This change adds 'page-edit-impression', 'page-save-(attempt/success)',
and '(section-)edit-link-click' events to the standard (non-VE) editor
interface, mirroring the events we added to VE. This makes the event data
usable for split-test analysis.
Change-Id: I51c441d61daa18d58ca7f62a9e5f07902a099050
It's been replaced with 'mw-editsection' and all cached renders on
Wikimedia wikis have expired by now. All backwards-compatibility
occurences have been removed from MediaWiki core already.
Change-Id: Id3731222445b588de8aec0e86892879ac4472636
By default, EventLogging uses INT columns for integers, which pageViewSessionId
overflows. I changed it to a STRING type in the schema and am now generating it
using 'mw.user.generateRandomSessionId()'. I also introduced a 'userId'
property, per bug 49585.
Bug: 49585
Bug: 49586
Change-Id: Iddb9eb9c64b55b25445ddf9e474d312b685978a6
This change adds a '$wgVisualEditorEnableEventLogging' configuration
variable, accessible client-side as
'wgVisualEditorConfig.enableEventLogging'.
When true, the 'schema.Edit' ResourceLoader module will be loaded on the
page, and calls to ViewPageTarget.logEvent will forward to
mw.eventLog#logEvent.
When false, the module is not loaded, and ViewPageTarget.logEvent is a
no-op.
The change also adds a few calls to ViewPageTarget.logEvent to log certain
editor actions, documented in https://meta.wikimedia.org/wiki/Schema:Edit.
Change-Id: Iccd171d7cde15b0302d1b4c292bcbcc2a4b337ef
Objectives:
* Remove the whole toolbar subset thing, it's up to the creator of the
subsurface to know what is and is now allowed, and the commands were
still passing through unfiltered
* Correctly separate initialization from opening - fix issue where opening
the reference dialog multiple times will keep adding more and more
controls
Changes:
ve.init.Target.js
* Remove getToolbarSubset method
ve.ui.MWReferenceDialog.js
* Add toolbar tools and surface commands configs to reference dialog,
including the things that are safe to use in references
* Move creation of field sets and reused controls to initialize method
to prevent re-creation each time the dialog is opened
* Move static initialization stuff to the top near the other static stuff
Change-Id: I1c8577d17c506bac76e61b2b036655c59ef5a218
Objective:
* Allow opening reference dialog with arbitrary selection
* Auto-insert reference when selection is not a reference node
Changes:
ve.init.mw.ViewPageTarget.js
* Added reference button to toolbar
ve.init.Target.js
* Add getToolbarSubset so we can exclude the reference button from
the toolbar in the reference dialog (nested references are not
allowed).
ve.ui.MWReferenceDialog.js
* Stop storing referenceNode (not needed)
* Only store internalItem on open if there's a focused node that's a
reference
* Use wrapper paragraph when creating a new reference
* Create new reference on dialog close if required
ve.dm.InternalList.js
* Major rewrite to support key less references.
* Add new method for creating a transaction to insert a new iternal
item. Also returns the index of the new item to be passed to the
reference node.
Change-Id: I839ae165c299248484ce93d4ab087318a95fbb94
Introduction of fake selection for single focused nodes. This
change specifically makes the selection much nicer in appearance
for Chrome users selecting floated FocusableNodes (block images)
for example.
Added ve-ce-surface-highlights DOM element to contain styled
highlight elements.
Made adjustments to getSelectionRect to return fake selection
bounds if necessary.
Replaced old uses of showSelection with model.change().
Change-Id: I96e66567cdce6455ef3eb77568e72f23140448ff
Removed the "report" slide from the mw.ViewPageTarget save
dialog and everything that becomes obsolete as a result of it:
* JS saveDialogReviewWrongButton, which pointed to the report
slide (was already hidden as of I90de95f6337ee).
* JS ve.init.mw.Target#reportProblem.
* JS ve.init.mw.ViewPageTarget#diffHtml.
* JS ve.dm.ElementLinearData#getUsedStoreValues.
* PHP mw.config wgVisualEditorConfig.reportProblemURL.
* PHP $wgVisualEditorParsoidProblemReportURL.
* I18N visualeditor-savedialog-title-report.
