Just hide them when opening the editor and show again afterwards. Will
need Parsoid for proper support.
Corresponding patch in core: I2389ff9a5332a2b1d033eb75f0946e5241cfaaf4.
Bug: 23796
Change-Id: I3ce5e7869be50dcd189ca24e2b3d7ebc62de4fc4
New changes:
8d5ec7a [BREAKING CHANGE] Rename ve.Document.getNodeFromOffset to getBranchNodeFromOffset
Local changes:
* Update calls for rename of getNodeFromOffset to getBranchNodeFromOffset
Change-Id: Ibc69f5a5deeed5698368bb19b30f14497c579e90
Instead of doing a blocking overlay, we're simply keeping the dialog open,
which is necessary for the pending status of the action buttons anyway.
Requires Ib2c8f336 in OOUI
Bug: 65012
Change-Id: I65b5de4a1666a81b157a71f6fec490007689eb44
That function needs to return the result immediately, not wait for module loading (via mw.notify).
This was breaking us being able to keep track of what wikitextWarning object was in use (but only
the first time we used the module), and therefore fail to close the warning when the wikitext
disappeared.
Bug: 70168
Change-Id: I0f1427423a5fe82ec8e70e2f0462a3044ca7ace8
IE doesn't accept null as a "do nothing" value, only undefined.
If you return null, it'll show a popup with the text "null".
Change-Id: I984a7ded483c4c178cbca2a9af9abd895e6ded56
Extract the part of mw.Target#restoreEditSection responsible for moving
cursor to a separate method and move the cursor only on desktop.
Bug: 68832
Change-Id: I4ffc54ced64ce9e52d0cbcffb2fb4d082239098c
If there is more than one span in #firstHeading, we only want to
update the first one.
This will still break if something inserts elements *before* the title
span, but fixing that would take more thought (we probably should
rebuild the entire heading element and fire 'wikipage.content' on it).
Bug: 69857
Change-Id: Id78b9b8275a57c9b3f3f1dbd0aaca356f94d0f03
The class provided a minimal coupling to the firsteditve guided tour,
which used it to attach a guider to the "Save page" button.
The class was removed in I30dc7020121f0dd6907b61ef674a7cb14eb00652.
Bug: 69784
Change-Id: I81fdc4f2fa41c86a6481cf478c154b5d6c99d41d
Trevor promised to do this in Iafe64a6f but never did.
This needs styling changes to look right. It also means that
VE mobile standalone doesn't have a context at all right now,
which is horrible, but at least this makes MW mostly work.
Bug: 68546
Change-Id: Id8cc4b07905f777f667f36cbcc65e821847142d5
The window refactor removed the 'teardown' event from windows,
but ViewPageTarget was still listening to this event on the save dialog.
Instead, use the opening promise to be notified when the save dialog
closes and call onSaveDialogClose() at that time.
Change-Id: I31a9a359eb14a56b214a1240db08632bda6bc8b9
Because this breaks other subtitles such as subpage breadcrumbs
Instead, deal with the #redirectsub (added in I780c965) directly.
Bug: 68432
Change-Id: I646868916a4480404f6d466fd89f84798d0e9df5
When I05f11246ca90a1ce3f741fd93194a827528cd597 gets merged, we will need
this to be able to scroll to a section on iOS (where the content will be
scrolled within a div, not as a whole page).
Change-Id: I6e47edfa8c3a3a46fd7a4f11e4a54955f3694b9b
It's unnecessary, big and ugly, way too close to an actually useful button, and
adds oodles of complexity to the mire that is VPT without significant user benefit
whilst taking up an unjustifiably huge amount of the already-over-burdened space.
This means that the minimum browser width for English on default Vector to show
the toolbar correctly is now 945px, down from 1029px.
Bonuses: fix MWCancelConfirmDialog's cancel button to be destructive (it is) and
remove a now-recently-fixed comment asking for the save button to be styled using
a generic class (provided by the constructive flag).
Change-Id: I30dc7020121f0dd6907b61ef674a7cb14eb00652
Closing a dialog with specific data means closing it again with
potentially different data, while the dialog is already closing, means
someone wins and someone looses. Silently failing in this case is bad,
because if the first close call was a cancel, producing no side effects,
but the second close call would have produced some side effect, the side
effect would never occur.
The problem here really was that the save dialog needs to be closed
before we can destroy the surface so we can uphold the assumption that
hold and teardown processes are operating on an attached DOM.
The solution is to automatically close the save dialog on teardown,
rather than on save. Since save triggers teardown, this has and identical
user experience.
Bug: 68048
Change-Id: I669448739f168737d4eddd6496189a819ce894b1
Otherwise you get "Uncaught TypeError: Cannot read property 'messages' of null"
if you press the save button late enough in the saving process. The bug refers
to a different error which I have not been able to reproduce.
Bug: 68073
Change-Id: Ia8fa325f1450329b6e0e4ee9af5302aa4857d637
Confirm dialog was replaced in refactor, so until this is merged the 'Cancel'
button is broken.
Bug: 68068
Change-Id: I77d1c82bf0d68013eef361174a134860a197cd44
New changes:
56de6f5 Localisation updates from https://translatewiki.net.
f8bda64 Widgetise demo menu
6ac48d8 Localisation updates from https://translatewiki.net.
365e131 builderloader: Omit value for boolean "disabled" attribute per HTML5
706e4b3 Prevent double counting of DM nodes in getNodeAndOffset
b141a7d Update OOjs UI to v0.1.0-pre (d2451ac748)
c5b3921 Localisation updates from https://translatewiki.net.
1606983 Update reference to ConfirmationDialog to use MessageDialog
Deletions:
* Styles for ve.ui.MWBetaWelcomeDialog - not needed anymore because
OO.ui.MessageDialog provides them
* Styles for ve.ui.MWGalleryInspector - not needed anymore because
ve.ui.MWExtensionInspector provides part of them and the rest are being
replaced by programatic sizing
Modifications:
* ve.ui.MWLinkTargetInputWidget - Added support for validation and href
getter
* Split message between tool and dialog title for ve.ui.MWEditModeTool
and ve.ui.MWWikitextSwitchConfirmDialog
General changes:
* Updated inheritance.
* Added manager param to constructors of dialogs and inspectors.
* Updated use of show/hide with toggle.
* Added meaningful descriptions of dialog and inspector classes.
* Configured dialog and inspector sizes statically.
* Configured dialog action buttons statically.
* Interfaced with OO.ui.ActionSet to control action buttons.
* Moved applyChanges code into getActionProcess methods.
* Always using .next in setup/ready process getters and .first in
hold/teardown process getters.
Change-Id: Ia74732e6e32c0808eee021f0a26225b9e6c3f971
Mobile doesn't want the tool+dialog functionality for those yet,
so move them to a separate module and only load the bare bones
for mobile. We did the same with mwimage/mwimage.core.
Change-Id: I9185ce62f458b3de08cbd28f2a41370d2301de9d