Commit graph

36 commits

Author SHA1 Message Date
Trevor Parscal db9f941fa6 Rename this.$ to this.$element, and this.$$ to this.$
Objectives:
* Rename this.$ to this.$element
* Rename this.$$ to this.$
* Get rid of the need to use this.frame.$$
* Rename OO.ui.Element.get$$ to OO.ui.Element.getJQuery

Changes: (using Sublime Text regex patterns)
* Replace "get$$" with "getJQuery"
* Replace "\.(\$)([^\$a-zA-Z])" with ".$element$2"
* Replace "\.(\$\$)" with ".$"
* Replace "'$$'" with "'$'"
* Set this.$ to null in constructor of OO.ui.Window
* Set this.$ to this.frame.$ in initialize method of OO.ui.Window
* Replace "\.(frame.\$)([^\$a-zA-Z])" with ".\$$2"

Bonus:
* Use this.$() in a bunch of places where $() was erroneously used

Change-Id: If3d870124ab8d10f8223532cda95c2b2b075db94
2013-11-03 23:03:49 -08:00
David Chan 06c968645e Remove SurfaceObserver locking (unused)
The SurfaceObserver lock guarded against setTimeout calls, but the lock
was only ever used synchronously.

Remove 'lock' and 'unlock' events. Instead, re-sync the SurfaceObserver
by listening to the 'documentUpdate' and 'select' events.

Signed-off-by: Roan Kattouw <roan.kattouw@gmail.com>
Change-Id: Ib15c39f3d25677da70625581b3b2765ae66994b4
2013-10-25 18:29:49 +01:00
Timo Tijhof 7db65f386c Rename @emits to @fires so we're forward compatible with JSDuck 5
Instead of using @emits in both, use our custom @fires in
production (JSDuck 4), and in the future it'll just naturally
use the native one.

This way we can also index oojs without issues, which seems to
have started using @fires already.

Change-Id: I7c3b56dd112626d57fa87ab995d205fb782a0149
2013-10-22 19:11:16 +00:00
Trevor Parscal 6018e77d70 Use OO.EventEmitter instead of ve.EventEmitter
Change-Id: Ie35e5f51a8d3c0d7f4fa46230b7b37112df610b9
2013-10-22 16:57:33 +00:00
Trevor Parscal efafed3231 Remove ve.{inheritClass,mixinClass} and use OO instead
Change-Id: I8df9226a358a76b661eab6e967ff0d63d361f691
2013-10-18 18:58:08 +02:00
Ed Sanders c752215896 Destroy test surfaces
Also make sure surface observers are detached so they don't try to
poll the CE when it has been destroyed. This was causing exceptions
to be thrown in test runners.

Change-Id: Ic8864a73f3ee04da6018f552b1aa68748d7ffba7
2013-10-08 11:16:10 +02:00
David Chan 789d0caf09 Fix pawn on pre-annotation and keypress
modules/ve/ce/ve.ce.SurfaceObserver.js
* pollOnceNoEmit method to update SurfaceObserver's benchmark text

modules/ve/ce/ve.ce.Surface.js
* pollOnceNoEmit from onUnlock

Change-Id: Idb14a6aea723c42109b3825478766799d4abef22
2013-09-11 19:47:39 -07:00
David Chan 23921df6dc Refactor CE Surface to reduce event feedback
Restructure SurfaceObserver methods so that the method calls are more precise.

modules/ve/ce/ve.ce.SurfaceObserver.js
* Move timing code into startTimerLoop / stopTimerLoop / timerLoop
* Move poll logic into pollOnce

modules/ve/ce/ve.ce.Surface.js
modules/ve/ui/ve.ui.Surface.js
* Change all surfaceObserver calls to use new API

