Follows-up 867ec44a9.
Because:
- #toolbarPosition is emitted more than once (so this
should at least have been a once() bind, not a connect)
- It is emitted for more than 1 toolbar (includes context menu
toolbar)
- Semantically incorrect (we want to know when the surface changes
not the toolbar)
- We want to get rid of that event entirely and this is the last
use of it.
Change-Id: Ica5ed04052f48fe84607abab72bcf65f97d689ed
Follows-up db3da5d. Also scanned code base for more matches but
looks like those have been cleaned up already.
Change-Id: I62d1c4367e1ed7b7162d7b688227dfa5dca562aa
Though this is already handled by Ie50b63ba5064e85d26 for the
server-side, and that should automatically reflect to the
client-side. Since we're dealing with cache conditions in
wmf-production where the user.options manifest does not yet
contain an entry for these relatively new preferences, lets
transfer the default value here as well. This does not affect
logged-in users (since their user options are always up-to-date
and embedded in the page).
Also made ve.support.es5 be casted to boolean. Previously it
would be a reference to JSON.stringify (if supported), or the
bottom value of whichever feature the browser didn't support.
Doesn't change any behaviour but should make things slightly
more performant when this value is evaluated.
Change-Id: I9ca430051ae6f4e603c2d89982e540e455055255
On browsers that implement the Navigation Timing API, performance.now()
provides values with microsecond precision that are guaranteed to be monotonic
(i.e., they are not subject to skew due to changes to the system clock).
This patch adds a `ve.now` utility function that will use this API when it is
available and fall back gracefully to `Date.now` when it is not.
Change-Id: I377025fcb23cb26399b9e437e33c8afa138916af
In target#setUpSurface, both target#setUpToolbar and
target.surface#initialize are called. #setUpToolbar does an
asynchronous animation.
After that animation is completed we call target.toolbar.initialize
and target.surface.context.update.
Right now ce.ProtectedNode needs to update the position of its
shields when the CE Surface changes position (which it does when
the UI Surface changes position because of the UI Toolbar changing
position), and does so by listening to toolbarPosition.
Adding this event to allow it to listen to that instead.
Change-Id: I826986794630c04c34cef6da36ccb15ff7dde49a
Based off old version, re-added removed messages and re-un-sorted keys.
This reverts commit 93b74fe25c.
Change-Id: I8eb45ca7aeb611176decb4cd4f6dd89b60b92db7
Formerly known as "The greatest commit in the history of the world*".
* Within a 3 block radius of Drayton Park and Auburt Park, starting
from July 30th at about 9pm or so.
Bugs:
* (bug 51404) Allow escaping out of the link inspector when in creation
mode (no text is selected, text will be inserted based on link target)
and the text input is empty
* (bug 51065 and bug 51415) Keep model and view in sync when changing the
link inspector's text input value and showing options in a menu
* (bug 51523) Either restore selection at the time of close to what it was
before opening the inspector (when using back) or to what it was before
closing (might be changed by transactions processed during the close
method) - this makes it simpler and more natural when clicking away from
the link inspector, even when there are changes that must be saved by
the link inspector on close
Bonus:
* Use only the light blue highlight color for menu widget items - the
checkmark already displays the selected item, the dark blue is just
masking the current highlight position and confusing the peoples
* Remove links when the user deletes everything from the link inspector's
text input and then closes the link inspector
* Replace select menu's evil "silent" selectItem/highlightItem argument
with a new method called initializeSelection which sets both selection
and highlighting to an item without emitting events - this is needed
when synchronizing the view with the model so the model isn't
immediately told to change to a value it already has
* Make the MWTitle lookup menu not flash like crazy as you type (this was
caused by a copy-paste oversight overriding
initializeLookupMenuSelection unnecessarily)
Bug: 51404
Bug: 51065
Bug: 51415
Bug: 51523
Change-Id: I339d9253ad472c2f42c3179edc84a83d27561270
The 'ext.visualEditor.genderSurvey' module was introduced in I2b4aba6a9
for the purpose of instrumenting a short-lived microsurvey that would be
concomitant with the deployment of VisualEditor. The survey has now run
its course; this patch removes its code.
