Use ve.bind in order to change context within which
callback is called - reduces a need of introducing
new local variable.
Change-Id: I75ece695548c87073dd22e5e7ec80057d7132d22
ve.Node.js
* Removed unused emitUpdate property
* Made traverseUpstream a dynamic method rather than static
ve.ce.Node.js, ve.ce.Surface.js
* Updated calls to traverseUpstream
Change-Id: I28a2dac61aa32668d35854fbdb7712401c42336a
Objective: Simplify the registration and use of triggers
Changes:
* Renamed ve.Command to ve.Trigger
* Renamed command demo to trigger demo
* Removed language prefixing of triggers
* Generating trigger tooltips rather than hard-coding them in i18n
* Added documentation to clarify that only 'mac' and 'pc' are supported platforms, and how the default is chosen
* Simplified trigger registry's register command
* Updated trigger registrations
Change-Id: Ibab6ad5b5c86f24707f064967dc2119a81125392
Logical grouping for Init, Browser Events, Custom Events, Utilities, Helpers, Getters, and Setters. This may be a precursor to a future, larger refactoring.
Change-Id: I059f88a604f0b5bc383eb3ae274bab0fe2dc476b
Resolves a TODO related to the paste target div.
VisualEditor.php
* Added link to ve.Surface.css
ve.Surface.js
* Cleaned up initialization of .ve-surface element
* Removed float clearing div (see ve.Surface.css)
* Removed paste div (moved to ve.ce.Surface)
ve.Surface.css
* Added rule which adds an ":after" element to handle clearing floats
ve.ce.Surface.js
* Cleaned up initialization of DOM elements
* Added paste target div
* Replaced paste element selectors with direct references to this.$pasteTarget
ve.ce.Surface.css
* Changed paste div styles to use a namespaced class instead of a generic ID
demos/ve/index.php
* Added link to ve.Surface.css
Change-Id: Ib93d45ac82ae643fc8e659f5a063c02a8ddacdde
The normalize method doesn't need to be explicitly called anymore because there's not any code that changes the properties of a range directly anymore.
A good way to prove it's not needed anymore is to move the normalization logic to the constructor and then add "console.log(this.from <= this.to );" to the normalize method - you will find that it's never actually doing anything at all because the range was normalized by the constructor.
ve.Range
* Moved normalization logic to constructor
* Removed calls to normalize method
* Removed normalize method
* Simplified documentation for flip method
* Whitespace fixes
ve.Document, ve.dm.Transaction, ve.dm.Surface, ve.dm.Document, ve.ce.Surface
* Removed calls to range.normalize
* Switched to using range.isCollapsed instead of comparing properties directly
Change-Id: I80bfd06f88579c34dce2083c2b70d63ab92f1275
* Made method descriptions imperative: "Do this" rather than "Does this"
* Changed use of "this object" to "the object" in method documentation
* Added missing documentation
* Fixed incorrect documentation
* Fixed incorrect debug method names (as in those VeDmClassName tags we add to functions so they make sense when dumped into in the console)
* Normalized use of package names throughout
* Normalized class descriptions
* Removed incorrect @abstract tags
* Added missing @method tags
* Lots of other minor cleanup
Change-Id: I4ea66a2dd107613e2ea3a5f56ff54d675d72957e
Warning: modules/ve/test/ve.qunit.js:5: Class QUnit not found
Warning: .docs/categories.json No class found matching a pattern 've.Position' in categories file
Warning: modules/ve/ce/ve.ce.Surface.js:1297: Unknown type MouseEvent
Warning: modules/ve/ce/ve.ce.Surface.js:1297: Unknown type int
Follows-up:
* Ic21c9d3f
* Ib521eaa6
Change-Id: I8e371a2d4d91a1f03bd4ef59d18b7df715f23238
IE does not properly support MouseEvent.detail for reporting the number of clicks in a user action. The new clickCounter() function takes a mousedown event and returns the detail property if non-IE or calculates the detail by comparing to a recent history (up to 3) of mousedowns.
Change-Id: Ib521eaa695d7e436d67ebb49106159daadc2ee38
See CODING.md for how to run it.
