A tool to add special characters and diacritics to text.
Also added a new button type ve.ui.GroupButtonWidget that includes a
group of PushButtonWidget objects and returna the individual button's
value upon click
Wikis can edit <visualeditor-specialcharinspector-characterlist-insert>,
a JSON string, to include their own desird special characters to insert
through the tool.
Bug: 50296
Change-Id: I26d1f437feef1c8b61ed3be5f74ef524b33baf49
* changes:
Plain text paste with paste special
Use rare unicode characters for paste placeholders
Rich paste
Add fixUpInsertion to newFromDocumentReplace
Allow pasting of rich (HTML) content.
ve.ce.Surface
* Use a sliced document clone for converting to DM HTML (copy)
* Add full context to pasteTarget before copying
* Add ve-pasteProtect class to spans to prevent them being dropped
* Implement external paste by converting HTML to data and inserting
with newFromDocumentInsertion
* Remove clipboard key placeholder after read so they aren't picked
up by rich paste. Hash no longer includes the placeholder.
* Detect the corruption of important spans and fallback to clipboard
data HTML if available.
ve.dm.LinearData
* Add clone method for copy
ve.dm.ElementLinearData
* Add compareUnannotated for use by context diffing.
* Add sanitize method for cleaning data according to a set of rules.
ve.dm.Transaction
* Add range parameter for inserting a range of a document only,
e.g. stripping the paste context.
ve.dm.Document
* Implement sliced document clone creation so that DM HTML
is generated correctly in onCopy
ve.dm.DocumentSlice
* Replaces LinearDataSlice. Now has two ranges for balanced data
and data with a full context.
ve.init.Target.js
* Define default, loose, paste rules (just remove aliens).
ve.init.mw.ViewPageTarget
* Define strict MW paste rules:
+ no links, spans, underlines
+ no images, divs, aliens
+ strip extra HTML attribues
ve.init.sa.Target, ve.init.mw.ViewPageTarget, ve.ui.Surface
* Pass through and store paste rules.
Bug: 41193
Bug: 48170
Bug: 50128
Bug: 53828
Change-Id: I38d63e31ee3e3ee11707e3fffed5174e1d633b42
ve/ce/SurfaceObserver.js
* Do not setTimeout if frequency === null
demos/ve/eventLogger.html
* Standalone event logging script
ve/test/ce/imetests/*.js
* JSON event logs for various tests/browsers/IMEs
ve/test/ce/ve.ce.test.js
* Add an IME test
VisualEditor.hooks.php
* Add test files
Change-Id: I50e89d5a289f3fcb4fe2a6835a2ec96fb497242c
Changes:
* Cleanup the window API to use more consistent and intuitive methods - we
now use initialize/setup/teardown instead of
initialize/onSetup/onOpen/onClose as methods which are overridden, and
use open/close methods to control the window
* Change events around to have opening/open and closing/close events which
act as before/after points during the opening/closing process
* Make WindowSet and Context respond to windows being opened, rather than
opening them directly
* Fix a LinkInspector creation mode bug where the initial text doesn't get
reset
* Move inspector, a VisualEditor concept, back to VE
* Cleanup naming of SurfaceDialog, SurfaceToolbar, etc. to use shorter
names, they were given Surface* names when the generic ones were also in
VE, but now the generic ones are in OO, so they can return to their
original names
Change-Id: I82c4fed8bcb3fb5630938c8bc4dd9b2d5f1a8c1d
Objectives:
* Hamburger menu in actions area of toolbar
* Add tools that open specific pages in the meta dialog
* Fix support for using setPage in ve.ui.PagedOutlineLayout
* Allow passing setup config objects through window open calls
* Add dialog action, similar to inspector action
* Fix incorrect or missing documentation
Change-Id: I2d2c9b87554fb2a0c90ed6944a58b38a37efa712
* Move and rename generic parts of ve.ui to OO.ui
* We now have a UI test suite because ve.Element (outside ve.ui)
is now part of oojs-ui, so it needs a test suite.
* Added to the MW test run (just like we do for unicodejs).
* Updated csslint config (also added ve-mw and syntaxhighlight
which were missing).
oojs-ui still depends on the TriggerRegistry in VE, this is addressed
in a follow-up commit.
