Commit graph

14 commits

Author SHA1 Message Date
Trevor Parscal db9f941fa6 Rename this.$ to this.$element, and this.$$ to this.$
Objectives:
* Rename this.$ to this.$element
* Rename this.$$ to this.$
* Get rid of the need to use this.frame.$$
* Rename OO.ui.Element.get$$ to OO.ui.Element.getJQuery

Changes: (using Sublime Text regex patterns)
* Replace "get$$" with "getJQuery"
* Replace "\.(\$)([^\$a-zA-Z])" with ".$element$2"
* Replace "\.(\$\$)" with ".$"
* Replace "'$$'" with "'$'"
* Set this.$ to null in constructor of OO.ui.Window
* Set this.$ to this.frame.$ in initialize method of OO.ui.Window
* Replace "\.(frame.\$)([^\$a-zA-Z])" with ".\$$2"

Bonus:
* Use this.$() in a bunch of places where $() was erroneously used

Change-Id: If3d870124ab8d10f8223532cda95c2b2b075db94
2013-11-03 23:03:49 -08:00
Trevor Parscal d2dfb9ac4f Split oojs-ui from ve.ui
* Move and rename generic parts of ve.ui to OO.ui
* We now have a UI test suite because ve.Element (outside ve.ui)
  is now part of oojs-ui, so it needs a test suite.
* Added to the MW test run (just like we do for unicodejs).
* Updated csslint config (also added ve-mw and syntaxhighlight
  which were missing).

oojs-ui still depends on the TriggerRegistry in VE, this is addressed
in a follow-up commit.

Change-Id: Iec147155c1ddf20b73a4d15d87b8742207032312
2013-10-28 22:40:08 -07:00
Ed Sanders e73c97154d Add more resize events
'resize' is actually 'resizeEnd'. Added 'resizeStart' and 'resizing'
which is triggered on mouse move.

Change-Id: I13c6e426cbcc965b3db50082c5294ca76979fe57
2013-10-14 12:18:57 +01:00
Christian Williams 86e12cac61 Revert drag marker GIF to previous version
When we switched all base 64 encoded blank GIFs to the "stable" version,
we created a regression that prevented proper styling of the drag marker.
This restores the correct drag-drop experience.

Change-Id: I9c2a195fd866a5919245667a436106772debcffd
2013-09-18 19:39:33 +00:00
Timo Tijhof 8cea089f3b ce: Use a better transparent pixel image
See also http://stackoverflow.com/a/13139830/319266:

> Some are unstable and cause CSS glitches. [If] you have an
> <img> and you use the tiniest transparent GIF possible, it
> works fine[. if] you then want your transparent GIF to have a
> background-image, then this is impossible. For some reason,
> some GIFs such as the following prevent CSS backgrounds (in
> some browsers).
>
> == Shortest (but unstable) ==
> data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==
>
> == Stable (but slightly longer) *use this one* ==
>
> data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7
>
> Also: don't ommit image/gif. This will break in several browsers.

For the record, this is not limited to rare browsers.
It also affects latest Chrome in some cases as confirmed by
Christian (it'd be white instead of transparent in some cases
when uses as a css background-image without border).

Change-Id: If9ff8a0820c217b6c23e3335944907939a37bef7
2013-08-30 17:51:20 -07:00
Ed Sanders 2d720bd6d9 Allow phantoms and focus areas to be overridden
And actually use this functionality on MWBlockImage to
highlight centred images correctly.

FocusableNode
* Actually use $focusable to render the highlight correctly

ProtectedNode
* Allow a $phantomable element to define which element to
  highlight on mouseenter
* As phatoms are built off shields, make sure a shield is
  given to $phantomable

RelocatableNode
* Allow a $relocatable element to define which element the
  relocatable marker is measured against

ui.Context
* Use $focusable (when available) for positioning the popup

Plus some documentation fixes

Change-Id: I370337239af4fc935cd86757b3ce03011bae5ba8
2013-08-30 14:04:17 -07:00
Rob Moen c472b2fe4a Make local overlays local to surface and remove insane z-indexes
ve.ui.Surface.js
* Make local overlay a child of ve-ui-surface and a sibling to
  ve-ce-surface elements.
** This keeps local overlays relative to their surface and eliminates the
   need for insane z-indexes.

ve.ui.PopupWidget.js
* PopupWidget boundaries are now relative to ve-ce-surface and no longer
  protrude out

ve.ce.Node.css, ve.ui.Window.css
* Removal or replacement of insane z-indexes.

ve.ce.FocusableNode.js, ve.ce.ProtectedNode.js, ve.ce.ResizableNode.js,
ve.ui.Context.js
* Translate offsets from local overlay

ve.init.mw.ViewPageTarget-monobook.css,
ve.init.mw.ViewPageTarget-vector.css
* Skin specific z-indexes for global overlay

ve.init.mw.ViewPageTarget.js
* Applied direction specific mw class to ce.Surface vs ui.Surface to
  prevent mw content styles from being applied to ui elements.

ve.ui.Dialog.css
* Adjustments to surface inside of dialog so that relative offsets for
  local overlays can be properly calculated.

ve.ui.Surface.css
* Explicitly force .ve-ui-surface to be relative so that it's children can
  be relatively positioned.

ve.ui.Widget.css
* Removal of unnecessary font-size properties now that local overlay is
  sibling of surface.

ve.js
* Added get relative position helper method to translate position offsets
  from target parent

Bug: 50241
Change-Id: Ibadce404a2286bc5dcec48f0d9da89004dbbd867
2013-07-02 19:35:43 +00:00
Christian Williams 5d44800b53 Correct Rendering for Block Images After Resize Undo
If a block image is resized and undone, there are lots of problems.

