Move post-qunit task to qunit.done event which fires both on
success and failure.
Define pre-qunit + qunit as a group test 'unit', so they can
be run from the command line (previously 'grunt qunit' would
fail) as 'grunt unit'.
Also add override comment to css file using non-standard
property so csslint passes again (follows-up b2fbe35).
Bug: 49431
Change-Id: I5079d00a63d43276a12dd78c306bb3819470631d
Objectives:
* Allow reordering items in outline widgets using an outline control
widget
* Use an outline control widget to reorder transclusion parts
Changes:
ve.ui.SelectWidget.js
* Emit add and remove events
ve.ui.OutlineItemWidget.js
* Add movable config options
* Add isMovable method
ve.ui.OutlineControlsWidget.js
* New class
* Displays move up/down buttons which are synchronized with an outline
widget
* Doesn't actually move items (since an outline widget is probably
data-driven) just emits events
ve.ui.Widget.css
* Add disabled style for icon button widgets
* Add styles for outline controls widget
ve.ui.Icons*.css
* Add missing icon styles
ve.ui.Dialog.css
* Add styles for outline and controls in editable paged dialogs
ve.ui.GroupElement.js
* Fix bug where items are insertions are in the wrong place when "moving"
them
ve.ui.PagedDialog.js
* Add editable config option which shows outline controls under the
outline
* Pass through movable config option when creating pages
ve.ui.MWTranclusionDialog.js
* Configure paged dialog outline as editable
* Add initialize method to connect outline controls widget events
* Make addPart method automatically add parameters when templates are
added
* Add handler for outline controls move event which re-orders parts
* Make parts movable (params are automatically ordered, so they aren't
movable)
ve.dm.MWTransclusionModel.js
* Add addPart method and use it within the addContent and addTemplate
methods
* Fix documentation lies
* Add getPartFromId method
*.php
* Add links to new files and messages
Change-Id: I919d4c3e9b85d07a97a99c0b2e8739a859bdf2b1
Objectives:
* Get rid of the border and ensure pixel-perfect positioning of the input.
* Always render the arrow on the top right of the category item
* Make the popup positioning based on the arrow div's position and size
Bug 49420
Change-Id: I3ad4ff1c41e6108161b5b7c8718c676eb850de68
Objectives:
* Make category popup show "Category" rather than missing message -
this is more similar to other popups like inspectors, which identify
what that thing is that you are working on
* Fix alignment of icon and label in category popup
Changes:
ve.ui.Widget.css
* Make popup title align properly with the remove button
ve.ui.MWCategoryPopupWidget.js
* Update message key
*.php
* Add new message
Change-Id: Ia8051125bbc9bde47ceb931e1ebf42b2955481ff
Objectives:
* Rename just about every use of "template" to "transclusion"
* Make a proper data structure for transclusions
* Abstract away template data
* Use more template data in the user interface
* Allow adding parameters
* Allow removing templates, parameters and content
Changes:
ve.ui.Dialog.css
* Add rule to place add param controls on a single line
ve.ui.MWTemplateDialogs.js
* Move template spec loading into transclusion class
* Add remove button for parts and parameters
* Add parameter adding form
* Use template data for labels and descriptions
ve.dm.*
* Add new transclusion data structures
*.php
* Add links to new files
*.*
* Rename all things "template" to "transclusion"
Bug: 39598
Bug: 49403
Change-Id: I3bcf924a3e179cb65f19e833277a39dfd3dad8bd
Of course CSS is perfectly standardized and wonderful, so we need a bunch
of duplicative and non-standard rules.
Also fix the mixin in MWCategoryWidget
Change-Id: I24da0ddb29d2886c450da362fee47d22da8e631d
Objective:
* Allow inserting images from local wiki and commons
Changes:
ve.init.mw.ViewPageTarget.js
* Add media insert button to toolbar
ve.init.mw.Platform.js
* Add getMediaSources method - defaults to local wiki and commons
ve.ui.MWMediaInsertDialog.js
* New dialog for inserting media
* Uses a media select widget and inserts block images
ve.ui.Dialog.css
* Added styling for media select widget in media insert dialog
ve.ui.Widget.css
* Added styles for media select widget and media select item widget
ve.ui.MWMediaInsertButtonTool.js
* New tool for inserting media
ve.ui.MediaSelectItemWidget.js
* New item widget for media select widgets
ve.ui.MediaSelectWidget.js
* New widget for searching for and selecting media items
ve.ui.TextInputWidget.js
* Added isPending method
VisualEditor.i18n.php
* New messages for media insert dialog
VisualEditor.php
* Added links to new files and messages
PhantomJS--
Change-Id: Ia803ff3ef518782ce76802d2dab7559686a1bb0a
Objective:
* Make all text inputs have the ability to be "pending", not just ones
with a special mixin
Changes:
* Delete pending input widget
* Move pending input widget implementation to text input widget
* Update all uses of pending input widget
* Make pending image a reusable "texture"
* Update styles of text input widget for pending state
* Get rid of checking for mixin since all text inputs can be pending now
Bonus:
* Get rid of unused images, including .psd and .ai files
* Add transparency texture
* Fix input widget not using documented config value
* Fix documentation in select widget (lies!)