Mistakes fixed:
* Warning: Unknown type function
-> Function
* Warning: Unknown type DOMElement
-> HTMLElement
* Warning: Unknown type DOM Node
-> HTMLElement
* Warning: Unknown type Integer
-> Mixed
* Warning: Unknown type Command
-> ve.Command
* Warning: Unknown type any
-> number
* Warning: Unknown type ve.Transaction
-> ve.dm.Transaction
* Warning: Unknown type ve.dm.AnnotationSet
-> ve.AnnotationSet
* Warning: Unknown type false
-> boolean
* Warning: Unknown type ve.dm.AlienNode
ve.dm doesn't have a generic AlienNode like ve.ce
-> Unknown type ve.dm.AlienInlineNode|ve.dm.AlienBlockNode
* Warning: Unknown type ve.ve.Surface
-> ve.ce.Surface
* ve.example.lookupNode:
-> Last @param should be @return
* ve.dm.Transaction.prototype.pushReplace:
-> @param {Array] should be @param {Array}
* Warning: ve.BranchNode.js:27: {@link ve.Node#hasChildren} links to non-existing member
-> (removed)
* Warning: ve.LeafNode.js:21: {@link ve.Node#hasChildren} links to non-existing member
-> (removed)
Differences fixed:
* Variadic arguments are like @param {Type...} [name]
instead of @param {Type} [name...]
* Convert all file headers from /** to /*! because JSDuck tries
to parse all /** blocks and fails to parse with all sorts of
errors for "Global property", "Unnamed property", and
"Duplicate property".
Find: \/\*\*([^@]+)(@copyright)
Replace: /*!$1$2
* Indented blocks are considered code examples.
A few methods had documentation with numbered lists that were
indented, which have now been updated to not be intended.
* The free-form text descriptions are parsed with Markdown,
which requires lists to be separated from paragraphs by an
empty line.
And we should use `backticks` instead of {braces} for inline
code in text paragraphs.
* Doc blocks for classes and their constructor have to be
in the correct order (@constructor, @param, @return must be
before @class, @abstract, @extends etc.)
* `@extends Class` must not have Class {wrapped}
* @throws must start with a {Type}
* @example means something else. It is used for an inline demo
iframe, not code block. For that simply indent with spaces.
* @member means something else.
Non-function properties are marked with @property, not @member.
* To create a link to a class or member, in most cases the name
is enough to create a link. E.g. Foo, Foo.bar, Foo.bar#quux,
where a hash stands for "instance member", so Foo.bar#quux,
links to Foo.bar.prototype.quux (the is not supported, as
"prototype" is considered an implementation detail, it only
indexes class name and method name).
If the magic linker doesn't work for some case, the
verbose syntax is {@link #target label}.
* @property can't have sub-properties (nested @param and @return
values are supported, only @static @property can't be nested).
We only have one case of this, which can be worked around by
moving those in a new virtual class. The code is unaltered
(only moved down so that it isn't with the scope of the main
@class block). ve.dm.TransactionProcessor.processors.
New:
* @mixins: Classes mixed into the current class.
* @event: Events that can be emitted by a class. These are also
inherited by subclasses. (+ @param, @return and @preventable).
So ve.Node#event-attach is inherited to ve.dm.BreakNode,
just like @method is.
* @singleton: Plain objects such as ve, ve.dm, ve.ce were missing
documentation causing a tree error. Documented those as a
JSDuck singleton, which they but just weren't documented yet.
NB: Members of @singleton don't need @static (if present,
triggers a compiler warning).
* @chainable: Shorthand for "@return this". We were using
"@return {classname}" which is ambiguous (returns the same
instance or another instance?), @chainable is specifically
for "@return this". Creates proper labels in the generated
HTML pages.
Removed:
* @mixin: (not to be confused with @mixins). Not supported by
JSDuck. Every class is standalone anyway. Where needed marked
them @class + @abstract instead.
Change-Id: I6a7c9e8ee8f995731bc205d666167874eb2ebe23
This solves 2 issues:
1. Paste scrolls to the top of the editable box because we temporarily moved the focus to the paste container, and then moved it back. We solve this by saving/restoring the scroll position.
2. Scroll position adjusts vertically when pasting (using key repeat) because we handle pastes with a setTimeout and multiple paste jobs will pile up before they can be finished. We solve this by disallowing paste until we are done handling the previous one. In the case of key repeat this only is observable as slowing the repeat rate.
Thank you Christian for helping me solve this the old fashioned way - by sacrificing features you don't really need!
