Commit graph

90 commits

Author SHA1 Message Date
jenkins-bot 01a0ae93b9 Merge "Fix callout position when popup widget has been moved" 2013-06-26 11:07:40 +00:00
Ed Sanders 6b5ed9c711 Fix callout position when popup widget has been moved
We calculate an overlap offset for when the popup widget has been moved
to avoid going out of the viewport, but that offset is only applied to the
body and not the callout.

Change-Id: Ib9d08d60ccfa6562378640c526faf1e8363abbba
2013-06-25 11:07:44 -07:00
jenkins-bot 014b6ed33a Merge changes I379bc2b3,I99acbd16
* changes:
  Straighten out variances in parent method invocation
  ve.ui.MWReferenceDialog: Clean up
2013-06-21 20:53:25 +00:00
Timo Tijhof 2fb1a11a1a Straighten out variances in parent method invocation
Follows-up I99acbd1699:
* "Parent method" comment
* Remove redundant slice() call to convert arguments to array,
  native JavaScript methods that take array-like arguments such
  as Function#apply and Array#slice are both compatible with
  the Arguments objects, no need to convert it. Most invocations
  already did this right but a few were recently introduced again.
* Removed silly "Document dialog." descriptions.
* Removed a few redundant "@method" tags in the near vicinity
  of code I changed.
* Fixed function invocation to be either on one line or
  one parameter per line. Having all arguments on one line
  but the name + "(" looks confusing as it suggest there
  is only 1 parameter. Same as object literals:
  so:
  { foo: 1, bar }
  or:
  {
    foo: 1,
    bar: 2,
  }
  not:
  {
    foo: 1, bar: 2
  }

Change-Id: I379bc2b32603bcf90aba9b4cd0112e7f027d070e
2013-06-21 19:20:37 +00:00
Ed Sanders 51be472159 Fix logic in link input widget
Previously pageExists thought matchingPages was an indexed object when
in fact it was an array. This didn't manifest as a bug as we subsequently
check the normalised URL in the correct manner (using indexOf), but it
did remove the optimisation of not running mw.Title if there was an exact match.

Change-Id: Ic616cbfa0d7ed5447e032dd1f772779db2dc19e5
2013-06-21 16:42:54 +01:00
Trevor Parscal bf268e82a5 Make media insertion queries less horrible
Objectives:

* Clear this.titles when resetting, otherwise results are shown once and
  then blacklisted forever.
* Attach done() before always(), so done() gets called first and not
  after always() has dereferenced the request object.
* Remove use of imaginary variables like this.loading, which were never
  set, and were referencing even more imaginary methods on other imaginary
  objects like this.request.abort()...

Change-Id: Ifbe74346f68b6a91f425b56a2696fd1e46b61e02
2013-06-18 18:17:05 -07:00
Trevor Parscal a8fcfb4a14 Handle media select widget empty queries properly
If the query is cleared, we should still clear all items and abort any
loading that may be going on. We should still not try and load results
for an empty query though.

Change-Id: If23c6e0469247b1c1c47ab85b9a5a010e8a4fe26
2013-06-18 17:11:38 -07:00
Trevor Parscal 23b2da91fd Template and content adding
Objectives:

* Allow adding content or templates within a transclusion
* Add template placeholder to model and view which resolves to nothing
  when saving (thus disappearing if not resolved)

Changes:

*.php
* Add links to new messages and files

ve.ui.OutlineControlsWidget.js
* Organize controls into "adders" and "movers"

ve.ui.Widget.css
* Add styles for adders/movers sections of outline controls
* Make adders appear on hover to reduce clutter

ve.ui.Icons-*.css
* Add icon for "add item"

ve.ui.Dialog.css
* Add styles for add template fieldsets
* Make placeholder items in the outline italic

ve.ui.PagedDialog.js
* Pass adders config to outline controls

ve.ui.MWTransclusionDialog.js
* Add support for adding content and templates

ve.dm.MWTransclusionModel.js
* Add addPlaceholder method

ve.dm.MWTemplatePlaceholderModel.js
* New class, pretty much an empty part
* Using this makes the UI much easier to work with - no need to special
  case the outline control for new items
* Because it's not supported specifically in
  ve.dm.MWTransclusionModel.getPlainObject, it produces nothing and goes
  away naturally on apply