Change-Id: I8be6198a66957d792757a5312e9e71b3c8cdd1e3
This code caught badtoken errors on load, but we can't get those
any more since the API module was split and we no longer send a token
on load. badtoken handling on save is done in mw.ViewPageTarget.
Bug: 51253
Change-Id: Idb172ee46b7142681d41e593eacd9600b8f11a9a
7557dd39ed make the badtoken handling code unreachable. Revert that
change, and fix the rest of the function to deal with the possibility
that editApi is undefined. Let handling of the read-only mode error
and any other errors fall through to the bottom of the function.
Change-Id: I0673f2bb629e5cc9449675c1074d283e3926e1d5
VisualEditor.php
* Add CSS file
ve.ce.MWMathNode.js
* Wrap the image in a span, so GenerateContentNode doesn't
try to nest an image inside an image
* Remove unnecessary attribute setting
* Only pass unwrapped image to deferred.resolve
* Retrigger MathJax rendering
ve.ce.Node.css
* Use inline-block for image wrapper
ve.dm.MWMathNode.js
* Mixin GeneratedContentNode and implement getHash
* Copy over functionality of MWTransclusionNode:
+ Just store data-mw for attributes
+ Store orignal(DomElement|MW|Index) for selser
ve.init.mw.ViewPageTarget.js
* Add mwMath to the toolbar
ve.ui.MWMathInspector.js
* Remove static.InputWidget, not required in this architecture
* Use multiline TextInputWidget
* Only update mw attribute
* Allow creation of new math nodes
ve.ui.MWInspector.css
* Set height of TextInputWidget
Change-Id: I520f8ccc9f89a2ce70aa1d9e02ed0c6cacbecc2f
It's totally unnecessary, and actually caused a bug where new references
got about="undefined", which caused Parsoid to about-group adjacent
new references together.
Bug: 52228
Change-Id: Id40d53c72a35412d612ae9441ae3d561622c1bec
Doesn't play nice with the version we use in production :(
catrope@tin:/a/common$ mwscript eval.php enwiki
> wfUseMW('1.22alpha')
MediaWiki 1.22alpha required--this is only 1.22wmf11
This reverts commit f673725f10.
Change-Id: I6d022eef001f80198c6c4be20586f334cb8e0262
When we encounter a ref tag inside the mw-data of a references
tag, we pass it off to the converter and store it as nested data.
In toDomElements we convert any nested children and write them
back to mw-data if changed.
As refs in references are invisible we exclude them when generating
the references list in ve.ce.MWReferenceListNode.
Bug: 51741
Change-Id: I31d06616849a00449df0fc77f3b33e46207cdc7f
op !== operation in all iterations of this loop except the first,
and using information from one operation to apply another one
doesn't work very well.
The fact that undefined cast to a number is NaN rather than 0
is very unhelpful :(
Also fixed some commas that should be semicolons.
Bug: 52238
Change-Id: I4138c023c955f2866881084506e24bb8b6db5a4d
Now Ctrl+\ (Cmd+\ on Mac) will trigger the 'clear annotations' button
on the current context. Ideally we'd also bond to the 'clear' keyboard
button (ASCII 12) but it does not seem possible to do that yet.
Bug: 51507
Change-Id: I300ec1ffa237e51418ec429be39001f820f053ae
== Renamed methods ==
* enableFloating -> enableFloatable
* disableFloating -> disableFloatable
* setPosition -> float
* resetPosition -> unfloat
== Scroll and resize event ==
Timeline for scroll event reduced from about half a dozen
"Recalculate style" and various forced "Paint" down to 0.
