It is going to be used at least for figure tags for which Parsoid gives as a lot of CSS class names that are useless for rendering purpose
Change-Id: I4b1e8084a6b7ab5294e0c3cf153fc6cffb3e8dac
Instead of calling $.append for every single char - buffer and call $.append only when really needed.
Change-Id: I53acfa795ea5dc6a8ca39ce11017daa85c9151d2
* Only place them in a high z-index while resizing so they don't render
above dialogs and menus
* Add resize transition
ve.ce.ImageNode.js
* Switch from element attributes to CSS for setting dimensions
ve.ce.Node.css
* Add resizing class for resizable nodes for z-index
* Add transitioning class for resizable nodes for transitions
* Switch from border to inset box-shadow to not affect handle position
calculation
ve.ce.ResizableNode.js
* Add/remove resizing class while resizing
* Switch from using $image to $resiable to make the class useful for
non-image node
* Enable transition and set new dimensions before transaction processing
which will cause re-rendering)
* Delay transaction processing for resize until after transition is
complete
* Add hiding of context menu on resize start
ve.ce.Surface.js
* Add getSurface method so we can get to the context menu
Change-Id: I4667e394d0af4a80b651c2a0f6d11d30e196bf60
ve.ce.Node.css
* Added prefixes for use of box-sizing
ve.ui.MWLinkInspector.js
* Whitespace
ve.ui.Inspector.css
* Corrected input width, always 100% wide now by using box-sizing
ve.ui.DialogButtonTool.js, ve.ui.Context.js
* Updated use of getViewsForNode
ve.ui.ViewRegistry.js
* Added inheritance-based prioritization for matching views with annotations and nodes
Bug: 47413
Change-Id: I286a28002c1691e58bbd7de04ed08cceb8b3bb07
Using left and right arrow key to move to and over an image will
select the entire node.
Bug: 37870
Bug: 38129
Change-Id: I70deadd2c2707149ea33e3b8ee42fb0d8508aacc
By removing the transaction listeners from surface fragments we
no longer have to make sure they are always manually destroyed.
In order to retain the functionality of having fragments update
with transactions elsewhere we keep a pointer to a place in the
new complete history stack in the surface. The complete history
stack records all transactions, even undone ones.
Whenever getRange is called we replay all transactions in the
complete history (in the correct order) since the fragment was
last updated.
Also in this commit:
* Updated Format/IndentationAction to test undo(). This increases
coverage of surface fragment behaviour.
* .range is always accessed by .getRange now, although as an
optimisation we can use the noCopy mode when we a sure the
returned range will not be modified.
* Added undo test to .update (previously .onTransact)
Bug: 47343
Change-Id: I9e9818da1baa8319a3002f6d74fd1aad6732a8f5
Actually really resizing the image
Show bounding box on mouseover with 4 handles. Bounding box is resizable. Image resizes to match bounding box on mouse up.
Change-Id: I1f3dac64eb86dd1f258937e4915af101b3ac19d8
*.php
* Added links to new file
ve.ce.ImageNode.js
* Added relocatable node mixin
* Added $image reference to the actual img element, so if it's wrapped
in a sub class the functionality in the parent class doesn't break.
* Moved drag start event handling to relocatable node
* Removed drag end binding, not needed.
ve.ce.MWImageNode.js
* Moved addClass to initialization section of constructor.
* Copied 'view' data prop from image element to keep stuff working after
the wrapping.
ve.ce.Node.css
* Switched to default (arrow) cursor for images.
ve.ce.RelocatableNode.js
* New mixing for nodes that should be relocatable
* Added implementation for drag start, which tells the surface to allow
dragging this node.
ve.ce.Surface.js
* Added relocation support, which is used by relocatable nodes
* Split onDocumentDragDrop into onDocumentDragOver and onDocumentDrop
which now have implementations that support relocation of nodes
ve.ui.Context.js
* Added relocation tracking to prevent context being shown while
relocating
Change-Id: I8703adfb707af2c3224431afc3418356ac2c686c
*.php
* Added links to new file
ve.ce.ImageNode.js
* Added focusable node mixin
ve.ce.FocusableNode.js
* New class!
