The toolbar.destroy() call that was added in 5c38995bd9 was
needed to destroy the dummy toolbar when tearing down VE
before a surface had been intialized. But when tearing down
VE after the surface had been initialized (e.g. exiting using
the Read tab), we would do:
* setTimeout in tearDownToolbar()
** Set toolbar height to 0 and wait for transitionend
*** toolbar.destroy() once transition complete
* toolbar.destroy() in cancel()
This meant that we'd listen for a transitionend event
on an unattached element (because once the setTimeout runs,
the toolbar has already been destroyed by the second call),
which of course never fires, so we'd never resolve the
tearDownToolbar deferred and never finish tearing down VE.
Bug: T98388
Change-Id: I504f0cb0bf13643773fc98cb18b7b380cccb2f88
Prevents read-mode elements placed inside the target from
getting scaled down (e.g. firstHeading).
Change-Id: I55ed38e2855c4eb317ec71cebb1842b9b70790b6
This is no longer needed, as VisualEditor now loads the content
from the /api/rest_v1/ entry point at the main project domain.
This reverts commit c741db5378.
Bug: T97500
Change-Id: I9b0dba58484884cdf3c7917c633b9815de4c9f92
The old code in ve.init.mw.Target.static.fixBase was mostly
moved to ve.fixBase(), and the new ve.init.mw.Target.static.fixBase
contains MW-specific logic on top of that. This allows us to get
rid of the base fixing logic in onLoad().
Depends on I607fa579733 in VE core.
Change-Id: I42dfd4b90e86eb67d0111fffafc18e1152249610
If a load failed due to a revid mismatch, and a new attempt then
succeeded, we would keep remembering that it initially failed.
Then when we loaded the editor a second time, encountering
a revid mismatch would cause us to give up immediately.
To fix this, forget about any previous failures once
a load succeeds.
Bug: T97069
Change-Id: Ie10a7532759095cbb5fb8d23af602aa7b9611a06
Depends on Idd5e163090c9cf1c103d8b40e8ba19d332671cde and
Ifba178d8099b797a0ca33ca990540c8cb9cd3637 in VE core.
Bug: T65227
Bug: T70425
Bug: T95819
Change-Id: I6f08e3c1c3e4134520dac1e2d32d828cdefea23f
These are likely to have been generated by a parent language setting,
rather than an a specific inline annotation.
This won't affect ve-to-ve copy paste.
Bug: T95708
Change-Id: Ic8fe417ab6ffa74e85ab170f413b13b83589293d
New changes:
72b9ed6 [BREAKING CHANGE] Simplify getModelFromDom signature
5a6505c ve.ui.SpecialCharacterDialog: Specify 'transition' only for 'border-color', not 'all'
30a2107 ve.ui.SpecialCharacterPage: Use less jQuery for better performance
e5692fd Localisation updates from https://translatewiki.net.
1ff0a0c Only auto-close windows which are not the one we are trying to open
48964b5 Localisation updates from https://translatewiki.net.
1f928ae Fix rendering of search results when scrolling
046dc5e demo: Add device switcher between desktop and mobile
Local changes:
* Use simplified getModelFromDom API from 72b9ed6 in core.
Change-Id: Ib220c4e5c3fc520e10b950c02475783cd710d0df
New changes:
de79de2 [BREAKING CHANGE] Fix font sizes and padding in Surface and SurfaceWidget
aa4a481 Localisation updates from https://translatewiki.net.
c2ff1cb Initialize toolbar tools disabled until surface is initialized
f457c83 Split visualEditor.css into apex & mediawiki versions
aff993c Don't drop <html> attributes when parsing HTML on Opera 12
Local changes:
Fix SurfaceWidget and DebugBar hacks
Change-Id: I93cb8ec787e53c07b5051c0296eb6f59b6048e91
We need it for the strip-if-empty logic in MWHeading,
and for consistency with desktop in general.
Bug: T96395
Change-Id: I9e70df896417811df087f58f3107919ba704f7c4
New changes:
8dc8b26 Trim leading and trailing whitespace from annotations
306feb4 Add get(Col|Row)Count to TableSelection and use in isFull*
1c06d21 Cursor holders for native cursoring to ce=false nodes
b08384d Provide file extension fallback for FileTransferHandlers
28844ed [BREAKING CHANGE] Move all icons to OOjs UI's icon packs
9d37355 demo: Set 'lang' attribute of target
8945420 Follow-up 8dc8b266: account for annotations that return []
c2bbc97 Localisation updates from https://translatewiki.net.
Local changes:
* Switch to using OOjs UI icons for VisualEditor core features
* Update test for whitespace trimming
Change-Id: I12b22a411600b6e8e61858e7ed600fb53eedd95d
Easy-Deflate.js and its dependency, Base64, are not needed for editor
activation. Defer loading these modules until the editor has been activated.
Also promisify prepareCacheKey.
Task: T94616
Change-Id: I2e754fc835a5608b27d81117e1fbc9ea97d5744b
The activation timing was always a bit of a lie even pre-TargetLoader,
because the timer only started when the first RL request for VE
modules had loaded. But at least the process it covered was consistent,
which is no longer true with TargetLoader. Now that we start the
request for the HTML together with the RL request, the activation
time might include some, all or none of the HTML request depending
on how fast the RL request was.
This change makes the activation timings more useful by measuring
from the moment the user clicks "edit" to the moment the editor
is done loading, which is what actually matters.
* Moved start of activation timing to VPT init
** For mobile this falls back to when mw.Target#load is called;
we'll have to fix that in MobileFrontend later
* Moved end of activation timing out of TargetEvents#onSurfaceReady
into individual onSurfaceReady handlers
** This is necessary because VPT's onSurfaceReady does quite a lot,
and we want to include the time that takes in our measurements
Change-Id: Ie44f0b839b39a2b3b22dcd86e20f0d1170cb6069