Change-Id: I0085e4a53c5a776733dce6944b867b8d2228ba4b
2013-09-10 11:54:57 -07:00
David Chan 24dae99065 Don't emit Surface changes back to the Surface
modules/ve/ce/ve.ce.SurfaceObserver.js
* add emitContentChanges argument to poll (and start and stop)

modules/ve/ce/ve.ce.Surface.js
* Pass emitContentChanges=false to calls to start/stop in certain places
* Explicitly pass emitContentChanges=true elsewhere, to preserve prior
  behaviour

modules/ve/ui/ve.ui.Surface.js
* Explicitly pass emitContentChanges=true to poll

modules/ve/test/ve.test.js
* Escape non-BMP unicode text literals (to prevent potential editor
  problems)

Bug: 50105
Bug: 50346
Bug: 50631
Bug: 51477
Bug: 52716
Change-Id: I19ec7eaa0e3224cbfc7e7188e964183d7393c9a7
2013-08-21 17:26:32 +00:00
jenkins-bot d6b801aa7d Merge "Store multi byte characters as one element" 2013-05-25 09:00:49 +00:00
Ed Sanders 90e4f4d665 Store multi byte characters as one element
Getting & setting the cursor is done with byte offsets
instead of data model offset (characters) so we need to
be able to convert between the two as well as splitting
characters.

TODO: The regex only works on surrogate pairs, not
yet combining accents.

fixupInsertion will combine a combining mark with the
character to its left it it can.

Bug: 48630

Change-Id: I8d936fb15d82f73cd45fac142c540a7950850d55
2013-05-25 00:50:11 +02:00
Trevor Parscal 2e76271b4e The Great ve.ui.Surface refactor of 2013
Prologue:

Farewell ve.Editor my good chap… Oh, hey there HTML frames - I didn't
see you there! In a world where iframes are outlaws, and symbols like
document and window are global, there were more than a few assumptions
about which document or window was being used. But fear not - for this
commit (probably) tracks them all down, leaving a trail of
iframe-compatible awesomeness in its wake. With the great ve.ui.Surface
now able to be used inside of iframes, let the reference editing
commence. But there, lurking in the darkness is a DM issue so fierce it
may take Roan and/or Ed up to 3 whole hours to sort it out.

Note to Roan and/or Ed:

Editing references seems to work fine, but when saving the page there
are "no changes" which is a reasonable indication to the contrary.

Objectives:

* Make it possible to have multiple surfaces be instantiated, get along
  nicely, and be embedded inside of iframes if needed.
* Make reference content editable within a dialog

Approach:

* Move what's left of ve.Editor to ve.ui.Surface and essentially
  obliterate all use of it
* Make even more stuff inherit from ve.Element (long live this.$$)
* Use the correct document or window anywhere it was being assumed to be
  the top level one
* Resolve stacking order issues by removing the excessive use of z-index
  and introducing global and local overlay elements for each editor
* Add a surface to the reference dialog, load up the reference contents
  and save them back on apply
* Actually destroy what we create in ce and ui surfaces
* Add recursive frame offset calculation method to ve.Element
* Moved ve.ce.Surface's getSelectionRect method to the prototype

Bonus:

* Move ve.ce.DocumentNode.css contents to ve.ce.Node.css (not sure why it
  was separate in the first place, but I'm likely the one to blame)
* Fix blatant lies in documentation
* Whitespace cleanup here and there
* Get rid of ve.ui.Window overlays - not used or needed

Change-Id: Iede83e7d24f7cb249b6ba3dc45d770445b862e08
2013-05-24 14:01:02 +02:00
Trevor Parscal 92f6688162 ve.ce.ProtectedNode
Objective:

Generalize the shield and phantom magic, so we can use it for pretty much
any node we like. Usually this will be used with generated content nodes,
but also with aliens (of course) and possible other stuff in the future.

Bonus:

Also fixes a bug in DM that would crash VE when you selected to the end
and hit backspace.