Change-Id: I3478560fb53ba2ccd3fb26bafb6a61e6415565eb
2013-06-18 23:37:44 +00:00
Trevor Parscal 7c171ae0a5 Whitespace cleanup
Change-Id: I49417b95a6c4c2538715e09b74ed3607f6741c3a
2013-06-18 21:53:03 +00:00
Trevor Parscal db48513465 ve.ui.LookupInputWidget: Hide lookup input widget menu when empty
Change-Id: Iac397c2ddcb7ea54c751485bdd922f7b19494d1e
2013-06-18 21:42:41 +00:00
jenkins-bot 388faa8d58 Merge "Correctly distinguish between Deferred and Promise" 2013-06-18 18:01:38 +00:00
Roan Kattouw d5365d2b5a Correctly distinguish between Deferred and Promise
Deferred is read-write, Promise is read-only. Document and return
the correct types.

Change-Id: Icfd6efb07b222c73d49b97ddbfe6565b8542ad00
2013-06-18 10:56:56 -07:00
Roan Kattouw 9c19bc385e Actually normalize page titles correctly in MWLinkTargetInputWidget
matchingPages contains titles with spaces, but .toString() returns titles
with underscores, so normalizing with .toString() is incorrect. Use
.getPrefixedText() instead.

This caused a bug in the link dialog where, if the link was an internal
link pointing to an existing page with a space in its name, the "New page"
section would be displayed but would be empty, and the link's target would
be displayed in the "Existing page" section but colored red.

Change-Id: I59d8b87b996d80da1b25124b942bd2b72ef50845
2013-06-18 00:37:17 -07:00
Ed Sanders dcbea2328c Code style fix: @return -> @returns
Change-Id: I26daca6313bf09055af8f980ba0065782257fd54
2013-06-17 11:50:24 +01:00
Trevor Parscal ac26f5fc69 Outline controls
Objectives:

* Allow reordering items in outline widgets using an outline control
  widget
* Use an outline control widget to reorder transclusion parts

Changes:

ve.ui.SelectWidget.js
* Emit add and remove events

ve.ui.OutlineItemWidget.js
* Add movable config options
* Add isMovable method

ve.ui.OutlineControlsWidget.js
* New class
* Displays move up/down buttons which are synchronized with an outline
  widget
* Doesn't actually move items (since an outline widget is probably
  data-driven) just emits events

ve.ui.Widget.css
* Add disabled style for icon button widgets
* Add styles for outline controls widget

ve.ui.Icons*.css
* Add missing icon styles

ve.ui.Dialog.css
* Add styles for outline and controls in editable paged dialogs

ve.ui.GroupElement.js
* Fix bug where items are insertions are in the wrong place when "moving"
  them

ve.ui.PagedDialog.js
* Add editable config option which shows outline controls under the
  outline
* Pass through movable config option when creating pages

ve.ui.MWTranclusionDialog.js
* Configure paged dialog outline as editable
* Add initialize method to connect outline controls widget events
* Make addPart method automatically add parameters when templates are
  added
* Add handler for outline controls move event which re-orders parts
* Make parts movable (params are automatically ordered, so they aren't
  movable)

ve.dm.MWTransclusionModel.js
* Add addPart method and use it within the addContent and addTemplate
  methods
* Fix documentation lies
* Add getPartFromId method

*.php
* Add links to new files and messages

Change-Id: I919d4c3e9b85d07a97a99c0b2e8739a859bdf2b1
2013-06-14 11:56:30 -07:00
jenkins-bot 0bffa7b119 Merge "Improve category widget styling" 2013-06-13 19:27:57 +00:00
Trevor Parscal 6fba13b453 Improve category widget styling
Objectives:

* Get rid of the border and ensure pixel-perfect positioning of the input.
* Always render the arrow on the top right of the category item
* Make the popup positioning based on the arrow div's position and size

Bug 49420
Change-Id: I3ad4ff1c41e6108161b5b7c8718c676eb850de68
2013-06-13 19:26:29 +00:00
Trevor Parscal e2b7504b8e Category popup fixes
Objectives:

