Commit graph

235 commits

Author SHA1 Message Date
jenkins-bot d8d61126ea Merge "Fix range translation for surface fragments" 2013-04-30 17:58:39 +00:00
Ed Sanders d4eef1b879 Fix range translation for surface fragments
Remove all manual changes to SF ranges as these are not
undoable. Instead change translate range to default to
outer expand and build functionality around that behaviour
never changing.

As translate range is always outer I don't think we need to
check for start and end crossing over?

Added more undo tests to assert these selections are maintained
properly, and added the test case to 'update' for when and undo
point is overwritten.

Insert content now results in a selection over the inserted
content. Most usages were expecting this anyway and were
followed up with an adjustRange(-length,0) which is no longer
necessary.

Noticed that the link inspector case was never being triggered
as word boundary was always expanding to at least one char (mainly
for Hanzi selection). This doesn't make much sense as single
spaces get auto selected so removed this functionality.

Split collapseRange out into collapseRangeToStart and
collapseRangeToEnd as this may be required to get the old
behaviour (range moves to end after insert).

Change-Id: I3dc0b4d00d37bad1ca3076a69b41c5f0b3fa0570
2013-04-30 17:08:15 +01:00
Inez Korczyński b9c2f855e1 (bug 47711) Fix FF specific bug
Firefox fires key press events for arrow keys - but we handle them
already in keydown - so the solution is to just ignore those
key presses in the handler.


Change-Id: I1aff295a0958b75697c4d362e0d6095283f37fe8
2013-04-26 20:09:10 +00:00
Trevor Parscal f8621f9ef8 Improve resizable node rendering
* Only place them in a high z-index while resizing so they don't render
  above dialogs and menus
* Add resize transition

ve.ce.ImageNode.js
* Switch from element attributes to CSS for setting dimensions

ve.ce.Node.css
* Add resizing class for resizable nodes for z-index
* Add transitioning class for resizable nodes for transitions
* Switch from border to inset box-shadow to not affect handle position
  calculation

ve.ce.ResizableNode.js
* Add/remove resizing class while resizing
* Switch from using $image to $resiable to make the class useful for
  non-image node
* Enable transition and set new dimensions before transaction processing
  which will cause re-rendering)
* Delay transaction processing for resize until after transition is
  complete
* Add hiding of context menu on resize start

ve.ce.Surface.js
* Add getSurface method so we can get to the context menu

Change-Id: I4667e394d0af4a80b651c2a0f6d11d30e196bf60
2013-04-25 11:45:11 -07:00
jenkins-bot 4d64b0bb8f Merge "Mixin tracking" 2013-04-24 23:23:00 +00:00
Christian Williams f8f82c8eaa Selecting generated content with cursor keys
Using left and right arrow key to move to and over an image will
select the entire node.

Bug: 37870
Bug: 38129
Change-Id: I70deadd2c2707149ea33e3b8ee42fb0d8508aacc
2013-04-24 13:22:41 -07:00
Trevor Parscal 898866a598 Mixin tracking
Change-Id: Ic3e4472b9e69458f0797c17f72dbcd2ec5267893
2013-04-24 12:45:53 -07:00
Ed Sanders 8b09dd7650 The resurrection
By removing the transaction listeners from surface fragments we
no longer have to make sure they are always manually destroyed.

In order to retain the functionality of having fragments update
with transactions elsewhere we keep a pointer to a place in the
new complete history stack in the surface. The complete history
stack records all transactions, even undone ones.

Whenever getRange is called we replay all transactions in the
complete history (in the correct order) since the fragment was
last updated.