Changes:

*.php
* Added links to files

aliens.html
* Added attributes to aliens to make them aliens again

ve.ce.AlienNode.js
* Moved shield and phantom functionality to ve.ce.ProtectedNode

ve.ce.AlienNode.js, ve.ce.MWReferenceListNode.js,
ve.ce.MWReferenceNode.js, ve.ce.MWTemplateNode.js
* Mixed in ve.ce.ProtectedNode

ve.ce.Node.css
* Reorganized styles and updated class names
* Added simple light blue hover with outline (using inset box shadow) for
  protected nodes, same style as before for aliens

ve.ce.Surface.css
* Moved phantom styles to ve.ce.Node.css

ve.ce.BranchNode.js
* Moved call to setLive(false) to happen before detach() so that the
  surface object is still available and events can be disconnected

ve.ce.BranchNode.js, ve.ce.Document.js, ve.ce.js, ve.ce.Surface.js, ve.ce.SurfaceObserver.js
* Adjusted CSS class names

ve.ce.Node.js
* Moved shield template to ve.ce.ProtectedNode

ve.ce.ProtectedNode.js
* New class, mix into another class to protect it from editing

ve.ce.RelocatableNode.js
* Renamed temporary surface property to relocatingSurface to avoid
  confusion when debugging

ve.ce.Surface.js
* Moved phantom template to ve.ce.ProtectedNode

ve.dm.Transaction.js
* Fixed bug where most of the internal list was being deleted when the
  end of the document was selected and the user pressed backspace

Change-Id: I2468b16e1ba6785ad298e38190e33493135719c3
2013-05-07 00:08:48 +00:00
Trevor Parscal 7233ea8f1b EventEmitter API cleanup
The EventEmitter API we inherited from Node.js and then bastardized was
getting awkward and cumbersome. The number of uses of ve.bind was getting
out of control, and removing events meant caching the bound method in a
property. Many of the "features" of EventEmitter wasn't even being used,
some causing overhead, others just causing bloat. This change cleans up
how EventEmitter is used throughout the codebase.

The new event emitter API includes:
* emit - identical to the previous API, no longer throws an error if you
  emit error without a handler
* once - identical to the previous API, still introduces a wrapper* on -
  compatible with the previous API but has some new features
* off - identical to removeListener in the previous API
* connect - very similar to addListenerMethods but doesn't wrap callbacks
  in closures anymore
* disconnect - new, basically the opposite of addListenerMethods

Another change that is made in this commit is mixing in rather than
inheriting from EventEmitter.

Finally, there are changes throughout the codebase anywhere
connect/disconnect could be used.

Change-Id: Ic3085d39172a8a719ce7f036690f673e59848d3a
2013-05-02 15:05:59 -07:00
Inez Korczyński 097fd3c1a4 There was no check if anchorNode of selection range is inside an element with CSS class ve-ce-slug.
Adding that check let me simplify logic around a little bit as well.

Bug: 47258

Change-Id: I51bf5e9caecf6a8b4e0f75118a93cfe69a5a6542
2013-04-15 21:40:13 +00:00
Catrope 2eb77c1298 Add ve.ce.View as a common base class for ce.Node and ce.Annotation
Just like ve.dm.Model is a common base class for dm.Node, dm.Annotation
and dm.MetaItem.

ce.View abstracts the this.model and this.$ behavior, including liveness,
whitelisted HTML attribute rendering and adding a back reference in
.data(). The back reference has been renamed from .data( 'node' ) to
the more generic .data( 'view' ).

At this point this means ce.Annotation is just a shell around ce.View
(except where it defaults to a span rather than a div), but that could
change in the future.

Change-Id: I0eef5b80718e0b0fcd3f8bba096b452f0bb680d0
2013-04-09 12:05:05 -07:00
Inez Korczyński fe0fdcd67c Small cleanup in CE
Better comments for:
* ve.ce.Document.getRelativeOffset,
* ve.ce.Document.getSiblingWordBoundary.
Convert ve.ce.Surface.getSelectionRect to a static method.
Moved getNodeAndOffset from ve.ce.Surface to ve.ce.Document.