* Make category popup show "Category" rather than missing message -
this is more similar to other popups like inspectors, which identify
what that thing is that you are working on
* Fix alignment of icon and label in category popup

Changes:

ve.ui.Widget.css
* Make popup title align properly with the remove button

ve.ui.MWCategoryPopupWidget.js
* Update message key

*.php
* Add new message

Change-Id: Ia8051125bbc9bde47ceb931e1ebf42b2955481ff
2013-06-12 16:44:10 -07:00
Trevor Parscal 18cde8a420 Actually fix bug 48556
Turns out that by skipping the last item, the following logic which
depended on that item being in the existing items list failed to keep
it's grubby hands off it.

Yes, I know I +2'd it. Shame on me too.

Bug: 48556
Bug: 48565
I93ce05f7cbb28313a3f0827539f0528c366aeb7e

Change-Id: If48e001b92c217bee0a35b6da41d1c1ff0e3271c
2013-06-12 01:53:14 +00:00
jenkins-bot 75d36e5b32 Merge "Set sort keys on click-out too" 2013-06-11 21:16:55 +00:00
jenkins-bot 9e74da4f31 Merge "Add missing documentation for category widgets" 2013-06-11 21:14:54 +00:00
Roan Kattouw 9507b7767e Add missing documentation for category widgets
Change-Id: Idd01bb8d01363cb2eaf311abae8fa5ecf7b36f0e
2013-06-11 13:01:37 -07:00
jenkins-bot 2ce91bf4ca Merge "Text input widget enter event" 2013-06-11 19:59:33 +00:00
jenkins-bot 4d664cbeb6 Merge "Improve input widget value sanitization" 2013-06-11 19:47:34 +00:00
Roan Kattouw 1be42c8fa6 Set sort keys on click-out too
Was previously only set on form submission, but there was no button so
you had to press the Enter key

Bug: 48555
Change-Id: I256d2b21bc2306959f6d6a0373386054b21dadfe
2013-06-11 12:41:22 -07:00
jenkins-bot ff48204896 Merge "Don't offer to move the very last category to the end" 2013-06-11 19:28:50 +00:00
jenkins-bot 0be4835151 Merge "Break words in the category dialog" 2013-06-11 19:28:09 +00:00
Roan Kattouw 514039b2ba Clean up incorrect use of regular expressions in CategoryInputWidget
getLookupMenuItemsFromData() constructed a regex from user input
without escaping. I don't *think* there are any injection
vulnerabilities here but at the very least it triggers exceptions
when the input is, say, a backslash. Instead, use .lastIndexOf() which
allows us to efficiently check whether a string starts with a certain
prefix.

getLookupCacheItemFromData() was stripping out the Category: prefix
using a regex that hardcoded Category: (so failed to detect localized
prefixes) and used global replacement, which meant that strings with
multiple occurrences of 'Category:' were handled incorrectly. Instead,
use mw.Title to strip the prefix. Also move away from .map() because we
may need to drop a result if it doesn't pass mw.Title validation.

this.categoryPrefix still has a few legitimate uses left, so keep it
around but set it to the localized namespace prefix rather than Category:

Change-Id: I6547f9df2e94fe81f6aefb9286e547425137344b
2013-06-11 12:25:41 -07:00
Trevor Parscal c32564f36d Text input widget enter event
Objective:

* Add an event to single line text input widgets to detect when the enter
  key has been pressed

Changes:

ve.ui.TextInputWidget.js
* Retain value of multiline config option
* Add key press handler to detect pressing of enter key
* Emit 'enter' event when enter key is pressed if input is single line

Bonus:

* Add missing documentation for multiline config option

Change-Id: Id9c64343f4a2ea8f0f45213fd2b59ca87c805b24
2013-06-11 19:21:32 +00:00
Trevor Parscal 6a3badfcc7 Improve input widget value sanitization
Objective:

* Prevent undefined and null from being converted to 'undefined' and
  'null' when given to setValue by converting them to empty string instead

Changes:

ve.ui.InputWidget.js
* Move all sanitization to one place
* Improve sanitization by adding cases for undefined and null

Change-Id: I8817a8fcac271e560a9e49887c68a035293866d4
2013-06-11 19:21:27 +00:00
Roan Kattouw b2fbe35962 Break words in the category dialog
Of course CSS is perfectly standardized and wonderful, so we need a bunch
of duplicative and non-standard rules.

