This is the infrastructure for the Language Inspector prototype, defining
the dm and ce pieces of the <span lang='xx' dir='yy'> annotations. It also
sets up a visual indicator for language blocks (with informational tooltip
for the user while editing. The UI is built on top of this.
Bug: 47759
Change-Id: I239eef5124e29369ea9c5d8c0f49b2f6a61bc053
We previously manually loaded CSS into these frames, which is flawed
because it completely bypasses ResourceLoader (so CSSJanus didn't flip
them, necessitating a bunch of hacks for RTL), and doesn't pull in
MediaWiki styles (so templates inside references don't render correctly).
Instead, this commit copies all styles from the main document into each
frame's document, inlining what it can.
Loading all styles in dialogs and inspectors caused some problems,
initially. We didn't namespace our styles for dialogs vs. inspectors
at all; the only reason inspector styles weren't being applied to dialogs
and vice versa was because we controlled which files were being loaded
in which context. This commit namespaces the inspector and dialog styles
where needed so they don't conflict and try to override each other.
Tested in Vector and Monobook, but not in Apex and not in RTL.
ve.init.mw.ViewPageTarget*.css:
* Namespace styles that are only intended for the main document
* Undo Monobook's font-size: x-small; in frames
*Dialog.js:
* Remove addLocalStylesheet() calls, we don't need those any more
** ve.ui.MWDialog seems to be unneeded now, we may want to remove it
*.css:
* Remove @noflip-ped RTL rules where they were just flipped versions of
their LTR counterparts
ve.ui.Dialog.css, ve.ui.Inspector.css:
* Namespace styles with .ve-ui-dialog-content / .ve-ui-inspector-content
ve.ui.Frame.css:
* Move the margin:0 and padding:0 here (were in the frame <body>'s style
attribute) and add background:none to prevent frames from getting
the skin's background (grey in Vector, a book in Monobook)
ve.ui.Dialog.js, ve.ui.Inspector.js:
* Add ve-ui-dialog-content / ve-ui-inspector-content class to the
frame's content <div> so we can restrict styles to only apply in
dialogs / inspectors
ve.ui.Frame.js:
* Replace infrastructure for @import-ing stylesheets with transplantation
* Remove code polling to see when the stylesheets were loaded
** We can't do this in the new approach AFAIK, since all styles in the
frame are either inlined or inaccessible due to the same-origin policy
** We also shouldn't need it because the browser should have cached the
styles when it loaded the main document
* Apply ve-ui-frame-body class to the frame's <body> so we can style it
** Move inline padding:0;margin:0; into ve.ui.Frame.css
** Move the ve-ltr/ve-rtl class up to the <body>
ve.ui.Window.js:
* Remove infrastructure registering stylesheet URLs to load
Change-Id: I4a37115301811ad860f4578344a04873ea8c2b69
Whoops, merged too soon. The dropdown part of it doesn't
actually work right.
This reverts commit 3c51ebad93.
Change-Id: Ieafbf18ca8a43b07e33a787772abbc77aef63e4c
Show an inspector with inputwidget when the user clicks a math
node. The data of the math equation is shown in the
edit box, it can re-render the math tag image when
the inspector is closed, and save the change when
saving the page.
TODO:
* Change the icon from link to math
* Translate title by translatewiki in i18n
* Other further UI improvements
Change-Id: I4d7533af25186cc39cc4bc6a4326d222ffd6db19
This patch creates two files handling math node matching,
which are:
ve.dm.MWMathNode.js - a basic version of toDataElement
and toDomElement functions work
ve.ce.MWMathNode.js - math formulas in VisualEditor are
clickable and render as img tags
Change-Id: Ib909c5fb02e385c88050f42d02d207ab6a97d0dd
Since we're now only loading the light-weight init on page load,
the section editing wasn't just deferred to after page load (like
it was before), but wasn't happening at all until you clicked
"Edit" (at which point the library loads). It only worked when
going back to "View" after "Edit".