Change-Id: Ic00221fa463205d04c9b52150c0dd15904493b1e
2013-03-27 10:50:02 -07:00
Timo Tijhof 4e64187beb Document and clean up events in all the things
* Document them consistently between secetions Inheritance and
  Static Properties under their own (new) section Events.
* Removed any quotes or brackets around the event name in existing
  @emit annotations
  Search: @emit.*['"{}(){}]
* For every call to this.emit() anywhere, added @emits.
* Fixed all warnings for references to undefined events
  (introduced as a result of the previous point).
  Event handler parameter documented based on the emit() call
  and actual handlers using the event. Usually the latter is
  more elaborate.
* Extend coverage of jQuery as needed
  (copied from mwcore/maintenance/jsduck/external.js
  written by me, hereby implicitly and explicitly released under MIT).

Specifics
* ve.ce.Surface#onContentChange: Fixed type of range from Object to ve.Range.
* ve.ce.SurfaceObserver#poll: Fix syntax for code from {} to `backticks`.
* ve.ui.Toolbar#onContextChange: Doesn't actually emit "clearState" event.
  Removed #onClearState in Tool, ButtonTool and DropdownTool.

Bug: 45872
Change-Id: Id879aa769b2c72d86a0322e75dddeb868211ce28
2013-03-20 09:58:27 -07:00
Ed Sanders d22c7f7773 Correct name of can(Node)HaveGrandchildren functions
Bug: 43893
Change-Id: I9fd2a1fd6e3ee0a7bdfc357b5d4e4e0fd3efa0a5
2013-03-13 23:25:33 +00:00
Inez Korczyński e9b8021bf3 Fix for IE bug where clearTimeout doesn't clear the timeout
Apparently in IE even after you call clearTimeout, the function passed
to setTimeout might still get invoked (not 100% of the time).

It depends on the time difference between calling clearTimeout and
when that function was supposed to be called.

Change-Id: I050c1ecc51c1d891a028fb777243573487357171
2013-03-07 03:49:39 +00:00
Inez Korczyński b98ee5140a DomRange makes more sense as a name for this class (cause it is not rangy specific).
Change-Id: I670523a0ed2216ebe34dc4b759a4aa429b9da53c
2013-03-05 12:18:59 -08:00
Inez Korczyński a5e56718cd Introduction of ve.ce.RangyRange class.
Change-Id: I44bcb79a5967c362774603ea27181b9c64d2ea96
2013-02-22 17:02:42 -08:00
James D. Forrester 82114467f1 Bump copyright notice year range to -2013 over -2012
199 files touched. Whee!

Change-Id: Id82ce4a32f833406db4a1cc585674f2bdb39ba0d
2013-02-19 15:37:34 -08:00
Trevor Parscal 8d33a3de0d Major Documentation Cleanup
* Made method descriptions imperative: "Do this" rather than "Does this"
* Changed use of "this object" to "the object" in method documentation
* Added missing documentation
* Fixed incorrect documentation
* Fixed incorrect debug method names (as in those VeDmClassName tags we add to functions so they make sense when dumped into in the console)
* Normalized use of package names throughout
* Normalized class descriptions
* Removed incorrect @abstract tags
* Added missing @method tags
* Lots of other minor cleanup

Change-Id: I4ea66a2dd107613e2ea3a5f56ff54d675d72957e
2013-01-16 15:37:59 -08:00
Timo Tijhof b11bbed7a6 JSDuck: Generated code documentation!
See CODING.md for how to run it.

Mistakes fixed:
* Warning: Unknown type function
  -> Function
* Warning: Unknown type DOMElement
  -> HTMLElement
* Warning: Unknown type DOM Node
  -> HTMLElement
* Warning: Unknown type Integer
  -> Mixed
* Warning: Unknown type Command
  -> ve.Command
* Warning: Unknown type any
  -> number
* Warning: Unknown type ve.Transaction
  -> ve.dm.Transaction
* Warning: Unknown type ve.dm.AnnotationSet
  -> ve.AnnotationSet
* Warning: Unknown type false
  -> boolean
* Warning: Unknown type ve.dm.AlienNode
  ve.dm doesn't have a generic AlienNode like ve.ce
  -> Unknown type ve.dm.AlienInlineNode|ve.dm.AlienBlockNode
* Warning: Unknown type ve.ve.Surface
  -> ve.ce.Surface
* ve.example.lookupNode:
  -> Last @param should be @return
* ve.dm.Transaction.prototype.pushReplace:
  -> @param {Array] should be @param {Array}
* Warning: ve.BranchNode.js:27: {@link ve.Node#hasChildren} links to non-existing member
  -> (removed)
* Warning: ve.LeafNode.js:21: {@link ve.Node#hasChildren} links to non-existing member
  -> (removed)

