Commit graph

14 commits

Author SHA1 Message Date
Trevor Parscal 6b5310c562 ve.ui.ViewRegistry annihilation
Objectives:
* Associate models with tools, rather than dialogs and inspectors
* Move tool/model association utilities to ve.ui.ToolFactory
* Obliterate the view registry

Notes:

The only special case for leaving modelClasses definitions in place is
for the linkInspector. It uses these for selection expansion.
Because tools can now override the static canEditModel method, we can
dynamically evaluate a model, rather than be restricted to only
comparing classes. This will be useful for disabling editors for models
that are for some reason incomplete or otherwise broken and cannot be
safely edited.

Change-Id: I7adf254990112d90f1f808593a9111afc7a116b5
2013-06-26 16:52:10 -07:00
jenkins-bot 014b6ed33a Merge changes I379bc2b3,I99acbd16
* changes:
  Straighten out variances in parent method invocation
  ve.ui.MWReferenceDialog: Clean up
2013-06-21 20:53:25 +00:00
Timo Tijhof 0c2e35593e ve.ui.MWReferenceDialog: Clean up
* Optimise initialisation by building the tree from the bottom up
  and applying the class last.
* Actually document the dialog. Documenting it as "Document dialog"
  is useless and confusing. If there is no documentation yet, leave it
  empty so it is included in jsduck's optional "no_doc" warning list.
* Remove the redundant "Call" prefix in the parent method description,
  we don't do this else where either.

Change-Id: I99acbd1699b2c99a2c9b58f34dc1e07bea58203d
2013-06-21 11:36:44 -07:00
Ed Sanders 4116742bcb Remove format tools from mw reference dialog
Because you can't put a heading in a reference.

Bug: 49715
Change-Id: Ic823a90398dafca1caf8fa4142d98133ab661d7c
2013-06-21 16:23:29 +01:00
Ed Sanders 1469575082 Fix inconsistencies and errors with Dialog onOpen/Close
Removed inherited (and often wrong) documentation, replaced direct
usage of onApplyButtonClick with more standard onClose handling,
and one case of calling the wrong parent method.

Change-Id: I86ed16860e996b42c141a6499eefb9084d759a72
2013-06-19 18:35:45 +00:00
Trevor Parscal 4a7503ac10 Add templates from toolbar
Change-Id: I0aa21bed13d1dbc693c1db03eab903af55a1517a
2013-06-19 00:23:23 +00:00
Trevor Parscal fc8c46dd74 Reference name and group editing
Objective:

* Allow editing reference groups and names in the reference dialog

Bonus:

* Modify attribute transaction builder to support multiple attribute
  changes in a single transaction

Changes:

ve.ui.MWReferenceDialog.js
* Load ref name and group from model
* Save ref name and group, if changed, to model

ve.ui.ListAction.js, ve.ui.Transaction.test.js, ve.ce.ResizableNode.js
* Update use of newFromAttributeChange to newFromAttributeChanges

ve.dm.SurfaceFragment.test.js
* Add test for new changeAttributes method

ve.dm.InternalList.js
* Missing new line at end of file

ve.dm.Transaction.js
* Change newFromAttributeChange to accept an list of attribute changes and
  produce a single transaction that applies one or more attribute changes
  at once

ve.dm.SurfaceFragment.js
* Fix bug in getCoveredNodes where the wrong mode name was being used
* Add changeAttributes method, which applies attributes to all covered
  nodes and allows filtering of which types of nodes the attributes are
  applied to

ve.dm.MWReferenceNode.js
* Actually write key and group back to DOM
* Separate onRoot functionality into addToInternalList so it can be called
  separately (similarly onUnroot/removeFromInternalList)

ve.ce.MWReferenceListNode.js
* Clone internal item CE node before appending to avoid rendering bug.

*.php
* Add links to messages and sort them

Change-Id: Ic4121e4fcfc09265d5863af6f078cdeb77926c8e
2013-06-14 15:29:56 -07:00
Trevor Parscal acea97263b Add group field to reference dialog
Change-Id: Icf9ea348cd97bdb09ddf18769f53c01ea5a8b7ef
2013-06-14 10:30:03 -07:00
Trevor Parscal 2d044518bd References dialog cleanup
Objectives:

* Remove the whole toolbar subset thing, it's up to the creator of the
  subsurface to know what is and is now allowed, and the commands were
  still passing through unfiltered
* Correctly separate initialization from opening - fix issue where opening
  the reference dialog multiple times will keep adding more and more
  controls

Changes:

ve.init.Target.js
* Remove getToolbarSubset method

ve.ui.MWReferenceDialog.js
* Add toolbar tools and surface commands configs to reference dialog,
  including the things that are safe to use in references
* Move creation of field sets and reused controls to initialize method
  to prevent re-creation each time the dialog is opened
* Move static initialization stuff to the top near the other static stuff

Change-Id: I1c8577d17c506bac76e61b2b036655c59ef5a218
2013-06-12 11:27:49 -07:00
Ed Sanders e67b4030f3 Remove Parsoid hack and fix new references.
Now that I797b2bd87 is in we can remove the data-parsoid hack
for new references. Also fix the converter to always insert content
for keyless references.

