- Attaching save dialog to toolbar wrapper vs toolbar itself.
- Attaching surface specific toolbar wrapper vs all toolbar wrappers
in the case of multiple editors on the page.
Change-Id: Ic81f5a680f5593c71c27b7d47fe246487eebd4a3
(or this shouldn't be allowed)
-Revised method for for returning all link annotations in a
selection. Now properly clearning all selected links.
-Trimming whitespace from selection
-Modifying selection if it doesn't contain annotated range
-Disabled link creation only if target is blank. This allows
Existing link text to be modified while having the same target.
Change-Id: I7255dcf1c88fa1cd6e7edbc3baa82cd4c72a95d1
-Hide / show inspector with visibility vs display property
for iframe cross browser compatibility.
Change-Id: Ibdd0250872c42d74d6ff7d22abdf9d838962acc1
This was caused by a bug in fixupInsertion that caused it to believe
that inserting something like "a</p><p>b</p><p>c" into the middle of an
empty paragraph was invalid.
This commit fixes the fixupInsertion bug, which fixes the
select-all-cut-paste behavior in Chrome. It's still broken in Firefox
because of selection-related issues, but I'll split that out into a
different bug report.
Change-Id: I767f5d37ec7e511778ae9ca8283ec4b26c728298
In RTL interface the drop-down arrow overlaps with the text.
The arrow was positioned explicitly in relation to the left margin, and this
can't work in a flipped RTL environment. I changed the position to "right"
and modified the arrow image a bit.
Some visual tweaks to the arrow may still be needed. Another option can be
to convert the image to SVG or to use a character like ▼.
Change-Id: Ib09a2a20b150de6e8a9531fc0db7dfffe4e95525
- Added limits to toolbar float, Toolbar will not go past the last node in editor.
- Added bottom mode to allow toolbar to stick above the last node until the scroll position
is above the last node.
- Actually checking toolbar config now and setting float when flag is set.
- Gave float method for top toolbar a better name.
Change-Id: Ic39c5402fa7a05e13c5e81722d8729d93776d7e9
But still put slugs before them. Done by overriding canHaveSlugAfter()
in ve.ce.ListNode.
Eventually this should be configurable and MediaWiki-specific
Change-Id: I5ad15ca4085a2d730add4954acbea358819b3986
These determine whether a node can have a slug before and after,
respectively. The default implementation in ve.ce.Node is to use the
same rules for both, but individual node types can override this.
I'll need this to suppress slugs after nested lists but not before them.
Change-Id: Id88c0fc98aca7c7f52ce990ed9b8c42181ef6d18
For pressing Enter in an empty list item at the end of a top-level list,
this has the same result as the previous code, but if you're in a nested
list it has the effect of jumping down a level. A previous incarnation
of this change just made Enter insert more list items ad infinitum if
you were in a nested list, but I think this is better.
This fixes a bug where pressing at the end of a nested list inserted a
paragraph in an invalid location
Change-Id: I9c7dbaf29a98f84926ed3a05e71c6294926dfce2
Fix the commented-out code: it caused unindent to be triggered by just
pressing Shift. ASCII 16 is "data link escape", no idea where that came
from, so I removed it and used e.shiftKey instead.
Also check whether indent/outdent is even possible before doing it.
Currently this is done in a very hacky way (by checking the state of the
indent button), ideally we'd refactor things such that toolbar tools can
listen for keydowns and intercept them, that would make the code much
cleaner and we wouldn't have this problem.
Change-Id: I99885ee4b8a79cd24c4958c188addfc2b0453b03
After indenting or outdenting a list item in a numbered list, the
numbering wasn't updated. So if you had:
1. One
2. Two
3. Three
and you indented "Two", you'd get:
1. One
1. Two
3. Three
Adding or removing items in the list using the keyboard, or even
inspecting the list in Firebug (!), would trigger a renumbering and fix
the list to display "2. Three". But then the same issue would occur in
in reverse when outdenting "Two" (either using undo or using the
outdent button):
1. One
2. Two
2. Three
The workaround is to force a reflow by requesting the height (thank you
Timo). Implemented this in an override of onSplice() in ve.ce.ListNode, so
the list is detached and reattached every time children are spliced into
or out of it.
I haven't managed to come up with a minimal test case for this, not even
by putting a list in a contentEditable div and doing the same DOM
operations that ve.ce does from a setTimeout callback.