Also fix the mixin in MWCategoryWidget

Change-Id: I24da0ddb29d2886c450da362fee47d22da8e631d
2013-06-10 16:49:01 -07:00
Roan Kattouw ad3a0ba1a2 Don't offer to move the very last category to the end
Bug: 48556
Change-Id: I93ce05f7cbb28313a3f0827539f0528c366aeb7e
2013-06-10 16:00:25 -07:00
Roan Kattouw 8e8ddd9cad Fix exception in InputWidget when config.value isn't set
Change-Id: I0d41d8b39aa6777f206ec47b8ceefff012e2b00b
2013-06-10 15:52:25 -07:00
Trevor Parscal 1fd7e85846 Image insertion
Objective:

* Allow inserting images from local wiki and commons

Changes:

ve.init.mw.ViewPageTarget.js
* Add media insert button to toolbar

ve.init.mw.Platform.js
* Add getMediaSources method - defaults to local wiki and commons

ve.ui.MWMediaInsertDialog.js
* New dialog for inserting media
* Uses a media select widget and inserts block images

ve.ui.Dialog.css
* Added styling for media select widget in media insert dialog

ve.ui.Widget.css
* Added styles for media select widget and media select item widget

ve.ui.MWMediaInsertButtonTool.js
* New tool for inserting media

ve.ui.MediaSelectItemWidget.js
* New item widget for media select widgets

ve.ui.MediaSelectWidget.js
* New widget for searching for and selecting media items

ve.ui.TextInputWidget.js
* Added isPending method

VisualEditor.i18n.php
* New messages for media insert dialog

VisualEditor.php
* Added links to new files and messages

PhantomJS--

Change-Id: Ia803ff3ef518782ce76802d2dab7559686a1bb0a
2013-06-06 17:36:55 -07:00
Trevor Parscal 8a8a337ce5 Pending input refactor
Objective:

* Make all text inputs have the ability to be "pending", not just ones
  with a special mixin

Changes:

* Delete pending input widget
* Move pending input widget implementation to text input widget
* Update all uses of pending input widget
* Make pending image a reusable "texture"
* Update styles of text input widget for pending state
* Get rid of checking for mixin since all text inputs can be pending now

Bonus:

* Get rid of unused images, including .psd and .ai files
* Add transparency texture
* Fix input widget not using documented config value
* Fix documentation in select widget (lies!)

Change-Id: Ib46ab01dc39d706e5c25fd473dee0edce51b7e44
2013-06-06 21:17:35 +00:00
Trevor Parscal eec6b99369 Add icon option to ve.ui.TextInputWidget
Changes:

ve.ui.Widget.css
* Add styles for decorated text input widgets and their icon elements

ve.ui.TextInputWidget.js
* Add icon option which adds an icon before input text

Change-Id: Ib48d795391cb5d110e7dc05658d51129792dfc33
2013-05-29 12:39:07 +01:00
Trevor Parscal 3be13a7cbc Consistent use of mw in HTML classes, and data element and annotation types
MWfooBar or MWfoobar should be mwFooBar

Change-Id: I30f0ef05960c9df218ef6f1cb161ff6ccd529bc7
2013-05-28 13:49:56 +01:00
jenkins-bot cd637c6c35 Merge "Fix misspelled event handler" 2013-05-26 11:19:35 +00:00
Catrope 4f1ed682ed Fix misspelled event handler
Change-Id: I3f3091aad24d4bfdea08fbce1c331e8767866bbc
2013-05-25 14:53:33 +02:00
Catrope d13e09ea6d Fix undefined i18n message in category popout
Message was renamed earlier but this caller wasn't updated

