused and setFocused methods
* When a node is focused or blurred, 'focus' and 'blur' events are emitted
* While a node is focused, it will have the 've-ce-node-focused' class added to it's this.$

ve.ce.Surface.js
* Add detection of node focusing and setting focus and blur on nodes on change

Change-Id: I3f1ad6309571f2bfe568550e2e8f1bd5a0302085
2013-04-18 13:54:37 -07:00
jenkins-bot d54cf4c131 Merge "Transactions to store metadata merge info when present" 2013-04-18 20:04:51 +00:00
Catrope eac44c39f4 Make the AnnotationSet constructor take an array of indexes
Before, it took an array of objects and translated those to indexes
using the store. Literally every caller outside of the test suite got
an array of indexes from the linear model, translated those to objects,
then passed them into the AnnotationSet constructor which translated
them right back to indexes.

The previous behavior was kind of ridiculous on its face, but the
reason we found it is because Inez was investigating the performance
degradation when bolding a line and found that half of it was due
to the hundreds of ve.getHash() calls caused by this behavior.

Change-Id: I38df8ae9f6392849dacf477ea2f804283c964417
2013-04-18 10:56:03 -07:00
Catrope 533e43ea80 Remove html/* attributes in getClonedElement()
Subbu said that cloning of attributes like data-parsoid or typeof would
cause problems for Parsoid.

Also remove the attributes object if it becomes empty, and do the same
for the internal object.

Bug: 47297
Change-Id: I428becf95c70d0ed8af5b0c408e3966dc47fd8c3
2013-04-18 09:27:28 -07:00
jenkins-bot 16d164ed6d Merge "Delete spurious normalizedHtml" 2013-04-18 15:32:53 +00:00
jenkins-bot 17a93e96ec Merge "Serialize alienated context-sensitive nodes correctly" 2013-04-18 11:10:37 +00:00
Catrope 42c1aa10cd Serialize alienated context-sensitive nodes correctly
Context-sensitive nodes are HTML elements like <caption> that can only
appear in certain contexts (<table> in this case). This means that
serializing them by throwing them in a <div> and calling .innerHTML
fails, because the browser knows a <caption> can't be in a <div> and
unwraps it. jQuery's .html() function is clever though and knows to wrap
<caption> in a <table> (and has similar rules for other elements).
So use jQuery's .html() rather than manual .innerHTML stuff.

Change-Id: Id7d3eff968b3a2ba345680772f7cc32e3dcdb529
2013-04-17 18:26:54 -07:00
Catrope 50e14d42d4 Delete spurious normalizedHtml
Was equal to the HTML before conversion, so not needed

Change-Id: I48e3b3d48334562f605bccfddc5f2aa7cf883087
2013-04-17 17:54:35 -07:00
Catrope 2f1ee49213 Fix a weird whitespace stripping bug
In HTML like <td>Foo <b>Bar</b></td>, the space would be stripped and
registered as trailing whitespace in the <td>, so it wouldn't be visible
in the editor and would be inserted after the </b> on the way out.

Thanks to Subbu for reporting this. This case was kind of ridiculous and
we're lucky the JRuby article contained it. To trigger the bug, you had
to have:
* a table cell
* containing unwrapped content
* consisting of
** some text
** whitespace
** open annotation (bold in my example, link in Subbu's case)
** text
** close annotation
** and nothing else

Change-Id: I2b83f02764b311a32a50956d4c8930a9394e91a4
2013-04-17 17:08:47 -07:00
Catrope 04516bb02e Whitespace preservation was broken after the first run
The first run of getDomFromData() would preserve whitespace just fine,
but it blanked out the .veInternal.whitespace[1] element in certain
cases, contaminating the linear model and making the whitespace data
inconsistent. Subsequent runs of getDomFromData() would then refuse to
serialize that whitespace because the information about it was
inconsistent.

In getDomFromData(), we sometimes unset .veInternal.whitespace[1] (i.e.
set it to undefined) to prevent double processing. Because we're
potentially going to modify .veInternal, don't assign it by reference,
but copy the object.

Added tests asserting that the linear model is unchanged after calling
getDomFromData(), because that function should never modify
linear model data. This test failed in 4 cases (all whitespace-related)
before I added the copyObject() call.

