Commit graph

58 commits

Author SHA1 Message Date
Ed Sanders 0d1617a627 Hieroglyphics support
Mostly as a demonstration of how easy this is with MWExtensionNode.

The icon was chosen with the following criteria:
1. Recognisable (the ankh is quite common in popular culture, right?)
2. Doesn't look idiotic to academics (I've consulted an Egyptology
   PhD and they can confirm it's not the glyph for penis)
3. Renders well at <16x16

That said it does look a little like a stick man...

Bug: 43118

Change-Id: I9f9e8af501401866bfeecf0eec3690a705fbd4db
2013-08-07 09:43:04 +00:00
peter-coti 5014e122e3 Create strikethrough text style button
Experimental to avoid making toolbar too long

Bug: 51610
Change-Id: I1eb5b1361d6058a6e1533ab62c0aa7e21c9fc090
2013-08-07 16:14:19 +08:00
Trevor Parscal 2717ea1645 Add ve.ui.ToolGroup and use within toolbar setup
Objectives:

* Use a class for toolbar groups to add more functionality later
* Rename addTools method to setup

Changes:

*.php
* Add link to new file
* Move ui element classes up for more general use

ve.init.mw.ViewPageTarget.js, ve.init.sa.Target.js, ve.ui.Context.js,
ve.ui.SurfaceWidget.js
* Update use of addTools method

ve.ui.Tool.css, ve.ui.Toolbar.css
* Move styles between sheets

ve.ui.Toolbar.js
* Rename addTools to setup
* Use ve.ui.ToolGroup objects when building tools

ve.ui.ToolGroup.js
* New class, encapsulates tools

Change-Id: Ic3a643634a80a8ac7d6f6f47f031d001c7efaee7
2013-08-07 05:08:20 +00:00
Trevor Parscal a226716d70 Split ve.ui.Toolbar and ve.ui.SurfaceToolbar
Objective:

* Make it possible to make a toolbar without a surface

Changes:

*.php
* Links to new file

ve.ui.Toolbar.js, ve.ui.SurfaceToolbar.js
* Split toolbar into generic and surface specific classes

*.js
* Update symbol names

Change-Id: Ice063a2fb67b5ce5155cdc96a0d47af49eee48cb
2013-08-02 14:33:25 -07:00
James D. Forrester ceb62980ed Make the link to the user guide open in a new window
Bug: 52475
Change-Id: Ia83ec459edb730bbc2adf5712586fdac269b7e00
2013-08-02 12:53:09 -07:00
Rob Moen 5231d05bbe Beta welcome dialog
For configured wikis, show a dialog that welcomes the user to the
amazing and fantabulous world of VisualEditing, which is not only full of
wonderment and joy but also may lead to increased popularity and love.

The dialog only shows up once (uses a cookie).

Change-Id: I8e7c4dc2c63b36594378a543b9d66291395eebcf
2013-08-01 21:08:15 -07:00
Roan Kattouw ced2a8aa59 Move edit tab generation into PHP and make it more configurable
* Generate the edit tabs and the section edit links in PHP, with a
  fallback in JS for cases where we don't have them yet due to
  caching. But only change things if VE is enabled, and have the JS
  correct the state if the wrong cached HTML comes through.
* Make the order of the tabs/links and the messages to use as captions
  configurable
* Make the edit tabs and section edit links always be present in the
  page (regardless of namespace, user prefs, etc.) but be hidden and
  have JS unhide them (using html.ve-available) if appropriate
* Add appendix messages so we can do a superscript "beta" even in places
  where we can't use HTML in the message

VisualEditor.php:
* Add new hook registrations
* Remove edit link caption messages from the init init module because
  they're now added dynamically in VisualEditor.hooks.php
* Add a noscript CSS module so we can hide some things in JS-less
  environments
* Remove $wgVisualEditorTabLayout and replace it with
  $wgVisualEditorPosition
* Add config vars for link captions, with null causing us to use
  the default caption
* Add config vars for link caption appendices. Too many config vars
  but we'll clean that up later

VisualEditor.hooks.php:
* Dynamically add tab messages to the init init module
* Remove unused globals in onBeforePageDisplay()
* Add noscript CSS module
* Add a SkinTemplateNavigation hook that changes and reorders the edit
  tabs as appropriate
* Add a DoEditSectionLink hook that overwrites the edit section links
* Export the new config variables to JS