Change-Id: Iec147155c1ddf20b73a4d15d87b8742207032312
Math, hiero, language and alienextension are now each in their own
module. Kept the experimental module for backwards compatibility,
it just has all of its constituent modules as dependencies.
MWExperimentalTool.js was split up, and ExperimentalTool.js was
renamed to LanguageInspectorTool.js.
Change-Id: I63b49dfbdb59dc9a494049553cc0c01e89e48826
Because QUnit's inline diff is terrible for large diffs,
especially when there are block whitespaces changes.
Change-Id: I786fb981b02777ede38c4bee261f9e32f8f908ed
Objective:
* Remove surface dependencies in dialogs, inspectors, windows and window sets
* Introduce surface-specific versions of dialogs, inspectors and window sets
Change-Id: I2db59127d2085b02e173a3605e174317e419e213
Previously we returned ElementLinearData from the converter, then
stripped out the MetaLinearData. This meant that before processing
the ElementLinearData from the converter actually contained metadata
which is confusing.
The new document constructor stores the converter results in a
FlatLinearData object and simultaneously populates element and meta
data stores.
Also in this commit I have moved various methods from ElementLinearData
to FlatLinearData, from which ElementLinearData inherits.
Change-Id: I64561bde2c31d8f703c13ac7b0a0c5f7ade9f3d4
Objectives:
* Use widgets to render toolbar actions
* Remove labels next to help notices and edit notices buttons
* Add a close button to the help notices and edit notices
Overview:
* ve.ui.ButtonWidget is now abstract, use ve.ui.PushButtonWidget instead
* ve.ui.IconButtonWidget now inherits from ve.ui.ButtonWidget
* ve.ui.PopupWidget's display method no longer takes x and y arguments
* Fixup naming issues in MWCategoryPopupWidget
* Fixup naming issues with some ve-init-mw CSS classes
* Rename ve-mw/ui/styles/ve.ui.Widget.css to ve.ui.MWWidget.css
* Change uses of "callout" to "tail"
* Add hyperlink functionality to buttons
* Make buttons accessible through focusing, but make unfocusable by
clicking
* Add head option to popup for rendering a title and close button
Bug: 52386
Change-Id: Iea2c8df1be64d40f9c039873d89ee540cc56e687
Objective:
* Make ve.Factory behave like ve.NamedClassFactory
* Remove the only remaining use of ve.Factory (actions)
* Remove ve.NamedClassFactory
Change-Id: Ie302ef5ea31081de7ab0db6091058a59946aef4c
Document slice only ever contained linear data, with extra functionality
to preserve the range. It pre-dated LinearData, but now we should
refactor it to reflect its purpose.
Change-Id: Ifc908f7526c83a43a51372c8d2494d7260e7facd
Toolbars may want to control the target as well as the surface (spoiler alert!).
The new TargetToolbar has a pointer to its target as well as its surface.
Change-Id: I928316d9e23ac3f3de3e76c34ef0ac3d27855ab3
Objectives:
* Scroll when needed to show highlighted (with keyboard) or selected (by
any means) options in select widgets
* Allow clipping and automatic scrolling for certain elements when they
are otherwise going to be rendered partially out of view
Changes:
*.php
* Add links to new file
ve.ui.Widget.css, ve.ui.Dialog.css
* Removed unneeded x-axis overflow rules
ve.ui.ClippableElement.js, ve.ui.Element.css
* New mixin, adds visible area clipping support to an element
ve.ui.PopupToolGroup.js, ve.ui.MenuWidget.js
* Mixin clippable element
ve.ui.OptionWidget.js, ve.ui.OutlineItemWidget.js
* Add scroll-into-view configuration for option widgets
ve.ui.SearchWidget.js
* Scroll items into view when highlighting with keyboard
ve.Element.js
* Add getBorders, getDimensions, getClosestScrollableContainer and
scrollIntoView static methods
* Add getClosestScrollableElementContainer and scrollElementIntoView
methods
Bug: 53610
Change-Id: Ie21faa973a68f517c7cfce8bd879b5317f536365
modules/ve/ve.EventSequencer.js
* Class to sequence pre-event and post-event listening correctly
demos/ve/eventSequencer.html
* Plain HTML example page for testing EventSequencer and event sequences
