Commit graph

12 commits

Author SHA1 Message Date
Trevor Parscal 2a08584e8c Update constructors of inspectors and dialogs as per changes in I345d6e6
This is harmless since the values were being passed through anyway.

Change-Id: Ie81afa6b5929047b624b4376f7d70db7a7d675a4
2014-03-05 17:07:20 -08:00
Trevor Parscal eca0a08ad9 (Stand back again) Even moar label manias! (label refactoring) + VE core update
Update VE core submodule to master (84ced37) and update calling code
for changes in OOUI.

Depends on Ic967b88d55daf48d365487e17f76488b3f02c60f and Ib599b9bd5028e2df084fcc3da657aeb7f1569d2a

New changes:
94f03c3 Undefined variables first in selectNodes
62b5648 Localisation updates from https://translatewiki.net.
10c5a18 Don't descend into handlesOwnChildren nodes in selectNodes
4ed2432 Update jquery.client to MW's master (45192156d7)
d7e24b8 Localisation updates from https://translatewiki.net.
babb9da Localisation updates from https://translatewiki.net.
4639d18 Localisation updates from https://translatewiki.net.
a561537 Localisation updates from https://translatewiki.net.
8f7053a Localisation updates from https://translatewiki.net.
7112cc2 Update OOjs UI to v0.1.0-pre (a290673bbd)

Change-Id: Ie7d58472619509782f23a7dedc1ec27c3dcc7543
2014-02-12 14:05:23 -08:00
James D. Forrester 0ffd654bed Bump copyright like it's 2014
Change-Id: Ic469ebda2c061dc7da0b4c1625f43a7be55da4fa
2014-01-05 20:06:50 +08:00
Timo Tijhof cf7f2b141d Set up node-jscs, pass it, and configure in local Gruntfile
Let's experiment with this via our local Gruntfile. If it works
fine we can install it in Jenkins (similar to node-csslint).

Verify through $ npm install && npm test;

Fixed all outstanding violations.

Also:
* Added syntaxhighight to ignore.
* Added imetests (which contain unformatted JSON) to ignore.
* In ve.dm.ModelRegistry#matchTypeRegExps, removed redundant
  !! cast from the [+!!withFunc] statement which was hitting
  a bug in node-jscs. All callers to this local private function
  pass a literal boolean true/false so no need to cast it.
* Removed "/* key .. , value */" from ve.setProp, though this
  wasn't caught by node-jscs, found it when searching for " , ".
* Made npm.devDependencies fixed instead of using tilde-ranges.
  This too often leads to strange bugs or sudden changes. Fixed
  them at the version they were currently ranging to.

Bug: 54218
Change-Id: Ib2630806f3946874c8b01e58cf171df83a28da29
2013-12-06 10:37:27 -08:00
Trevor Parscal 4192cbc4d5 Window refactor
Changes:

* Cleanup the window API to use more consistent and intuitive methods - we
  now use initialize/setup/teardown instead of
  initialize/onSetup/onOpen/onClose as methods which are overridden, and
  use open/close methods to control the window
* Change events around to have opening/open and closing/close events which
  act as before/after points during the opening/closing process
* Make WindowSet and Context respond to windows being opened, rather than
  opening them directly
* Fix a LinkInspector creation mode bug where the initial text doesn't get
  reset
* Move inspector, a VisualEditor concept, back to VE
* Cleanup naming of SurfaceDialog, SurfaceToolbar, etc. to use shorter
  names, they were given Surface* names when the generic ones were also in
  VE, but now the generic ones are in OO, so they can return to their
  original names

Change-Id: I82c4fed8bcb3fb5630938c8bc4dd9b2d5f1a8c1d
2013-11-08 12:33:25 -08:00
Moriel Schottlender 53f4b2f1ea MWExtensionInspector input direction based on content
In general, the direction of the MWExtensionInspector textarea
should be dependent on the directionality of the node it is editing.

The only exceptions are <hiero> and <math> that need to have their
textarea LTR always; these two inspectors' directionality definition
is overridden in their onOpen() method.

Bug: 56779
Change-Id: Iac5c1c3bf2c61b9fa36c9588c1734c91ca4305c4
2013-11-08 11:27:02 -08:00
Trevor Parscal db9f941fa6 Rename this.$ to this.$element, and this.$$ to this.$
Objectives:
* Rename this.$ to this.$element
* Rename this.$$ to this.$
* Get rid of the need to use this.frame.$$
* Rename OO.ui.Element.get$$ to OO.ui.Element.getJQuery

Changes: (using Sublime Text regex patterns)
* Replace "get$$" with "getJQuery"
* Replace "\.(\$)([^\$a-zA-Z])" with ".$element$2"
* Replace "\.(\$\$)" with ".$"
* Replace "'$$'" with "'$'"
* Set this.$ to null in constructor of OO.ui.Window
* Set this.$ to this.frame.$ in initialize method of OO.ui.Window
* Replace "\.(frame.\$)([^\$a-zA-Z])" with ".\$$2"

Bonus:
* Use this.$() in a bunch of places where $() was erroneously used

Change-Id: If3d870124ab8d10f8223532cda95c2b2b075db94
2013-11-03 23:03:49 -08:00
Trevor Parscal efafed3231 Remove ve.{inheritClass,mixinClass} and use OO instead
Change-Id: I8df9226a358a76b661eab6e967ff0d63d361f691
2013-10-18 18:58:08 +02:00
Roan Kattouw 75270e24d5 Fixes for Trevor's crazy half-baked commit
Fix things that 4aa86d0f8 broke:
* Update surface parameter to windowSet in all ve.ui.SurfaceDialog subclasses
* Do the same for ve.ui.SurfaceInspector subclasses
* Fix @extends documentation for SurfaceDialog
* Fix documentation for ve.ui.SurfaceInspector, copypasta from SurfaceDialog

Bonus:
* Add .getMetaList() getter to dm.Surface

Change-Id: I843e99e45e9b013cb9cb559f050384d39bbbddf2
2013-10-09 22:08:13 +02:00
Ed Sanders e6f48c5c93 'Config' -> 'Configuration' in all comments
Because the former isn't a real word.

Change-Id: Ie6ed15f9e390b357bbaa768b57f3c3fd7cf21181
2013-09-25 11:23:16 +01:00
Trevor Parscal 8dfbc5baa5 Make tools generic and add fancy tool groups
Objectives:

* Got rid of mw prefixing in tools, inspectors and dialogs
* Simplify tool classes so they can be generically used as items in bars, lists and menus
* Add support for a catch-all toolbar group
* Simplify tool registration, leaning on tool classes' static name property
* Move default commands to command registry
* Move default triggers to trigger registry
* Get language tool working in standalone

Change-Id: Ic97a636f9a193374728629931b6702bee1b3416a
2013-09-03 11:27:39 -07:00
Ed Sanders 0d1617a627 Hieroglyphics support
Mostly as a demonstration of how easy this is with MWExtensionNode.

The icon was chosen with the following criteria:
1. Recognisable (the ankh is quite common in popular culture, right?)
2. Doesn't look idiotic to academics (I've consulted an Egyptology
   PhD and they can confirm it's not the glyph for penis)
3. Renders well at <16x16

That said it does look a little like a stick man...

Bug: 43118

Change-Id: I9f9e8af501401866bfeecf0eec3690a705fbd4db
2013-08-07 09:43:04 +00:00