VisualEditor.i18n.php:
* Add beta appendix message
* Add a message for the default VE edit section link

ve.init.mw.ViewPageTarget.init.css:
* Remove the animation on the edit section links
* Darken the color of the brackets and the pipe from #ccc to #555
* Style the beta message to be superscript-like (but not real <sup> to
  avoid moving the baseline)

ve.init.mw.ViewPageTarget.noscript.css:
* Hide the VE edit tab, the pipe and the VE edit section link initally
  unless and until JS unhides

ve.init.mw.ViewPageTarget.init.js:
* Toggle .ve-not-available / .ve-available
* Edit tabs
** Only generate the the edit tabs if they're not already there from PHP
** Rewrite the edit tab generation to mirror what's being done in PHP
* Section edit links
** Same as for edit tabs
** Also add mw-visualeditor-expanded to pad the brackets

ve.init.mw.ViewPageTarget.js:
* #ca-ve-edit is now always the VE tab (and #ca-edit always the
  edit source tab) so update the .selected behavior accordingly

Change-Id: Idcb15faea7fabe5fe7578b1508079969b27d2469
2013-08-01 21:08:13 -07:00
Timo Tijhof c9cd496fdc ve.ui.Toolbar: Emit position event on toolbar instead of surface
mw.ViewPageTarget is currently getting events from both the
platform target toolbar and context menu toolbar because the
event is emitted from within the toolbar to the surface.

Instead we're now emitting it on the toolbar itself and it is up
to the binder to access the correct one and listen to its events.

Bug: 52317
Change-Id: Ibd8053768e82b1df91081bd77a172628ea855db7
2013-07-31 21:59:30 +00:00
Timo Tijhof 301eaa4088 mw.ViewPageTarget: Emit position event after toolbar is animated
In target#setUpSurface, both target#setUpToolbar and
target.surface#initialize are called. #setUpToolbar does an
asynchronous animation.

After that animation is completed we call target.toolbar.initialize
and target.surface.context.update.

Right now ce.ProtectedNode needs to update the position of its
shields when the CE Surface changes position (which it does when
the UI Surface changes position because of the UI Toolbar changing
position), and does so by listening to toolbarPosition.

Adding this event to allow it to listen to that instead.

Change-Id: I826986794630c04c34cef6da36ccb15ff7dde49a
2013-07-31 22:15:33 +02:00
jenkins-bot 6828804d27 Merge "Language Inspector UI" 2013-07-31 07:14:56 +00:00
jenkins-bot b3fef14dad Merge "Fix badtoken handling broken by 7557dd39ed3" 2013-07-30 23:51:32 +00:00
Roan Kattouw e23df9f5a7 Fix badtoken handling broken by 7557dd39ed
7557dd39ed make the badtoken handling code unreachable. Revert that
change, and fix the rest of the function to deal with the possibility
that editApi is undefined. Let handling of the read-only mode error
and any other errors fall through to the bottom of the function.

Change-Id: I0673f2bb629e5cc9449675c1074d283e3926e1d5
2013-07-30 16:46:31 -07:00
Ed Sanders 0d30e1e77d MWMath cleanup
VisualEditor.php
* Add CSS file

ve.ce.MWMathNode.js
* Wrap the image in a span, so GenerateContentNode doesn't
  try to nest an image inside an image
* Remove unnecessary attribute setting
* Only pass unwrapped image to deferred.resolve
* Retrigger MathJax rendering

ve.ce.Node.css
* Use inline-block for image wrapper

ve.dm.MWMathNode.js
* Mixin GeneratedContentNode and implement getHash
* Copy over functionality of MWTransclusionNode:
  + Just store data-mw for attributes
  + Store orignal(DomElement|MW|Index) for selser

ve.init.mw.ViewPageTarget.js
* Add mwMath to the toolbar

ve.ui.MWMathInspector.js
* Remove static.InputWidget, not required in this architecture
* Use multiline TextInputWidget
* Only update mw attribute
* Allow creation of new math nodes