Change-Id: I7ec37c6e0fd6fbbe766166704ea797c9ffd6684b
2013-05-25 14:49:27 +02:00
James D. Forrester 5819375022 Internationalisation for the metadata dialog
Change-Id: Iefb6d5c90583f0684cb9548d38b83048b43d3c81
2013-05-25 10:11:35 +00:00
Trevor Parscal 2e76271b4e The Great ve.ui.Surface refactor of 2013
Prologue:

Farewell ve.Editor my good chap… Oh, hey there HTML frames - I didn't
see you there! In a world where iframes are outlaws, and symbols like
document and window are global, there were more than a few assumptions
about which document or window was being used. But fear not - for this
commit (probably) tracks them all down, leaving a trail of
iframe-compatible awesomeness in its wake. With the great ve.ui.Surface
now able to be used inside of iframes, let the reference editing
commence. But there, lurking in the darkness is a DM issue so fierce it
may take Roan and/or Ed up to 3 whole hours to sort it out.

Note to Roan and/or Ed:

Editing references seems to work fine, but when saving the page there
are "no changes" which is a reasonable indication to the contrary.

Objectives:

* Make it possible to have multiple surfaces be instantiated, get along
  nicely, and be embedded inside of iframes if needed.
* Make reference content editable within a dialog

Approach:

* Move what's left of ve.Editor to ve.ui.Surface and essentially
  obliterate all use of it
* Make even more stuff inherit from ve.Element (long live this.$$)
* Use the correct document or window anywhere it was being assumed to be
  the top level one
* Resolve stacking order issues by removing the excessive use of z-index
  and introducing global and local overlay elements for each editor
* Add a surface to the reference dialog, load up the reference contents
  and save them back on apply
* Actually destroy what we create in ce and ui surfaces
* Add recursive frame offset calculation method to ve.Element
* Moved ve.ce.Surface's getSelectionRect method to the prototype

Bonus:

* Move ve.ce.DocumentNode.css contents to ve.ce.Node.css (not sure why it
  was separate in the first place, but I'm likely the one to blame)
* Fix blatant lies in documentation
* Whitespace cleanup here and there
* Get rid of ve.ui.Window overlays - not used or needed

Change-Id: Iede83e7d24f7cb249b6ba3dc45d770445b862e08
2013-05-24 14:01:02 +02:00
jenkins-bot df1e82bcf9 Merge "ve.ui.MWTemplateDialog: Implement templatedata API fetch" 2013-05-22 18:03:35 +00:00
Timo Tijhof 70694b2bbf MWLinkTargetInputWidget: Normalise value before matching
Don't suggest a "new page" (redlink) for values that are
strictly different but the same as a suggestion according
to mw.Title (e.g. input "foo" with an existing "Foo" page
should not suggest a redlink to inexistant page "foo").

Bug: 48476
Change-Id: I66f5fc56554984af58d6223dc6cd76b3ab9940bd
2013-05-22 00:20:41 +02:00
Timo Tijhof e7af635e88 ve.ui.MWTemplateDialog: Implement templatedata API fetch
Fetch
* Added basic name expansion logic since bug 48663 is not yet
  resolved in Parsoid.
* Fetch info from template data API.

Clean up (follows-up 97157a1c, de203cb8, 718db58)
* Remove redundant initialize method.
* Pass the entire target object to #getTemplateData
  because `target.wt` is *not* the template name.
* Reorganise #createPage to be more logical and rename
  to #createParamPage.
* Add todo comments for things currently missing.
* Implement error handling of promise to prevent UI from
  going stale if the promise is not resolved.
* Fix documentation in ve.ui.MWCategoryInputWidget.