* Adds isFocused and setFocused methods
* When a node is focused or blurred, 'focus' and 'blur' events are emitted
* While a node is focused, it will have the 've-ce-node-focused' class added to it's this.$
ve.ce.Surface.js
* Add detection of node focusing and setting focus and blur on nodes on change
Change-Id: I3f1ad6309571f2bfe568550e2e8f1bd5a0302085
Before, it took an array of objects and translated those to indexes
using the store. Literally every caller outside of the test suite got
an array of indexes from the linear model, translated those to objects,
then passed them into the AnnotationSet constructor which translated
them right back to indexes.
The previous behavior was kind of ridiculous on its face, but the
reason we found it is because Inez was investigating the performance
degradation when bolding a line and found that half of it was due
to the hundreds of ve.getHash() calls caused by this behavior.
Change-Id: I38df8ae9f6392849dacf477ea2f804283c964417
* Create MWTemplateBlockNode & MWTemplateInlineNode (in ce and dm)
* Move Alien's 'isInline' code to ve.dm.Node.static.isHybridInline
* Move definition of ce.AlienBlock/InlineNode inside ce.Aline.js file
to match dm.AlienBlock/InlineNode and MWTemplate
* Duplicate AlienBlock/Inline styles for templates
* Create test case for inline templates
* Count test cases in ve.dm.Converter.test.js automatically
Change-Id: Id9bc7f049ea974dd5e7f8b7a66080939e0948bbd
Change 57076 implemented the functionality required to skip
words in UnicodeJS. This change simply removes all the existing
code we had and replaces it with this implementation.
Bug: 46794
Change-Id: I6b2700d65476c4d34ba4a01a88382d7af8e736fb
This node stores the rendered in the index-value store, hashed on
a custom hash of the dm (type + mw) which makes it unique it its
parameters.
Bug: 46571
Change-Id: I0ab4c9f7bca207121d5b42e83c821771b6139da8
ve.ce.ImageNode.js
* Moved in generic stuff from MWImageNode
* Added drag end handler (empty, will be used soon)
ve.ce.MWImageNode.js
* Changed to inherit ImageNode
* Moved generic stuff out
ve.dm.ImageNode.js
* Added attribute extraction/preservation for src, width and height
ve.dm.MWImageNode.js
* Changed to inherit ImageNode
* Re-using ImageNode's attribute handling to extract/preserve attributes on both the image and wrapper level
Change-Id: Ied4e1ece24e6804220eac35330790f7084df55de
ve.dm.Converter and ve.ce.ContentBranchNode were duplicating a fair bit
of logic for annotation rendering. Moved the annotation opening and
closing logic into ve.dm.Converter.openAndCloseAnnotations, and
implemented both annotation rendering code paths in terms of that
function with callbacks for caller-specific behavior.
Change-Id: I7cba7d2fda7002287b07949a1b8120ba80bfe854
We weren't really using it exclusively for nodes any more, and the only
functionality in there was for using .static.name
Change-Id: Ie26928cd01faee95a10912201663b45f1f20fb19
Just like ve.dm.Model is a common base class for dm.Node, dm.Annotation
and dm.MetaItem.
ce.View abstracts the this.model and this.$ behavior, including liveness,
whitelisted HTML attribute rendering and adding a back reference in
.data(). The back reference has been renamed from .data( 'node' ) to
the more generic .data( 'view' ).
At this point this means ce.Annotation is just a shell around ce.View
(except where it defaults to a span rather than a div), but that could
change in the future.
Change-Id: I0eef5b80718e0b0fcd3f8bba096b452f0bb680d0
This changes the annotation API to be the same as the node API, sans
a few boolean flags that don't apply. The APIs were different, but
there was really no good reason why, so this makes things simpler for
API users. It also means we'll be able to factor a bunch of things out
because they're now duplicated between nodes, meta items and annotations.
Linear model annotations are now objects with 'type' and 'attributes'
properties (rather than 'name' and 'data'), for consistency with elements.
