New changes:
76bbf3b [BREAKING CHANGE] Fix camel-casing of countNonInternalElements
Local changes:
Use renamed countNonInternalElements function
Change-Id: Ib5f86ea5cfeb5e577f61349ed4bbb231ea155638
The image model should go by image attributes (whether it comes from
an existing node or a new one) and not a node.
Bug: 68242
Bug: 68000
Change-Id: I4cabd678157619331b3c47d3b44bc16a28fd7bd7
New changes:
65042de Fix alien test data
83dccbe Add toolbar menu labels to each group for consistency
2e40ef9 Move 'language' tool from the insert to the styling menu, like in VE-MW
6fb21b2 Add toolbar action section to SA demo with keyboard shortcuts tool
f3eb000 ve.ui.Toolbar: Optimise onSurfaceViewKeyUp performance
eb4e9eb Make sure the document is focused when setting a selection
48584d3 Fixes to getRelativeOffset and getRelativeRange
fcc427f [BREAKING CHANGE] Remove generatedContents argument from afterRender
825e4be Documentation fixes in test utils
dbbbe0b Unit tests for showSelection
1ba9234 Don't handle up/down on focusableNodes even if backwards
a667b87 Remove label from 'insert' menu, and instead use a large plus icon
88885b1 Localisation updates from https://translatewiki.net.
1f3b79f Initialize data first
18369b1 Add 'clone' and make 'getDimensionsFromValue' static in ve.dm.Scalable
92e6b7b Switch to 'custom' when MediaSizeWidget updates
d0cd87e Localisation updates from https://translatewiki.net.
1ee21ff Remove lies from documentation
164f07f Safely ignore requests to open unrecognized windows
Local changes:
Work on a cloned scalable when editing images
Make sure the image model handles a cloned copy of the node's
scalable object, which is then shared with the media size widget.
Bug: 67687
Change-Id: Ie3676b715f5bae3d83da03d667cef3a6a847e212
Merge the media edit and media insert dialogs. Allow editing
of media properties when inserting a new image, and also
allow the user to replace the image on edit.
Bug: 67170
Change-Id: I35bd95503565dbf95090ee8110284db5a8fbba83
Our coding style has been upstreamed and first released
in node-jscs v1.5.0 (grunt-jscs-checker v0.6.0).
Change-Id: Ifc0cfc7177946b9d11407f60e38b0177883724c5
* Return the fragment as it may have been cloned in the process
* Do away with DM node tree traversal, we can do everything
with offsets.
Bug: 65706
Bug: 65716
Change-Id: I9a44d562d9365d72adac199725b52555cf0a8009
When converting from block to inline image inside a list, insert
the image into the existing paragraph instead of wrapping it in
a new paragraph.
Bug: 65924
Change-Id: Iefbb2a9ae536f51987bdd1aa8b7269bf6245d2b0
Frame images are not resizable; disable the media size widget when
the frame type is selected.
Depends on the change in ve-core:
Id1010798d30e2928358acb5694c429b9ab68ad57
Bug: 66353
Change-Id: I8c8da8933c51ba709a834731425d19445009673f
Make sure that image model and media edit dialog initialize the
default size properties according to the scalable correctly.
Also make sure that on creation of a new node or edit of existing
node's properties follow on whether the image is set to default
size or custom size.
Depends on the ve-core change:
Ia6bb041bfc050a48d8c40bbff4b73ed2893085e2
Bug: 66149
Change-Id: I6f60fba28e11a111bb40a100148ed1f12d518890
Fixing the behavior of alignment select and checkbox in the edit
dialog. Adding a check on all UI events to make sure they update
the model only if the model value is different than the UI value.
Also adding the ability to check the default direction of a
specific node type, to predict default alignment values.
Bug: 65916
Change-Id: I82f624fa788383dec0a12afb473aef01593e670e
Make sure that if the image has default dimensions set up in the
media edit dialog, the scalable (and image CE rendering) receives
the correct dimensions.
Bug: 65886
Change-Id: I6bd2d1681a3d780554767fe77b2640795170184f
Make sure svg drawings on block images have the default size as
the wiki default, no matter their original set size.
Also took the opportunity to clarify the synchronization method
for scalable and image type in ve.dm.MWImageNode and call it when
the image model is loaded to make sure the details are always
synchronized before edit.
Followup to I682d832e456a501836f33ed1dfc7dbd78a4edf53
Bug: 62893
Change-Id: Ic47016d171634c532092067957cc2c3d431e9746
Once more with feeling; default alignment when switching between
inline to block and vise versa. This time, the problem was mainly
that the checkbox for position cannot be updated without triggering
its update event. It was triggered, however, before setting up the
positioning, which caused the model to run positioning twice and
get things wrong.
Another smaller fix in this commit was done to make sure that
the image model remembers the previous alignment, so when image
type changes from inline to block and vise versa, and the alignment
was default, it can recalculate default value for the new node.
Bug: 65564
Change-Id: I6c16a7855ad7e3ce302fa3d042d0a402251b31f0
This time in the installment: Allow the model to predict the type
and default alignment based on parameters rather than just the
current status. This is important for initializing images, especially
inline images whose 'align' attribute is null or undefined, but must
be examined for default alignment.
Also changed:
* Make sure that model operations change each other, rather than
let the editor change 'unrelated' model parameters.
* Use selectItem rather than chooseItem to avoid emiting the 'choose'
event on edit dialog initialization.
Bug: 65564
Change-Id: I8c23fc53e7738d59565294d8b98fe7351bebbc67
Make default alignment a computed value, and make sure the GUI listens
to 'choose' instead of 'select' events for SelectWidgets so to prevent
recursive calls and make sure the GUI is updated properly.
Also added a default alignment check on type change so the user can
visually have an indication that the new image will have a different
alignment. The user can then change the value manually.
Bug: 65564
Bug: 65596
Bug: 62852
Bug: 65617
Change-Id: I55e16775d18e0a4bf7f1fa73bbb3aa5e0aa51a79
When inserting a new node, get the proper fragment range and ask
for the node from within the search loop. Also added a fallback
for the case that the node wasn't found, and a caption cannot
be added.
Change-Id: Ic19d9b1cd2739435137f633de09a13b25a11a0cb
* Fixing a typo in the getImageNodeType() method ('frame' was supposed
to be 'frameless').
* Adding a check for type 'mwBlockImage' before editing/adding captions
* Using the node's getType() method instead of the model's where possible.
* Adjusting default alignment, so that when we check if it is set, it gives
us the actual answer, which is always useful.
Bug: 65568
Change-Id: I1687d8c7430c723b52448a9e24641e2c30d85d6a
Creating an MWImageModel that handles all image edit operations.
If the new attributes mean a change of image types from inline
to block or vice versa, the model will handle the creation and
insertion of the new node.
Change-Id: Ibe71bc8bd74e4ba5a024ac722432ccf0b8f65e71