Doesn't play nice with the version we use in production :(
catrope@tin:/a/common$ mwscript eval.php enwiki
> wfUseMW('1.22alpha')
MediaWiki 1.22alpha required--this is only 1.22wmf11
This reverts commit f673725f10.
Change-Id: I6d022eef001f80198c6c4be20586f334cb8e0262
Server-side, plugins can register themselves by adding to
$wgVisualEditorPluginModules. This is the recommended way for
MW extensions to extend VE. Client-side, plugins can register
themselves through mw.libs.ve.addPlugin(), which takes a string
(RL module name) or a callback.
When VisualEditor loads, we load the registered plugin modules in
parallel with ext.visualEditor.core. Note that they're loaded in
parallel, not after, and so the plugins should explicitly depend
on ext.visualEditor.core if they use or extend classes in VE core.
Once the modules finish loading and user and site scripts have run,
we execute the registered plugin callbacks. These callbacks can
optionally return a promise. We gather these promises and wait for
all of them to be resolved, then initialize the editor.
This allows Gadgets to extend VE by top-loading a small module that
depends on ext.visualEditor.viewPageTarget.init and calls
mw.libs.ve.addPlugin( 'ext.gadget.bottomHalfGadget' ); , the bottom
half being a hidden Gadget that depends on ext.visualEditor.core and
contains the actual code. The addPlugin() call needs to be in a
top-loading module because otherwise there's no guarantee that the
plugin will be registered before the user clicks edit and VE loads.
User and site scripts can extend VE by simply calling addPlugin()
directly, as mw.libs.ve is already present when user scripts run (since
it's top-loaded) and VE waits for 'user' and 'site' to run before
executing plugins.
If user/site scripts need to load additional JS files, they can load
these with $.getScript() and return the corresponding promise:
mw.libs.ve.addPlugin( function() { return $.getScript( 'URL' ); } );
For a diagram of all this, see
https://www.mediawiki.org/wiki/File:VE-plugin-infrastructure.jpg :)
VisualEditor.php:
* Add $wgVisualEditorPluginModules
VisualEditor.hooks.php:
* Expose $wgVisualEditorPluginModules in JS
ve.init.mw.ViewPageTarget.init.js:
* Add mw.libs.ve.addPlugin function that just stores the registered
values in an array and passes them into the mw.Target when it's
being initialized
ve.init.mw.Target.js:
* Add $wgVisualEditorPluginModules to the set of modules to load when
initializing VE
* Add a Deferred (this.modulesReady) to track module loading
* Add addPlugin() and addPlugins() methods that add to either
this.modules or this.pluginCallbacks
* In load(), instead of mw.loader.load()ing this.modules, use using()
to load this.modules plus user and site, and fire onModulesReady()
when they're loaded
* In onModulesReady(), execute the registered callbacks, gather the
returned promises, wait for all of them to be resolved, then resolve
this.modulesReady
* Fire onReady based on this.modulesReady being resolved, rather than
using a second using() call
Bug: 50514
Change-Id: Ib7d87a17eaac6ecdb8b0803b13840d7ee58902df
This preference will allow users to opt-out of VisualEditor during the beta
if they so choose. We do not re-use the alpha enablement flag because (a) this
would lead to a confusing preference description, and (b) because opting in
and then out of the alpha is not the same user choice as opting out of the
beta period.
Change-Id: I0f0a1b5eb21703ad422d007cab65c75ac1aa6fd8
Load the module always and have the conditionals on the
client-side so that we can change these without running into
problems with the new conditions not being rolled-out quickly
for anonymous users because the load queue is in the HTML
and cached for 30+ days.
This also allows us to fix above problem retroactively in wmf
production by just adding a mw.loader.load for this module
in something like MediaWiki:Common.js or something else that is
already in the cached load queue (temporarily, until the cache
has rolled over).
Removed unreachable code for loading ext.visualEditor.splitTest.
Change-Id: I21114960a88d224747447f2dc83d17d160f5f066
The relevant page title is equal to the native page title
if we're on a regular page (e.g. both are Foo on Foo and on
Special:MovePage/Foo one is Special:MovePage and the other
Foo). In that case there is no point in checking both, especially
if it is with the OR condition.