They now also contain html/0/* attributes for HTML attribute preservation,
which obsoletes the htmlTagName and htmlAttributes properties.
dm.Annotation subclasses take a reference to such an object and implement
conversion using .static.toDataElement and .static.toDomElements just
like nodes do. The custom .getHash() functions are no longer necessary
because of the way HTML attribute preservation was reimplemented.
CE rendering has been moved out of dm.Annotation (it never made sense to
have CE rendering functions in DM classes, this was bothering me) and into
separate ce.Annotation subclasses. These are very similar to CE nodes in
that they have a this.$ generated based on something in the DM; the main
difference is that nodes listen to events and update themselves, whereas
annotations are static and are simply destroyed and rebuilt when they
change. This change also adds whitelisted HTML attribute rendering for
annotations, as well as class="ve-ce-FooAnnotation" attributes.
Now that annotation classes produce real DOM nodes rather than weird
objects describing HTML tags, we can't generate HTML as a string in
ce.ContentBranchNode anymore. getRenderedContents() has been rewritten
to be much more similar to the way the converter renders annotations;
in fact, significant parts of it were copied from the converter, so that
should be factored out in the future. This change actually fixes an
annotation rendering discrepancy between ce.ContentBranchNode and
dm.Converter; see the diff of ve.ce.ContentBranchNode.test.js.
ve.ce.MWEntityNode.js:
* Remove stray property
ve.dm.MWExternalLinkAnnotation.js:
* Store 'rel' attribute
ve.dm.TextStyleAnnotation.js:
* Put all the conversion logic in the abstract base class
ve.dm.Converter.js:
* Also feed annotations through getDomElementsFromDataElement() and
createDataElement()
ve.dm.Node.js:
* Fix undocumented property
ve.ce.ContentBranchNode.test.js:
* Add descriptive messages for each test case
* Compare DOM trees, not HTML strings
* Compare without all the class="ve-ce-WhateverAnnotation" clutter
ve.ui.LinkInspector.js:
* Replace direct .getHash() calls (evil!) with ve.getHash()
Bug: 46464
Bug: 44808
Change-Id: I31991488579b8cce6d98ed8b29b486ba5ec38cdc
This is a redux of logic already in master.
Moved from keydown to keypress because IE
fires keydown multiple times for held keys.
Changed the logic to determine that the current
offset is just after an element that should not be
directly edited.
Change-Id: I5206d8919abde740d92f636b0c8618c4ebb6f6ff
Created an IndexValueStore class which can store any object and return
an integer index to its hash map.
Linear data is now stored in ve.dm.LinearData instances. Two subclasses
for element and meta data contain methods specific to those data types
(ElementLinearData and MetaLinearData).
The static methods in ve.dm.Document that inspected data at a given
offset are now instance methods of ve.dm.ElementLinearData.
AnnotationSets (which are no longer OrderedHashSets) have been moved
to /dm and also have to be instantiated with a pointer the store.
Bug: 46320
Change-Id: I249a5d48726093d1cb3e36351893f4bff85f52e2
When the cursor is between ce="false" elements and an editable next
sibling, IE often sets the anchorNode to be the ce="false" element
(or text node within). This change returns aliens to ce="false"
(abandoning the former true within true IE trick), and ensures that
the cursor is in the right place on keydown by programmatically
setting the selection.
Change-Id: I952488510f32b096b27e8e55d4afc7df930e0072
Also removed a few redundant headings in class documentation
comments. There is already an @class and it looks a bit odd in
the generated pages:
<h2>TextString</h2>
<p>TextString</p>
<p>This class provides a ...</p>
Change-Id: Ie311c6993ed02e79272dbde71f6a1bc252ef3037
Better comments for:
* ve.ce.Document.getRelativeOffset,
* ve.ce.Document.getSiblingWordBoundary.
Convert ve.ce.Surface.getSelectionRect to a static method.
Moved getNodeAndOffset from ve.ce.Surface to ve.ce.Document.
Change-Id: Ic00221fa463205d04c9b52150c0dd15904493b1e
The phantoms prevent direct clicking into aliens,
and the recent selection changes prevent keyboard
navigation into aliens, but one issue remained.