ve.ui.MWInspector.css
* Set height of TextInputWidget

Change-Id: I520f8ccc9f89a2ce70aa1d9e02ed0c6cacbecc2f
2013-07-30 23:47:37 +01:00
jenkins-bot e8d9f09ecf Merge "ve.ui.Toolbar: Refactor floating logic for performance" 2013-07-30 22:31:47 +00:00
Timo Tijhof bdd7aa5e3c mw.ViewPageTarget: Fire 'wikipage.content' hook after saving
Bug: 51565
Change-Id: I5b6dcd3cb425d2763cc3069e3cbc04be7a57af4c
2013-07-30 19:35:31 +02:00
Ed Sanders f5c8af541a Set links in wikitext warning to load in new window
Bug: 52093
Bug: 49820
Change-Id: I20ef246b6382ce801ce7a2cb0c82bc698471b88e
2013-07-30 13:11:53 +00:00
jenkins-bot 40e712985c Merge "Add keyboard shortcut for 'clear' button" 2013-07-30 00:51:19 +00:00
James D. Forrester bc3cc9bbdc Add keyboard shortcut for 'clear' button
Now Ctrl+\ (Cmd+\ on Mac) will trigger the 'clear annotations' button
on the current context. Ideally we'd also bond to the 'clear' keyboard
button (ASCII 12) but it does not seem possible to do that yet.

Bug: 51507
Change-Id: I300ec1ffa237e51418ec429be39001f820f053ae
2013-07-30 00:14:17 +00:00
Timo Tijhof 14343c7bf7 ve.ui.Toolbar: Refactor floating logic for performance
== Renamed methods ==

* enableFloating  -> enableFloatable
* disableFloating -> disableFloatable
* setPosition     -> float
* resetPosition   -> unfloat

== Scroll and resize event ==

Timeline for scroll event reduced from about half a dozen
"Recalculate style" and various forced "Paint" down to 0.

New timeline for scroll is clean (for me: from ~35 to ~59 fps):
* 1 Event (scroll)
* 1 Composite Layer

The composite layer action is the browser changing the viewport
to a different portion of the document drawing. Exactly the one
thing a simple scroll should do.

Timeline for resize event is still pretty crowded and low fps,
but it has improved. Further improvement would likely be around
using requestAnimation and going outside ve.ui.Toolbar.

== Changes ==

* New: ve.ui.Toolbar#initialize.
  Similar to what surface has. Users of Toolbar should decide
  whether to call enableFloatable, append it to the DOM at some
  point and then call initialize() once.

* Don't compute offset() every time.
  Eliminated by doing it once in #initialize. These 'top' and
  'left' offsets do not change.

* Don't compute outerWidth() and $window.width() every time.
  Reduced by doing it once in #initialize to compute the 'right'
  offset. Updating it only on resize.

* Don't set 'top' every time.
  This is already in the stylesheet. It was never set to anything
  else so the abstraction for it in #float has been removed.
  This also made it obvious that code for "ve-ui-toolbar-bottom"
  was unused and left behind. Tha class was only ever being
  removed from something (never added).
  The one addClass call for it was in a condition that is always
  false ("if top > 0").

* Don't set 'left' every time.
  Eliminated by doing it once in #float.

* Don't set 'right' every time.
  Reduced by no longer doing it on scroll. Done once in #float,
  and on resize after computing the new value for it.

* Remove no-op style operations.
  Wrapped methods in if-floatable, if-floated etc. to reduce a
  fair amount of easily avoided re-paint overhead.

* Avoid double re-paint in mw.ViewPageTarget.
  Though we prevent a lot of redundant re-paints now, whenever
  we do repaint we want to do it in 1 repaint instead of 2.

  ve.ui.Toolbar emits #toolbarPosition, which tells
  mw.ViewPageTarget to update toolbarTracker which would read
  the new $bar style properties and copy them over to the
  $toolbarTracker. However, this read operation forces the browser
  to do an immediate re-paint half-way just for $bar.

  Browsers only repaint when style properties are changed and
  JS has yielded. The exception to this is JS reading style
  properties: in that case the browser is forced to do those
  deferred repaints directly and reflect the new values.

  We can avoid this double repaint by passing the updated values
  as data instead of requiring the receiver to read the DOM (and
  thus a keep the deferred repaint). Now toolbarTracker can use
  them directly whilst the browser hasn't even repainted $bar yet.