New timeline for scroll is clean (for me: from ~35 to ~59 fps):
* 1 Event (scroll)
* 1 Composite Layer
The composite layer action is the browser changing the viewport
to a different portion of the document drawing. Exactly the one
thing a simple scroll should do.
Timeline for resize event is still pretty crowded and low fps,
but it has improved. Further improvement would likely be around
using requestAnimation and going outside ve.ui.Toolbar.
== Changes ==
* New: ve.ui.Toolbar#initialize.
Similar to what surface has. Users of Toolbar should decide
whether to call enableFloatable, append it to the DOM at some
point and then call initialize() once.
* Don't compute offset() every time.
Eliminated by doing it once in #initialize. These 'top' and
'left' offsets do not change.
* Don't compute outerWidth() and $window.width() every time.
Reduced by doing it once in #initialize to compute the 'right'
offset. Updating it only on resize.
* Don't set 'top' every time.
This is already in the stylesheet. It was never set to anything
else so the abstraction for it in #float has been removed.
This also made it obvious that code for "ve-ui-toolbar-bottom"
was unused and left behind. Tha class was only ever being
removed from something (never added).
The one addClass call for it was in a condition that is always
false ("if top > 0").
* Don't set 'left' every time.
Eliminated by doing it once in #float.
* Don't set 'right' every time.
Reduced by no longer doing it on scroll. Done once in #float,
and on resize after computing the new value for it.
* Remove no-op style operations.
Wrapped methods in if-floatable, if-floated etc. to reduce a
fair amount of easily avoided re-paint overhead.
* Avoid double re-paint in mw.ViewPageTarget.
Though we prevent a lot of redundant re-paints now, whenever
we do repaint we want to do it in 1 repaint instead of 2.
ve.ui.Toolbar emits #toolbarPosition, which tells
mw.ViewPageTarget to update toolbarTracker which would read
the new $bar style properties and copy them over to the
$toolbarTracker. However, this read operation forces the browser
to do an immediate re-paint half-way just for $bar.
Browsers only repaint when style properties are changed and
JS has yielded. The exception to this is JS reading style
properties: in that case the browser is forced to do those
deferred repaints directly and reflect the new values.
We can avoid this double repaint by passing the updated values
as data instead of requiring the receiver to read the DOM (and
thus a keep the deferred repaint). Now toolbarTracker can use
them directly whilst the browser hasn't even repainted $bar yet.
== Clean up ==
* Redundant "border-radius: 0". This would reset something, but
it never does. None of the things it inherits from set a
border-radius. There is one subclass where toolbar is used
with a border-radius (".ve-ui-surfaceWidget .ve-ui-toolbar-bar"
sets a border-radius) which overrides this on purpose, so the
default of 0 is redundant.
* Pattern "if ( .. ) addClass() else removeClass()" changed to:
"toggleClass( , .. )"
Bug: 52014
Change-Id: I9be855148962eee068a77fe83e98eb20bbdcfeec
These have been pointing to the same method for a while now,
we can safely remove these obsolete aliases and just use it
as generic copy.
* Each file touched by my editor had its new line at EOF fixed
where absent
* Don't copy an otherwise unused empty object
(ve.dm.Converter)
* Use common ve#copy syntax instead to create a link
(ve.dm.Document, ve.dm.example)
* Remove redundant conditionals for isArray/copyArray/copyObject
(ve.dm.example)
Change-Id: If560e658dc1fb59bf01f702c97e3e82a50a8a255
Objective:
* Make trigger demo work
Changes:
demos/trigger/index.html
* Include new dependencies: oojs, unicodejs
* Update use of ve.Trigger, which is now ve.ui.Trigger
Change-Id: I973375821625629b3dfc3f30f07fc8ec699d24ce
The core changes to postedit in I778b18b that this depends on were
deployed to the cluster as part of 1.22wmf11.
Bug: 39632
Change-Id: Id4a8bc22c09a552ef79670b0d4fc4a70df07ec33