Clicking to place the cursor just after an alien
would actually focus within the alien. Typing
modified the alien content. By nesting ce="true"
within ce="true", IE ceases this behavior.
Dragging state is now set to false when blurring
the document. The mouseup event sets dragging to
false, but the event is cancelled because blur
happens between mousedown and mouseup. Phantom
display logic uses on this property.
Change-Id: I162dea89838756fd28d63ff66cc4a5e5bda2873a
Mostly by extracting parts of onDocumentKeyDown method into separated methods: handleLeftOrRightArrowKey and handleUpOrDownArrowKey
Change-Id: If19abf2218bc667c729f7bf388074061cec3031c
* Document them consistently between secetions Inheritance and
Static Properties under their own (new) section Events.
* Removed any quotes or brackets around the event name in existing
@emit annotations
Search: @emit.*['"{}(){}]
* For every call to this.emit() anywhere, added @emits.
* Fixed all warnings for references to undefined events
(introduced as a result of the previous point).
Event handler parameter documented based on the emit() call
and actual handlers using the event. Usually the latter is
more elaborate.
* Extend coverage of jQuery as needed
(copied from mwcore/maintenance/jsduck/external.js
written by me, hereby implicitly and explicitly released under MIT).
Specifics
* ve.ce.Surface#onContentChange: Fixed type of range from Object to ve.Range.
* ve.ce.SurfaceObserver#poll: Fix syntax for code from {} to `backticks`.
* ve.ui.Toolbar#onContextChange: Doesn't actually emit "clearState" event.
Removed #onClearState in Tool, ButtonTool and DropdownTool.
Bug: 45872
Change-Id: Id879aa769b2c72d86a0322e75dddeb868211ce28
Heading and Preformatted nodes have rules that should only
exist under a document node in MediaWiki.
Two new node types have been created as has a new DropdownTool which
uses these. The MW init options have been changed to use the new
DropdownTool.
Bug: 45295
Change-Id: I3f47e1ae1f5c1415bde58a75385e4bf5f4b8fffc
Add a static.name property to ce nodes and make sure both ce
and dm nodes always use the static.name property in constructors
and registration calls.
The result of this is that any given node type should now only
appear once in the code as a string.
Bug: 45701
Change-Id: Ibf31de16ab28ad58209c1443cd74f93dda278998
Apparently in IE even after you call clearTimeout, the function passed
to setTimeout might still get invoked (not 100% of the time).
It depends on the time difference between calling clearTimeout and
when that function was supposed to be called.
Change-Id: I050c1ecc51c1d891a028fb777243573487357171
Modified handleEnter to check for the condition that shift-enter
is being pressed inside of a preformatted block. If so, a break
node is inserted.
Bug: 45355
Change-Id: Iae7b3c88b7cd976e519c09821a064078228acc79
Objective:
Refactor UI widgets, improve usability and accessibility of menus, general cleanup and style improvements.
Extras:
Fixed documentation in a few other files to make descriptions of jQuery event arguments more consistent, classes inherit correctly, and made use of the @cfg functionality in jsduck.