Change-Id: Ib46ab01dc39d706e5c25fd473dee0edce51b7e44
This makes the 'category' section of the meta-data panel less lonely, and
prompts us to actually do this at some point quite soon (or encourage others
so to do).
Bug: 48814
Change-Id: I5b8fdfb78a2117839277a683db47fe97107d87b0
Adding a fairly loose .csslintrc file so that our code
passes it.
The following options cause warnings in our code and have been
disabled for now:
* adjoining-classes
> Don't use adjoining classes.
> .ve-ui-widget-disabled.ve-ui-textInputWidget textarea:focus {
* box-sizing
> The box-sizing property isn't supported in IE6 and IE7.
> box-sizing: border-box;
* box-model
> Using width with border can sometimes make elements larger than you expect.
> border: solid 1px #ccc;
> Using width with padding can sometimes make elements larger than you expect.
> padding: 0 0.75em 0 0.75em;
> Using width with border-right can sometimes make elements larger than you expect.
> border-right: 1px solid #eee;
* fallback-colors
> Fallback background-color (hex or RGB) should precede RGBA background-color.
> background-color: rgba(104,171,255,0.1);
* important
> Use of !important
> position: relative !important;
* outline-none
> Outlines shouldn't be hidden unless other visual changes are made.
> .ve-ce-documentNode[contenteditable="true"]:focus {
* qualified-headings
> Heading (h1) should not be qualified.
> .ve-ce-branchNode h1:empty:before,
* universal-selector
> The universal selector (*) is known to be slow.
> .ve-ce-protectedNode * {
* unqualified-attributes
> Unqualified attribute selectors are known to be slow.
> .ve-ce-documentNode[contenteditable="true"]:focus {
Fixes made:
* modules/ve/ce/styles/ve.ce.Surface.css:
[L66:C2] margin can't be used with display: inline.
* modules/ve/ui/styles/ve.ui.css: Unknown @ rule: @-ms-keyframes
Internet Explorer < 10 doesn't support keyframes. IE10+ supports
the standard property. I don't think ms-keyframes ever existed
http://caniuse.com/css-animation. ms-transform did exist
http://caniuse.com/transform.
Change-Id: I728a48e489c079e1c94a506bb00c245de9551eb6
Changes:
ve.ui.Widget.css
* Add styles for decorated text input widgets and their icon elements
ve.ui.TextInputWidget.js
* Add icon option which adds an icon before input text
Change-Id: Ib48d795391cb5d110e7dc05658d51129792dfc33
Objectives:
* Break template page creation into it's own method
* Get rid of styling being applied in JavaScript
* Fix styling issues
Changes:
ve.ui.MWTemplateDialog.js
* Add method for adding a template page
* Replace css calls with addition of classes for styling
* Cleanup of append calls
ve.ui.Dialog.css
* Make inputs in the template dialog full width and a reasonable height
ve.ui.Widget.css
* Swap margins with padding in labels to prevent layout issues
* Prevent textareas from being resized in safari/chrome
Change-Id: I4030d8605aad865251ecd0aeb8cc72d333bed6a4
Trevor tweaked the pixel grid snapping on my previous commit
but it appears that introduced some errors as well. The horizontal
lines in underline-a and strikethrough-s no longer have integer
x-coordinates, and on underline-u the whole object is offset
by (0.166, 0.166).
Bug: 47780
Change-Id: I51f2605e7d8e2bab1d641f02244d5cd24f505676
Prologue:
Farewell ve.Editor my good chap… Oh, hey there HTML frames - I didn't
see you there! In a world where iframes are outlaws, and symbols like
document and window are global, there were more than a few assumptions
about which document or window was being used. But fear not - for this
commit (probably) tracks them all down, leaving a trail of
iframe-compatible awesomeness in its wake. With the great ve.ui.Surface
now able to be used inside of iframes, let the reference editing
commence. But there, lurking in the darkness is a DM issue so fierce it
may take Roan and/or Ed up to 3 whole hours to sort it out.