Bug: 43543
Change-Id: Ic4c93510518163894201a693ab50331413715967
2013-04-17 11:28:05 +00:00
Ed Sanders ff7b8a2591 Transactions to store metadata merge info when present
ve.dm.Transaction
* Replace operations are now built directly from the
  linear model and automatically determine what metadata
  replace information they need to include:
** retainMetadata
** replaceMetadata
** insertMetadata

ve.dm.Document
* Metadata array created empty and padded out after data parsing
  as we are no longer using Document.spliceData to build it (a new
  test checks for correct metadata length)
* spliceData replaced with getMetadataReplace, which instead returns
  transactional steps of spliceData (retain, replace, insert)

ve.dm.MetaLinearData
* Add function for merging metadata items together. Only used
  once in the code (Document.getMetadataReplace) but useful
  for generating test data.

ve.dm.MetaList
* Replace operations with metadata need to calculate new offset
  and indices directly, but can't be applied immediately lest they
  put a metaItem out of place and affect findItem.

ve.dm.MetaItem
* Add methods to support queued moves as required by MetaList

Test files
* Updated to match new pushReplace API
* Remove any instances of Document.spliceData
* Extra check on sparse metadata array length
* Rewrite spliceData tests as getMetadataReplace tests
* Count expected cases in Transaction(Processor) tests

Bug: 46954
Change-Id: I4edad1c2dd37c723bff2792bab7d694ef17a86dc
2013-04-16 22:26:56 +01:00
Ed Sanders 6dacc54954 Hybridise MWTemplateNode
* Create MWTemplateBlockNode & MWTemplateInlineNode (in ce and dm)
* Move Alien's 'isInline' code to ve.dm.Node.static.isHybridInline
* Move definition of ce.AlienBlock/InlineNode inside ce.Aline.js file
  to match dm.AlienBlock/InlineNode and MWTemplate
* Duplicate AlienBlock/Inline styles for templates
* Create test case for inline templates
* Count test cases in ve.dm.Converter.test.js automatically

Change-Id: Id9bc7f049ea974dd5e7f8b7a66080939e0948bbd
2013-04-14 02:34:18 +00:00
Ed Sanders 01eda7f36a Create MWTemplateNode
This node stores the rendered in the index-value store, hashed on
a custom hash of the dm (type + mw) which makes it unique it its
parameters.

Bug: 46571
Change-Id: I0ab4c9f7bca207121d5b42e83c821771b6139da8
2013-04-11 23:58:48 +01:00
Trevor Parscal 9510440640 Image node refactor
ve.ce.ImageNode.js
* Moved in generic stuff from MWImageNode
* Added drag end handler (empty, will be used soon)

ve.ce.MWImageNode.js
* Changed to inherit ImageNode
* Moved generic stuff out

ve.dm.ImageNode.js
* Added attribute extraction/preservation for src, width and height

ve.dm.MWImageNode.js
* Changed to inherit ImageNode
* Re-using ImageNode's attribute handling to extract/preserve attributes on both the image and wrapper level

Change-Id: Ied4e1ece24e6804220eac35330790f7084df55de
2013-04-10 14:56:08 -07:00
Ed Sanders 62c06d0253 Create GeneratedContentNode which can store rendered HTML in IV store
AlienNode is now a subclass of GCNode, but doesn't use the IV store yet.

Bug: 46571
Change-Id: If0717afdf557a2aa681d1bae3a6e98299631091a
2013-04-10 19:34:19 +01:00
Catrope 316fdab450 Actually use the doc parameter in toDomElements()
It's been passed in for a while, but nothing ever used it. As we know
some browsers don't like it when we create elements in the wrong
document, and this ensures we always use the correct document for
createElement().

Change-Id: Ia3d2fabe0516956105ad2b5625ed2f76c015c26e
2013-04-09 23:48:03 +00:00
Catrope 9c967267e6 Rename ve.NodeFactory to ve.NamedClassFactory
We weren't really using it exclusively for nodes any more, and the only
functionality in there was for using .static.name

Change-Id: Ie26928cd01faee95a10912201663b45f1f20fb19
2013-04-09 12:05:05 -07:00
Catrope 2eb77c1298 Add ve.ce.View as a common base class for ce.Node and ce.Annotation
Just like ve.dm.Model is a common base class for dm.Node, dm.Annotation
and dm.MetaItem.

ce.View abstracts the this.model and this.$ behavior, including liveness,
whitelisted HTML attribute rendering and adding a back reference in
.data(). The back reference has been renamed from .data( 'node' ) to
the more generic .data( 'view' ).

At this point this means ce.Annotation is just a shell around ce.View
(except where it defaults to a span rather than a div), but that could
change in the future.