* I18N visualeditor-savedialog-label-review-wrong
Change-Id: I8a5e0ab2060d7c14086bba413d4c7d73b29c9b97
Summary:
Instead of having a button "Review and save" that opens with a
diff and leads the user to the "Report a bug" and "Save page"
slides respectively, make it more like the default EditPage.
There is now a "Save page" button that opens with the save
form with a button to "Review changes" (diff) or "Save page".
The "Report a bug" slide has been unlinked from the UI and is
no longer accessible for now.
As a result of the UI no longer requesting a diff upfront this
also means we will no longer detect "nochanges" event (when it
turns out the submittted revision matches the latest version).
This is unfortunate as it was a nice feature to detect it
before the user spends time writing the edit summary) but it
is the same as how the default EditPage works.
Changes:
Improved interface messages.
Adapted "nochanges" caption to the new context (it is no
longer shown when clicking "Save page", it is now shown as a
result of clicking "Show changes").
Now that the "save" slide is accessible from multiple paths
it is needed to keep track of slide changes in a history
array. Previously the slide tree was 1 level deep with
everything descending from "review". Now it starts at "save"
and can go in multiple directions including a loop from
save>review>save. We also need to toggle the "Prev" button
based on history instead of based on whether or not we are
on the "first" slide.
Hid the "saveDialogReviewWrongButton" from the review slide.
We're approaching wider launches and this will not scale to
a wider audience.
Bug: 49258
Change-Id: I90de95f6337eeddd794b75d56543d8d152421a6f
Objective:
* Allow inserting images from local wiki and commons
Changes:
ve.init.mw.ViewPageTarget.js
* Add media insert button to toolbar
ve.init.mw.Platform.js
* Add getMediaSources method - defaults to local wiki and commons
ve.ui.MWMediaInsertDialog.js
* New dialog for inserting media
* Uses a media select widget and inserts block images
ve.ui.Dialog.css
* Added styling for media select widget in media insert dialog
ve.ui.Widget.css
* Added styles for media select widget and media select item widget
ve.ui.MWMediaInsertButtonTool.js
* New tool for inserting media
ve.ui.MediaSelectItemWidget.js
* New item widget for media select widgets
ve.ui.MediaSelectWidget.js
* New widget for searching for and selecting media items
ve.ui.TextInputWidget.js
* Added isPending method
VisualEditor.i18n.php
* New messages for media insert dialog
VisualEditor.php
* Added links to new files and messages
PhantomJS--
Change-Id: Ia803ff3ef518782ce76802d2dab7559686a1bb0a
This is mainly used for testing blacklisted browsers, so we just need
one parameter ('vewhitelist') which sets whitelist to true and
blacklist to false.
Change-Id: I38771ba7a49657d67c4d94ace1f30b5e41904df6
Browser history state:
* Listen for popstate, if veaction is different, act on it
(by calling activate or deactivate).
* When switching to edit mode, push veaction=edit.
When switching to view mode, push non-veaction.
Except if the switch was made by the popstate listener in
which case we don't want to push again.
Clean up:
* Use document.location.href instead of odd location.toString
Don't pass it to mw.Uri from the original one since it
takes the current url by default.
Bug: 43844
Change-Id: I5c345c1526852a84b04436955845bf1b56d94402
Merge methods:
* transformPage: transformSkinTabs + hideSiteNotice
* restorePage: restoreSkinTabs + restoreSiteNotice
Callers now consistently do both (e.g. #tearDownSurface only
called #restoreSkinTabs). This is also in preparation for
bug 43844.
Removed call from #tearDownSurface as that method is only
called from #deactivate which already calls #restorePage.
Clean up support check:
* Rename supportsStrictMode to supportsES5. Though the feature
test asserts strict mode, we use it to check support for
ES5. VisualEditor doesn't particularily care about strict
mode itself.
* Reverse support if-statemement to return early instead of
wrapping everything that follows. This makes it easier to
see that we intent to abort if the current environment is
known to be problematic. Also easier for code later on
by not accidentally falling outside this block
* Follows-up aaa5ad254b.
Change-Id: Ia4b949d9c066a3f7b07217aa3d51de9908734e85
The previous fix didn't really work, because the notices are expected to
be an array elsewhere too. Better to just convert it to an array on the
spot. getObjectValues works with any kind of object (including an array)
so it's safe to use with either data type.