Change-Id: I310e638a73312afea421a399ce4c6ea9b4254cbf
This parameter is confusingly named, but the purpose of it is
is to undo what wgHiddenPrefs does. So instead of returning the
default value and ignoring the value previously stored in the
user's preferences, setting ignoreHidden=true would instead give
us the stored value dispite it being no longer visible on
Special:Preferences.
We also don't need to do $defaulOverride since the default (null)
is falsy already.
Change-Id: I397ac16aae4a2ed02687dff8552548c662f5d9bb
Previously they were only run from the dedicated standalone test
which meant they weren't being run from Jenkins.
Change-Id: If22456f0031c68b0c1e7621b35b1e79c0664da15
Some of the ones that were moved to ve-mw disappeared from index.php
(the MW-only test runner) and/or VisualEditor.hooks.php (the runner for
Special:JavaScriptTest that's also used by Jenkins).
Add the missing tests, and rename the SurfaceFragment test. We can't
add the ViewPageTarget test to the index.php file in ve-mw because
it only works when running inside an actual MediaWiki instance.
Change-Id: Iec34f2029f5f9c34855b4d79ef70db5751461a96
Initialisation initialisation? It's time to rename ve.init
to ve.platform and ve.init.Platform to ve.platform.Environment,
but that'll come later.
* Moved support detection and skin set up to separate class-less
file.
* Swapped usage of ve.msg for mw.msg.
* Callback of edit tab now does an mw.loader call to fetch
the actual VisualEditor libraries.
Though mw.loader won't load the same thing twice, we would
bind a callback each time. To avoid instantiating ViewPageTarget
more than once we use a Deferred.
Bug: 50542
Bug: 50608
Bug: 50612
Change-Id: Ic8b0004ab5288fa91bb29d496485b93ffd8d977e
Move all MW-specific files into the ve-mw directory, in preparation
for moving them out into a separate repo.
All MW-specific files were moved into a parallel directory structure
in modules/ve-mw . Files with both generic and MW-specific things were
split up. Files in ve/init/mw/ were moved to ve-mw/init/ rather than
ve-mw/init/mw ; they're still named ve.init.mw.* but we should change
that. Some of the test files for core classes had MW-specific test cases,
so those were split up and the test runner was duplicated; we should
refactor our tests to use data providers so we can add cases more easily.
Split files:
* ve.ce.Node.css
* ve.ce.ContentBranchNode.test.js (MWEntityNode)
* ve.ce.Document.test.js (some core test cases genericized)
* ve.dm.InternalList.test.js (uses mwReference test document)
* ve.dm.SurfaceFragment.test.js, ve.ui.FormatAction.test.js
** Made core tests use heading instead of mwHeading
** Updated core tests because normal headings don't break out of lists
** Moved test runners into ve.test.utils.js
* ve.ui.Icons-*.css
* ve.ui.Dialog.css (MW parts into ve.ui.MWDialog.css)
* ve.ui.Tool.css
* ve.ui.Widget.css (move ve-ui-rtl and ve-ui-ltr to ve.ui.css)
ve.dm.Converter.test.js: Moved runner functions into ve.test.utils.js
ve.dm.example.js:
* Refactored createExampleDocument so mwExample can use it
* Removed wgExtensionAssetsPath detection, moved into mw-preload.js
* Genericized withMeta example document (original version copied to mwExample)
* Moved references example document to mwExample
ve.dm.mwExample.js:
* Move withMeta and references example documents from ve.dm.example.js
* Add createExampleDocument function
ve-mw/test/index.php: Runner for MW-specific tests only
ve-mw/test/mw-preload.js: Sets VE_TESTDIR for Special:JavaScriptTest only
ve.ui.Window.js:
* Remove magic path interpolation in addLocalStyleSheets()
* Pass full(er) paths to addLocalStyleSheets(), here and in subclasses
ve.ui.MWDialog.js: Subclass of Dialog that adds MW versions of stylesheets
ve.ui.MW*Dialog.js:
* Subclass MWDialog rather than Dialog
* Load both core and MW versions of stylesheets that have both
ve.ui.PagedDialog.js: Converted to a mixin rather than an abstract base class
* Don't inherit ve.ui.Dialog
* Rather than overriding initialize(), provide initializePages() which the
host class is supposed to call from its initialize()
* Rename onOutlineSelect to onPageOutlineSelect
ve.ui.MWMetaDialog.js, ve.ui.MWTransclusionDialog.js:
* Use PagedDialog as a mixin rather than a base class, inherit MWDialog
bullet-icon.png: Unused, deleted
Stuff we should do later:
* Refactor tests to use data providers
* Write utility function for SVG compat check
* Separate omnibus CSS files such as ve.ui.Widget.css
* Separate omnibus RL modules
* Use icon classes in ViewPageTarget
Change-Id: I1b28f8ba7f2d2513e5c634927a854686fb9dd5a5
This adds a new config variable, $wgVisualEditorDisableForAnons,
defaulting to 'false', which disables VisualEditor for not-logged-in
users. This only makes sense where the visualeditor-enable setting is
set to 'on' for all users; it will be used but briefly.