Note to Roan and/or Ed:
Editing references seems to work fine, but when saving the page there
are "no changes" which is a reasonable indication to the contrary.
Objectives:
* Make it possible to have multiple surfaces be instantiated, get along
nicely, and be embedded inside of iframes if needed.
* Make reference content editable within a dialog
Approach:
* Move what's left of ve.Editor to ve.ui.Surface and essentially
obliterate all use of it
* Make even more stuff inherit from ve.Element (long live this.$$)
* Use the correct document or window anywhere it was being assumed to be
the top level one
* Resolve stacking order issues by removing the excessive use of z-index
and introducing global and local overlay elements for each editor
* Add a surface to the reference dialog, load up the reference contents
and save them back on apply
* Actually destroy what we create in ce and ui surfaces
* Add recursive frame offset calculation method to ve.Element
* Moved ve.ce.Surface's getSelectionRect method to the prototype
Bonus:
* Move ve.ce.DocumentNode.css contents to ve.ce.Node.css (not sure why it
was separate in the first place, but I'm likely the one to blame)
* Fix blatant lies in documentation
* Whitespace cleanup here and there
* Get rid of ve.ui.Window overlays - not used or needed
Change-Id: Iede83e7d24f7cb249b6ba3dc45d770445b862e08
On wikis where certain "topicons" exist the toolbar showed a
weird blank space pushing the entire toolbar down and
ve-ui-toolbar-actions to the left.
Bug: 48734
Change-Id: Ic5f73ac1eb8c41b891dd1c67b71795cb6c456141
Objectives:
* Make the context menu display in the top right corner of the currently
focused inspectable node (if there is one)
* Prevent clicking on anything to do with the toolbar or popup from doing
anything at all, ever
Bonus:
* While we are using the clever feature in jQuery's on method which allows
passing boolean false to cancel the event - may as well do that in
ve.ui.Dialog as well
Changes:
ve.ui.FocusableNode
* Add ability to specify the focusable element so that dimensions can be
derived from it
ve.ce.Surface
* Add quotes to object keys
ve.ui.MediaDialog
* Change association from being MW specific to handling images in general
ve.ui.Context
* Add embedded styles for context
* Add embedded mode, which is triggered when the context is a single
focusable node, and the node is large enough to fit the context
reasonably
ve.ui.Dialog
* Inline mousedown handler
ve.ui.Toolbar, ve.ui.PopupWidget
* Cancel stray mousedown events
Change-Id: I4b25d33f64b4bcb8a3ecfd7e9728f54a2d4886f3
Objective:
* Add multiline option to text input widget which uses a text area instead of a text input
Changes:
ve.ui.Widget.css
* Add text area support for styles otherwise only targeting input elements
ve.ui.InputWidget.js
* Initialize input element using a method, so it can be fully customized (like making a text area or select input
* Use val() to set the initial value, using jQuery's abstraction around inputs of various types
ve.ui.TextInputWidget.js
* Add multiline option which uses a text area instead of an input
Change-Id: I1bf17c8c76b7f1708c57ee5e95160c071ddd00e9
Objectives:
* Split ve.Surface into ve.Editor and ve.ui.Surface
* Move actions, triggers and commands to ve.ui
* Move toolbar wrapping, floating, shadow and actions functionality to configurable options of ve.ui.Toolbar
* Make ve.ce.Surface and ve.ui.Surface inherit ve.Element and use this.$$ for iframe friendliness
* Make the toolbar separately initialized so it's possible to have a surface without one, as well as control where the toolbar is
Some change notes:
VisualEditor.php
* Added standalone module for mediawiki integrated unit testing
ve.ce.Surface.js
* Remove requirement to pass in an attached container to construct object
* Inherit ve.Element and use this.$$ instead of $
* Make getSelectionRect iframe friendly
* Move most of the initialize stuff to a new initialize method to be called after the surface is attached to the DOM
ve.init.mw.ViewPageTarget.js
* Merge toolbar functions into setup/teardown methods
* Add toolbar manually (since it's not added by the surface anymore)
ve.init.sa.Target.js
* Update new init procedure for editor, surface and toolbar separately
* Move toolbar floating stuff to ve.Toolbar
Change-Id: If91a9d6e76a8be8d1b5a2566394765a37d29a8a7
Objective:
Add a basic (empty) dialog for mediawiki references. Editor to follow.
