Commit graph

14 commits

Author SHA1 Message Date
Moriel Schottlender 9f2d31cfa0 Disable the size widget for 'frame' images
Frame images are not resizable; disable the media size widget when
the frame type is selected.

Depends on the change in ve-core:
Id1010798d30e2928358acb5694c429b9ab68ad57

Bug: 66353
Change-Id: I8c8da8933c51ba709a834731425d19445009673f
2014-06-10 18:43:25 +00:00
Moriel Schottlender cd3cbf1f9b Initialize 'default' size properly in media edit dialog
Make sure that image model and media edit dialog initialize the
default size properties according to the scalable correctly.
Also make sure that on creation of a new node or edit of existing
node's properties follow on whether the image is set to default
size or custom size.

Depends on the ve-core change:
Ia6bb041bfc050a48d8c40bbff4b73ed2893085e2

Bug: 66149
Change-Id: I6f60fba28e11a111bb40a100148ed1f12d518890
2014-06-09 19:39:15 -04:00
Moriel Schottlender 8bca6add25 Fixing issues in the alignment select in Media Edit dialog
Fixing the behavior of alignment select and checkbox in the edit
dialog. Adding a check on all UI events to make sure they update
the model only if the model value is different than the UI value.

Also adding the ability to check the default direction of a
specific node type, to predict default alignment values.

Bug: 65916
Change-Id: I82f624fa788383dec0a12afb473aef01593e670e
2014-06-05 21:20:44 -04:00
jenkins-bot 27abd137fc Merge "Update image size after changing type" 2014-06-04 23:50:54 +00:00
Moriel Schottlender 8ca025be5e Update image size after changing type
Make sure that if the image has default dimensions set up in the
media edit dialog, the scalable (and image CE rendering) receives
the correct dimensions.

Bug: 65886
Change-Id: I6bd2d1681a3d780554767fe77b2640795170184f
2014-06-04 16:48:43 -07:00
jenkins-bot cc14f33be9 Merge "Followup to small SVG default size" 2014-06-04 23:44:24 +00:00
Moriel Schottlender 4355ea4f10 Followup to small SVG default size
Make sure svg drawings on block images have the default size as
the wiki default, no matter their original set size.

Also took the opportunity to clarify the synchronization method
for scalable and image type in ve.dm.MWImageNode and call it when
the image model is loaded to make sure the details are always
synchronized before edit.

Followup to I682d832e456a501836f33ed1dfc7dbd78a4edf53

Bug: 62893
Change-Id: Ic47016d171634c532092067957cc2c3d431e9746
2014-06-04 19:38:15 -04:00
Moriel Schottlender 74a20b8ec9 Adjust default alignment when switching from inline to block
Once more with feeling; default alignment when switching between
inline to block and vise versa. This time, the problem was mainly
that the checkbox for position cannot be updated without triggering
its update event. It was triggered, however, before setting up the
positioning, which caused the model to run positioning twice and
get things wrong.

Another smaller fix in this commit was done to make sure that
the image model remembers the previous alignment, so when image
type changes from inline to block and vise versa, and the alignment
was default, it can recalculate default value for the new node.

Bug: 65564
Change-Id: I6c16a7855ad7e3ce302fa3d042d0a402251b31f0
2014-06-03 00:20:57 -04:00
Moriel Schottlender f9df17c052 Another default alignment fix to MWImageModel
This time in the installment: Allow the model to predict the type
and default alignment based on parameters rather than just the
current status. This is important for initializing images, especially
inline images whose 'align' attribute is null or undefined, but must
be examined for default alignment.

Also changed:
* Make sure that model operations change each other, rather than
  let the editor change 'unrelated' model parameters.
* Use selectItem rather than chooseItem to avoid emiting the 'choose'
  event on edit dialog initialization.

Bug: 65564
Change-Id: I8c23fc53e7738d59565294d8b98fe7351bebbc67
2014-05-28 18:05:00 -04:00
Moriel Schottlender 7a6f59920d Fix default alignment in MWImageModel
Make default alignment a computed value, and make sure the GUI listens
to 'choose' instead of 'select' events for SelectWidgets so to prevent
recursive calls and make sure the GUI is updated properly.

Also added a default alignment check on type change so the user can
visually have an indication that the new image will have a different
alignment. The user can then change the value manually.

Bug: 65564
Bug: 65596
Bug: 62852
Bug: 65617

Change-Id: I55e16775d18e0a4bf7f1fa73bbb3aa5e0aa51a79
2014-05-24 03:22:52 +00:00
Roan Kattouw c6fa82f0fb Don't add |link= when converting block images to inline
Change-Id: I71d996df4839bb507b970c55f97d5543665f4f81
2014-05-21 16:05:27 -07:00
Moriel Schottlender fad534ee4b Adjust newNode range and fallback in MWImageModel
When inserting a new node, get the proper fragment range and ask
for the node from within the search loop. Also added a fallback
for the case that the node wasn't found, and a caption cannot
be added.

Change-Id: Ic19d9b1cd2739435137f633de09a13b25a11a0cb
2014-05-21 05:56:37 +00:00
Moriel Schottlender 7d228673bb Fix MWImageModel's getImageNodeType()
* Fixing a typo in the getImageNodeType() method ('frame' was supposed
  to be 'frameless').
* Adding a check for type 'mwBlockImage' before editing/adding captions
* Using the node's getType() method instead of the model's where possible.
* Adjusting default alignment, so that when we check if it is set, it gives
  us the actual answer, which is always useful.

Bug: 65568
Change-Id: I1687d8c7430c723b52448a9e24641e2c30d85d6a
2014-05-21 00:01:02 -04:00
Moriel Schottlender 37b3c07b26 Image model and the media edit dialog
Creating an MWImageModel that handles all image edit operations.
If the new attributes mean a change of image types from inline
to block or vice versa, the model will handle the creation and
insertion of the new node.

Change-Id: Ibe71bc8bd74e4ba5a024ac722432ccf0b8f65e71
2014-05-19 21:11:06 -04:00