== Clean up ==

* Redundant "border-radius: 0". This would reset something, but
  it never does. None of the things it inherits from set a
  border-radius. There is one subclass where toolbar is used
  with a border-radius (".ve-ui-surfaceWidget .ve-ui-toolbar-bar"
  sets a border-radius) which overrides this on purpose, so the
  default of 0 is redundant.

* Pattern "if ( .. ) addClass() else removeClass()" changed to:
  "toggleClass( , .. )"

Bug: 52014
Change-Id: I9be855148962eee068a77fe83e98eb20bbdcfeec
2013-07-30 01:47:54 +02:00
Timo Tijhof 44623c9b2a ve.copy: Remove obsolete copyArray and copyObject
These have been pointing to the same method for a while now,
we can safely remove these obsolete aliases and just use it
as generic copy.

* Each file touched by my editor had its new line at EOF fixed
  where absent
* Don't copy an otherwise unused empty object
  (ve.dm.Converter)
* Use common ve#copy syntax instead to create a link
  (ve.dm.Document, ve.dm.example)
* Remove redundant conditionals for isArray/copyArray/copyObject
  (ve.dm.example)

Change-Id: If560e658dc1fb59bf01f702c97e3e82a50a8a255
2013-07-30 01:44:22 +02:00
jenkins-bot 529199802c Merge "mw.ViewPageTarget: Clean up nested binds and triple model/connect" 2013-07-29 23:25:02 +00:00
jenkins-bot d0a6e70b1e Merge "Use postEdit mw.hook for save notifications" 2013-07-29 23:23:11 +00:00
Ed Sanders 138270e8ef Use postEdit mw.hook for save notifications
The core changes to postedit in I778b18b that this depends on were
deployed to the cluster as part of 1.22wmf11.

Bug: 39632
Change-Id: Id4a8bc22c09a552ef79670b0d4fc4a70df07ec33
2013-07-29 21:49:46 +00:00
Moriel Schottlender 59079978ff Language Inspector UI
This is the language inspector UI engine with ULS core.
The Language Inspector works alongside ULS to choose and change language
blocks in text. The inspector was based on ve.ui.TextInputWidget and
now changed to inherit ve.ui.Widget and display details in a table
instead of an input textbox.

Added jQuery.ULS module:
* Repository: https://github.com/wikimedia/jquery.uls
* Latest Commit 728f112ffc90b03b50c0109487886a2647f12020
* Taken 'src' / 'images' and 'css' folders into modules/jquery.uls

Bug: 47759
Change-Id: I3c9fd6c135c05a54f6c7fc28c5962fc0a6677806
2013-07-29 00:38:59 -04:00
Timo Tijhof b0e8900a02 mw.ViewPageTarget: Clean up nested binds and triple model/connect
Change-Id: I67cabfdf0247dd0951b7d4f26c99d621aa2f7b0d
2013-07-26 23:54:04 +00:00
Roan Kattouw be9495d31e Properly clone the document for the sanity check
Previously, we'd clone the data but convert it in the context of
the existing dm.Document, whose nodes had pointers to elements in the
old data array, not to the cloned ones. Because dm.MWReferenceNode
has logic like if ( something === dataElement ), this caused the sanity
check conversion to behave slightly differently compared to the real
conversion that happens on save, and so a references corruption
bug went unnoticed.

Change-Id: I79a42ae21f91cb8eb410ae26ea638036db19e217
2013-07-26 15:33:58 -07:00
Ed Sanders fadd7c46a2 Code annotation button
Pretty straightforward, although we should start thinking about
grouping/hiding 'advanced' formatting options in the toolbar.

Making this button experimental for now until we've come up with
a way to deal with this problem.

Bug: 51590
Change-Id: Ieb1935b742aced4b883d8a194e6cb69be68473d0
2013-07-26 12:36:34 -07:00
Roan Kattouw 81d3bde440 Fix copyright warning, which wasn't populated due to a missing .end()
Change-Id: I1a04a40415f3fcf8d11b49e5c90672ee625a85f7
2013-07-24 11:51:35 -07:00
Ed Sanders 7557dd39ed Show error when trying to save in read-only mode
We already correctly show the read only error if the user tries
to load VE which the database is locked, but if the database gets
locked after they've loaded VE, we also need to show the error
when they try to save.

