Unfortunately the best way I've come up with to do this so far is
checking the namespace.
Bug: 53477
Change-Id: Ib2dbe91aff516f2d2408e07ff3f73ea861bfcbe2
We used to have two dialogs; a complex one, and a subclass that dumbed it
down - this was rubbish.
Then we merged them together - this was a'ight.
Now we have two dialogs again; a simple one, and a subclass that fancies
it up a bit - this is wicked keen broham.
Change-Id: I4b2ba31bed5c4f80940623702d635cacd19e0a66
By default, MWTitleInputWidgets are now 30em wide, but this doesn't
work in the transclusion dialog where we want to put the "Add template"
button after an MWTitleInputWidget and have it not wrap to the next line.
So make the MWTitleInputWidget on the add template page 20em wide instead
(this is what they all were before the default was changed to 30em).
Change-Id: I2f33a87427657f4e27939c401436c4ce6441208c
Add reference to DimensionsWidget.css
New changes:
2d96306 [BREAKING CHANGE] Separate Widget styles properly
Change-Id: I84c1a3576b8eca74d483e26a4affd21f790040ad
Use new dm.Surface method for checking undo history state
(hasPastState -> hasBeenModified).
New changes:
38776df [BREAKING CHANGE] Refactor history state methods to better suit uses
3412b41 Localisation updates from https://translatewiki.net.
0c5238c Add system to dm.Surface for staging changes
8f0077c Only hide popups on selection change
4575f82 Fix initial selection when focusing in Firefox
debfd4e Document focus/blur cleanup
Change-Id: Ic66c96a4f64ad82a01a84535ca8cd19332065b37
16ec8ffdcf did this for the reference dialog, but the media edit
dialog needs it too. Additionally, we need to focus it when the
user switches to a different page then comes back.
Bug: 63909
Change-Id: If1b9587f4d10dbe6374e987b35c781954bcc566d
New changes:
51bd18e Allow the context to close any open inspector
69db959 Update OOjs UI to v0.1.0-pre (c58b498573)
Change-Id: I62d8b4c2ec13022f33667e1050782b76f6d93a76
Due to a lack of clarity in the wikitext documentation the border
checkbox wasn't set up right. This is the proper behavior: border is
allowed for all unframed images (frameless and basic) while the
framed images (frame and thumb) have it anyways. Wikitext
documentation was also clarified for prosperity.
Change-Id: I4dd4775da473d669781553796be99646240c13fe
New changes:
a997cc1 Debounce ce.Surface#onFocusChange
ef24608 Use document direction when a fragment has a null range
644243a Don't call select on a fragment if it's null
Change-Id: I22d00fd360539f286d815e747dd904bed87276c4
Otherwise the surface ends up in a weird half-focused state which
causes it to behave strangely.
Bug: 63909
Change-Id: I3ebc30fde0202116b383a5b497aca65b66732922
The logic was checking that there were at least three items to show, then triggering
the MWMoreParametersResultWidget widget with the number of items left in the overflow
if the limit was two. Whoops. :-)
Change-Id: Icec16a2d26bef8bf8d74ed619341afd494ca0479
Previous hack caused unwanted blur events and subsequent range changes.
Depends on I8388318311 in core.
Change-Id: I9163f4d9928887a5eec09f0651ec0a66cc221cd4
New changes:
f8a0e73 Followup 7e39f497: call parent method in DialogTool so disabling works
185a00f Fix typo in ve.dm.Scalable
63390ab Update OOjs UI to v0.1.0-pre (eca1fc20e7)
1f636cf Detect document focus properly and allow null selection in model
82ad081 Event sequencer cleanup
1b6a622 Create ve#contains
07132bc Prevent pasteTarget selection while already selected
32b7f47 Make the DOM hash ignore text node splitting
5243788 Revert "Make the DOM hash ignore text node splitting"
5aa55c5 Re-apply "Make the DOM hash ignore text node splitting"
Change-Id: I8c4ab05a0ff206fdca470c42008768626449e2bc
There are two ways dialogs determine if they are inserting or updating.
1. They evaluate whether the dialog is inserting or not and set a boolean
flag, used later to steer the saving code
2. They evaluate whether the dialog is inserting or not and, if not,
store the node to be updated in a property, used later to steer the
saving code
In the reference list dialog, setup used strategy 1, and teardown used
strategy 2. We've now normalized to use strategy 2 in both methods, which
fixes this bug.
Bug: 61885
Change-Id: I1b077b2aef4121328bce2b373874dd7373e405a1
These were being used indirectly in the MW*Model's. Use surface
fragments instead.
Fixes I0fae3e5ff2bd.
Change-Id: I1d6aa5e00a9315cf7088f87f9e9d828833feec64