Contrary to tab layout, edit section handling needs to be
accessible both in the top init and in the main target class
because we need to run it both at run time and after the user
has saved a page when we show them the updated page without
refresh. This is why we need to transfer the method at run time
and give the main class access to it as well.
Can't wait for bug 50707 to get rid of this mess...
Bug: 50731
Bug: 49993
Change-Id: Iab9c81222df7f1084179c3643d158374a89ca14b
Added the wrong one, message "accesskey-ca-ve-editsource"
doesn't even exist. It worked locally but that was probably
a lucky race condition or cache.
Follows-up 10fd1a3, b21fe5f.
Bug: 50725
Change-Id: Ie87f8c6861dfe010c038ddb103aa5ea56cd57d24
Follows-up 92c38ea, which duplicated the existing one but forgot
to change the path from 've' to 've-mw'.
Change-Id: Ia95d26501aa9ab52e33394500bb51a733acf4658
Initialisation initialisation? It's time to rename ve.init
to ve.platform and ve.init.Platform to ve.platform.Environment,
but that'll come later.
* Moved support detection and skin set up to separate class-less
file.
* Swapped usage of ve.msg for mw.msg.
* Callback of edit tab now does an mw.loader call to fetch
the actual VisualEditor libraries.
Though mw.loader won't load the same thing twice, we would
bind a callback each time. To avoid instantiating ViewPageTarget
more than once we use a Deferred.
Bug: 50542
Bug: 50608
Bug: 50612
Change-Id: Ic8b0004ab5288fa91bb29d496485b93ffd8d977e
Objective:
* Make the majority of link inspector, which is generic to any annotation, usable for other annotation inspectors
Change-Id: I1f7e9c13537105da7aa0351c9c92e8af5eb5a3f4
Move all MW-specific files into the ve-mw directory, in preparation
for moving them out into a separate repo.
All MW-specific files were moved into a parallel directory structure
in modules/ve-mw . Files with both generic and MW-specific things were
split up. Files in ve/init/mw/ were moved to ve-mw/init/ rather than
ve-mw/init/mw ; they're still named ve.init.mw.* but we should change
that. Some of the test files for core classes had MW-specific test cases,
so those were split up and the test runner was duplicated; we should
refactor our tests to use data providers so we can add cases more easily.
Split files:
* ve.ce.Node.css
* ve.ce.ContentBranchNode.test.js (MWEntityNode)
* ve.ce.Document.test.js (some core test cases genericized)
* ve.dm.InternalList.test.js (uses mwReference test document)
* ve.dm.SurfaceFragment.test.js, ve.ui.FormatAction.test.js
** Made core tests use heading instead of mwHeading
** Updated core tests because normal headings don't break out of lists
** Moved test runners into ve.test.utils.js
* ve.ui.Icons-*.css
* ve.ui.Dialog.css (MW parts into ve.ui.MWDialog.css)
* ve.ui.Tool.css
* ve.ui.Widget.css (move ve-ui-rtl and ve-ui-ltr to ve.ui.css)
ve.dm.Converter.test.js: Moved runner functions into ve.test.utils.js
ve.dm.example.js:
* Refactored createExampleDocument so mwExample can use it
* Removed wgExtensionAssetsPath detection, moved into mw-preload.js
* Genericized withMeta example document (original version copied to mwExample)
* Moved references example document to mwExample
ve.dm.mwExample.js:
* Move withMeta and references example documents from ve.dm.example.js
* Add createExampleDocument function
ve-mw/test/index.php: Runner for MW-specific tests only
ve-mw/test/mw-preload.js: Sets VE_TESTDIR for Special:JavaScriptTest only
ve.ui.Window.js:
* Remove magic path interpolation in addLocalStyleSheets()
* Pass full(er) paths to addLocalStyleSheets(), here and in subclasses
ve.ui.MWDialog.js: Subclass of Dialog that adds MW versions of stylesheets
ve.ui.MW*Dialog.js:
* Subclass MWDialog rather than Dialog
* Load both core and MW versions of stylesheets that have both
ve.ui.PagedDialog.js: Converted to a mixin rather than an abstract base class