Also in this commit:
* Updated Format/IndentationAction to test undo(). This increases
  coverage of surface fragment behaviour.
* .range is always accessed by .getRange now, although as an
  optimisation we can use the noCopy mode when we a sure the
  returned range will not be modified.
* Added undo test to .update (previously .onTransact)

Bug: 47343
Change-Id: I9e9818da1baa8319a3002f6d74fd1aad6732a8f5
2013-04-22 12:50:23 +01:00
Trevor Parscal 1878c7c5a8 Allow node relocation
*.php
* Added links to new file

ve.ce.ImageNode.js
* Added relocatable node mixin
* Added $image reference to the actual img element, so if it's wrapped
  in a sub class the functionality in the parent class  doesn't break.
* Moved drag start event handling to relocatable node
* Removed drag end binding, not needed.

ve.ce.MWImageNode.js
* Moved addClass to initialization section of constructor.
* Copied 'view' data prop from image element to keep stuff working after
  the wrapping.

ve.ce.Node.css
* Switched to default (arrow) cursor for images.

ve.ce.RelocatableNode.js
* New mixing for nodes that should be relocatable
* Added implementation for drag start, which tells the surface to allow
  dragging this node.

ve.ce.Surface.js
* Added relocation support, which is used by relocatable nodes
* Split onDocumentDragDrop into onDocumentDragOver and onDocumentDrop
  which now have implementations that support relocation of nodes

ve.ui.Context.js
* Added relocation tracking to prevent context being shown while
  relocating

Change-Id: I8703adfb707af2c3224431afc3418356ac2c686c
2013-04-19 12:07:18 -07:00
Trevor Parscal 3fe30323e5 Allow node focusing
*.php
* Added links to new file

ve.ce.ImageNode.js
* Added focusable node mixin

ve.ce.FocusableNode.js
* New class!
* Adds isFocused and setFocused methods
* When a node is focused or blurred, 'focus' and 'blur' events are emitted
* While a node is focused, it will have the 've-ce-node-focused' class added to it's this.$

ve.ce.Surface.js
* Add detection of node focusing and setting focus and blur on nodes on change

Change-Id: I3f1ad6309571f2bfe568550e2e8f1bd5a0302085
2013-04-18 13:54:37 -07:00
Christian Williams 4c1934b19d Prevent IE from editing ce="false"
This is a redux of logic already in master.
Moved from keydown to keypress because IE
fires keydown multiple times for held keys.
Changed the logic to determine that the current
offset is just after an element that should not be
directly edited.

Change-Id: I5206d8919abde740d92f636b0c8618c4ebb6f6ff
2013-04-08 17:53:31 -07:00
Christian Williams de49bf2bf7 Quick fix for IE typing after generated content
The previous check was incorrect and was setting selection
too often.

Change-Id: I1ac393c149b6f814949b84e47faa04906c94f6af
2013-04-05 16:12:12 -07:00
Timo Tijhof 1ec8ba3e24 Remove superfluous spaces in function invocations.
Find-Exec: ack '\.[a-zA-Z]+\ \(' --js modules/ve modules/unicodejs
Change-Id: Ib7d0a6514f3321f1d09fbf7cf52c2a9c2cecde88
2013-04-03 17:48:34 +00:00
Ed Sanders fdf30b1ac8 Store data in LinearData class with an index-value store for objects
Created an IndexValueStore class which can store any object and return
an integer index to its hash map.

Linear data is now stored in ve.dm.LinearData instances. Two subclasses
for element and meta data contain methods specific to those data types
(ElementLinearData and MetaLinearData).

The static methods in ve.dm.Document that inspected data at a given
offset are now instance methods of ve.dm.ElementLinearData.

AnnotationSets (which are no longer OrderedHashSets) have been moved
to /dm and also have to be instantiated with a pointer the store.

Bug: 46320
Change-Id: I249a5d48726093d1cb3e36351893f4bff85f52e2
2013-03-30 10:06:34 +00:00
jenkins-bot 7b9618ebc2 Merge "Typing support after Aliens and Entities for IE" 2013-03-29 02:19:15 +00:00
Inez Korczyński 836fa82155 Make sure that rangy is initialized only once and that it is initialized before it is used.
Change-Id: Ia318908d34e82ae97ae1bf662ad9fc5dc28bf6ba
2013-03-28 14:50:43 -07:00
Christian Williams 48f6403504 Typing support after Aliens and Entities for IE
When the cursor is between ce="false" elements and an editable next
sibling, IE often sets the anchorNode to be the ce="false" element
(or text node within). This change returns aliens to ce="false"
(abandoning the former true within true IE trick), and ensures that
the cursor is in the right place on keydown by programmatically
setting the selection.