Change-Id: I4ddb10a30c2f44015136a7978a185d0b13f0690b
Objectives:
* Got rid of mw prefixing in tools, inspectors and dialogs
* Simplify tool classes so they can be generically used as items in bars, lists and menus
* Add support for a catch-all toolbar group
* Simplify tool registration, leaning on tool classes' static name property
* Move default commands to command registry
* Move default triggers to trigger registry
* Get language tool working in standalone
Change-Id: Ic97a636f9a193374728629931b6702bee1b3416a
Objectives:
* Use a class for toolbar groups to add more functionality later
* Rename addTools method to setup
Changes:
*.php
* Add link to new file
* Move ui element classes up for more general use
ve.init.mw.ViewPageTarget.js, ve.init.sa.Target.js, ve.ui.Context.js,
ve.ui.SurfaceWidget.js
* Update use of addTools method
ve.ui.Tool.css, ve.ui.Toolbar.css
* Move styles between sheets
ve.ui.Toolbar.js
* Rename addTools to setup
* Use ve.ui.ToolGroup objects when building tools
ve.ui.ToolGroup.js
* New class, encapsulates tools
Change-Id: Ic3a643634a80a8ac7d6f6f47f031d001c7efaee7
Objective:
* Make it possible to make a toolbar without a surface
Changes:
*.php
* Links to new file
ve.ui.Toolbar.js, ve.ui.SurfaceToolbar.js
* Split toolbar into generic and surface specific classes
*.js
* Update symbol names
Change-Id: Ice063a2fb67b5ce5155cdc96a0d47af49eee48cb
This is the language inspector UI engine with ULS core.
The Language Inspector works alongside ULS to choose and change language
blocks in text. The inspector was based on ve.ui.TextInputWidget and
now changed to inherit ve.ui.Widget and display details in a table
instead of an input textbox.
Added jQuery.ULS module:
* Repository: https://github.com/wikimedia/jquery.uls
* Latest Commit 728f112ffc90b03b50c0109487886a2647f12020
* Taken 'src' / 'images' and 'css' folders into modules/jquery.uls
Bug: 47759
Change-Id: I3c9fd6c135c05a54f6c7fc28c5962fc0a6677806
Pretty straightforward, although we should start thinking about
grouping/hiding 'advanced' formatting options in the toolbar.
Making this button experimental for now until we've come up with
a way to deal with this problem.
Bug: 51590
Change-Id: Ieb1935b742aced4b883d8a194e6cb69be68473d0
Objectives:
* Merge reference insert and edit dialogs
* Change workflow to put editing/creating a new reference first
* Add secondary page in dialog for selecting an existing reference
Changes:
*.php
* Cleanup unused files/messages
ve.ui.Dialog.css
* In the footer; make primary, constructive and destructive buttons
appear on the right; all others on the left
ve.ui.MWReferenceSearchWidget.js
* Fix documentation
* Remove create option and reuse section header items
ve.ui.MWReferenceInsertButtonTool.js,
ve.ui.MWReferenceEditButtonTool.js,
ve.ui.MWReferenceButtonTool.js
* Merge reference button tools
ve.ui.MWDialog.css
* Remove body styles, use padded option of layout instead
* Update selectors as per merging of dialogs
ve.ui.MWReferenceInsertDialog.js
ve.ui.MWReferenceEditDialog.js
ve.ui.MWReferenceDialog.js
* Merge reference dialogs
* Add buttons to switch between edit and select mode
ve.init.mw.ViewPageTarget.js
* Update reference button name as per merging of tools
ve.ui.SurfaceWidget.js
* New widget!
* Encapsulates a "sub-surface"
Bug: 51152
Bug: 50458
Change-Id: I8265febf4fd8f64d2ac40470ff033bac68b24d99
Ran makeStaticLoader.php:
- Synced mis-match of css in demos.
- Added missing experimental.
We originally had experimental in static. They were removed
because the section became empty (not because we no longer
wanted them in static loader). If we don't want them here, we
should remove the entry from makeStaticLoader.php.
Change-Id: I275133d1cfebf174e54bf1b8f44465495949991a
Objective:
* Make the majority of link inspector, which is generic to any annotation,
usable for other annotation inspectors
This was merged earlier (f7107fa20d) but broke master, so it was
reverted (092fa74dee). This commit also incorporates 5dcf5d1c49.