Change-Id: I03237b8624a0b980e5f70d54d55c662ffa460373
We now have three stages:
1. Browser feature tests. Dies silently if any fail.
2. Browser blacklist. Dies silently if match found.
3. Browser whitelist. Shows warning if no match found.
Previously we were treating the remotely generated
edit notices as if they were in an object when
in fact they were in an array - the code has been
fixed to reflect that fact.
As locally generated notices will typically require
parsed messages, we've also moved the notice rendering
to after onReady is fired.
Updated jquery.client to latest master from MediaWiki core
(needed for proper detection of Iceweasel, Android and Safari)
Bug: 38128
Change-Id: Idc5f4a23a2709264d869a91d00873c4e187bc470
Prologue:
Farewell ve.Editor my good chap… Oh, hey there HTML frames - I didn't
see you there! In a world where iframes are outlaws, and symbols like
document and window are global, there were more than a few assumptions
about which document or window was being used. But fear not - for this
commit (probably) tracks them all down, leaving a trail of
iframe-compatible awesomeness in its wake. With the great ve.ui.Surface
now able to be used inside of iframes, let the reference editing
commence. But there, lurking in the darkness is a DM issue so fierce it
may take Roan and/or Ed up to 3 whole hours to sort it out.
Note to Roan and/or Ed:
Editing references seems to work fine, but when saving the page there
are "no changes" which is a reasonable indication to the contrary.
Objectives:
* Make it possible to have multiple surfaces be instantiated, get along
nicely, and be embedded inside of iframes if needed.
* Make reference content editable within a dialog
Approach:
* Move what's left of ve.Editor to ve.ui.Surface and essentially
obliterate all use of it
* Make even more stuff inherit from ve.Element (long live this.$$)
* Use the correct document or window anywhere it was being assumed to be
the top level one
* Resolve stacking order issues by removing the excessive use of z-index
and introducing global and local overlay elements for each editor
* Add a surface to the reference dialog, load up the reference contents
and save them back on apply
* Actually destroy what we create in ce and ui surfaces
* Add recursive frame offset calculation method to ve.Element
* Moved ve.ce.Surface's getSelectionRect method to the prototype
Bonus:
* Move ve.ce.DocumentNode.css contents to ve.ce.Node.css (not sure why it
was separate in the first place, but I'm likely the one to blame)
* Fix blatant lies in documentation
* Whitespace cleanup here and there
* Get rid of ve.ui.Window overlays - not used or needed
Change-Id: Iede83e7d24f7cb249b6ba3dc45d770445b862e08
If the commit message is empty we show a warning, and if the warning
is already visible we allow the user to proceed.
Bug: 47752
Change-Id: Idba707abaea8b08a94f7fa4d5bc5b1e35261a572
We need to listen to the same events as bytelimit. Specifically
we were missing keyup, which meant the counter could get stuck on
-1.
Bug: 47718
Change-Id: I3d4f3f8cd451bfb6acea19ee9baae7be60adcf15
Intercept badtoken errors, refetch the edit token from the
action=tokens API, and retry the request again. If this fails too,
show the error to the user.
Right now this just shows the good old confirm() dialog if the token
refetch fails; we should probaby give the user a clearer error message
telling them to refresh the page or something.
Bug: 42984
Change-Id: Ib43d1938ffa24bc8d1dc76a300e16e486dabd928
Add checks to make sure parts of the target are acutally
active before trying to tear them down or use them.
This fixes a couple of issues which appeared when the VE was
closed before it had a chance to finish loading.
Bug: 48520
Bug: 47813
Change-Id: Ide5def0e983bab49108b40008fc170957c7fc2a2
Objectives:
* Split ve.Surface into ve.Editor and ve.ui.Surface
* Move actions, triggers and commands to ve.ui
* Move toolbar wrapping, floating, shadow and actions functionality to configurable options of ve.ui.Toolbar
* Make ve.ce.Surface and ve.ui.Surface inherit ve.Element and use this.$$ for iframe friendliness
* Make the toolbar separately initialized so it's possible to have a surface without one, as well as control where the toolbar is
Some change notes:
VisualEditor.php
* Added standalone module for mediawiki integrated unit testing
ve.ce.Surface.js
* Remove requirement to pass in an attached container to construct object
* Inherit ve.Element and use this.$$ instead of $
* Make getSelectionRect iframe friendly
* Move most of the initialize stuff to a new initialize method to be called after the surface is attached to the DOM
ve.init.mw.ViewPageTarget.js
* Merge toolbar functions into setup/teardown methods
* Add toolbar manually (since it's not added by the surface anymore)
ve.init.sa.Target.js
* Update new init procedure for editor, surface and toolbar separately
* Move toolbar floating stuff to ve.Toolbar
Change-Id: If91a9d6e76a8be8d1b5a2566394765a37d29a8a7
Previously it was just being returned as the diff html, which
looked weird becacuse 1: it was the wrong width and 2: the
save buttons were still there.