Change-Id: I93b2a309034c411a7b4e4b6c6bd4ef9d473999eb
This works pretty well, the only problems I found are:
* when selecting multiple list items, only the first is in/outdented
* there's no special handling for child lists, so the behavior for
in/outdenting list items that have a child list can look weird, but
it's consistent
Also needs more documentation
Change-Id: I6f4f3725e57a590196d7d638a77b87ea85586dc8
* When ascending back up the stack, check for a start between two closings
* Also check for an end between two openings
* This introduces code duplication but selectNodes() is full of that
already. I'll have to do a duplication cleanup soon
* Add test case for </li><li>
* Update existing test case that covered a </li>
Change-Id: Ifc80585ce0e0d6988bc54228602c69f0d519200a
For nested lists, this function would return multiple groups where one
was wholly contained in the other, use offsets to prevent that from
happening.
Change-Id: Ib03bb1c81712d805cc263c2975cc3942de63d2ed
to be added. Create inspector elements in the propper document
scope. Restore inspector css classnames to camel case for proof
that inspectors are being created in the correct document scope.
Previously, inspector elements created in the wrong document scope
would have css rules applied only if class names were lowercase.
Issue only surfaced in Webkit browsers. Though, this implementation
is more future proof and will help prevent future inspector bugs.
Patch 3) Fixed global variable definition and mistake with
inspectorDoc
Change-Id: I36c0d078aea10d919689768878004a19f7f89b55
-Selection of part of a link now modifies selection to entire link
range on inspection.
-Retaining selection direction on new range
Only partial fix to bug as previous link annotation is not
yet properly cleared.
Bug 33053 - VisualEditor: Link creation should not include trailing
spaces, and should provide a suggestion based on selected text
-Created method to return a new range without outer spaces.
-Retaining selection direction on new range.
-Enhancement needed for link suggestion.
Bug 33108 - VisualEditor: Highlighted trailing whitespace should
not have styles applied
-Modified trim method to retain selection, added call to trim
range on annotate method.
Change-Id: I92f264e19350c62b7c2ac3cd9e78af0071afef5c
This license change is aimed at maximizing the reusability of this code
in other projects. VisualEditor is more than just an awesome editor for
MediaWiki, it's the new editor for the entire internet.
Added license and author files, plus mentions of the license to all
VisualEditor PHP, JavaScript and CSS files. Parser files have not been
modified but are effectively re-licensed since there's no overriding
license information. 3rd party libraries are not changed, but are all
already MIT licensed.
Change-Id: I895b256325db7c8689756edab34523de4418b0f2
* "onevar" warning sometimes solved by just merging var statements
other times solved by making it a function declaration instead
of a function expression.
* Also fixed several '_this' variable names in ve.es.Surface to
more descriptive names, and enabled warnings for dangling _
in identifiers.
Change-Id: I7d411881e3e06cf9a7fe56d689c29375881a81de
This fixes a bug Trevor reported where selecting from a list item across
a heading and into a paragraph, pressing backspace, then clicking undo
caused an exception.
Change-Id: Id2851271529e10548f6979a030a198054aa1c48f
ve.ce.TextNode listed textStyle annotations that didn't actually exist,
and failed to recognize some that did exist (such as span; bug 37808).
Added all annotations to both places. <span> tags are now tolerated by
the editor in that it doesn't crash anymore, but they're displayed (and
saved!) without any attributes, so <span style="color:yellow;">y</span>
doesn't show a yellow 'y' in the editor and is saved back as
<span>y</span> .
Change-Id: Iaae11ad5044150fa904010983ff83579cb37733d
Fixed by adding the specialMessages module which is only loaded once the
editor loads. Then after it's loaded we use the summary message from
there to update the (possibly broken) summary message in the save
dialog.
Change-Id: I67f5c59501cdf7c66c925cef8d4dd42b0f2cfde3
* changes:
Got rid of iteration to get the surface
Removed attach and detach methods from ve.ce.Node
Track adjustments in DocumentSynchronizer and apply them to oldRange
This is needed because oldRange is relative to the state of the model before any changes were made, but when we call selectNodes() it's gonna operate on a partially updated model tree.