Bug: 51636
Change-Id: I7a56f1b4387e7ea594a2a7f939c81626c9eee834
2013-07-24 14:33:10 +00:00
Roan Kattouw 393807462e Render check boxes from EditPage
EditPage has a lovely getCheckboxes() function which includes the
minor and watch checkboxes as rendered by MW core, as well as any
checkboxes extensions like FlaggedRevs might have added. Output
these in the API, render them, and send their values back.

ApiVisualEditor.php:
* Build a fake EditPage, get its checkboxes, and return them

ApiVisualEditorEdit.php:
* Pass through posted request data to ApiEdit, which passes it
  through to EditPage thanks to Idab5b524b0e3 in core

ve.init.mw.ViewPageTarget.js:
* Remove minor and watch checkboxes from the save dialog template
  and replace them with a generic checkbox container
* Have getSaveOptions() pull the state of all checkboxes in
** Special-case minor and watch, and pass the rest straight through
** Move normalization from true/false to presence/absence here, from
   ve.init.mw.Target.prototype.save(), because here we know which ones
   are checkboxes and we don't know that in save() without
   special-casing
* Remove getSaveDialogHtml(), we don't need to hide checkboxes based on
  rights anymore because in that case the API just won't send them to us.
** Moved logic for checking the watch checkbox down to where the same
   logic for the minor checkbox already is
* Unwrap getSaveDialogHtml() in setupSaveDialog()
* Access minor and watch by their new IDs throughout

ve.init.mw.Target.js:
* Get and store checkboxes from the API
* Pass all keys straight through to the API

Bug: 49699
Change-Id: I09d02a42b05146bc9b7080ab38338ae869bf15e3
2013-07-24 00:02:14 -07:00
jenkins-bot fd2fa931cb Merge "Hide contentSub completely" 2013-07-24 05:03:36 +00:00
Roan Kattouw 74e6b716a5 Hide contentSub completely
Previously it was faded out to 60%. contentSub contains FlaggedRevs
stuff we don't want around in the editor, and contains the revision
navigation when editing an oldid, which James decided also shouldn't
be visible when editing.

Change-Id: Icdef98f756ce92a32d276d6eeb22c9de04640d8b
2013-07-23 22:00:48 -07:00
Roan Kattouw 64442148bf Set target=_blank for links in the edit notices
Change-Id: I63bbf557fa94cda7435614ba7d743e22a148fdce
2013-07-23 18:19:45 -07:00
Ed Sanders 4e17496fa6 Prepend section title to edit summary
When section edit links are used.

Bug: 50872
Change-Id: I44cef7a892b4f2f22f60f8f7f531f4e9dcfe8363
2013-07-23 22:27:33 +00:00
Trevor Parscal 61ba07d409 Reference dialog commingling
Objectives:

* Merge reference insert and edit dialogs
* Change workflow to put editing/creating a new reference first
* Add secondary page in dialog for selecting an existing reference

Changes:

*.php
* Cleanup unused files/messages

ve.ui.Dialog.css
* In the footer; make primary, constructive and destructive buttons
  appear on the right; all others on the left

ve.ui.MWReferenceSearchWidget.js
* Fix documentation
* Remove create option and reuse section header items

ve.ui.MWReferenceInsertButtonTool.js,
ve.ui.MWReferenceEditButtonTool.js,
ve.ui.MWReferenceButtonTool.js
* Merge reference button tools

ve.ui.MWDialog.css
* Remove body styles, use padded option of layout instead
* Update selectors as per merging of dialogs

ve.ui.MWReferenceInsertDialog.js
ve.ui.MWReferenceEditDialog.js
ve.ui.MWReferenceDialog.js
* Merge reference dialogs
* Add buttons to switch between edit and select mode

ve.init.mw.ViewPageTarget.js
* Update reference button name as per merging of tools

ve.ui.SurfaceWidget.js
* New widget!
* Encapsulates a "sub-surface"

Bug: 51152
Bug: 50458
Change-Id: I8265febf4fd8f64d2ac40470ff033bac68b24d99
2013-07-18 14:14:14 -07:00
Timo Tijhof 553102644f mw.ViewPageTarget: Show AbuseFilter warning in save dialog
Misc:
* Updated signature of #showMessage to include allowing
  an array of nodes to be passed. We pass this to jQuery#append
  so we're just extending the explicitly documented subset of
  things it could already do due to passing to jQuery#append.