Change-Id: I952488510f32b096b27e8e55d4afc7df930e0072
2013-03-28 14:49:09 -07:00
Timo Tijhof c53685b865 Doc: Replace "@property @type {Type}" with "@property {Type}".
Also removed a few redundant headings in class documentation
comments. There is already an @class and it looks a bit odd  in
the generated pages:
 <h2>TextString</h2>
 <p>TextString</p>
 <p>This class provides a ...</p>

Change-Id: Ie311c6993ed02e79272dbde71f6a1bc252ef3037
2013-03-28 21:21:56 +01:00
Inez Korczyński 21e4fdc014 Added support for displaying inline images.
Change-Id: Ieecbca8ed864585e8eaa99598d4bfdb5ac9bfec7
2013-03-28 13:05:57 -07:00
Inez Korczyński 47691cf586 Initialize rangy once and globally instead of doing it in constructor of every surface.
Change-Id: I06e331021ff8af63e76ceccc005319fc9ce96619
2013-03-27 11:05:29 -07:00
jenkins-bot b20de29fe8 Merge "Small cleanup in CE" 2013-03-27 18:02:06 +00:00
Inez Korczyński fe0fdcd67c Small cleanup in CE
Better comments for:
* ve.ce.Document.getRelativeOffset,
* ve.ce.Document.getSiblingWordBoundary.
Convert ve.ce.Surface.getSelectionRect to a static method.
Moved getNodeAndOffset from ve.ce.Surface to ve.ce.Document.

Change-Id: Ic00221fa463205d04c9b52150c0dd15904493b1e
2013-03-27 10:50:02 -07:00
Christian Williams a8a5c74d8b Prevent adding content to aliens in IE
The phantoms prevent direct clicking into aliens,
and the recent selection changes prevent keyboard
navigation into aliens, but one issue remained.
Clicking to place the cursor just after an alien
would actually focus within the alien. Typing
modified the alien content. By nesting ce="true"
within ce="true", IE ceases this behavior.

Dragging state is now set to false when blurring
the document. The mouseup event sets dragging to
false, but the event is cancelled because blur
happens between mousedown and mouseup. Phantom
display logic uses on this property.

Change-Id: I162dea89838756fd28d63ff66cc4a5e5bda2873a
2013-03-26 16:01:13 -07:00
Inez Korczyński 2108030cfd Add support for slugs in ve.ce.Document.prototype.getRelativeOffset
Also removed ve.ce.Surface.prototype.adjustCursor because it is not being used anymore

Change-Id: Ib7dd8f4f6eaa688995d33247600875a45fc5a602
2013-03-25 16:43:57 -07:00
Inez Korczyński 0339a92284 Cleanup in ve.ce.Surface.
Mostly by extracting parts of onDocumentKeyDown method into separated methods: handleLeftOrRightArrowKey and handleUpOrDownArrowKey

Change-Id: If19abf2218bc667c729f7bf388074061cec3031c
2013-03-25 16:23:39 -07:00
Inez Korczyński 3b8cdfe2a0 Programmatic handling for selection (arrow up and arrow down only).
This is only for IE and only for backwards selection.

Change-Id: Ifdcd2d404d1018057b5ba16753fc964b07738879
2013-03-22 17:06:41 -07:00
Inez Korczyński 8b2d3caebb Programmatic handling for selection (arrow left and arrow right only).
Change-Id: I6ccbecdeafbe189dbe052e4e9ce8f926dad14aea
2013-03-22 12:24:31 -07:00
Timo Tijhof 4e64187beb Document and clean up events in all the things
* Document them consistently between secetions Inheritance and
  Static Properties under their own (new) section Events.
* Removed any quotes or brackets around the event name in existing
  @emit annotations
  Search: @emit.*['"{}(){}]
* For every call to this.emit() anywhere, added @emits.
* Fixed all warnings for references to undefined events
  (introduced as a result of the previous point).
  Event handler parameter documented based on the emit() call
  and actual handlers using the event. Usually the latter is
  more elaborate.
* Extend coverage of jQuery as needed
  (copied from mwcore/maintenance/jsduck/external.js
  written by me, hereby implicitly and explicitly released under MIT).