Bug: 50000
Change-Id: I7418c7d96a79b17e717abfba1af8c5df3141e591
The sanity check converts the linear model back to DOM, then
compares this DOM to the original DOM and rejects the deferred
if they are not equal.
The DOM creation has to be done synchronously (before we unlock
the surface), but the actual comparsion can be (and is) done
asynchronously.
To make the UI flow of the save dialog easier we just keep the
save button on the toolbar itself disabled until the sanity
check is done. Though this should finish before the user starts
editing the document (let alone start saving), we do add a class
to the button to indicate a progress cursor.
To simulate a slow sanity check, set the setTimeout in
startSanityCheck to 5000, load VE, make a change, hover the
button, and see it change from disabled + progress-cursor to
enabled after 5 seconds.
To simulate the sanity check failing, change !== to === in
the first "if" in startSanityCheck.
Bug: 47521
Bug: 50067
Change-Id: I04f71fe8e00c6257fbc953cc9de3323e24709b0f
They are only run in the MW test runner, where the MW dependencies
are available. Create a ve.test namespace for storing shared
test runners.
Change-Id: I079cb18b1c73614d25a12c5d6afcf0700469e52e
We want to mark the preference as hidden as we then subsequently remove it.
However, if a preference is hidden and we don't set ignoreHidden=true, then
it will always fail to trigger VisualEditor, which is sad. Consequently, add
this awful hack until deployment of VisualEditor is true for all wikis.
(We may want to refactor this enablement code a bit - it's a tad ugly. I've
added some more spacing just so you can see what's what, but…)
Change-Id: Ia43c9241b53dddb3dcb8b3edfb3b5163e19e18b1
This change adds 'page-edit-impression', 'page-save-(attempt/success)',
and '(section-)edit-link-click' events to the standard (non-VE) editor
interface, mirroring the events we added to VE. This makes the event data
usable for split-test analysis.
Change-Id: I51c441d61daa18d58ca7f62a9e5f07902a099050
* Move them from ve.example.js to ve.dm.example.js
** Also move lookupNode() and createDomElement() there
** Delete ve.example.js because there's nothing left in it
* Make main example document implicit, but allow override
* Specify nodes as arrays and do the lookup later
* Specify range and mode separately rather than calling selectNodes()
during construction
* Construct statically rather than in a function
* Use expect( cases.length );
Change-Id: I620e949c5e612b32eaa57c5d9b60cc91f9ddbf02
Will only run if $wgVisualEditorEnableSplitTest is set to true. To be removed
once VisualEditor is fully deployed.
Bug: 49604
Change-Id: I5c603ece309d61641d32ccc9eff5ea2890d5b816
By default, EventLogging uses INT columns for integers, which pageViewSessionId
overflows. I changed it to a STRING type in the schema and am now generating it
using 'mw.user.generateRandomSessionId()'. I also introduced a 'userId'
property, per bug 49585.
Bug: 49585
Bug: 49586
Change-Id: Iddb9eb9c64b55b25445ddf9e474d312b685978a6
This change adds a '$wgVisualEditorEnableEventLogging' configuration
variable, accessible client-side as
'wgVisualEditorConfig.enableEventLogging'.
When true, the 'schema.Edit' ResourceLoader module will be loaded on the
page, and calls to ViewPageTarget.logEvent will forward to
mw.eventLog#logEvent.
When false, the module is not loaded, and ViewPageTarget.logEvent is a
no-op.
The change also adds a few calls to ViewPageTarget.logEvent to log certain
editor actions, documented in https://meta.wikimedia.org/wiki/Schema:Edit.