This is a genuine bug in DocumentSynchronizer proper, which means I owe the entire team lunch
Change-Id: Ia6510de19df02e961c7f25fb8e7833abceb8d25b
* Adjust both start and end for preceding operations
* Adjust end for the current operation as well
Change-Id: I2f96d609bddf3788aa5700ad1f0b46208f3517d7
text for a link is the selected text.
patchset 2 - add case for if data offset is an object, be sure it
is a string prior to adding it. truncate to 255 chars.
patchset 3 - actually add the patched file
Change-Id: Ibddf942c2a0ba3412d93cf9730f74eb858025fad
Also fixed unlisting to not break when unlisting a range that includes things that are not list nodes
Change-Id: Ib9d4ea851c3ed9bf72a93aa87e470ce40c308453
contained by a list node the button is off. Button is now only toggled on
if all nodes in selection have a parent list node.
Patchset 2 - cleanup whitespace
Change-Id: Ia9adc39c0d5c75e2e96580f0e172f5b602540ac3
to update save dialog checkbox with correct watched state.
Call mw.page.watch.updateWatchLink onSave to refresh icon
with watched state.
Patchset 2- updated event name
Change-Id: I23ef1aad9c8ace13df1b9a6bf0bfeddb9d8bcb37
Now setting up multiple toolbars per config
Tools & Modes are now configurable per toolbar per instance
Base elements are created on demand and no longer id specific
Note: There are some bugs with multiple instances.
Change-Id: Id0bbbca2d1b76fd2db3f3b0f9abd90194930b610
Renamed Selection method to more suitable name.
Misc cleanup
Patchset 2, whitespace cleanup
Patchset 3: Change values used with selection direction to -1 or 1
1 for left to right (normal)
-1 for right to left (opposite)
Change-Id: If9ecc721ace1c7550903170f92395947f1ccc22c
Ground-up rewrite of the data model. Putting this in the ve2 directory for now so we still have the old code floating around.
Main changes so far in this rewrite:
* Renamed hasChildren() to canHaveChildren()
* Added canHaveGrandchildren()
* Added a new node type TwigNode that can have children but not grandchildren (so all of its children must be LeafNodes)
* Implemented push/pop/shift/unshift as wrappers around splice()
* Renamed getElementType() to getType(). Nodes now take a string as a type, and the element stuff is gone and won't be back
* Removed clearRoot(), replaced it with setRoot( this ) where needed
Change-Id: I23f3bb1b4a2473575e5446e87fdf17af107bacf6
This has some TODOs still but I want to land it now anyway, and fix the
TODOs later.
* Add this.offsetMap which maps each linear model offset to a model tree node
* Refactor createNodesFromData()
** Rename it to buildSubtreeFromData()
** Have it build an offset map as well as a node subtree
** Have it set the root on the fake root node so that when the subtree
is attached to the main tree later, we don't get a rippling root
update all the way down
** Normalize the way the loop processes content, that way adding offsets
for content is easier
* Add rebuildNodes() which uses buildSubtreeFromData() to rebuild stuff
* Use rebuildNodes() in DocumentSynchronizer
* Use pushRebuild() in TransactionProcessor
* Optimize setRoot() for the case where the root is already set correctly
Change-Id: I8b827d0823c969e671615ddd06e5f1bd70e9d54c
Effectively stopping & starting polling prior to conversion
Getting Selection from model
Reselecting after conversion (TODO: modify selection to entire block ?)
Change-Id: I9ba331b5393bf568cc8d137646b43244ae2640a8
This makes it possible to get identical rendering in the editor, but may make other things more complex. The Wikitext serializer is no longer compatible for rendering lists so it's been stubbed out. Also the way the toolbar works with lists is broken, so that's been disabled. The HTML serializer has been fixed to work correctly and no-longer-used styles have been removed.
Change-Id: If156f55068b1f6d229b3fa789164f28b2e3dfc76
Also:
* Simplified ve.ce.Surface.getLeafNode, which may be better to just be removed and be used inline in the few places it's being used.
* Removed method wrapper for static function ve.ce.Surface.getLeafNode
Change-Id: I1d4cf0bb7ecc8f07f030753e40a13ebef7d02daa
* This high level surface object is responsible for creating & managing editor instances
* Revised Sandbox demo to invoke in this way.
Change-Id: I4043779af9a2ab964deaf26079a992e82ebeef27
To handle replace operations that are not themselves consistent (these
are common, for instance when replacing an opening element in one place,
then replacing the closing element somewhere else), we process
subsequent replace operations inside the first one until things are
balanced again, then issue a single rebuild for the whole thing.
Change-Id: Ide4613f046fabfeeef383138c39e350b1b710033