Specifics
* ve.ce.Surface#onContentChange: Fixed type of range from Object to ve.Range.
* ve.ce.SurfaceObserver#poll: Fix syntax for code from {} to `backticks`.
* ve.ui.Toolbar#onContextChange: Doesn't actually emit "clearState" event.
  Removed #onClearState in Tool, ButtonTool and DropdownTool.

Bug: 45872
Change-Id: Id879aa769b2c72d86a0322e75dddeb868211ce28
2013-03-20 09:58:27 -07:00
Inez Korczyński c021445649 Fix for incorrect usage of ve.Range
Properties "from" and "to" of ve.Range should be used when
direction of the range is important.

Change-Id: I73f27abf5c90f9aad8fdd0622f71b09188af9486
2013-03-07 15:49:00 -08:00
jenkins-bot b3c624f857 Merge "Shift-Enter should add newline in preformatted" 2013-02-28 20:28:57 +00:00
Christian Williams 0af149824f Shift-Enter should add newline in preformatted
Modified handleEnter to check for the condition that shift-enter
is being pressed inside of a preformatted block. If so, a break
node is inserted.

Bug: 45355
Change-Id: Iae7b3c88b7cd976e519c09821a064078228acc79
2013-02-26 14:01:23 -08:00
Trevor Parscal a5aeca3ff5 Major UI refactoring and improvements
Objective:

Refactor UI widgets, improve usability and accessibility of menus, general cleanup and style improvements.

Extras:
Fixed documentation in a few other files to make descriptions of jQuery event arguments more consistent, classes inherit correctly, and made use of the @cfg functionality in jsduck.

Changes:

.docs/config.json
* Added window, HTMLDocument, HTMLElement, DocumentFragment and XMLHttpRequest to externals, so jsduck doesn't throw warnings when they are used

demos/ve/index.php, modules/ve/test/index.php, VisualEditor.php
* Moved widgets above tools (since tools use widgets)

demos/ve/index.php
* Refactored widget initialization to use options
* Renamed variables to match widget names

ve.init.mw.ViewPageTarget.css
* Adjusted text sizes to make widgets work normally
* Added margins for buttons in toolbar (since button widgets
don't have any)
* Removed styles for init buttons (button widgets now)

ve.init.mw.ViewPageTarget.js
* Switched to using button widgets (involved moving things around
a bit)

ve.ui.LinkInspector.js, ve.ui.MWLinkInspector.js
* Renamed static property "inputWidget" to
"linkTargetInputWidget" to better reflect the required base class
for the properties value

icons.ai, check.png, check.svg
* Added "check" icon, used in menu right now to show which item
is selected

ve.ui.Icons-raster.css, ve.ui.Icons-vector.css
* Added check icon
* Removed :before pseudo selectors from most of the icon classes (not need by button tool anymore, makes them more reusable now)

ve.ui.Tool.css
* Adjusted drop down tool styles so menu appears below, instead
of on top, of the label
* Adjusted paragraph font size to better match actual content
* Updated class names to still work with menu widget changes
(items are their own widgets now)
* Updated selectors as per changes in the structure of button tools

ve.ui.Widget.css
* Added styles for buttons and menu items
* Adjusted menu styles

ve.ui.*ButtonTool.js
* Added config options argument passthrough

ve.ui.ButtonTool.js
* Moved var statement to the top inside constructor
* Switched to using "a" tag to get cross-browser :active support
* Added icon to inside of button to make icon styles more reusable
* Removed disabled support (now provided by widget parent class)

ve.ui.FormatDropDownTool.js
* Updated options initialization to construct menu item objects
* Modified handling of items to account for changes in menu and
item classes
* Optimized onUpdateState method a bit, adding early exit to
inner loop

ve.ui.ButtonTool.js, ve.ui.DropdownTool.js, ve.ui.Context.js,
ve.ui.Frame, ve.ui.Tool.js, ve.ui.Widget.js
* Added chain ability to non-getter methods