Change-Id: I0eef5b80718e0b0fcd3f8bba096b452f0bb680d0
2013-04-09 12:05:05 -07:00
Catrope 0b55bb8cdc Move common Node/Annotation/MetaItem code into ve.dm.Model
ve.dm.Model is now the common base class for these three. ve.dm.Node
inherited from ve.Node before, so it now uses it as a mixin instead.
This required changing ve.Node's usage of ve.EventEmitter from
inhertiance to a mixin as well, because inherited methods apparently
don't get mixed in correctly.

* Change annotation terminology from linmodAnnotation to element for
  consistency with Node, MetaItem and Model
* Reimplement getClonedElement() in Node for .internal treatment

Change-Id: Ifd3922af23557c0b0f8984d36b31c8a1e2ec497e
2013-04-09 12:05:05 -07:00
jenkins-bot 9ff221b60a Merge "Fix MetaList tests, were totally broken" 2013-04-09 13:39:43 +00:00
jenkins-bot 237dbe7fde Merge "Fix a bug where trimOuterSpaceFromRange() didn't trim an all-whitespace range" 2013-04-09 11:58:50 +00:00
jenkins-bot 3d0ce68893 Merge "Fix ModelRegistry bugs" 2013-04-09 11:56:14 +00:00
Catrope 87125aaf36 Fix MetaList tests, were totally broken
They worked fine with just one group, but once Rob added a second group
everything came falling down.

* Index the return value of findItem() into the correct array
  (list.items for all, list.groups[groupname] for groups)
* Expect null if there is something at the coordinates but it's in the
  wrong group
* Keep track of the next index and expect that for forInsertion when
  findItem() returned null, as well as at the end of each offset

Change-Id: I76438f583cea5694ce04fa2f4e7e88f8f8f236d1
2013-04-09 12:46:04 +01:00
Catrope 2eb0d2a6b2 Great Annotation Refactor of 2013
This changes the annotation API to be the same as the node API, sans
a few boolean flags that don't apply. The APIs were different, but
there was really no good reason why, so this makes things simpler for
API users. It also means we'll be able to factor a bunch of things out
because they're now duplicated between nodes, meta items and annotations.

Linear model annotations are now objects with 'type' and 'attributes'
properties (rather than 'name' and 'data'), for consistency with elements.
They now also contain html/0/* attributes for HTML attribute preservation,
which obsoletes the htmlTagName and htmlAttributes properties.
dm.Annotation subclasses take a reference to such an object and implement
conversion using .static.toDataElement and .static.toDomElements just
like nodes do. The custom .getHash() functions are no longer necessary
because of the way HTML attribute preservation was reimplemented.

CE rendering has been moved out of dm.Annotation (it never made sense to
have CE rendering functions in DM classes, this was bothering me) and into
separate ce.Annotation subclasses. These are very similar to CE nodes in
that they have a this.$ generated based on something in the DM; the main
difference is that nodes listen to events and update themselves, whereas
annotations are static and are simply destroyed and rebuilt when they
change. This change also adds whitelisted HTML attribute rendering for
annotations, as well as class="ve-ce-FooAnnotation" attributes.

Now that annotation classes produce real DOM nodes rather than weird
objects describing HTML tags, we can't generate HTML as a string in
ce.ContentBranchNode anymore. getRenderedContents() has been rewritten
to be much more similar to the way the converter renders annotations;
in fact, significant parts of it were copied from the converter, so that
should be factored out in the future. This change actually fixes an
annotation rendering discrepancy between ce.ContentBranchNode and
dm.Converter; see the diff of ve.ce.ContentBranchNode.test.js.

ve.ce.MWEntityNode.js:
* Remove stray property

ve.dm.MWExternalLinkAnnotation.js:
* Store 'rel' attribute

ve.dm.TextStyleAnnotation.js:
* Put all the conversion logic in the abstract base class

ve.dm.Converter.js:
* Also feed annotations through getDomElementsFromDataElement() and
  createDataElement()

ve.dm.Node.js:
* Fix undocumented property

ve.ce.ContentBranchNode.test.js:
* Add descriptive messages for each test case
* Compare DOM trees, not HTML strings
* Compare without all the class="ve-ce-WhateverAnnotation" clutter

ve.ui.LinkInspector.js:
* Replace direct .getHash() calls (evil!) with ve.getHash()

Bug: 46464
Bug: 44808
Change-Id: I31991488579b8cce6d98ed8b29b486ba5ec38cdc
2013-04-08 18:10:16 -07:00
Catrope 9bac935c7d Fix ModelRegistry bugs
* In matchTypeRegExps(), skip string types
** Didn't break because we currently have mixes of strings and regexes
* Combine types from rel, typeof and property rather than picking one
** Added test case in ve.dm.example that resembles actual Parsoid output
* If the element has extension-specific types, not only restrict type
  matching to extension-specific types, but also require that *all* types
  present on the element be matched

Change-Id: Iacf3851a0ca9081d2c813b42435484a47cec6230
2013-04-08 18:05:34 -07:00
Ed Sanders 93bbe93829 Fix for custom hash with keys in different order
Instead of returning val when a custom hash is found,
feed it back into val and let the object sorting take
place if required.