Change-Id: I75bcf9843b57cdff0db9b6dea62d66d4d76ac011
ve.dm.Document
* 2 of the 3 paths of getSlice still returned arrays instead of ve.dm.DocumentSlice objects
ve.ce.Surface
* Translate the range using the insertion transaction and truncate it, so the cursor ends up just after the pasted content
Change-Id: If7bae5e254ec84a847c1d3527f74d9c09c2d82b4
ve.ce.Surface
* Switched to using getSlice instead of getData in copy and paste handlers
* Added try/catch which attempts to build a transaction with the unbalanced data first, but falls back on the balanced data otherwise
ve.dm.*Node
* Added default style attributes (now used by ve.dm.NodeFactory)
ve.dm.Document
* Fixed bugs in fixupInsertions where parentType was being set with an object rather than a string
* Made use of getDataElement
* Added adoption capability so that inserting a</h1><p>b into <p>c[cursor]d</p> results in <p>ca</p><p>bd</p> rather than throwing an exception
* Renamed getBalancedData to getSlice, now retuning a ve.dm.DocumentSlice object
ve.dm.DocumentSlice
* Introduced new container for balanced data and a range of the original context - useful for copy/paste
ve.dm.NodeFactory
* Added getDataElement method, which uses default attributes to create a boilerplate version of a data element
ve.dm.Document.test
* Updated getBalancedData test to be a getSlice test
demos/ve/index, VisualEditor, test/index
* Added references to ve.dm.DocumentSlice
Change-Id: Id9269a29e51ca213508de8f155d3feec5e5b0774
Since model.change now starts the surfaceObserver, a problem manifested where the surfaceObserver was observing the $('#paste') element (used for capturing and sanitizing pasted content from external sources). Simply switching the order of the transaction and the documentNode focus fixed the problem.
Change-Id: I1b542b546d7f3d97e2e954ca4b51ca74232b2877
Get rid of ve.ce.Surface.locked (and isLocked, lock, unlock) and instead introduce ve.ce.Surface.renderingEnabled (and isRenderingEnabled, enableRendering, disableRendering) which names are way less confusing and more specific. Also add use of isRenderingEnabled to ve.ce.ContentBranchNode.
Change-Id: I72e9e8f8dfbf43784d7e616369acc3e9649c715a
ve.ce.Surface
* Used getModel() as per TODO
* Simplified code by pre-calculating 2 statements that were being used 4 times each
* Re-structured logic so that simple insertion and deletion are only possible if next and previous have a range, triggering complex change otherwise
* Added some documentation
ve.ce.SurfaceObserver
* Added checks for whether rangy found a branch node within the document or not before accessing it's node via .data() and made it so we are only performing DOM > document range conversion if we did
* Removed some commented out code
Change-Id: Iaaf30a5b201710ab4235e775f18808a8d512f1f9
This prevents memory waste when switching between read and visual editor tabs, which happens entirely on the client.
Change-Id: I31b50accac38d72a9367b9035504552dc0150104
ve.ce.Surface
* Added ve.ce.Surface.adjustCursor, which replaces repetitive and buggy code that was handling left and right arrow key presses
* New method only affects the selection target, so it won't collapse the selection on you - this was what caused bug 42401
* Made hasSlugAtOffset() actually return a boolean
ve.dm.Document
* Fixed turn-around issue in ve.dm.Document.getRelativeOffset - if the offset is already valid and we can't move in the direction we want, we should just leave it be, not turn around
* Since this method was being used by ve.ce.Surface to correct the cursor position on arrow key presses, it was causing the strange cursor jumping when you pressed an arrow key while at the edge of a document
ve.dm.SurfaceFragment
* Fixed typo where getAnnotationRangeFromSelection was preserving selection direction, but checking the wrong properties
ve.dm.Document.test
* Added tests that verify turn-around issue is fixed
Change-Id: Iba55cfc3d531e7d1333b78c94912ff22179aace8
ve.ce.Surface.handleDelete did not support inline elements. This patch resolves this by detecting them and using programatic delete instead of native browser delete.
Change-Id: I73215df88519450965be35d9e04cf4e621d1e90d
* Adjust offsets to correct positions before showing selection with them
* Throw an error inside of getNodeAndOffset if we can't find a match rather than mysteriously not retuning anything
Change-Id: Ia7347527e6466262e819f456404b32926fd95e34
ve.dm.SurfaceFragment
* Removed flawed implementation of word mode for expandRange method and made use of new getNearestWordBoundary method in the document model
ve.dm.Surface
* Got rid of useInsertionAnnotations, which allowed disabling and enabling of insertion annotations - this isn't needed anymore because it was just a dirty hack around the improper starting and stopping of surface observer that's now solved more elegantly by emitting lock and unlock before committing or rolling back transactions
* Get annotations from the first character of the selection if the selection is not collapsed
* Only emit annotationChange events if it really changed
ve.dm.Document
* Added getNearestWordBoundary method which performs the work behind the surface fragment expandRange word method
ve.ce.SurfaceObserver
* Allow using an initial selection to avoid the observer thinking the selection has changed just because it started out with null
* Only emit selectionChange event if there was a meaningful change
ve.ce.Surface
* (bug 42279) Only annotate characters if insertion annotations are not empty
* Remove manual locking and unlocking, this is now done inside the change method of surface model
* Provide an initial selection to surface observer when we clear it
* Remove enabling and disabling of insertionAnnotations, this isn't needed anymore
* Stop/start observer on key presses that execute actions as well as those that have no special handling
ve.ce.Document
* Make getNodeFromOffsetand getSlugAtOffset return null when given -1 as an offset
Change-Id: Ibf6b26de299e54ae8688a2653bf5d5538927f8c3
AnnotationAction and SurfaceFragment now use insertAnnotations.
