Commit graph

10 commits

Author SHA1 Message Date
Trevor Parscal eca0a08ad9 (Stand back again) Even moar label manias! (label refactoring) + VE core update
Update VE core submodule to master (84ced37) and update calling code
for changes in OOUI.

Depends on Ic967b88d55daf48d365487e17f76488b3f02c60f and Ib599b9bd5028e2df084fcc3da657aeb7f1569d2a

New changes:
94f03c3 Undefined variables first in selectNodes
62b5648 Localisation updates from https://translatewiki.net.
10c5a18 Don't descend into handlesOwnChildren nodes in selectNodes
4ed2432 Update jquery.client to MW's master (45192156d7)
d7e24b8 Localisation updates from https://translatewiki.net.
babb9da Localisation updates from https://translatewiki.net.
4639d18 Localisation updates from https://translatewiki.net.
a561537 Localisation updates from https://translatewiki.net.
8f7053a Localisation updates from https://translatewiki.net.
7112cc2 Update OOjs UI to v0.1.0-pre (a290673bbd)

Change-Id: Ie7d58472619509782f23a7dedc1ec27c3dcc7543
2014-02-12 14:05:23 -08:00
Trevor Parscal f4156bd09f Update VE core submodule to master (e7e2833)
New changes:
* e7e2833 - Update uses of Push/IconButtonWidget to ButtonWidget
* d9d9eb5 - Update OOjs UI to v0.1.0-pre (d9bab13)
  * d9bab13 - The Great Button Refactor of 2014
* 22b93ef - Update OOjs UI build (88b2871)
  * 88b2871 - Fix png transparency on required.png
  * 670c468 - Add i18n

Also:
* Update uses of Push/IconButtonWidget to ButtonWidget as there
  is a breaking change in new OOjs UI version.
  This was separated from commit I325a4dcc316d0.

Change-Id: I82220d15221c52be03feafcfc85c2bd6c12ba462
2014-01-17 16:29:36 +01:00
James D. Forrester 0ffd654bed Bump copyright like it's 2014
Change-Id: Ic469ebda2c061dc7da0b4c1625f43a7be55da4fa
2014-01-05 20:06:50 +08:00
Trevor Parscal 4192cbc4d5 Window refactor
Changes:

* Cleanup the window API to use more consistent and intuitive methods - we
  now use initialize/setup/teardown instead of
  initialize/onSetup/onOpen/onClose as methods which are overridden, and
  use open/close methods to control the window
* Change events around to have opening/open and closing/close events which
  act as before/after points during the opening/closing process
* Make WindowSet and Context respond to windows being opened, rather than
  opening them directly
* Fix a LinkInspector creation mode bug where the initial text doesn't get
  reset
* Move inspector, a VisualEditor concept, back to VE
* Cleanup naming of SurfaceDialog, SurfaceToolbar, etc. to use shorter
  names, they were given Surface* names when the generic ones were also in
  VE, but now the generic ones are in OO, so they can return to their
  original names

Change-Id: I82c4fed8bcb3fb5630938c8bc4dd9b2d5f1a8c1d
2013-11-08 12:33:25 -08:00
Trevor Parscal db9f941fa6 Rename this.$ to this.$element, and this.$$ to this.$
Objectives:
* Rename this.$ to this.$element
* Rename this.$$ to this.$
* Get rid of the need to use this.frame.$$
* Rename OO.ui.Element.get$$ to OO.ui.Element.getJQuery

Changes: (using Sublime Text regex patterns)
* Replace "get$$" with "getJQuery"
* Replace "\.(\$)([^\$a-zA-Z])" with ".$element$2"
* Replace "\.(\$\$)" with ".$"
* Replace "'$$'" with "'$'"
* Set this.$ to null in constructor of OO.ui.Window
* Set this.$ to this.frame.$ in initialize method of OO.ui.Window
* Replace "\.(frame.\$)([^\$a-zA-Z])" with ".\$$2"

Bonus:
* Use this.$() in a bunch of places where $() was erroneously used

Change-Id: If3d870124ab8d10f8223532cda95c2b2b075db94
2013-11-03 23:03:49 -08:00
Trevor Parscal d2dfb9ac4f Split oojs-ui from ve.ui
* Move and rename generic parts of ve.ui to OO.ui
* We now have a UI test suite because ve.Element (outside ve.ui)
  is now part of oojs-ui, so it needs a test suite.
* Added to the MW test run (just like we do for unicodejs).
* Updated csslint config (also added ve-mw and syntaxhighlight
  which were missing).

oojs-ui still depends on the TriggerRegistry in VE, this is addressed
in a follow-up commit.

Change-Id: Iec147155c1ddf20b73a4d15d87b8742207032312
2013-10-28 22:40:08 -07:00
Trevor Parscal efafed3231 Remove ve.{inheritClass,mixinClass} and use OO instead
Change-Id: I8df9226a358a76b661eab6e967ff0d63d361f691
2013-10-18 18:58:08 +02:00
Trevor Parscal f1ab1f8119 Use ve.ui.PushButton instead of ve.ui.Button in ve.ui.SyntaxHighlightDialog
Change-Id: I1b30e300492e682a477615a70fc7319c1b6d794e
2013-10-09 23:25:46 +00:00
Trevor Parscal 4aa86d0f87 Make dialogs, inspectors windows and window sets generic
Objective:
* Remove surface dependencies in dialogs, inspectors, windows and window sets
* Introduce surface-specific versions of dialogs, inspectors and window sets

Change-Id: I2db59127d2085b02e173a3605e174317e419e213
2013-10-07 10:37:47 -07:00
Tongbo Sui 62ec9d92e2 SyntaxHighlight node support
Update: Switched to generic ve.ui.Toolbar and ve.ui.Tool for consistency
with VE in general. Changed searchbox to floating and hidden by default.
Call for search using shortcut key. Overriden ESC key.

Node handler for <syntaxhighlight>'s Rdfa type.
Embedded in VisualEditor.php with its own ResourceLoader module.
Use $wgVisualEditorEnableExperimentalCode in LocalSettings.php
to load the module.

Supported languages (for testing): text, javascript

Features:
(1) Internal mechanisms:
	(1.1) Tokenizer. Tokenize input code string.
	(1.2) Highlighter. Highlight based on predefined rules.
	(1.3) Syntax checker. Validate based on predefined rules.
(2) SimpleSurface:
	(2.1) Auto indenter. Works with (){}[] blocks.
	(2.2) Reformatter. Reformats spaces and remove trailing
	whitespaces.
	(2.3) Language selection dropdown.
	(2.4) Basic editing. Insert, deletion, selection.
	(2.5) Clipboard & edit history support.
		(2.5.1) Undo (Ctrl + Z), redo (Ctrl + Y)
		(2.5.2) Copy (Ctrl + C), cut (Ctrl + X), paste (Ctrl + V)
	(2.6) Search & replace. Ctrl + F to quickly move focus to search
	box.

Bug 47742

Change-Id: I4adede9e05fd2236cee50ce03f597e8ff6b1914d
2013-10-02 11:01:06 -07:00