Bug: 43754
Change-Id: I537bcae91f51a3f30ca4736c41f7a5619bbf321d
Objective:
Move toolbar floating functionality to ve.init and clean it up
As a bonus:
demo.css
* Fix CSS path to set width of inputs properly
Changes:
demos/ve/index.php
* Allow ve.init.sa.Target to construct it's own surface object
ve.ce.Surface.js
* Move object resizing and table editing disabling commands from ve.Surface
* Add method for getting the currently focused node
ve.init.mw.ViewPageTarget.js
* Remove initializing surface property (now done in parent class)
* Normalize all uses of "setup" to "setUp"
* Replace uses of getDocumentModel with getModel().getDocument()
* Add calls to set up and tear down for toolbar floating
ve.init.mw.Target.js
* Replace uses of getDocumentModel with getModel().getDocument()
ve.init.sa.Target.js
* Move example from ve.Surface
* Change constructor to accept document model
* Create ve.Surface object in constructor
* Add set up for toolbar floating
ve.ui.init.Target.js
* Initialize surface property
* Move and cleanup toolbar floating functionality from ve.Surface
ve.ui.Surface.js
* Remove example now that init.sa creates it's own surface (moved)
* Document options
* Simplify toolbar options and remove the concept of multiple toolbars
* No longer cache the options object
* Move toolbar initialization to constructor
* Change setupCommands to addCommands, making it useful after construction
* Inline selection initialization
* Move and cleanup toolbar floating functionality to ve.ce.Surface
* Reorganize a few methods
* Move toolbar floating to ve.init.Target.js
Change-Id: I393a426e35567d57c048122bf64a83c1ef45e6e8
To do this, we take the document generated by the converter and
transplant things from the original Parsoid document into it.
Change-Id: I2f5058220669526130a360cec3389c3f42b41771
If the previous commit properInnerHTML was renamed to
properInnerHtml, but its invocations weren't (a bug).
While DOM uses .innerHTML we use Html throughout the
rest of our code so we should be consistent either way.
Change-Id: If46bb256e938a097951c159b7a278667fd8e06a6
If we're in RTL mode and the skin is Vector-based, we need to reverse
the order of the tabs in the DOM, because that's a weird thing that
Vector does to render tabs in RTL.
See https://bugzilla.wikimedia.org/show_bug.cgi?id=46947 for discussion
about the Vector behavior.
Bug: 48017
Change-Id: Ie1214b08450aefed893739a2b862cb1e9b23a2ef
init.mw.Target#serialize is an odd one because it is the only
target method that has a callback parameter (instead of
emitting the event on Target and having ViewPageTarget get
the event through that).
This line from onShowChanges needed to be added to onSerialize
// Invalidate the viewer wikitext on next change
this.surface.getModel().connect( this, { 'transact': 'onSurfaceModelTransact' } );
Though onSerialize is currently bound manually from the
serialize callback, it should be refactored to be like the others.
Bug: 44446
Change-Id: I9eddebbdf9294ee3d46286bdf1b157e00252d300
We already do this in unit test so moving getDomElementSummary
and convertDomElements from ve.qunit.js to ve.js.
Apply ve.convertDomElements to report data before serialising.
Bug: 47948
Change-Id: Id807ccc6ff31d063be815ed4988cb35684adb76a
New ID is now passed from the API to the save event, to the onSave
handler. Empty diffs won't generate a newrevid.
Bug: 47420
Change-Id: I12ce27c8dc57f7aa753bcf5840635d5fea6b4e80
VE recreates the tab from scratch and deletes the old one
so as not to copy over access key settings. This fix
copies over classes from the old tab.
Bug: 47452
Change-Id: Ic2d42bb3034be25f388b587a00c3f523cfcc163c
The EventEmitter API we inherited from Node.js and then bastardized was
getting awkward and cumbersome. The number of uses of ve.bind was getting
out of control, and removing events meant caching the bound method in a
property. Many of the "features" of EventEmitter wasn't even being used,
some causing overhead, others just causing bloat. This change cleans up
how EventEmitter is used throughout the codebase.