* Don't inherit ve.ui.Dialog
* Rather than overriding initialize(), provide initializePages() which the
host class is supposed to call from its initialize()
* Rename onOutlineSelect to onPageOutlineSelect
ve.ui.MWMetaDialog.js, ve.ui.MWTransclusionDialog.js:
* Use PagedDialog as a mixin rather than a base class, inherit MWDialog
bullet-icon.png: Unused, deleted
Stuff we should do later:
* Refactor tests to use data providers
* Write utility function for SVG compat check
* Separate omnibus CSS files such as ve.ui.Widget.css
* Separate omnibus RL modules
* Use icon classes in ViewPageTarget
Change-Id: I1b28f8ba7f2d2513e5c634927a854686fb9dd5a5
Objective:
* Allow browsing, searching and adding documented parameters
Changes:
ve.ui.MWTransclusionDialog.js
* Replace regular text input with ve.ui.ParameterSearchWidget
* Fix uses of $(), this.frame.$$ is correct
ve.ui.Dialog.css
* Change rules for addParameterFieldset to make search widget auto-size vertically
ve.ui.Widget.css
* Add styles for ve.ui.MWParameterResultWidget
ve.ui.MWParameterSearchWidget.js, ve.ui.MWParameterResultWidget.js
* New classes
* Provides a way to search and select parameter for a template
* Displays parameter label, name, aliases and description
*.php
* Links to new files and messages
Change-Id: Ie5dbe8c44ce5d64c4b49b09517fb66cd30dd7304
As part of this, put the 'help' icon next to the beta icon, make the
text not greyed-out (now that it's an actual action) and provide the
link.
On hover, all three items get underlined, which is irritating, however.
Bug: 50476
Change-Id: Id65968072b7134f5864bbd96acf34fd0c23fe17c
To trigger a save rejection from the api, set:
$wgSpamRegex = '/spam/i';
and making an edit adding the word "spam" to a page.
Class changes:
* Rename message system in the save dialog from "warning" to
"message" as it will now contain both warnings and errors.
(css class, class property, method names, ..)
Localisation:
* Remove ugly hardcoded and wikitext-requiring "'''Warning:'''"
prefix from the warning message, instead have a message for the
word "Warning" and re-use this in #showMessage for each message
of type "warning" (bolding applied in code instead of in i18n).
* Rename visualeditor-savedialog-dirtywarning to
visualeditor-savedialog-warning-dirty and remove from
VisualEditorMessagesModule.php as it no longer requires pre-
processing from the server.
Clean up:
* Re-alphabetise the order of some messages.
* Clean up duplication and redundant logic in mw.Target#onSaveError
and mw.ViewPageTarget#onSaveError.
Bug: 50350
Change-Id: I3daf631fb0d62ba88e05aa50c77c9940d61395a0
This adds a new config variable, $wgVisualEditorDisableForAnons,
defaulting to 'false', which disables VisualEditor for not-logged-in
users. This only makes sense where the visualeditor-enable setting is
set to 'on' for all users; it will be used but briefly.
Bug: 50000
Change-Id: I7418c7d96a79b17e717abfba1af8c5df3141e591
* 'captcha' property from ConfirmEdit API is already exposed
in ApiEdit and ApiVisualEditor through the 'edit' property
in our response data.
* Add parameters 'captchaid' and 'captchaword' to ApiVisualEditor
and mw.ViewPageTarget#getSaveOptions. ApiVisualEditor will
forward these to ApiEdit which forwards them to FancyCaptcha.
* We display the captcha through a saveDialog warning.
Bug: 50356
Change-Id: Ia7d2102cba89d00ec8508e846061023b330ece4f
Ed & Roan:
Disable editing of references of which we are unable to find the
source (e.g. <ref name="x"> without a target, or when the target is
currently nested in something we don't yet process such as inside a
<references> block or a template).
Timo:
Improve UI to not be a regular focusable node where the inspector just
won't show up but add a not-allowed cursor and explanatory tooltip.
James:
Fix messages to refer to VisualEditor instead of "the" VisualEditor.