Change-Id: Ia42907feb8f64637189eba15139177c7eb5e8899
2013-06-10 23:01:17 +01:00
Trevor Parscal 8039b1c2f8 Insert Reference
Objective:

* Allow opening reference dialog with arbitrary selection
* Auto-insert reference when selection is not a reference node

Changes:

ve.init.mw.ViewPageTarget.js
* Added reference button to toolbar

ve.init.Target.js
* Add getToolbarSubset so we can exclude the reference button from
  the toolbar in the reference dialog (nested references are not
  allowed).

ve.ui.MWReferenceDialog.js
* Stop storing referenceNode (not needed)
* Only store internalItem on open if there's a focused node that's a
  reference
* Use wrapper paragraph when creating a new reference
* Create new reference on dialog close if required

ve.dm.InternalList.js
* Major rewrite to support key less references.
* Add new method for creating a transaction to insert a new iternal
  item. Also returns the index of the new item to be passed to the
  reference node.

Change-Id: I839ae165c299248484ce93d4ab087318a95fbb94
2013-06-10 20:14:08 +01:00
Trevor Parscal 2e76271b4e The Great ve.ui.Surface refactor of 2013
Prologue:

Farewell ve.Editor my good chap… Oh, hey there HTML frames - I didn't
see you there! In a world where iframes are outlaws, and symbols like
document and window are global, there were more than a few assumptions
about which document or window was being used. But fear not - for this
commit (probably) tracks them all down, leaving a trail of
iframe-compatible awesomeness in its wake. With the great ve.ui.Surface
now able to be used inside of iframes, let the reference editing
commence. But there, lurking in the darkness is a DM issue so fierce it
may take Roan and/or Ed up to 3 whole hours to sort it out.

Note to Roan and/or Ed:

Editing references seems to work fine, but when saving the page there
are "no changes" which is a reasonable indication to the contrary.

Objectives:

* Make it possible to have multiple surfaces be instantiated, get along
  nicely, and be embedded inside of iframes if needed.
* Make reference content editable within a dialog

Approach:

* Move what's left of ve.Editor to ve.ui.Surface and essentially
  obliterate all use of it
* Make even more stuff inherit from ve.Element (long live this.$$)
* Use the correct document or window anywhere it was being assumed to be
  the top level one
* Resolve stacking order issues by removing the excessive use of z-index
  and introducing global and local overlay elements for each editor
* Add a surface to the reference dialog, load up the reference contents
  and save them back on apply
* Actually destroy what we create in ce and ui surfaces
* Add recursive frame offset calculation method to ve.Element
* Moved ve.ce.Surface's getSelectionRect method to the prototype

Bonus:

* Move ve.ce.DocumentNode.css contents to ve.ce.Node.css (not sure why it
  was separate in the first place, but I'm likely the one to blame)
* Fix blatant lies in documentation
* Whitespace cleanup here and there
* Get rid of ve.ui.Window overlays - not used or needed

Change-Id: Iede83e7d24f7cb249b6ba3dc45d770445b862e08
2013-05-24 14:01:02 +02:00
Trevor Parscal a56e795f58 ve.Editor
Objectives:

* Split ve.Surface into ve.Editor and ve.ui.Surface
* Move actions, triggers and commands to ve.ui
* Move toolbar wrapping, floating, shadow and actions functionality to configurable options of ve.ui.Toolbar
* Make ve.ce.Surface and ve.ui.Surface inherit ve.Element and use this.$$ for iframe friendliness
* Make the toolbar separately initialized so it's possible to have a surface without one, as well as control where the toolbar is

Some change notes:

VisualEditor.php
* Added standalone module for mediawiki integrated unit testing

ve.ce.Surface.js
* Remove requirement to pass in an attached container to construct object
* Inherit ve.Element and use this.$$ instead of $
* Make getSelectionRect iframe friendly
* Move most of the initialize stuff to a new initialize method to be called after the surface is attached to the DOM

ve.init.mw.ViewPageTarget.js
* Merge toolbar functions into setup/teardown methods
* Add toolbar manually (since it's not added by the surface anymore)

ve.init.sa.Target.js
* Update new init procedure for editor, surface and toolbar separately
* Move toolbar floating stuff to ve.Toolbar

Change-Id: If91a9d6e76a8be8d1b5a2566394765a37d29a8a7
2013-05-15 10:39:12 -07:00
Trevor Parscal 67a2613a12 Reference dialog
Objective:

Add a basic (empty) dialog for mediawiki references. Editor to follow.

Changes:

*.php
* Added file links and messages

ve.ui.MWMetaDialog.js
* Moved initialize method to the top (for consistent ordering)

ve.ui.MWReferenceDialog.js
* New class, basic empty dialog for references

ve.ui.LinkInspector.js, ve.ui.MWLinkInspector.js, ve.ui.MediaButtonTool.js
* Cleanup documentation
* Whitespace

icons.ai, reference.png, reference.svg
* Switch to reference icon being 3 books on a shelf

ve.ui.MWReferenceButtonTool.js
* New class, basic dialog button for references

Change-Id: Ia4e30e9239fa1e3b28c0a1ef1ca0a6515a8103ef
2013-05-13 13:10:59 -07:00