ve.dm.Surface.test
* Removed test for annotate method (not needed anymore)
ve.dm.SurfaceFragment
* Now using getInsertionAnnotations method
* Added support for modifying insertion annotations when annotating a zero-length selection
ve.dm.Surface
* Moved in insertion annotations state from document model
* Added insertion annotation interface (enable, disable, areEnabled, get, set, add, and remove)
* Simplified handling of annotations on change
* Removed annotate method (not used anymore)
ve.dm.Document
* Removed insertion annotations (moved it to surface model)
ve.ce.Surface
* Cleaned up handleInsertion and changed it to use the insertion annotations interface on the surface model
ve.AnnotationAction
* Moved insertion annotation handling out of here since it's now included in the surface fragment
Change-Id: I047d656acf7fa1c63f726ca2b0801e1476f84f96
If the mouse is moved too quickly, the phantoms have a tendency to stick. This change moves the event from phantom.mouseleave to surface.mousemove.
Change-Id: I2c7e7bdc838427d4355a6c0c13bafe3198636dbe
Native contenteditable execCommands were being tried before the surface was attached to the DOM. This is necessary for disabling native contenteditable object editing and resizing.
Change-Id: Idff6a30432396726deb8a38356172380ea12fced
This changeset adds a visual treatment to uneditable AlienBlockNodes to indicate to the editor that the elements are uneditable. To deal with odd shapes, the alien's shields are cloned and added to a phantom container. The phantom container and the phantoms themselves may be styled appropriately.
Change-Id: I7ad52707966bc18be627aa4269725004edba86cd
The port of mousetrap wasn't really what we needed. This is much simpler, matches the rest of our code, and does exactly what we need.
Change-Id: I67f413e097fc2d4078336edb14dd9440e771f196
* Added selectionStart and selectionEnd events to ve.ce.Surface
* Switched from debouncing model change events to just ignoring
model change events while the user is in selection mode
(dragging mouse or pressing shift+arrow keys)
* Fixed bug with callout appearing on resize.
Change-Id: I3bb9952867a983a4f7612964ff719a1179dd0fc6
* Allow inspector to open with 0 length selection.
* Allow context menu to open with 0 length selection.
* Fixed bug in doc.getAnnotationsFromRange on zero length selection:
Method now returns annotations from start vs empty annotation set.
Change-Id: I3937c5c2824c7396d0c3ee11c13ffecdbed6052a
* Only show the inspector if the selected text has an inspectable annotation
* Replace the inline menu with a toolbar containing inspectable annotations
* Change the appearance of the inspector to match new mockups
* Add the trash can icon for removing annotations
* Move iframe handling code into a class that manages all that nonsense
Change-Id: I840f72426f9a9e50054a28de950393f0e9913153
* Added comments to classes and methods
* Quieted a jshint warning
* Broke some long lines
* Replaced instances of "var\t" with "var "
Change-Id: I1d617ed9e5180f1a3dff42078fb5debb5d718407
Firefox triggers a keypress event for backspace. We handle backspace in keydown, so this keypress event should be ignored.
Change-Id: I6a481dbd5df0cf4558a5f1975717ca809250ccda
If you select some text and start typing, we will now remove the content in the range and new content will be annotated with the annotations from the first character in the deleted range. This is similar to other editors.
Change-Id: I46ced52665ab10f9b724dbb225df5687c18a4c3a
The cursor will move natively when it can, allowing for word jumping with alt/ctrl keys. Special conditions exist for slugs and node boundaries that result in programatic movement.
Change-Id: Ife156bf94d8192ddd322c016ca8359855b17d7fc
Removing check for insertAnnotations length because it's also important to know if we're pre-unannotating text.
Change-Id: I7fab39ca353d7656de3ce2985a821cb54384100e
This allowed me to move ve.ce.Surface particulars (such as the starting, stopping and clearing of polling) out of the UI code.
Also cleaned up some switch statements.