Bug: 50472
Change-Id: I3f56820a4f14b0684bfa265e3eb5e3820f2a3513
2013-07-17 17:20:29 +00:00
Timo Tijhof 16831b16d1 mw.ViewPageTarget: Add support for spam blacklist
Bug: 50826
Change-Id: Icdc2730e5fc644c9030a6648702e071934f5ad62
2013-07-16 23:39:27 +02:00
Timo Tijhof bc7836d1ab mw.ViewPageTarget: Swap captcha and badtoken logic in onSaveError
This way if both are the case, the user (or VE, if possible)
will deal with badtoken first instead of potentially having to
solve the captcha twice (as each handling of the error does - and
should - end with an early return).

Change-Id: I9e4264a7001ffa9654bfab02cc955aa36ff5b6aa
2013-07-16 16:02:27 +02:00
Timo Tijhof 43bce96fae mw.ViewPageTarget: Surface error messages from core edit api
Previously we only looked at error info/code from the root of
the API response, not the ones from the root of the response
that action=visualeditoredit forwards from action=edit.

This changes the message for e.g. AbuseFilter from:

 > Error: Invalid error code

to:

 > Error: Hit AbuseFilter: [name of triggered filter]

Also changed default error for other reasons (e.g. hooks of other
extensions that we don't yet have specific support for) to "Unknown error"
instead of "Invalid error code".

Bug: 50472
Change-Id: I3b32eddafd8fff83f323606f9922ac60b5d3b58e
2013-07-15 22:22:55 +00:00
Timo Tijhof 45c79f8c23 mw.ViewPageTarget: Refetch token if session expired
* Rephrased visualeditor-savedialog-error-badtoken to emphasise
  that it is the old session that become invalid, not the one
  the user started browsing with since in a different window.
* If the session changed, the user will be asked whether they
  agree to save with this new session instead.
* We explictly update mw.config so that future save attempts
  in the same window compare against the correct environment.
  Without this there are two problems when saving and then
  making a second edit in the same window and saving that:
  - It will bring up the same question again (user A -> user B),
    which is annoying.
  - If the user logged back in again (new session, but for
    user A again) it would silently try with that new token
    without asking, thus saving as user A when the user still
    thinks it switched to user B. It switching back automatically
    is not obvious since we asked them from A->B, so we should
    also ask the other way around.
  This can be reproduced by opending ve-edit logged-in, then
  logging out in a new window, save, confirm anon, save,
  open edit again, log back in in a new window, save open edit
  in the old window, confirm new logged-in, save.

Bug: 50424
Change-Id: Id055eca1886f85aeaf615f645de29898afc0373c
2013-07-15 21:40:18 +02:00
Ed Sanders abf3671723 Warn users when they are typing wikitext
Without making the code much more complex (and possibly create
performance issues) the warning will fire on pages which already
contain escaped wikitext (when that text is edited). I think this
should be a small enough minority that it won't be an major annoyance.

Bug: 49820
Change-Id: I0f67ec04b890f4add9247be6126bdc086b6ae72f
2013-07-14 19:27:32 -07:00
Timo Tijhof c292e326e8 mw.ViewPageTarget: Improve error message for badtoken error
Previously all it did was surface api response error.info,
which surfaced underneath the edit summary form as mere:
"Error: Invalid token".

Bug: 50424
Change-Id: I60169b42701ae3b88e54626c4ff7050549e6ef55
2013-07-11 16:20:26 -07:00
Timo Tijhof 46f40dc696 api: Split save action into separate API module
This allows us to make the token no longer a requirement
for non-save actions while still using the built-in system
for token verification.

Update documentation for "oldid" since it is not required even
outside (paction=save). In fact, if we require it VE loading
fails because it doesn't pass oldid unless it has to when
restoring a specific version.

Bug: 50424
Change-Id: I7b1b50a43648b1cc40a984340846efdb0ba2ecc9
2013-07-11 15:37:23 -07:00
jenkins-bot 877463e712 Merge "Add hooks and classes, initially to support GuidedTour" 2013-07-10 19:32:32 +00:00
Matthew Flaschen 7f094ee607 Add hooks and classes, initially to support GuidedTour
* Hooks for activation, deactivation, save dialog state change,
  and tab setup.
* Class for save button (needed to point to it in a clean way).
  Also done for cancel button to be consistent, though GuidedTour
  doesn't currently use this.