ve.ui.DropdownTool.js
* Removed items argument to constructor
* Updated code as per changes in menu class
* Fixed inconsistent naming of event handler methods
* Removed item event handling (now handled by items directly)
* Made use of this.$$ to ensure tool works in other frames

ve.ui.Tool.js
* Made tools inherit from widget
* Moved trigger registry event handler to a method

ve.ui.Context.js
* Switched from using menu to contain toolbar to a simple wrapper

ve.ui.js
* Added get$$ method, a convenience function for binding jQuery
to a specific document context

ve.ui.*Widget.js
* Switched to using a config options object instead of individual arguments
* Added options
* Factored out flags and labels into their own classes
* Refactored value setting methods for inputs

ve.ui.MenuWidget.js, ve.ui.MenuItemWidget.js
* Broke items out into their own classes
* Redesigned API
* Updated code that uses these classes
* Added support for keyboard interaction
* Made items flash when selected (delaying the hiding of the menu for 200ms)

ve.ui.LinkTargetInputWidget.js, ve.ui.MWLinkTargetInputWidget
* Refactored annotation setting methods

Change-Id: I7769bd5a5b79f1ab36f258ef9f2be583ca503ce6
2013-02-26 12:29:08 -08:00
Timo Tijhof 0031725751 Cleanup: Omit second argument to setTimeout for "nextTick"
Not 0 or 1.

Change-Id: Ia6eb985e649c5bd196f87aac98c3919e60be9a86
2013-02-26 00:34:58 +00:00
Christian Williams 6614acc4a0 Resigning from localStorage
Using localStorage for copy and paste between ve instances previously worked, but broke with the introduction of AnnotationSet. After a discussion with James, rich copy and paste from many sources is the real goal, so copy and paste enhancement should work toward that end.

Change-Id: I58c0f4525e486fada997872b40c2317f57034b7a
2013-02-25 15:33:50 -08:00
Inez Korczyński c3d10e965a Cleanup selection displaying related methods in ve.ce.Surface.
* Deleted blocks of code that are never executed.
* Deleted method (showCursor) that is never used.

Change-Id: I031585b40f384d3e0e5d4cb03f626c9229d97fcf
2013-02-22 17:05:54 -08:00
Inez Korczyński 0c73aa012e Introduce ve.Keys based on DOM Level 3 KeyEvent
Change-Id: I6abee2c0c49e355aef39089c7c94e51aaee01929
2013-02-20 16:15:59 -08:00
jenkins-bot 1d0a383968 Merge "Very small cleanup of onCut method in ve.ce.Surface." 2013-02-20 17:36:48 +00:00
Inez Korczyński 2d9c5d5628 Very small cleanup of onCut method in ve.ce.Surface.
Use ve.bind in order to change context within which
callback is called - reduces a need of introducing
new local variable.

Change-Id: I75ece695548c87073dd22e5e7ec80057d7132d22
2013-02-20 17:35:30 +00:00
James D. Forrester 82114467f1 Bump copyright notice year range to -2013 over -2012
199 files touched. Whee!

Change-Id: Id82ce4a32f833406db4a1cc585674f2bdb39ba0d
2013-02-19 15:37:34 -08:00
jenkins-bot 6c5d83449d Merge "Remove trailing commas" 2013-02-02 00:26:59 +00:00
Trevor Parscal 363961a9e2 Node cleanup
ve.Node.js
* Removed unused emitUpdate property
* Made traverseUpstream a dynamic method rather than static

ve.ce.Node.js, ve.ce.Surface.js
* Updated calls to traverseUpstream

Change-Id: I28a2dac61aa32668d35854fbdb7712401c42336a
2013-02-01 15:35:48 -08:00
Catrope 46957736a4 Remove trailing commas
JSHint doesn't detect this (this is an open bug against jshint), but
Eclipse does

Change-Id: Iebfc0f9c6263f60898739c9d19400357a65da0e9
2013-02-01 14:45:35 -08:00
Trevor Parscal 294db5e3ef Trigger refactor
Objective: Simplify the registration and use of triggers

Changes:

* Renamed ve.Command to ve.Trigger
* Renamed command demo to trigger demo
* Removed language prefixing of triggers
* Generating trigger tooltips rather than hard-coding them in i18n
* Added documentation to clarify that only 'mac' and 'pc' are supported platforms, and how the default is chosen
* Simplified trigger registry's register command
* Updated trigger registrations

Change-Id: Ibab6ad5b5c86f24707f064967dc2119a81125392
2013-01-28 17:06:13 -08:00
Trevor Parscal bf5ba1ea2b Fixed documentation errors
Many of these problems were introduced in I859b5871a9d2f17d970c002067c8ff24f3513e9f

Change-Id: Ifc2dc4934f782c4ce5107e3a356e357aef754083
2013-01-22 23:38:01 +00:00
Christian Williams 55b025fb1a Fix naming of phantoms
Change-Id: I60e925ee83fa2670eeabc5b690928f6f029b2eb4
2013-01-18 13:32:15 -08:00
Inez Korczyński 94642c797d Introduced method replacePhantoms in ve.ce.Surface in order to avoid accessing ve.ce.Surface local variable ($phantoms) from ve.ce.AlienNode
Change-Id: I9754d98175c7353f6db5306bc2ce35d6c57fdedb
2013-01-17 17:02:02 -08:00
Christian Williams b80f2ef7dd Reorganization of ve.ce.Surface methods
Logical grouping for Init, Browser Events, Custom Events, Utilities, Helpers, Getters, and Setters. This may be a precursor to a future, larger refactoring.

Change-Id: I059f88a604f0b5bc383eb3ae274bab0fe2dc476b
2013-01-17 15:12:03 -08:00
Trevor Parscal a30e4c325b Cleaned up paste target and surface styles
Resolves a TODO related to the paste target div.

VisualEditor.php
* Added link to ve.Surface.css

ve.Surface.js
* Cleaned up initialization of .ve-surface element
* Removed float clearing div (see ve.Surface.css)
* Removed paste div (moved to ve.ce.Surface)

ve.Surface.css
* Added rule which adds an ":after" element to handle clearing floats

ve.ce.Surface.js
* Cleaned up initialization of DOM elements
* Added paste target div
* Replaced paste element selectors with direct references to this.$pasteTarget

ve.ce.Surface.css
* Changed paste div styles to use a namespaced class instead of a generic ID

demos/ve/index.php
* Added link to ve.Surface.css

Change-Id: Ib93d45ac82ae643fc8e659f5a063c02a8ddacdde
2013-01-17 15:02:47 -08:00
Trevor Parscal 6f8b0965f2 Remove range.normalize (not needed), use range.isCollapsed more often
The normalize method doesn't need to be explicitly called anymore because there's not any code that changes the properties of a range directly anymore.

A good way to prove it's not needed anymore is to move the normalization logic to the constructor and then add "console.log(this.from <= this.to );" to the normalize method - you will find that it's never actually doing anything at all because the range was normalized by the constructor.

ve.Range
* Moved normalization logic to constructor
* Removed calls to normalize method
* Removed normalize method
* Simplified documentation for flip method
* Whitespace fixes

ve.Document, ve.dm.Transaction, ve.dm.Surface, ve.dm.Document, ve.ce.Surface
* Removed calls to range.normalize
* Switched to using range.isCollapsed instead of comparing properties directly

Change-Id: I80bfd06f88579c34dce2083c2b70d63ab92f1275
2013-01-16 15:38:07 -08:00
Trevor Parscal 8d33a3de0d Major Documentation Cleanup
* Made method descriptions imperative: "Do this" rather than "Does this"
* Changed use of "this object" to "the object" in method documentation
* Added missing documentation
* Fixed incorrect documentation
* Fixed incorrect debug method names (as in those VeDmClassName tags we add to functions so they make sense when dumped into in the console)
* Normalized use of package names throughout
* Normalized class descriptions
* Removed incorrect @abstract tags
* Added missing @method tags
* Lots of other minor cleanup

Change-Id: I4ea66a2dd107613e2ea3a5f56ff54d675d72957e
2013-01-16 15:37:59 -08:00