* The block image gets the wrong size. When rolling back the
transaction, height and width are passed as strings.
MWBlockImage tries to set the width to: width + 2. A 300px image
became 3002px.

* Resize handles didn't reposition and resize

* Relocatable drag marker didn't reposition and resize

* Focusable highlights didn't reposition and resize.

Change-Id: I8792b567b77da90ce5a2ad132e306705c5706606
2013-07-02 12:08:42 -07:00
Christian Williams 68f635b482 Local Overlay Stacks
After a spirited discussion, localOverlay is getting some children.

* localOverlayBlockers - UI elements that are meant to prevent
interaction with the element. This includes Phantoms and
Highlights.

*localOverlayControls - UI elements that are meant to be
interacted with in order to modify the element. This includes
resize handles and drag marker.

*localOverlayMenus - UI elements that should always position
above all other controls. This includes the context menu.

Bug: 50159
Change-Id: Ic69c2ad275389a31c9fbaf47f3665dcdbb7ac2af
2013-06-28 00:30:54 +00:00
Roan Kattouw 89c45edda1 Use this.$$ for $relocatableMarker
Change-Id: I39d4b8bc4f7c88068ad7e290130389f6c532743d
2013-06-24 11:01:14 -07:00
Ed Sanders 2352613b66 Code style fix: (X) -> ( X )
Change-Id: I7f3ac95621f70d9a89e70e9a51905673240cb51f
2013-06-24 18:51:59 +01:00
Christian Williams e71655304e RelocatableNode for Inline and Block Images
HTML5's drag and drop has a ton of benefits and a couple of
limitations. To achieve a native drag marker, an image tag helper
is used to indicate the size of the relocatable node. Chrome
shades the marker gray natively, Firefox is styled to match.

Change-Id: I755b698a3d968cc7e6ff125109d68ac83fd8a8a2
2013-06-21 14:53:10 -07:00
Trevor Parscal 92f6688162 ve.ce.ProtectedNode
Objective:

Generalize the shield and phantom magic, so we can use it for pretty much
any node we like. Usually this will be used with generated content nodes,
but also with aliens (of course) and possible other stuff in the future.

Bonus:

Also fixes a bug in DM that would crash VE when you selected to the end
and hit backspace.

Changes:

*.php
* Added links to files

aliens.html
* Added attributes to aliens to make them aliens again

ve.ce.AlienNode.js
* Moved shield and phantom functionality to ve.ce.ProtectedNode

ve.ce.AlienNode.js, ve.ce.MWReferenceListNode.js,
ve.ce.MWReferenceNode.js, ve.ce.MWTemplateNode.js
* Mixed in ve.ce.ProtectedNode

ve.ce.Node.css
* Reorganized styles and updated class names
* Added simple light blue hover with outline (using inset box shadow) for
  protected nodes, same style as before for aliens

ve.ce.Surface.css
* Moved phantom styles to ve.ce.Node.css

ve.ce.BranchNode.js
* Moved call to setLive(false) to happen before detach() so that the
  surface object is still available and events can be disconnected

ve.ce.BranchNode.js, ve.ce.Document.js, ve.ce.js, ve.ce.Surface.js, ve.ce.SurfaceObserver.js
* Adjusted CSS class names

ve.ce.Node.js
* Moved shield template to ve.ce.ProtectedNode

ve.ce.ProtectedNode.js
* New class, mix into another class to protect it from editing

ve.ce.RelocatableNode.js
* Renamed temporary surface property to relocatingSurface to avoid
  confusion when debugging

ve.ce.Surface.js
* Moved phantom template to ve.ce.ProtectedNode

ve.dm.Transaction.js
* Fixed bug where most of the internal list was being deleted when the
  end of the document was selected and the user pressed backspace

Change-Id: I2468b16e1ba6785ad298e38190e33493135719c3
2013-05-07 00:08:48 +00:00
Trevor Parscal 1878c7c5a8 Allow node relocation
*.php
* Added links to new file

ve.ce.ImageNode.js
* Added relocatable node mixin
* Added $image reference to the actual img element, so if it's wrapped
  in a sub class the functionality in the parent class  doesn't break.
* Moved drag start event handling to relocatable node
* Removed drag end binding, not needed.

ve.ce.MWImageNode.js
* Moved addClass to initialization section of constructor.
* Copied 'view' data prop from image element to keep stuff working after
  the wrapping.

ve.ce.Node.css
* Switched to default (arrow) cursor for images.

ve.ce.RelocatableNode.js
* New mixing for nodes that should be relocatable
* Added implementation for drag start, which tells the surface to allow
  dragging this node.

ve.ce.Surface.js
* Added relocation support, which is used by relocatable nodes
* Split onDocumentDragDrop into onDocumentDragOver and onDocumentDrop
  which now have implementations that support relocation of nodes

ve.ui.Context.js
* Added relocation tracking to prevent context being shown while
  relocating

Change-Id: I8703adfb707af2c3224431afc3418356ac2c686c
2013-04-19 12:07:18 -07:00