Fixing T107251 made it so that clicking "save" always switched back to the
save panel momentarily, causing a flicker of "maybe I can edit this"
experience. With this change, we can only switch back to the save panel when
saving from other panels if a message is being shown.
Bug: T156891
Change-Id: I8f67693283e61c39cfce40ee12d5c6788dd97932
We don't support editing <div>s right now (as they're BranchNodes) nor
<span>s (as they're annotations), but most of those are inside templates
and so not editable in VE anyway.
Bug: T157989
Change-Id: I647b2a544fd16952696d0de8d07cb72189b27ecb
We now use dialog's overlay in every case where we have a FieldsetLayout
or a FieldLayout with a help popup inside a dialog.
Bug: T100571
Change-Id: I8bd0ed430637feca63ec0f13cb7e1e1c659391a5
The dialog already supports cancelling by pressing Escape,
but the usual dedicated button was missing.
Change-Id: Ic63b5b59940a43474051466bdbbba0dbeb4342a9
This is currently used to display a warning about missing edit summary
and to display a CAPTCHA field. They now appear in a separated area at
the bottom of the dialog, which slides into view when a message is
added.
Change-Id: I7541284a92d5fd2fa8f469d479e059098c59c0ac
Firefox throws exceptions when trying to focus hidden inputs. Using the
"preview" keyboard shortcut entirely bypasses the save panel, but the ready
process assumes it'll always be opened first.
Bug: T153958
Change-Id: Ifb3861116565e77c30b3874fe47889298c3ace6d
Make inspectors inheriting from MWLiveExtensionInspector
and dialogs inheriting from MWExtensionPreviewDialog
update their 'done' action every time updatePreview is
called. Since both mix in ExtensionWindow, two new methods,
updateActions and isModified are added there.
This should make it more difficult to insert an empty node
accidentally or create a transaction just by opening and
closing an inspector or dialog.
For more complicated dialogs, or inspectors or dialogs
that don't live-update, this behaviour will have to be
implemented separately.
Bug: T155330
Change-Id: Iacafa01fcd419faaec9b112c96be86693a57d561
Refactor save dialog setup so logic for canPreview/canReview
is external and passed in.
'Show preview' will show in the VE command help dialog until
I56c1036e6 is merged in core.
Bug: T149914
Change-Id: Id718ad622be43c03df61d12b8688d53462c59f36
Also disable relevant fields the first time the dialog is
opened, not just when the dropdown is changed.
Bug: T151482
Bug: T151512
Change-Id: Ic511e1832a9fcaaeaed71c1d495aecc65fdd1d3b
Create a new MWSaveDialogAction, which can be hooked up to triggers. Switch
the existing save dialog accesskey to just use the trigger system.
(Maintaining all the accesskey logic, so we don't change the shortcut on
people.)
Bug: T149914
Change-Id: I9b4ef8504148703556f802b266a517dd5098c06b
New changes:
f58ddea DiffElement: Use document slices with full internal lists
83800c0 DebugBar: Remove hard-coded i18n
b4f89e1 Update OOjs UI to v0.18.1
40c7bf6 Factor out active node functionality from SectionNode for captions
2d967be Move 'mode' property to surface, rename target property to 'defaultMode'
5d8c214 wrapAllNodes in sourcefragment
dd3d9e5 Refactor ve.dm.Transaction
9d61aca Use canonical ve.dm.TransactionBuilder.static.newFrom* methods
df4f72a Make table caption node an active node
b79f72d Core source mode
7533ac4 Localisation updates from https://translatewiki.net.
ae30d71 SourceSurfaceFragment: Check range is not collapsed
Local changes:
Get edit mode from surface where possible
Depends-On: Iec758c1892d518ad4bc2c0d1aaf6ca00fa354323
Change-Id: Ifaf6a26078b2731b374aaad2cb40c08928de9c84
Make sure the button is always visible in the
gallery dialog menu by fixing it to the bottom.
Bug: T151506
Change-Id: I560b0dffbaad9e18c6f7f703cb155356470580ee
New changes:
f1297b8 [BREAKING CHANGE] Allow target widgets to be re-used
Local changes:
Re-use target widgets
Change-Id: I5decb918f398704d4b6c108a16fbc1cc073ef077