Change-Id: Iccd171d7cde15b0302d1b4c292bcbcc2a4b337ef
Objectives:
* Rename just about every use of "template" to "transclusion"
* Make a proper data structure for transclusions
* Abstract away template data
* Use more template data in the user interface
* Allow adding parameters
* Allow removing templates, parameters and content
Changes:
ve.ui.Dialog.css
* Add rule to place add param controls on a single line
ve.ui.MWTemplateDialogs.js
* Move template spec loading into transclusion class
* Add remove button for parts and parameters
* Add parameter adding form
* Use template data for labels and descriptions
ve.dm.*
* Add new transclusion data structures
*.php
* Add links to new files
*.*
* Rename all things "template" to "transclusion"
Bug: 39598
Bug: 49403
Change-Id: I3bcf924a3e179cb65f19e833277a39dfd3dad8bd
Removed the "report" slide from the mw.ViewPageTarget save
dialog and everything that becomes obsolete as a result of it:
* JS saveDialogReviewWrongButton, which pointed to the report
slide (was already hidden as of I90de95f6337ee).
* JS ve.init.mw.Target#reportProblem.
* JS ve.init.mw.ViewPageTarget#diffHtml.
* JS ve.dm.ElementLinearData#getUsedStoreValues.
* PHP mw.config wgVisualEditorConfig.reportProblemURL.
* PHP $wgVisualEditorParsoidProblemReportURL.
* I18N visualeditor-savedialog-title-report.
* I18N visualeditor-savedialog-label-review-wrong
Change-Id: I8a5e0ab2060d7c14086bba413d4c7d73b29c9b97
Lest PHPCS throws wobblies over unrelated changes in PHP files with
underlying issues in their code style.
Change-Id: Ifc4aec328d726e9ca62db34af55ea9592c08d9f3
* VisualEditor.hooks.php
** export URL to magnify clip as a configuration variable so thumbnail image can render correctly
* ve.ce.Surface.css
** add CSS styling to make image captions look the same way in edit mode as they look in the view mode
* ve.ce.ParagraphNode.js
** add CSS class ve-ce-generated-wrapper if it is a generated wrapper
* ve.ce.MWImageCaptionNode.js
** make image caption rendering match the view mode
Change-Id: I0cd1b25e8f8355e0500aabc90e7c4cdf591545f3
Escapes }} and | by wrapping them in <nowiki> tags, and steps around
<nowiki> tags so as to not double-wrap things.
Change-Id: Ia50906524c1fcf55c9f390a114856bc7f20b2d3a
Objectives:
* Split ve.Surface into ve.Editor and ve.ui.Surface
* Move actions, triggers and commands to ve.ui
* Move toolbar wrapping, floating, shadow and actions functionality to configurable options of ve.ui.Toolbar
* Make ve.ce.Surface and ve.ui.Surface inherit ve.Element and use this.$$ for iframe friendliness
* Make the toolbar separately initialized so it's possible to have a surface without one, as well as control where the toolbar is
Some change notes:
VisualEditor.php
* Added standalone module for mediawiki integrated unit testing
ve.ce.Surface.js
* Remove requirement to pass in an attached container to construct object
* Inherit ve.Element and use this.$$ instead of $
* Make getSelectionRect iframe friendly
* Move most of the initialize stuff to a new initialize method to be called after the surface is attached to the DOM
ve.init.mw.ViewPageTarget.js
* Merge toolbar functions into setup/teardown methods
* Add toolbar manually (since it's not added by the surface anymore)
ve.init.sa.Target.js
* Update new init procedure for editor, surface and toolbar separately
* Move toolbar floating stuff to ve.Toolbar
Change-Id: If91a9d6e76a8be8d1b5a2566394765a37d29a8a7
It now allows you to specify which attributes to preserve in various
ways rather than just setting true or false.
Removed unused factory methods that exposed the old value.
Change-Id: I914164adcf1f0e48fa3fa85277e68c72dbad393e
We're no longer doing dark-launch deployments for the VisualEditor
so this is unnecessary and a bit messy.
Bug: 42936
Change-Id: I0e55faca4eabe910d9b4d8ca8c6b4b0bd42e8539
Currently some issues, probably with loading nodes
after factories.
Toggled by global $wgVisualEditorEnableExperimentalCode.
Change-Id: Idab3dd68572c037289c6742d03fd327285110f67