Change-Id: Ib9190dee66ce064d69962f9c4c5b3a710be8ad07
This was broken after 92c38ea removed ve-mw files from the
static loaders but didn't update makeStaticLoader.php so
it was harder to keep the files in sync and a few minor issues
on the documentation pages.
Since the files are still mixed in the non-mw modules the only
way to exclude them is to do what was manually done in 92c38ea:
Filter out paths starting with "ve-mw/" from non-mw modules.
Change-Id: Id58ee89ac18c63c01719dc11ec7a07ddeee3ea0b
Objective:
* Make the majority of link inspector, which is generic to any annotation, usable for other annotation inspectors
Change-Id: I1f7e9c13537105da7aa0351c9c92e8af5eb5a3f4
Move all MW-specific files into the ve-mw directory, in preparation
for moving them out into a separate repo.
All MW-specific files were moved into a parallel directory structure
in modules/ve-mw . Files with both generic and MW-specific things were
split up. Files in ve/init/mw/ were moved to ve-mw/init/ rather than
ve-mw/init/mw ; they're still named ve.init.mw.* but we should change
that. Some of the test files for core classes had MW-specific test cases,
so those were split up and the test runner was duplicated; we should
refactor our tests to use data providers so we can add cases more easily.
Split files:
* ve.ce.Node.css
* ve.ce.ContentBranchNode.test.js (MWEntityNode)
* ve.ce.Document.test.js (some core test cases genericized)
* ve.dm.InternalList.test.js (uses mwReference test document)
* ve.dm.SurfaceFragment.test.js, ve.ui.FormatAction.test.js
** Made core tests use heading instead of mwHeading
** Updated core tests because normal headings don't break out of lists
** Moved test runners into ve.test.utils.js
* ve.ui.Icons-*.css
* ve.ui.Dialog.css (MW parts into ve.ui.MWDialog.css)
* ve.ui.Tool.css
* ve.ui.Widget.css (move ve-ui-rtl and ve-ui-ltr to ve.ui.css)
ve.dm.Converter.test.js: Moved runner functions into ve.test.utils.js
ve.dm.example.js:
* Refactored createExampleDocument so mwExample can use it
* Removed wgExtensionAssetsPath detection, moved into mw-preload.js
* Genericized withMeta example document (original version copied to mwExample)
* Moved references example document to mwExample
ve.dm.mwExample.js:
* Move withMeta and references example documents from ve.dm.example.js
* Add createExampleDocument function
ve-mw/test/index.php: Runner for MW-specific tests only
ve-mw/test/mw-preload.js: Sets VE_TESTDIR for Special:JavaScriptTest only
ve.ui.Window.js:
* Remove magic path interpolation in addLocalStyleSheets()
* Pass full(er) paths to addLocalStyleSheets(), here and in subclasses
ve.ui.MWDialog.js: Subclass of Dialog that adds MW versions of stylesheets
ve.ui.MW*Dialog.js:
* Subclass MWDialog rather than Dialog
* Load both core and MW versions of stylesheets that have both
ve.ui.PagedDialog.js: Converted to a mixin rather than an abstract base class
* Don't inherit ve.ui.Dialog
* Rather than overriding initialize(), provide initializePages() which the
host class is supposed to call from its initialize()
* Rename onOutlineSelect to onPageOutlineSelect
ve.ui.MWMetaDialog.js, ve.ui.MWTransclusionDialog.js:
* Use PagedDialog as a mixin rather than a base class, inherit MWDialog
bullet-icon.png: Unused, deleted
Stuff we should do later:
* Refactor tests to use data providers
* Write utility function for SVG compat check
* Separate omnibus CSS files such as ve.ui.Widget.css
* Separate omnibus RL modules
* Use icon classes in ViewPageTarget
Change-Id: I1b28f8ba7f2d2513e5c634927a854686fb9dd5a5
Objectives:
* Split reference dialog (at least for now) an edit and an insert dialog
* Add reference search widget for selecting an existing source, or
choosing to add a new one
* Abstract reference names, don't allow editing them and generate them
when needed
* When editing groups, move the internal item and update all references
to it
* Resolve name conflicts when moving a reference to a new group by
generating a new list key
Bonus:
* Add getNodeGroups method to internal list
* Add getUniqueListKey method to internal list
* Add destroy functionality to ce.node to release events and references
Bug: 49733
Change-Id: Ib244ff6ad9b4cee1decfd9b9e1d3d4e9cdcfb78c