Change-Id: I7b85e42a4e01f8d76237d995e25275f2424541ea
* Commands for Sublime:
Find*: "(\* @[a-z]+) ([^{].*) \{(.*)\}"
Replace: "$1 {$3} $2"
Save all && Close all
Find: " function("
Replace: " function ("
Save all && Close all
Find: "Intialization"
Replace: "Initialization"
Save all && Close all
* Consistent use of types (documented in CODING.rm):
- Merged {Integer} into {Number}.
- Merged {DOM Node} into {DOMElement}.
* Remove work-around /*jshint newcap: false */ from ve.js
Calling Object() as a function to to use the internal
toObject no longer throws a newcap warning in JSHint.
It only does that normal functions now .
(e.g. var a = Cap(); or var a = new uncap();)
* Add missing annotations (@static, @method, ..).
* Remove unused variables
* Remove null-assignments to variables that should just be
undefined. There's a few variables explicitly set to null
whereas they are set a few lines under and not used otherwise
(e.g. 'tx' in ve.ce.Surface.prototype.onPaste)
Change-Id: I0721a08f8ecd93c25595aedaa1aadb0e08b83799
Detecting page status in a similar way as WikiEditor inspector.
Disabled accept button now behaves appropriately.
Accept button status is now evaluated on enter or submit.
Change-Id: Ibfef6ffd87cb9a71e37242d6214d0f8e3af2e2c0
Icon appears when scrolling and resizing window.
Instead of always setting the context on scroll and resize, bind to the
updateContextIcon method.
Icon appears when selecting a non content data offset.
Changed logic to show icon changed to content length vs range difference.
Move Link inspector getSelectionText to ve.dm.document getText.
Rationale, more bits of the code depend on evaluating content.
Added new ve.Range truncate method.
Remove getSelectionText, using truncate range & document.getText instead.
Change-Id: Ibd3e99c923f18d2c96a86d92e74e2e9ebd49c85f
* For the most common case:
- replace ve.extendClass with ve.inheritClass (chose slightly
different names to detect usage of the old/new one, and I
like 'inherit' better).
- move it up to below the constructor, see doc block for why.
* Cases where more than 2 arguments were passed to
ve.extendClass are handled differently depending on the case.
In case of a longer inheritance tree, the other arguments
could be omitted (like in "ve.ce.FooBar, ve.FooBar,
ve.Bar". ve.ce.FooBar only needs to inherit from ve.FooBar,
because ve.ce.FooBar inherits from ve.Bar).
In the case of where it previously had two mixins with
ve.extendClass(), either one becomes inheritClass and one
a mixin, both to mixinClass().
No visible changes should come from this commit as the
instances still all have the same visible properties in the
end. No more or less than before.
* Misc.:
- Be consistent in calling parent constructors in the
same order as the inheritance.
- Add missing @extends and @param documentation.
- Replace invalid {Integer} type hint with {Number}.
- Consistent doc comments order:
@class, @abstract, @constructor, @extends, @params.
- Fix indentation errors
A fairly common mistake was a superfluous space before the
identifier on the assignment line directly below the
documentation comment.
$ ack "^ [^*]" --js modules/ve
- Typo "Inhertiance" -> "Inheritance".
- Replacing the other confusing comment "Inheritance" (inside
the constructor) with "Parent constructor".
- Add missing @abstract for ve.ui.Tool.
- Corrected ve.FormatDropdownTool to ve.ui.FormatDropdownTool.js
- Add function names to all @constructor functions. Now that we
have inheritance it is important and useful to have these
functions not be anonymous.
Example of debug shot: http://cl.ly/image/1j3c160w3D45
Makes the difference between
< documentNode;
> ve_dm_DocumentNode
...
: ve_dm_BranchNode
...
: ve_dm_Node
...
: ve_dm_Node
...
: Object
...
without names (current situation):
< documentNode;
> Object
...
: Object
...
: Object
...
: Object
...
: Object
...
though before this commit, it really looks like this
(flattened since ve.extendClass really did a mixin):
< documentNode;
> Object
...
...
...
Pattern in Sublime (case-sensitive) to find nameless
constructor functions:
"^ve\..*\.([A-Z])([^\.]+) = function \("
Change-Id: Iab763954fb8cf375900d7a9a92dec1c755d5407e
Introduced the ve.AnnotationSet class to manage sets of annotations. This
is a generalization of ve.OrderedHashSet, a class that manages a set
using an array and an object keyed by hash.
Converted everything that stores, tracks or passes around annotations to
use ve.AnnotationSet. In particular, this means the linear model now
contains AnnotationSets instead of hash-keyed objects.
This allows us to maintain the order of annotations in the linear model,
and will help fix bugs with annotation ordering and splitting.