Differences fixed:
* Variadic arguments are like @param {Type...} [name]
  instead of @param {Type} [name...]
* Convert all file headers from /** to /*! because JSDuck tries
  to parse all /** blocks and fails to parse with all sorts of
   errors for "Global property", "Unnamed property", and
  "Duplicate property".
  Find: \/\*\*([^@]+)(@copyright)
  Replace: /*!$1$2
* Indented blocks are considered code examples.
  A few methods had documentation with numbered lists that were
  indented, which have now been updated to not be intended.
* The free-form text descriptions are parsed with Markdown,
  which requires lists to be separated from paragraphs by an
  empty line.
  And we should use `backticks` instead of {braces} for inline
  code in text paragraphs.
* Doc blocks for classes and their constructor have to be
  in the correct order (@constructor, @param, @return must be
  before @class, @abstract, @extends etc.)
* `@extends Class` must not have Class {wrapped}
* @throws must start with a {Type}
* @example means something else. It is used for an  inline demo
  iframe, not code block. For that simply indent with spaces.
* @member means something else.
  Non-function properties are marked with @property, not @member.
* To create a link to a class or member, in most cases the name
  is enough to create a link. E.g. Foo, Foo.bar, Foo.bar#quux,
  where a hash stands for "instance member", so Foo.bar#quux,
  links to Foo.bar.prototype.quux (the is not supported, as
  "prototype" is considered an implementation detail, it only
  indexes class name and method name).
  If the magic linker doesn't work for some case, the
  verbose syntax is {@link #target label}.
* @property can't have sub-properties (nested @param and @return
  values are supported, only @static @property can't be nested).
  We only have one case of this, which can be worked around by
  moving those in a new virtual class. The code is unaltered
  (only moved down so that it isn't with the scope of the main
  @class block). ve.dm.TransactionProcessor.processors.

New:
* @mixins: Classes mixed into the current class.
* @event: Events that can be emitted by a class. These are also
  inherited by subclasses. (+ @param, @return and @preventable).
  So ve.Node#event-attach is inherited to ve.dm.BreakNode,
  just like @method is.
* @singleton: Plain objects such as ve, ve.dm, ve.ce were missing
  documentation causing a tree error. Documented those as a
  JSDuck singleton, which they but just weren't documented yet.
  NB: Members of @singleton don't need @static (if present,
  triggers a compiler warning).
* @chainable: Shorthand for "@return this". We were using
  "@return {classname}" which is ambiguous (returns the same
  instance or another instance?), @chainable is specifically
  for "@return this". Creates proper labels in the generated
  HTML pages.

Removed:
* @mixin: (not to be confused with @mixins). Not supported by
  JSDuck. Every class is standalone anyway. Where needed marked
  them @class + @abstract instead.

Change-Id: I6a7c9e8ee8f995731bc205d666167874eb2ebe23
2013-01-05 01:16:32 +01:00
Christian Williams a9010d5928 Fixing Pre-Annotations
Initializing range var in SurfaceObserver to use this.range instead of null to avoid passing wrong information to onContentChange.