Change-Id: Ib2bca092ce13c9187fa8b27ad6a6404cae02aea2
Objectives:
* Split reference dialog (at least for now) an edit and an insert dialog
* Add reference search widget for selecting an existing source, or
choosing to add a new one
* Abstract reference names, don't allow editing them and generate them
when needed
* When editing groups, move the internal item and update all references
to it
* Resolve name conflicts when moving a reference to a new group by
generating a new list key
Bonus:
* Add getNodeGroups method to internal list
* Add getUniqueListKey method to internal list
* Add destroy functionality to ce.node to release events and references
Bug: 49733
Change-Id: Ib244ff6ad9b4cee1decfd9b9e1d3d4e9cdcfb78c
Objectives:
* Associate models with tools, rather than dialogs and inspectors
* Move tool/model association utilities to ve.ui.ToolFactory
* Obliterate the view registry
Notes:
The only special case for leaving modelClasses definitions in place is
for the linkInspector. It uses these for selection expansion.
Because tools can now override the static canEditModel method, we can
dynamically evaluate a model, rather than be restricted to only
comparing classes. This will be useful for disabling editors for models
that are for some reason incomplete or otherwise broken and cannot be
safely edited.
Change-Id: I7adf254990112d90f1f808593a9111afc7a116b5
Re-label the headings in the MWFormatDropdownTool with MW-specific
headings per bug 43334, reduce the size of the dropdown's contents a
little to make the headings less vibrant, and move the H1 option to the
end of the list to further discourage its use.
Note that there are some issues with the underlying structure here and our
ability to split the repos into VE-core and VE-MW will need this to be
refactored.
Bug: 43334
Change-Id: I5a58b4dcebd6ceae0ffcd24f663429f25bdc3db9
Objective:
* Provide quick access to section edit links for both source and visual
editing
Story:
After using this prototype of my mockup, I realized how bad my mockup
was. Hooray for prototyping!
The issues were twofold:
1. Adding down-arrows to the edit links made the page look worse, and
was sure to incite rage and panic throughout the community.
2. The menu was just too heavy. Matmarex made an observation early on
after seeing it, that it wasn't very "Vector", and while I agreed, at
the time I didn't have any better ideas.
Thank you to Matma Rex for prototyping this feature. Aparently there was
also a previous attempt (I13bbb9549). We appreciate your help.
The new design is simple.
* Section edit links look normal
* On hover or focus, the edit source link also appears next to it
To make the two links look separate, we needed a divider. To make the
divider look good we needed to add space around it. To balance the
space, we needed to add space to the brackets. To avoid changing the
view, we needed to only add space to the brackets on hover. To avoid
the text moving around, we needed to make the brackets move away from
the text, rather than the text move away from the brackets. To make
this change smooth, we needed to use transitions. To make the links not
force the heading to wrap in one state but not the other, we needed to
reserve the space, using visibility rather than display. To reserve the
space we had to use closing brackets as spacers, hiding/showing one of
them on mouse enter/leave and leaving the other always hidden. To avoid
the right bracket from getting clipped by the edge of the screen when in
expanded mode, we needed to add a bit of padding to the right side of the
section edit link top level span. To prevent the extra links from
flashing as you move your mouse down the page, we needed to wait 100ms
before showing or hiding them due to mouse enter/leave.
We use negative margins to move the brackets. Animation implemented
using CSS transitions. We bring the pipe divider in from the core
'pipe-separator' message.
To style the brackets independently we needed to wrap them in spans and
add classes to them. Change Id27555c6 in core will make the wrapping
unnecessary, but the two should still get along just fine.
Interestingly, we needed to @noflip the bracket styles because CSS
Janus flipping is triggered on UI language, but the brackets need to be
styled according to the content language.
Changes:
ve.init.mw.ViewPageTarget.css
* Add styles for extra section edit link components
ve.init.mw.ViewPageTarget.js
* Add edit source link, and make it visible when the mouse is over the
heading or either section edit link is focused
*.php
* Links to new messages
Bug: 48429
Change-Id: I4b9c47fd65a700a81c880144247fec524edff7e5
These 3 mw-notify message keys:
* visualeditor-notification-saved
* visualeditor-notification-created
* visualeditor-notification-restored
Are only used by ve.init.mw.ViewPageTarget.js, which is part
of ext.visualEditor.viewPageTarget, not ext.visualEditor.core.