Change-Id: I50975b0a95f4cc33017a0b59fdede9ed1eff0124
[jshint]
ce/ve.ce.Surface.js: line 670, col 9, Too many var statements.
ce/ve.ce.Surface.js: line 695, col 6, Missing semicolon.
ce/ve.ce.Surface.js: line 726, col 22, Expected '===' and instead saw '=='.
ce/ve.ce.Surface.js: line 726, col 41, Expected '===' and instead saw '=='.
ce/ve.ce.Surface.js: line 733, col 13, Too many var statements.
ce/ve.ce.Surface.js: line 734, col 24, Expected '===' and instead saw '=='.
ce/ve.ce.Surface.js: line 1013, col 13, Too many var statements.
ce/ve.ce.Surface.js: line 1019, col 17, Too many var statements.
ce/ve.ce.Surface.js: line 1023, col 18, Too many ar statements.
ce/ve.ce.Surface.js: line 1027, col 13, Too many var statements.
dm/annotations/ve.dm.LinkAnnotation.js: line 70, col 52, Insecure '.'.
dm/ve.dm.Converter.js: line 383, col 29, Empty block.
dm/ve.dm.Converter.js: line 423, col 33, Empty block.
Commands:
* jshint .
* ack '(if|else|function|switch|for|while)\('
* Sublime Text 2:
Find(*): (if|else|function|switch|for|while)\(
Replace: $1 (
* ack ' ' -Q # double spaces, except in certain comments
Change-Id: I8e34bf2924bc8688fdf8acef08bbc4f6707e93be
* Switched a lot of classes from es-* to ve-ui-*
* Removed all the DOM structure left over from the old sandbox demo
* Got rid of transparent backgrounds
* Added menu font-size rule to stand-alone target
* Moved some rules around that were in the wrong places
* Got rid of some unused/unneeded methods in the mw target (attach and detach surface methods)
* Added active class to context icon with shallower shadow effect so it doesn't break your spacial perception when you click on it
* Renamed the iframe and iframe wrapper elements so it's easier to see where they came from
* Removed unused CSS rules
* Fixed some uses of prop( 'class', … ) to addClass
Change-Id: I54a660ca0baf0baa4463faca7a1edcf648130b6b
Pressing enter in an empty last list item should remove the list item and add a paragraph. Transaction was not being committed.
Change-Id: I0b173125d48f629eab923e051648d2036bb8956c
Don't try to restore the selection after the removal part of
onContentChange, because the removal may have caused that selection to
now be out of bounds. We also don't need to set the selection there at
all, because the insertion does it anyway (where it is safe).
Change-Id: I7b340b18dd8efc77d1df78007161720c29866cb6
Refactor:
* ve.indexOf
Renamed from ve.inArray.
This was named after the jQuery method which in turn has a longer
story about why it is so unfortunately named. It doesn't return
a boolean, but an index. Hence the native method being called
indexOf as well.
* ve.bind
Renamed from ve.proxy.
I considered making it use Function.prototype.bind if available.
As it performs better than $.proxy (which doesn't use to the native
bind if available). However since bind needs to be bound itself in
order to use it detached, it turns out with the "call()" and
"bind()" it is slower than the $.proxy shim:
http://jsperf.com/function-bind-shim-perf
It would've been like this:
ve.bind = Function.prototype.bind ?
Function.prototype.call.bind( Function.prototype.bind ) :
$.proxy;
But instead sticking to ve.bind = $.proxy;
* ve.extendObject
Documented the parts of jQuery.extend that we use. This makes it
easier to replace in the future.
Documentation:
* Added function documentation blocks.
* Added annotations to functions that we will be able to remove
in the future in favour of the native methods.
With "@until + when/how".
In this case "ES5". Meaning, whenever we drop support for browsers
that don't support ES5. Although in the developer community ES5 is
still fairly fresh, browsers have been aware for it long enough
that thee moment we're able to drop it may be sooner than we think.
The only blocker so far is IE8. The rest of the browsers have had
it long enough that the traffic we need to support of non-IE
supports it.
Misc.:
* Removed 'node: true' from .jshintrc since Parsoid is no longer in
this repo and thus no more nodejs files.
- This unraveled two lint errors: Usage of 'module' and 'console'.
(both were considered 'safe globals' due to nodejs, but not in
browser code).