Bug: 46895
Change-Id: I6a9b42facd97fbf49042d3a082121ec93659b9f1
2013-04-09 00:20:44 +01:00
Trevor Parscal 148b6bf8a8 Media dialog support
*/index.php
* Added links to new files

VisualEditor.php
* Added links to new files
* Removed keys of non-existent messages

ve.ui.ContentDialog.js, ve.ui.MetaDialog.js
* Removed redundant comments

ve.ui.MediaDialog.js
* New dialog, just for media

icons.ai, picture.png, picture.svg, ve.ui.Icons-*.css
* Added picture icon

ve.ui.MediaButtonTool.js
* New button, just for media (shows up in the context toolbar)

ve.ui.DialogButtonTool.js
* New base class for dialog buttons

ve.ui.Context.js
* Added basic support for showing dialog buttons, in addition to
  annotation buttons, in the context toolbar - to test, select only an
  image node

ve.ui.Dialog.js
* Prevent clicks on the click-block from changing focus
* Moved initialize to below the event handlers and updated its
  documentation

ve.ui.DialogFactory.js
* Added a way to get the names of dialogs that can be used to edit a
  node

ve.ui.Inspector.js
* Removed close handler which set focus, this is done already in window

ve.ui.InspectorFactory.js
* Fixed comment so it's not telling lies anymore

ve.ui.Window.js
* Removed auto-focus on frame, it's changing the focus in the parent
  document which blows-away the focus in CE, and it really isn't needed
  as it turns out

VisualEditor.18n.php
* Added media dialog title message
* Added media tool tooltip message

Bug: 37870
Change-Id: I9150c46b3e292910fed899fa60d6da433049ca45
2013-04-05 11:52:57 -07:00
Timo Tijhof 1513c23be6 Test: Disable circular reference test for ve.getHash.
Change-Id: Idbad334ed21247c3f4d442f6aad62a0b9347cfc6
2013-04-04 03:31:26 +02:00
jenkins-bot 4b2e33aba4 Merge "ve.init: Fix broken dependency between ve.js and ve.init.platform" 2013-04-04 00:15:32 +00:00
Catrope a0c7d90f65 Fix a bug where trimOuterSpaceFromRange() didn't trim an all-whitespace range
Also add tests for it

Change-Id: I713626bd778f45b5f7bfb6ca4ba2057f84c0a0c5
2013-04-03 16:58:51 -07:00
jenkins-bot 19383f77f4 Merge "Test: Fix 404 errors in example images." 2013-04-03 20:52:44 +00:00
Timo Tijhof 1ec8ba3e24 Remove superfluous spaces in function invocations.
Find-Exec: ack '\.[a-zA-Z]+\ \(' --js modules/ve modules/unicodejs
Change-Id: Ib7d0a6514f3321f1d09fbf7cf52c2a9c2cecde88
2013-04-03 17:48:34 +00:00
Timo Tijhof 93b5e174f1 ve.init: Fix broken dependency between ve.js and ve.init.platform
Depencency tree looked like this
* ext.visualEditor.viewPageTarget
  - ve.init.platform
  - ve.init.target
** ext.visualEditor.core
   - (most ve.* classes)
*** ext.visualEditor.base
    - ve.js

Some of the ve classes are calling ve.msg from the global scope
at load time (e.g. in the definition of static properties or in
constructors of classes that were immediately instantiated in
the same file).

Platform needs to be initialised in the base module.
ve.init.Platform.js was already there, but that's just an
abstract base class. The the ve.init.platform property is set
from the implementation classes' files.

Updated makeStaticLoader.php and re-ran for test and demo html.
The fake "Standalone Init" module is now gone, which shows that
this was needed as test/ and demo/ already put their platform
code in/after the 'ext.visualEditor.base' module in the html.

Bug: 45175
Change-Id: I47d7d92495974572194700c98a219d22ecbfaf4b
2013-04-03 05:47:40 +02:00
Timo Tijhof 6123661736 Re-run makeStaticLoader for index.php (fix 404 ve.ui.FlaggableElements.js)
Change-Id: Ifba82e644e6ad4b2fe69f2632df7935756dd275c
2013-04-02 23:56:25 +02:00