Change-Id: Ie0114a81eead86d7a3b3e3a7a5b10d25c457b524
2013-05-20 23:50:19 -07:00
Catrope 9ff6737f4c Refactor HTML attribute preservation
Rather than using namespaced linmod attributes, store the preserved
HTML attributes in the .htmlAttributes property of the linear model
element, in a nested structure to allow for easier treatment of child
nodes. Also added attribute order preservation by storing attributes
as an object plus an array of keys.

ve.ce.Node.js:
* Remove html/* attribute synchronization. Doesn't make sense any more
  because these things aren't in the attributes object any more. I don't
  think it ever made sense because these attributes were never supposed
  to be changed anyway.

ve.ce.View.js:
* Replace renderAttributes() with a simple wrapper around
  renderHtmlAttributeList()

ve.dm.Converter.js:
* Add buildHtmlAttributeList() and renderHtmlAttributes() for building
  and rendering HTML attribute lists

ve.dm.Model.js:
* Add getter for .htmlAttributes

ve.dm.Node.js:
* Drop .htmlAttributes on clone, and remove logic dropping html/*

ve.ui.MWCategoryWidget.js:
* Remove html/0/about hack, was already unnecessary and now doesn't
  work any more

tests/:
* UPDATE ALL THE TESTS

Change-Id: I620573afd70d36ade6b80413075b6e1f4a435abe
2013-05-17 20:57:33 -07:00
Trevor Parscal 3a99b99876 ve.ui.PopupWidget visibility fixes
Objective:

* Context popup would stop opening sometimes "mysteriously" which ended
  up having to do with the automatic closing on blur functionality
  added to popups for use in the category popup widget
* Mousedown event canceling was being applied a little too widely, and
  was causing popup widgets to not allow child elements to be focused
  (unless they contained an iframe, like an inspector)

Changes:

ve.ui.Context.js
* Make use of the popup's show and hide methods within the inspector

ve.ui.MWCategoryPopupWidget.js
* Override autoClose option for category popup widgets

ve.ui.PopupWidget.js
* Add autoClose option to popup widgets
* Move event handler to the top of the methods (convention)
* Only bind blur event if autoClose is enabled
* Inline the getFocusedChild method

Change-Id: I22aedb5fbd51b327ea7ce2ecdd6123e79cbebb9c
2013-05-17 05:49:16 +00:00
Trevor Parscal 55b5f30edb ve.ui.Context: Add embedding feature
Objectives:

* Make the context menu display in the top right corner of the currently
  focused inspectable node (if there is one)
* Prevent clicking on anything to do with the toolbar or popup from doing
  anything at all, ever

Bonus:

* While we are using the clever feature in jQuery's on method which allows
  passing boolean false to cancel the event - may as well do that in
  ve.ui.Dialog as well

Changes:

ve.ui.FocusableNode
* Add ability to specify the focusable element so that dimensions can be
  derived from it

ve.ce.Surface
* Add quotes to object keys

ve.ui.MediaDialog
* Change association from being MW specific to handling images in general

ve.ui.Context
* Add embedded styles for context
* Add embedded mode, which is triggered when the context is a single
  focusable node, and the node is large enough to fit the context
  reasonably

ve.ui.Dialog
* Inline mousedown handler

ve.ui.Toolbar, ve.ui.PopupWidget
* Cancel stray mousedown events

Change-Id: I4b25d33f64b4bcb8a3ecfd7e9728f54a2d4886f3
2013-05-16 11:23:59 -07:00
Trevor Parscal 96e49858fa Multiline option for ve.ui.TextInputWidget.js
Objective:

* Add multiline option to text input widget which uses a text area instead of a text input

Changes:

ve.ui.Widget.css
* Add text area support for styles otherwise only targeting input elements

ve.ui.InputWidget.js
* Initialize input element using a method, so it can be fully customized (like making a text area or select input
* Use val() to set the initial value, using jQuery's abstraction around inputs of various types

ve.ui.TextInputWidget.js
* Add multiline option which uses a text area instead of an input

Change-Id: I1bf17c8c76b7f1708c57ee5e95160c071ddd00e9
2013-05-15 14:41:22 -07:00
Trevor Parscal 55f28eecce Add level option to ve.ui.OutlineItemWidget
Objective:

* Add indentation feature to outline items

Changes:

ve.ui.PagedDialog.js
* Pass level argument through addPage method

ve.ui.Widget.css
* Add styles for non-zero levels of outline items

ve.ui.OutlineItemWidget.js
* Add missing config documentation for icon option
* Add level option, with getLevel/setLevel methods
* Add statically configurable number of levels and level class

Change-Id: Ie24761c64918fdc6cd28070b3cf56743c6288970
2013-05-15 12:54:19 -07:00