* Replaced usage (before renaming):
- $.inArray -> ve.inArray
- Function.prototype.bind -> ve.proxy
- Array.isArray -> ve.isArray
- [].indexOf -> ve.inArray
- $.fn.bind/live/delegate/unbind/die/delegate -> $.fn.on/off
Change-Id: Idcf1fa6a685b6ed3d7c99ffe17bd57a7bc586a2c
* Restricting "camelcase":
No changes, we were passing all of these already
* Explicitly unrestricting "forin" and "plusplus"
These are off by default in node-jshint, but some distro of jshint
and editors that use their own wrapper around jshint instead of
node-jshint (Eclipse?) may have different defaults. Therefor
setting them to false explicitly. This also serves as a reminder
for the future so we'll always know we don't pass that, in case
we would want to change that.
* Fix order ("quotemark" before "regexp")
* Restricting "unused"
We're not passing all of this, which is why I've set it to false
for now. But I did put it in .jshintrc as placeholder.
I've fixed most of them, there's some left where there is no clean
solution.
* While at it fix a few issues:
- Unused variables ($target, $window)
- Bad practices (using jQuery context for find instead of creation)
- Redundant /*global */ comments
- Parameters that are not used and don't have documentation either
- Lines longer than 100 chars @ 4 spaces/tab
* Note:
- ve.ce.Surface.prototype.onChange takes two arguments but never
uses the former. And even the second one can be null/undefined.
Aside from that, the .change() function emits
another event for the transaction already. Looks like this
should be refactored a bit, two more separated events probably
or one that is actually used better.
- Also cleaned up a lot of comments, some of which were missing,
others were incorrect
- Reworked the contentChange event so we are no longer using the
word new as an object key; expanded a complex object into multiple
arguments being passed through the event to make it easier to work
with and document
Change-Id: I8490815a508c6c379d5f9a743bb4aefd14576aa6
Also:
* Removed a lot of dead code in Surface that was used in the now dead and gone sandbox.
* Changed from throwing an exception when calling getBalancedData on a range that produces no results from selectNodes to just returning []
Change-Id: Icf27094724eae5b90eec21308f9e26afe877e3ee
When editor surface loses focus, now checking to see if an inspector
is set or a menu is open prior to closing the context.
This ruling ensures more rational context icon / child menu behavior.
Change-Id: Ic4b74bb51e811e264a2109a3c1c5a8ae503a8c49
* Classicifation (JS)
Use addClass instead of attr( 'class' ) whenever possible.
addClass will manipulate the properties directly instead of
(re-)setting an attribute which (most) browsers then sync
with the properties.
Difference between:
elem.className
and
elem.setAttribute( 'class', .. );
Just like .checked, .value, .disabled and other interactive
properties, the HTML attributes should only be used for initial
values from the html document. When in javascript, only set
properties. Attributes are either ignored or slow.
* Styling (JS)
Use .css() instead of attr( 'style' ).
Again, setting properties instead of attributes is much faster,
easier and safer. And this way it takes care of cross-browser
issues where applicable, and less prone to error due to dealing
with key-value pairs instead of css strings.
Difference between:
elem.style.foo = 'bar';
and
elem.setAttribute( 'style', 'foo: bar;' );
* Finding (JS)
Use .find( 'foo bar' ) instead of .find( 'foo' ).find( 'bar' ).
It is CSS!
* Vendor prefixes (CSS)
It is important to always list newer (standards-compliant) versions
*after* the older/prefixed variants.
See also http://css-tricks.com/ordering-css3-properties/
So the following three:
-webkit-gradient (Chrome, Safari 4)
-webkit-linear-gradient (Chrome 10, Safari 5+)
linear-gradient (CSS3 standard)
... must be in that order.
Notes:
- "-moz-opacity" is from before Mozilla 1.7 (Firefox < 0.8)
Has not been renamed to "opacity" since Firefox 0.9.
- Removed redundant "-moz-opacity"
- Added "filter: alpha(opacity=**);" where missing
- Fixed order of css3 properties (old to new)
- Add standardized css3 versions where missing
(some 'border-radius' groups didn't have the non-prefixed version)
- Spacing
- @embed
- Shorten hex colors where possible (#dddddd -> #ddd)
$ ack '#([0-9a-f])\1{5}' --css
$ ack '#([0-9a-f])\1{2};' --css
Change-Id: I386fedb9058c2567fd0af5f55291e9859a53329d
'''Kranitor commits''' are commits by Krinkle with his janitor hat on.
Must never contain functional changes mixed with miscellaneous changes.
.gitignore:
* Add .DS_Store to the ignore list so that browsing the directories
on Mac OS X, will not add these files to the list of untracked
files.
* Fix missing newline at end of file
.jshintrc
* raises -> throws
* +module (QUnit.module)
* remove 'Node' (as of node-jshint 1.7.2 this is now part of
'browser:true', as it should be)
Authors:
* Adding myself
MWExtension/VisualEditor.php
* Fix default value of wgVisualEditorParsoidURL to not
point to the experimental instance in WMF Labs.
