Objectives:
* Rename this.$ to this.$element
* Rename this.$$ to this.$
* Get rid of the need to use this.frame.$$
* Rename OO.ui.Element.get$$ to OO.ui.Element.getJQuery
Changes: (using Sublime Text regex patterns)
* Replace "get$$" with "getJQuery"
* Replace "\.(\$)([^\$a-zA-Z])" with ".$element$2"
* Replace "\.(\$\$)" with ".$"
* Replace "'$$'" with "'$'"
* Set this.$ to null in constructor of OO.ui.Window
* Set this.$ to this.frame.$ in initialize method of OO.ui.Window
* Replace "\.(frame.\$)([^\$a-zA-Z])" with ".\$$2"
Bonus:
* Use this.$() in a bunch of places where $() was erroneously used
Change-Id: If3d870124ab8d10f8223532cda95c2b2b075db94
This is done by using the computed property value rather than the
literal attribute value when rendering href and src attributes.
Helpfully, this provides perfect URL resolution natively in the browser,
which means the document's <base> is respected and all that good stuff.
For GeneratedContentNodes, we also need to find all DOM elements inside
the rendered DOM that have href or src attributes and resolve those.
This is done in the new getRenderedDomElements() function, which the
existing cleanup steps (remove <link>/<meta>/<style>, clone for
correct document) were moved into.
In order to make sure that the computed values are always computed
correctly, we need to make sure that in cases where HTML strings
in data-mw are parsed, they're parsed in the context of the correct
document so the correct <base> is applied.
We still need to solve this problem for models that actually store and
edit an href or src as an attribute. I'll post more about that on
bug 48915.
Bug: 48915
Change-Id: Iaccb9e3fc05cd151a0f5e632c8d3bd3568735309
Instead of using @emits in both, use our custom @fires in
production (JSDuck 4), and in the future it'll just naturally
use the native one.
This way we can also index oojs without issues, which seems to
have started using @fires already.
Change-Id: I7c3b56dd112626d57fa87ab995d205fb782a0149
The default is to store the entire generated DOM node, but in
general classes can store anything that can be held by the store.
Change-Id: Ia761079fadfb5a6cfa2f00e5b5e23d6c6d3468ac
Move the triggering of the rerender event into an overridable method
'afterRender'. Some nodes don't have the correct dimensions
immediately after rendering their DOM elements as they may need
to wait for images to load, or for a script to run (e.g. MathJax)
Change-Id: If204f665dcb2fd69d00a183279056d11188ddd74
This is obviously necessary, but wasn't done, so calling update()
with a config object was broken.
Change-Id: I30d67bcb117885c792c0f08ea55d60cb294de18b
this.$ on a GC node is just a wrapper, so shouldn't take the
HTML attributes from the model, otherwise you may end up with
double borders and padding.
Change-Id: I5641df341c9b118461e7e8fb89266dd300e09755
I claimed that it didn't preserve text nodes, but it does. It's just
that there's a bug where it doesn't preserve text nodes if the selector
passed to it is too simple, but 'link, meta, style' is complex enough
to avoid triggering this bug.
Change-Id: Id4a60dc87b8d4c613bc7013641b116dd7c331ac1
There is no good reason why we'd render these tags, and their presence
causes Chrome to crash while cutting across them.
Bug: 50043
Change-Id: I611e3907cf20fa27dbef89ea941d0b787a44ba4f
The update event passes in a transaction object, which was interpreted
as a config object and fragmented the cache. Explicitly wrap the
update() call in an event handler to make sure the config parameter is
undefined.
Change-Id: I641c68230b92d23626fb8b12aeab6a8904a35bcc
GeneratedContentNode didn't track concurrent updates at all, so a
race condition was possible: if the node was updated a second time
before the first update had been rendered, the second update might
render first and then be overwritten by the other one.
To prevent this, we track the promise associated with the current
render. If a new update is launched while a previous one is still
pending we attempt to abort the old one by calling .abort() on it,
and ignore any future resolution or rejection from it.
Also allow rerenders based on non-model data by calling
.update( { config object } );
Change-Id: I8feefd9e8fb6c41d06b8b20131e3be5e37954e83
* Provide a utility for copying an array of DOM elements into a
different document
* Copy the DOM elements returned in toDomElements(), otherwise weird
issues arise when the same data is converted to DOM twice
Change-Id: Ie927420624f0d4af0692e18d1bc6f952c8013d61
ce.GeneratedContentNode had an interesting bug where it called .append()
directly on DOM elements stored in the store. They weren't cloned,
which meant the previous rendering of the same node would just disappear,
and they also weren't adopted into the correct document which would
probably have caused other issues as well.
Properly clone and transplant the nodes from the store before attaching
them to the DOM.
Change-Id: I423db85cb7c3851a9bf68de03c72aa22994d9474
Objectives:
* Move ve.ui.Element to ve.Element
* Make CE nodes inherit from ve.Element
Changes:
ve.ui.Element.js, ve.Element.js
* Move and rename
* Move ve.ui.get$$ to ve.Element.static.get$$
* Add static getDocument and getWindow methods
* Add instance getElementDocument and getElementWindow methods
* Add getTagName method, which by default reads the static tagName property, but when overridden can return a tag name based on other factors
*.php
* Updated file link
ve.ce.*Annotation.js, ve.ce.*Node.js, ve.ce.View.js, ve.ce.Document
* Added config options pass through
* Replaced passing elements through constructor with defining static tag names
* Added getTagName overrides where needed that derive tag name from model
* Refactore dom wrapper methods, now consistently using getTagName
ve.ce.Surface.js
* Removed static initialization (not needed)
ve.dm.Model.js, ve.ui.Window.js
* Added missing docs
ve.ui.GroupElement.js, ve.ui.Layout.js, ve.ui.Widget.js,
* Updated class name for elements
ve.ui.Frame.js, ve.ui.LookupInputWidget.js
* Updated location of get$$
ve.ui.js
* Move get$$ to ve.Element
ve.js
* Add auto-init of static properties to mixinClass
Change-Id: I39ae14966456903728e4d9e53f806ddce9ca2b70
The EventEmitter API we inherited from Node.js and then bastardized was
getting awkward and cumbersome. The number of uses of ve.bind was getting
out of control, and removing events meant caching the bound method in a
property. Many of the "features" of EventEmitter wasn't even being used,
some causing overhead, others just causing bloat. This change cleans up
how EventEmitter is used throughout the codebase.
The new event emitter API includes:
* emit - identical to the previous API, no longer throws an error if you
emit error without a handler
* once - identical to the previous API, still introduces a wrapper* on -
compatible with the previous API but has some new features
* off - identical to removeListener in the previous API
* connect - very similar to addListenerMethods but doesn't wrap callbacks
in closures anymore
* disconnect - new, basically the opposite of addListenerMethods
Another change that is made in this commit is mixing in rather than
inheriting from EventEmitter.
Finally, there are changes throughout the codebase anywhere
connect/disconnect could be used.
Change-Id: Ic3085d39172a8a719ce7f036690f673e59848d3a