Changes:
*.php
* Added file links and messages
ve.ui.MWMetaDialog.js
* Moved initialize method to the top (for consistent ordering)
ve.ui.MWReferenceDialog.js
* New class, basic empty dialog for references
ve.ui.LinkInspector.js, ve.ui.MWLinkInspector.js, ve.ui.MediaButtonTool.js
* Cleanup documentation
* Whitespace
icons.ai, reference.png, reference.svg
* Switch to reference icon being 3 books on a shelf
ve.ui.MWReferenceButtonTool.js
* New class, basic dialog button for references
Change-Id: Ia4e30e9239fa1e3b28c0a1ef1ca0a6515a8103ef
Objective:
* Add default sort key field to meta dialog
* Replace PagePanelLayout with a generic panel containing one or more FieldsetLayout elements
Changes:
*.php
* Added/removed file links
ve.dm.MWDefaultSortMetaItem.js
* Added getContent method
ve.dm.MetaItem.js
* Added replaceWith method
ve.dm.MetaList.js
* Allow insertion at the end by omitting offset and index
ve.dm.MWMetaDialog.js
* Added default sort key field
* Put category and default sort fields inside fieldsets
* Added loading/saving default sort key
ve.ui.PagedLayout.js
* Changed class used for pages to generic panel layout
ve.ui.PagePanelLayout
* Moved title/icon stuff to field set
ve.ui.FieldsetLayout.js
* New class, adds fieldset with legend
ve.ui.StackPanelLayout.js
* Moved up to the layouts directory
ve.ui.Dialog.css
* Moved style for paged panel from layout stylesheet
ve.ui.Layout.css
* Added styles for fieldsets
ve.ui.Widget.css
* Adjusted margins of input label widgets
ve.ui.MWCategoryWidget.js, ve.ui.MWCategoryPopupWidget.js
* Added setDefaultSortKey method
Change-Id: I979f5e3f08a688790c9f54086206ed1999af13ea
Objectives:
* Ensure items don't get moved to the end when their sort-key is edited
* Add placeholder text and pending styling to input
* Auto-expand input to the end of the line
* Make the minimum input width smaller
Changes:
ve.ui.MWMetaDialog.js
* Added calls to fitInput on initialize
* Fixed sort key update and insert handlers to maintain item position when updating
ve.ui.GroupElement.js
* Added index argument to addItems, allowing items to be inserted at a specific location
ve.ui.PagePanelLayout.js
* Fixed CSS class name
ve.ui.StackPanelLayout.js, ve.ui.MenuWidget.js, ve.ui.SelectWidget.js
* Passed index argument through to group element
ve.ui.PanelLayout.js
* Fixed overflow direction for scrolling option
ve.ui.Inspector.css
* Moved border-box properties to text input widget class
* Set input widget within inspectors to be 100% by default
ve.ui.Layout.css
* Updated CSS class name
* Whitespace fixes
ve.ui.Widget.css
* Made text input widgets's wrapper default to 20em wide and the input inside it be 100%, using border-box to ensure proper sizing
* Adjusted category list item and input styles to make input appear more like a category item
* Whitespace fixes
ve.ui.MWCategoryInputWidget.js
* Made category input widget inherit text input widget, rather than just input widget
ve.ui.MWCategoryWidget.js
* Replaced group functionality by mixing in group element
* Added fitInput, which automatically make the input fill the rest of the line or take up the entire next line depending on how much space is left
VisualEditor.i18n.php
* Adjusted placeholder text for category input
Change-Id: I79a18a7b849804027473084a42c36133fdacad57
The purpose is to flip the direction of the input inside
the link widget for RTL wikis, but flip it again to LTR
if the user inserts an external URL. This is my first VE
fix, I tried to follow conventions and avoid touching the
parent objects that are unrelated to URLs.
Bug: 47717
Change-Id: Ic13b9c3b155ce2979298cac9518c7419b9d45bac
Modifications:
VisualEditor.php
* Added links to new widgets
VisualEditor.i18n.php
* Added placeholder text for category input
ve.ui.Widget.css
* Added styles for new widgets
New:
ve.ui.MWMetaDialog.js
* Create category widget with categories from dm.
* Listen to metaList for insert and remove events
** insert / remove bound methods to be improved upon additional meta groups
* Add listeners to mwCategoryWidget for new categories and updates
ve.ui.MWCategoryWidget.js
* Top-level category editing widget
ve.ui.MWCategoryItemWidget.js
* Items within a category widget
ve.ui.MWCategoryInputWidget.js
* Input for new categories, handles menu and API requests
ve.ui.MWCategoryPopupWidget.js
* Mini-inspector for a category item
Bug: 39597
Change-Id: I5eafaa484a1924a566d3a1ee1d869293089d0ecf
The toolbar has a high z-index when being floated, it doesn't need one
otherwise. This was causing an issue where the Vector actions drop-down
menu was being obscured.