The new event emitter API includes:
* emit - identical to the previous API, no longer throws an error if you
emit error without a handler
* once - identical to the previous API, still introduces a wrapper* on -
compatible with the previous API but has some new features
* off - identical to removeListener in the previous API
* connect - very similar to addListenerMethods but doesn't wrap callbacks
in closures anymore
* disconnect - new, basically the opposite of addListenerMethods
Another change that is made in this commit is mixing in rather than
inheriting from EventEmitter.
Finally, there are changes throughout the codebase anywhere
connect/disconnect could be used.
Change-Id: Ic3085d39172a8a719ce7f036690f673e59848d3a
Specifically by looking for "data-ve-changed",
"ChangeMarker*" and internal.changed.
Various tests, test counters and unused variables also
affected.
Bug: 45061
Change-Id: Ibd1ee68e0d650979d40574eff9cebded1a28499f
Parsoid switched from <!doctype> to <!DOCTYPE>, which exposed the fact
that our dirty regex to detect whether we're dealing with a full
document or a fragment was case-sensitive. Made it case-insensitive.
Change-Id: Ia8a38488e06ca7d7a6fb9a9699b5d9b5c5eb03f2
This is minimise the amount of data we need to serialise when
sending this over the wire.
The minimal IVStore data is added to the MW bug report, and
editedData fixed to only return the data array, not the full
LinearData object.
Documentation in AnnotationSet has finally been updated to
refelect the fact that it only stores Annotations
(was previous the generic OrderedHashSet).
getAnnotationFromOffset has been split out into a function
that just returns this indexes so that in cases where we
don't need the values we don't do an unneccesary store lookup.
Bug: 47318
Change-Id: I4819cf06d1bd0ae4f8b896052e278ca75c9551bf
This involves setting some i18n messages for the target languages based on the
translations already provided - I hope this doesn't break anything for TWN but
the need for this only just became apparent; apologies!
Longer-term we will need to come up with a better way of doing this, if we are
keeping the in-VisualEditor feedback link around.
Change-Id: Id6ed80cdcd4314e84e75fb718421767162d73ef3
This is showing a separate need for refactoring. We call
"this.serialize( ..., callback )" but if it failed callback
is never called and an event is emitter for the error.
That makes it rather disconnected from each other.
In this case we're lucky that all calls to serialize are similar
in nature and need the same kind of error callback but other
wise this would be pretty messed up. It obviously needs to be
untangled and get rid of this akward eventemitter dance.
This doesn't fix bug 47581, but it does fix the "Infinite loader
with no error" problem as a result of it by handling the error
in a more intuitive way.
Bug: 47581
Change-Id: Icdf64a792c13a326f494e051be47f2946928d142
The 'add' tabLayout path is pretty basic and up to date. The
older (now active again) tabLayout 'replace' was fairly outdated
and unmaintained.
Fixes:
* Attributes copied from the original (except for the 'id'
attribute) were not actually beinged copied over because they
don't exist on the ca-edit list item, but on the anchor link
inside that list item.
* Clean up messages from the module registry that were unused.
Keys 'accesskey-ca-edit' and 'tooltip-ca-edit' were also inexistant.
* Add message keys for tooltip and accesskey of editsource tab.
Depends on I0bde1a228983c58b in mediawiki/core.
Bug: 47396
Change-Id: If598552fac639da645a8b1273c5fc6028695fcc1
Also add detection for whether the browser is actually broken (most are,
but some, like Opera, aren't), treat <textarea> and <listing> in addition
to <pre>, and fix a bug where the function would crash if the <pre> was
empty (because .firstChild was undefined/null).
Change-Id: I541b57e9fd5c9c42d19d0a59f6e29fb43d35c9b6
Currently some issues, probably with loading nodes
after factories.
Toggled by global $wgVisualEditorEnableExperimentalCode.
Change-Id: Idab3dd68572c037289c6742d03fd327285110f67
Current set up leaves us with restoring when we're not and vice
versa. Not good. :-) (Partial fix of change 59968.)
Change-Id: Ia33a2f3318cf2e46b7469b2c773e91c5ee8fdefa