Change-Id: I4a0e0631d513fb09c3408f2f36a0de0bd51e1a37
2013-07-10 00:05:05 -04:00
jenkins-bot f8184ebeb9 Merge "Lock surface while inspectors are animating open" 2013-07-10 01:54:05 +00:00
Timo Tijhof 50b7a9fc93 mw.ViewPageTarget: Explicitly release our copy of linmod data
Follows-up Ic0c6d190c9b78 which introduced a full linmod copy in a
scope that is also accessible by other closures (namely the
callbacks to jQuery.Deferred #done and #always, and setTimeout).

Though in theory engines may be able to garbage collect it,
I doubt it. Though browsers probably destruct the setTimeout
callback I know  at least the closures pass to jQuery.Deferred
are not released by jQuery, so an engine would have to
understand these other functions well enough to know it doesn't
access the `data` variable.

Let's release explicitly to be safe.

Change-Id: I11000edcad4690dcce53b6e9d1a45bf2ab82fbcb
2013-07-10 01:02:10 +00:00
Trevor Parscal 33e2c8f280 Lock surface while inspectors are animating open
Objective:

* Prevent input while the inspector is animating open

Changes:

ve.ui.LinkInspector.js
* Disable and then re-enable the surface while the inspector is opening

ve.ce.DocumentNode.js
* Remove opacity changes on disable/enable

ve.init.mw.ViewPageTarget.js
* Change the opacity of the document when save dialog is open

Bug: 51075
Change-Id: Ic7910a666b33b41b57b035a15cf1f8c9264e7111
2013-07-09 17:16:25 -07:00
jenkins-bot bf930c88c6 Merge "Defer conversion in the sanity check" 2013-07-09 23:33:31 +00:00
Roan Kattouw e9ca44c86c Transplant CSS from the main document to each iframe
We previously manually loaded CSS into these frames, which is flawed
because it completely bypasses ResourceLoader (so CSSJanus didn't flip
them, necessitating a bunch of hacks for RTL), and doesn't pull in
MediaWiki styles (so templates inside references don't render correctly).
Instead, this commit copies all styles from the main document into each
frame's document, inlining what it can.

Loading all styles in dialogs and inspectors caused some problems,
initially. We didn't namespace our styles for dialogs vs. inspectors
at all; the only reason inspector styles weren't being applied to dialogs
and vice versa was because we controlled which files were being loaded
in which context. This commit namespaces the inspector and dialog styles
where needed so they don't conflict and try to override each other.

Tested in Vector and Monobook, but not in Apex and not in RTL.

ve.init.mw.ViewPageTarget*.css:
* Namespace styles that are only intended for the main document
* Undo Monobook's font-size: x-small; in frames

*Dialog.js:
* Remove addLocalStylesheet() calls, we don't need those any more
** ve.ui.MWDialog seems to be unneeded now, we may want to remove it

*.css:
* Remove @noflip-ped RTL rules where they were just flipped versions of
  their LTR counterparts

ve.ui.Dialog.css, ve.ui.Inspector.css:
* Namespace styles with .ve-ui-dialog-content / .ve-ui-inspector-content

ve.ui.Frame.css:
* Move the margin:0 and padding:0 here (were in the frame <body>'s style
  attribute) and add background:none to prevent frames from getting
  the skin's background (grey in Vector, a book in Monobook)

ve.ui.Dialog.js, ve.ui.Inspector.js:
* Add ve-ui-dialog-content / ve-ui-inspector-content class to the
  frame's content <div> so we can restrict styles to only apply in
  dialogs / inspectors

ve.ui.Frame.js:
* Replace infrastructure for @import-ing stylesheets with transplantation
* Remove code polling to see when the stylesheets were loaded
** We can't do this in the new approach AFAIK, since all styles in the
   frame are either inlined or inaccessible due to the same-origin policy
** We also shouldn't need it because the browser should have cached the
   styles when it loaded the main document
* Apply ve-ui-frame-body class to the frame's <body> so we can style it
** Move inline padding:0;margin:0; into ve.ui.Frame.css
** Move the ve-ltr/ve-rtl class up to the <body>

ve.ui.Window.js:
* Remove infrastructure registering stylesheet URLs to load

Change-Id: I4a37115301811ad860f4578344a04873ea8c2b69
2013-07-09 16:13:28 -07:00