Issues:
* ve.ce.TextNode:
- Fix TODO: Don't perform a useless clone of an already-jQuerified object.
- Use .html() to set html content instead of encapsulating between
two strings. This is slightly faster but more importantly safer,
and prevents situations where the resulting jQuery collection
actually contains 2 elements instead of 1, thus messing up
what .contents() is iterating over.
* ve.ce.Document.test.js
- Fix: ReferenceError: assert is not defined
* ve.dm.Document.test.js
- Fix: ReferenceError: assert is not defined
* ve.dm.Transaction.test.js
- Fix: ReferenceError: assert is not defined
* ve.dm.TransactionProcessor.test.js
- Fix: ReferenceError: assert is not defined
* ext.visualEditor.viewPageTarget
- Missing dependency on 'mediawiki.Title'
Code conventions / Misc cleanup
* Various JSHint warnings.
* Whitespace
* jQuery(): Use '<tag>' for element creation,
use '<valid><xml/></valid>' for parsing
* Use the default operator instead of ternary when the condition and
first value are the same.
x = foo ? foo : bar; -> x = foo || bar;
Because contrary to some programming language (PHP...), in JS the
default operator does not enforce a boolean result but returns the
original value, hence it being called the 'default' operator, as
opposed to the 'or' operator.
* No need to call addClass() twice, it takes a space-separated list
(jQuery splits by space and adds if needed)
* Use .on( event[, selector], fn ) instead of the deprecated
routers to it such as .bind(), .delegate() and .live().
All these three are now built-in and fully compatible with .on()
* Add 'XXX:' comments for suspicious code that I don't want to change
as part of a clean up commit.
* Remove unused variables (several var x = this; where x was not
used anywhere, possibly from boilerplate copy/paste)
* Follows-up Trevor's commit that converts test suites to the new
QUnit format. Also removed the globals since we no longer use those
any more.
Change-Id: I7e37c9bff812e371c7f65a6fd85d9e2af3e0a22f
Clearing context icon when editor loses focus.
-Reproduce problem by selecting text, then click outside of
the editor. Selection is lost, and context icon is stuck.
Change-Id: I4b321f16cea73ec0e51540c0e71f265ab47514e9
For pressing Enter in an empty list item at the end of a top-level list,
this has the same result as the previous code, but if you're in a nested
list it has the effect of jumping down a level. A previous incarnation
of this change just made Enter insert more list items ad infinitum if
you were in a nested list, but I think this is better.
This fixes a bug where pressing at the end of a nested list inserted a
paragraph in an invalid location
Change-Id: I9c7dbaf29a98f84926ed3a05e71c6294926dfce2
Fix the commented-out code: it caused unindent to be triggered by just
pressing Shift. ASCII 16 is "data link escape", no idea where that came
from, so I removed it and used e.shiftKey instead.
Also check whether indent/outdent is even possible before doing it.
Currently this is done in a very hacky way (by checking the state of the
indent button), ideally we'd refactor things such that toolbar tools can
listen for keydowns and intercept them, that would make the code much
cleaner and we wouldn't have this problem.
Change-Id: I99885ee4b8a79cd24c4958c188addfc2b0453b03
This license change is aimed at maximizing the reusability of this code
in other projects. VisualEditor is more than just an awesome editor for
MediaWiki, it's the new editor for the entire internet.
Added license and author files, plus mentions of the license to all
VisualEditor PHP, JavaScript and CSS files. Parser files have not been
modified but are effectively re-licensed since there's no overriding
license information. 3rd party libraries are not changed, but are all
already MIT licensed.
Change-Id: I895b256325db7c8689756edab34523de4418b0f2
* "onevar" warning sometimes solved by just merging var statements
other times solved by making it a function declaration instead
of a function expression.
* Also fixed several '_this' variable names in ve.es.Surface to
more descriptive names, and enabled warnings for dangling _
in identifiers.
Change-Id: I7d411881e3e06cf9a7fe56d689c29375881a81de
Renamed Selection method to more suitable name.
Misc cleanup
Patchset 2, whitespace cleanup
Patchset 3: Change values used with selection direction to -1 or 1
1 for left to right (normal)
-1 for right to left (opposite)
Change-Id: If9ecc721ace1c7550903170f92395947f1ccc22c
Also:
* Simplified ve.ce.Surface.getLeafNode, which may be better to just be removed and be used inline in the few places it's being used.
* Removed method wrapper for static function ve.ce.Surface.getLeafNode
Change-Id: I1d4cf0bb7ecc8f07f030753e40a13ebef7d02daa