Change-Id: Ib094c0a2934856b90349a9f8890a20feebf0837c
Fixes (follows-up I1b48ef5240, I6daff5c596):
* Invalid html passed to jQuery constructor.
* Use prop() instead of attr() for boolean values.
* Use append() instead of html() when appending nodes instead
of parsing html.
* Rename shadowed variable name clash 'mw' to 'mwData'.
* Fix odd construction where we parse '{}' to create an empty
object.
* Have ve.ce.MWReferenceListNode#update perform changes off-document
in a detached tree.
* Fix deep property access that can fail. mwData is set to
either JSON parse of data-mw attr or empty object.
Accessing mwData.attrs.group needs to be guarded by whether
mw.attrs is indeed set.
* Have `mw` and `about` attribtue in references list roundtrip
(especially mw which can data we aren't editing/re-creating).
* Add missing 'refGroup' property to MWReferenceListNode's
data element (similar to what MWReferenceNode already has).
Change-Id: I67e4f378ccd04e97361d8e58ae57db5353075756
Objectives:
* Clear this.titles when resetting, otherwise results are shown once and
then blacklisted forever.
* Attach done() before always(), so done() gets called first and not
after always() has dereferenced the request object.
* Remove use of imaginary variables like this.loading, which were never
set, and were referencing even more imaginary methods on other imaginary
objects like this.request.abort()...
Change-Id: Ifbe74346f68b6a91f425b56a2696fd1e46b61e02
Objectives:
* Allow adding content or templates within a transclusion
* Add template placeholder to model and view which resolves to nothing
when saving (thus disappearing if not resolved)
Changes:
*.php
* Add links to new messages and files
ve.ui.OutlineControlsWidget.js
* Organize controls into "adders" and "movers"
ve.ui.Widget.css
* Add styles for adders/movers sections of outline controls
* Make adders appear on hover to reduce clutter
ve.ui.Icons-*.css
* Add icon for "add item"
ve.ui.Dialog.css
* Add styles for add template fieldsets
* Make placeholder items in the outline italic
ve.ui.PagedDialog.js
* Pass adders config to outline controls
ve.ui.MWTransclusionDialog.js
* Add support for adding content and templates
ve.dm.MWTransclusionModel.js
* Add addPlaceholder method
ve.dm.MWTemplatePlaceholderModel.js
* New class, pretty much an empty part
* Using this makes the UI much easier to work with - no need to special
case the outline control for new items
* Because it's not supported specifically in
ve.dm.MWTransclusionModel.getPlainObject, it produces nothing and goes
away naturally on apply
Change-Id: I3478560fb53ba2ccd3fb26bafb6a61e6415565eb
This change adds 'page-edit-impression', 'page-save-(attempt/success)',
and '(section-)edit-link-click' events to the standard (non-VE) editor
interface, mirroring the events we added to VE. This makes the event data
usable for split-test analysis.
Change-Id: I51c441d61daa18d58ca7f62a9e5f07902a099050
unicodejs.graphemebreak.js
* New file: singleton class with splitClusters method
* On load, builds graphemeBreakRegexp from unicodejs.graphemebreakproperties.js
unicodejs.js
* Remove old splitClusters method (was just a placeholder)
* Change "conjunction" -> "disjunction", for consistency and correctness
unicodejs.textstring.js
* Use new splitClusters method
modules/ve/ve.js
* Use new splitClusters method
unicodejs.wordbreak.text.js
* Add new splitClusters test
* Refactor charRangeArrayRegexp test to use splitClusters
PHP files
* add unicodejs.graphemebreak.js, unicodejs.graphemebreakproperties.js
.docs/categories.json
* add unicodeJS.wordbreak class
Change-Id: I8f512e2fc2c46eb4b5f00994a8dac88f3c8f7dd2