* Added more support for making dynamic skin changes in vector (based on media queries) get applied to the toolbar while it's floating
** Added animation for toolbar wrapper margins
** Added resize handler to update left and right positions on the toolbar when it's floated
* Changed from using generic "float" and "bottom" class names which are likely going to get re-used elsewhere and cause issues
Change-Id: Ic596b2b8aceb8a2d81539e197ef4d6e17326a87a
Some of the HTML structure in the suggestions might need to be changed to pull off pixel-perfect reproduction of the original design, but this gets us very close.
Change-Id: Ie574577af4815e4f0fc9f8a03e57759dd9dfff84
There is a TODO about this but these were never handled. This lack of
handling caused weird offset issues when editing paragraphs containing
inline aliens, because the text of the inline alien was returned.
Instead, return an appropriate number of characters so the offset logic
keeps working.
Removed the textContent||innerText code because it would bypass the
uneditable node logic: paragraphNode.textContent would return the text
of the entire paragraph (including any aliens), and we'd never descend
into the paragraph to reach the alien node.
Change-Id: Ia05755755dd5380cb9a0b5a0334c6721b4e0d3b7
Don't try to restore the selection after the removal part of
onContentChange, because the removal may have caused that selection to
now be out of bounds. We also don't need to set the selection there at
all, because the insertion does it anyway (where it is safe).
Change-Id: I7b340b18dd8efc77d1df78007161720c29866cb6
Make ve.dm.Surface.change accept array of transactions as a parameter (instead of just one) and use it in complex content removal (handled in Surface view).
Change-Id: I453b3606cefe140db206f5a2d2c9036bcbd639c9
The error occurred after pressing backspace in a paragraph that
contained an alienInline node (or other inline node). It happened
because ve.ce.BranchNode.clean() called this.$.empty(), which destroyed
all element data in the paragraph's children, including the
.data('node') property which associates the DOM node with the CE tree
node. Use .detach() instead.
Change-Id: I563c936a706a1d1711e6333404c6ca8e6ebf8eeb
-Using keydown on arrows allows preventDefault which stops the cursor movement in the input.
-Consolidated Keydown bindings, no longer unbinding keydown, instead checking for visible state first.
-Using case insensitive comparison for selected item.
-Changed use of ve.inArray to ve.indexOf because method name was changed.
-Moved clear break into suggestion container rather than after it.
Added margin bottom on suggestion container for category separation.
Change-Id: I2bd1db049a948db189194037dc8e38dfe884c197
Created jQuery plugin MultiSuggest which builds a categorized dropdown
under specified input box.
Revised inspector to no longer be an iframe but to contain an Iframe.
This reduces xbrowser issues with positioning and toggling inspector
container.
Added Inspector overlay element for positioning arbitrary elements
over the iFrame. This prevents growing the iframe to arbitrary lenghts.
Change-Id: I8efbbd091b0b24a19a4b73aa122d21a329cf97e4
When the document is empty, there is no last branch, and it causes an error because the code was assuming there was always going to be a last branch.
Change-Id: I371dce89db6258d30a11022c1bdb11830f59505d
* Summary label is now placeholder text
* Edit summary and options are visually connected
* Added summary length count-down label
* Removed check-mark icons from toolbar and dialog save buttons
* Made toolbar and dialog save buttons the same size
* Reduced line-height and margins of license information
* Changed from X icon for close (which might be confused with cancel) to ^ icon for collapse
Change-Id: Ib1711f49af8929be12796aecdea49467b726856e
* When you visit the page with url# (empty target) it scrolls down - which made setting the URL of the namespace tab to # really bad, plus it was useless since we already handle that click using JS
* Found that this.$toolbarWrapper wasn't pointing to the right place because of a missing .end() call at the end of a chain of jQuery madness
Change-Id: I7dc6953e39d4081f1b91a351bb830e4c18f7b988
Also:
* Made a fragment with a null range become a null fragment
* Fixed incorrect order of arguments for binding a handler to transact event
* Added getters for surface, document and range
* Fixed several instances of passing a document instead of a surface into the constructor of a new surface fragment
* Fixed closest mode in expandRange - needed to check if parent existed before checking for it's type
* Fixed uses of ve.Transaction (doesn't exist) that were supposed to be uses of ve.dm.Transaction (does exist)
Change-Id: Ide13d9d2d1637399188c98c2e8b6e0826caeecc4
When a document is created, it should take it upon itself to make sure it has a new reference to the data using slice, not place this on the caller. Callers that do not use slice will often find strange and mysterious things going on and not know why. The real reason is that multiple documents sharing a reference to the same data array leads to seriously messed up behavior.
Change-Id: Ic4e25fcd9bf3f41a805003520a8f38e2768f5dbf
domToData wraps bare content in paragraph elements, which were then
converted to <p> tags by domToData. With this fix, HTML with "missing"
<p> tags actually round-trips through the editor correctly now, rather
than having <p> tags added wherever VE believes they should exist.
* Mark generated paragraph elements with .internal.generated = 'wrapper'
** This signifies the wrapper was generated but its contents were not,
so the right thing to do when converting back to HTML is to remove
the wrapper and keep the contents. We might want to use other values
of generated in the future.
* Unwrap nodes with generated=wrapper when converting to HTML
Tests:
* Add 'generated': 'wrapper' as appropriate. Only affects 1 test
* Remove 'normalizedHtml' for this test because it is no longer needed
** Need to keep 'normalizedHtml' for now because we normalize hrefs
* Eventually the main example should test bare content, but that
requires touching a lot of stuff. The main example could use some
beefing up anyway.
Change-Id: I277ad5fe3f64e07c1bbf49007d6bbaecc90b7466
This allows us to put other internal data in there in the future. Also
passing it through the Node constructor properly now.
* ve.dm.Node
** Rename fringeWhitespace property to internal
** Add internal parameter to constructor
** Remove setFringeWhitespace()
* Increase the number of parameters passed through by ve.Factory to 3
* Pass through .internal from linmod to nodeFactory in ve.dm.Document
* ve.dm.Converter
** Rename .fringeWhitespace to .internal.whitespace and make it an array
** Store a temporary reference to .internal in domElement.veInternal
* Add internal to all node constructors except TextNode
Tests:
* Update for fringeWhitespace->internal rename
* Add third parameter to ve.Factory tests
* Add .internal to getNodeTreeSummary
Change-Id: If20c0bb78fee3efa55f72e51e7fc261283358de7
This makes a lot more sense when you start making a surface fragment from a new surface, because a null range would seem to have unpredictable behavior.
Change-Id: I85210878deca3067960fa4a14e2a760e55f67e4e