Changes:
.docs/config.json
* Added window, HTMLDocument, HTMLElement, DocumentFragment and XMLHttpRequest to externals, so jsduck doesn't throw warnings when they are used
demos/ve/index.php, modules/ve/test/index.php, VisualEditor.php
* Moved widgets above tools (since tools use widgets)
demos/ve/index.php
* Refactored widget initialization to use options
* Renamed variables to match widget names
ve.init.mw.ViewPageTarget.css
* Adjusted text sizes to make widgets work normally
* Added margins for buttons in toolbar (since button widgets
don't have any)
* Removed styles for init buttons (button widgets now)
ve.init.mw.ViewPageTarget.js
* Switched to using button widgets (involved moving things around
a bit)
ve.ui.LinkInspector.js, ve.ui.MWLinkInspector.js
* Renamed static property "inputWidget" to
"linkTargetInputWidget" to better reflect the required base class
for the properties value
icons.ai, check.png, check.svg
* Added "check" icon, used in menu right now to show which item
is selected
ve.ui.Icons-raster.css, ve.ui.Icons-vector.css
* Added check icon
* Removed :before pseudo selectors from most of the icon classes (not need by button tool anymore, makes them more reusable now)
ve.ui.Tool.css
* Adjusted drop down tool styles so menu appears below, instead
of on top, of the label
* Adjusted paragraph font size to better match actual content
* Updated class names to still work with menu widget changes
(items are their own widgets now)
* Updated selectors as per changes in the structure of button tools
ve.ui.Widget.css
* Added styles for buttons and menu items
* Adjusted menu styles
ve.ui.*ButtonTool.js
* Added config options argument passthrough
ve.ui.ButtonTool.js
* Moved var statement to the top inside constructor
* Switched to using "a" tag to get cross-browser :active support
* Added icon to inside of button to make icon styles more reusable
* Removed disabled support (now provided by widget parent class)
ve.ui.FormatDropDownTool.js
* Updated options initialization to construct menu item objects
* Modified handling of items to account for changes in menu and
item classes
* Optimized onUpdateState method a bit, adding early exit to
inner loop
ve.ui.ButtonTool.js, ve.ui.DropdownTool.js, ve.ui.Context.js,
ve.ui.Frame, ve.ui.Tool.js, ve.ui.Widget.js
* Added chain ability to non-getter methods
ve.ui.DropdownTool.js
* Removed items argument to constructor
* Updated code as per changes in menu class
* Fixed inconsistent naming of event handler methods
* Removed item event handling (now handled by items directly)
* Made use of this.$$ to ensure tool works in other frames
ve.ui.Tool.js
* Made tools inherit from widget
* Moved trigger registry event handler to a method
ve.ui.Context.js
* Switched from using menu to contain toolbar to a simple wrapper
ve.ui.js
* Added get$$ method, a convenience function for binding jQuery
to a specific document context
ve.ui.*Widget.js
* Switched to using a config options object instead of individual arguments
* Added options
* Factored out flags and labels into their own classes
* Refactored value setting methods for inputs
ve.ui.MenuWidget.js, ve.ui.MenuItemWidget.js
* Broke items out into their own classes
* Redesigned API
* Updated code that uses these classes
* Added support for keyboard interaction
* Made items flash when selected (delaying the hiding of the menu for 200ms)
ve.ui.LinkTargetInputWidget.js, ve.ui.MWLinkTargetInputWidget
* Refactored annotation setting methods
Change-Id: I7769bd5a5b79f1ab36f258ef9f2be583ca503ce6
Follows-up I44bcb79a59 and various other changes.
Please remember to generate documentation and resolve
all warnings before pushing into gerrit.
Change-Id: I8a372443e841308463376d8673ce027a97bbcd30
Using localStorage for copy and paste between ve instances previously worked, but broke with the introduction of AnnotationSet. After a discussion with James, rich copy and paste from many sources is the real goal, so copy and paste enhancement should work toward that end.
Change-Id: I58c0f4525e486fada997872b40c2317f57034b7a
* Deleted blocks of code that are never executed.
* Deleted method (showCursor) that is never used.
Change-Id: I031585b40f384d3e0e5d4cb03f626c9229d97fcf
This fixes a problem that phantoms would remain visible if moving the mouse quickly. Now binding to mousemove and also mouseout.
Change-Id: I4f5e3319038828f83b108e9f5a45f54ebfeb7027
Use ve.bind in order to change context within which
callback is called - reduces a need of introducing
new local variable.
Change-Id: I75ece695548c87073dd22e5e7ec80057d7132d22
This means that <p data-foo="bar"> will now be converted to a paragraph
with attributes {"html/0/data-foo":"bar"} rather than {"html/foo":"bar"}
This paves the way for multi-element node (about group) handling in the
node API: nodes representing multiple DOM elements will have html/i/attr
to represent an attribute of the i'th DOM element.
Change-Id: Iea52bdccd721942ca708c8f9f47e934524809845
ve.Node.js
* Removed unused emitUpdate property
* Made traverseUpstream a dynamic method rather than static
ve.ce.Node.js, ve.ce.Surface.js
* Updated calls to traverseUpstream
Change-Id: I28a2dac61aa32668d35854fbdb7712401c42336a