Change-Id: I1d4e3fa2393166dad887077529351a479401bf4b
2012-12-05 15:13:25 -08:00
Trevor Parscal de6f4a4254 (bug 41504) ve.ce throws error when surface loses focus
ve.ce.Surface
* Used getModel() as per TODO
* Simplified code by pre-calculating 2 statements that were being used 4 times each
* Re-structured logic so that simple insertion and deletion are only possible if next and previous have a range, triggering complex change otherwise
* Added some documentation

ve.ce.SurfaceObserver
* Added checks for whether rangy found a branch node within the document or not before accessing it's node via .data() and made it so we are only performing DOM > document range conversion if we did
* Removed some commented out code

Change-Id: Iaaf30a5b201710ab4235e775f18808a8d512f1f9
2012-12-03 16:34:27 -08:00
Trevor Parscal 9c74c97808 Fix even more inspector issues, and some ce ones as well
ve.dm.SurfaceFragment
* Removed flawed implementation of word mode for expandRange method and made use of new getNearestWordBoundary method in the document model

ve.dm.Surface
* Got rid of useInsertionAnnotations, which allowed disabling and enabling of insertion annotations - this isn't needed anymore because it was just a dirty hack around the improper starting and stopping of surface observer that's now solved more elegantly by emitting lock and unlock before committing or rolling back transactions
* Get annotations from the first character of the selection if the selection is not collapsed
* Only emit annotationChange events if it really changed

ve.dm.Document
* Added getNearestWordBoundary method which performs the work behind the surface fragment expandRange word method

ve.ce.SurfaceObserver
* Allow using an initial selection to avoid the observer thinking the selection has changed just because it started out with null
* Only emit selectionChange event if there was a meaningful change

ve.ce.Surface
* (bug 42279) Only annotate characters if insertion annotations are not empty
* Remove manual locking and unlocking, this is now done inside the change method of surface model
* Provide an initial selection to surface observer when we clear it
* Remove enabling and disabling of insertionAnnotations, this isn't needed anymore
* Stop/start observer on key presses that execute actions as well as those that have no special handling

ve.ce.Document
* Make getNodeFromOffsetand getSlugAtOffset return null when given -1 as an offset

Change-Id: Ibf6b26de299e54ae8688a2653bf5d5538927f8c3
2012-11-21 15:26:12 -08:00
Trevor Parscal 44a78129c4 Whitespace and comment cleanup on ve.ce.SurfaceObserver
Change-Id: Ice4058f1041f3d0118c7955122b8ea4d538790e0
2012-10-26 10:27:54 -07:00
Timo Tijhof 37f3a288ec Standards: Fix global variables and pass JSHint.
Follows-up:
* IK 714e29d30f
* IK 3b8a5ae4d5
* IK 72eb2825e5
* RK 7fe7182f43
* ...

Change-Id: I671f08e4899bfb9508cef272190ec72721a0af9a
2012-10-23 00:53:48 +02:00
Inez Korczyński 88c22b3a46 Rename property "timeout" to "timeoutId" - more descriptive.
Change-Id: I198d07e3c59ba1283085135f45882ce606bb2389
2012-10-19 17:11:59 -07:00
Inez Korczyński 4c08740794 Introduce new method in ve.ce.Surface called handleInsertion that is responsible for the magic around inserting content with new annotation, or in a slug, or with IME.
Change-Id: Ia558376d3e509d15a0746297a9dd29d09beec652
2012-10-11 12:06:17 -07:00
Inez Korczyński 3b8a5ae4d5 Initial import of ve.ce.SufaceObserver
Change-Id: Ifc14a6cc30e46c8ae99c59dcb916795c603329ed
2012-10-04 14:24:12 -07:00
Catrope 6afed5e5cc Move ve2/ back to ve/
Change-Id: Ie51d8e48171fb1f84045d1560ee603cee62b91f6
2012-06-19 18:20:28 -07:00
Trevor Parscal a2eee63525 Updated CSS classes and rules for CE, which for the most part uses native elements
Also:
* Simplified ve.ce.Surface.getLeafNode, which may be better to just be removed and be used inline in the few places it's being used.
* Removed method wrapper for static function ve.ce.Surface.getLeafNode

Change-Id: I1d4cf0bb7ecc8f07f030753e40a13ebef7d02daa
2012-04-04 11:54:06 -07:00
Inez Korczynski 294d474c54 Replace CursorObserver and ContentObserver with SurfaceObserver 2012-03-14 00:04:24 +00:00