Change-Id: I3c0ff7c4cf3b4a6c3d94f00ef56d7f299aeb6020
Changed:
VisualEditor.i18n.php
* Updated Link inspector i18n messages
ve.ui.MetaDialog.js -> ve.ui.PagedDialog
* Moved paging functionality into Paged dialog
ve.ui.EditorPanelLayout -> ve.ui.PagePanelLayout.js
* Renamed from EditorPanelLayout to work nicely with the concept of
stacks and pages
ve.ui.GroupElement.js
* Added addItem method and change addItems to use it
ve.ui.Dialog.css
* Updated classname as per refactor of meta dialog
ve.ui.StackPanelLayout.js
* Set currentItem property on showItem
* In addItems method, show currentItem with class method
** rather display block on element
ve.ui.Layout.css
* Make editorPanel layout 100% in width.
ve.ui.Widget.css
* Added CategoryWidget and CategoryPopup styles
* Other adjustments
ve.ui.PopupWidget.js
* Added auto-close on loss of focus
* Made friendly with being initialized inside a frame
ve.ui.MWLinkTargetInputWidget.js
* Mixin ve.ui.PendingInputWidget and remove pending methods
* Prevent querying on spaces
* Reintroduce i18n messages for menu sections
ve.ui.MenuWidget.js
* Update cases of $input config property to input
New:
ve.ui.PagedDialog.js
* Refactored base-class for mwMeta dialog (and probably other dialogs
too)
* Abstracts adding and accessing pages
ve.ui.PendingInputWidget.js
* Moved pushPending and popPending methods into pending class
Change-Id: I29bcd92b7b5641941a4e98e65b2a56424a5263ff
ve.ce.Node.css
* Added prefixes for use of box-sizing
ve.ui.MWLinkInspector.js
* Whitespace
ve.ui.Inspector.css
* Corrected input width, always 100% wide now by using box-sizing
ve.ui.DialogButtonTool.js, ve.ui.Context.js
* Updated use of getViewsForNode
ve.ui.ViewRegistry.js
* Added inheritance-based prioritization for matching views with annotations and nodes
Bug: 47413
Change-Id: I286a28002c1691e58bbd7de04ed08cceb8b3bb07
ve.ui.MetaDialog.js
* Added scrolling to outline panel
ve.ui.css
* Added reusable animation keyframes
ve.ui.Dialog.css
* Changed dialog head style
* Changed dialog cancel button to close icon button
* Added animation of dialog opening
* Increased min-height of dialog to always show a little content
ve.ui.Icons-*.css
* Added close icon (not sure why it was missing)
ve.ui.Window.css
* Moved head padding out of window and into implementations of window
ve.ui.Dialog.js
* Moved apply button to footer
* Renamed cancel button to close button
* Overrode close method with triggers a closing animation and then calls the parent close method after an animation is complete
* Added classes to close and apply buttons to make styling less ambiguous
* Converted cancel button (now the close button) to an icon button
ve.ui.Window.js
* Added footer to dialog
VisualEditor*.php
* Added close message
Change-Id: Iededbc54b287328b3047b05efad6ca3cc152caa5
*/index.php
* Added links to new files
VisualEditor.php
* Added links to new files
* Removed keys of non-existent messages
ve.ui.ContentDialog.js, ve.ui.MetaDialog.js
* Removed redundant comments
ve.ui.MediaDialog.js
* New dialog, just for media
icons.ai, picture.png, picture.svg, ve.ui.Icons-*.css
* Added picture icon
ve.ui.MediaButtonTool.js
* New button, just for media (shows up in the context toolbar)
ve.ui.DialogButtonTool.js
* New base class for dialog buttons
ve.ui.Context.js
* Added basic support for showing dialog buttons, in addition to
annotation buttons, in the context toolbar - to test, select only an
image node
ve.ui.Dialog.js
* Prevent clicks on the click-block from changing focus
* Moved initialize to below the event handlers and updated its
documentation
ve.ui.DialogFactory.js
* Added a way to get the names of dialogs that can be used to edit a
node
ve.ui.Inspector.js
* Removed close handler which set focus, this is done already in window
ve.ui.InspectorFactory.js
* Fixed comment so it's not telling lies anymore
ve.ui.Window.js
* Removed auto-focus on frame, it's changing the focus in the parent
document which blows-away the focus in CE, and it really isn't needed
as it turns out
VisualEditor.18n.php
* Added media dialog title message
* Added media tool tooltip message
Bug: 37870
Change-Id: I9150c46b3e292910fed899fa60d6da433049ca45