This changes the node API to work with multiple elements, so we can
support about groups. Instead of passing in and returning single DOM
elements, we use arrays of DOM elements.
ve.dm.Converter:
* Pass modelRegistry into the constructor
* Remove onNodeRegister handler and its data
* Remove getDataElementFromDomElement() and
getDataAnnotationFromDomElement(). Most logic moved into
getDataFromDom(), some into createDataElement()
* Remove createAlien(), replaced with
createDataElement( ve.dm.AlienNode, ... )
* Replace doAboutGrouping() (which wrapped about groups) with
getAboutGroup() (which returns an array of the nodes in the group)
* Put in a hack so <meta>/<link> elements with an mw: property aren't
alienated
* Remove about group wrapping behavior in favor of just outputting
multiple nodes
ve.dm.AlienNode.js:
* For multi-element aliens, only choose inline if all elements are
inline, not just the first one
ve.dm.example.js:
* Add html/0 stuff for meta nodes
* Fix test case to reflect new alien behavior
Change-Id: I40dcc27430f778bc00a44b91b7d824bfb2718be6
Defaults to false, nodes can opt into about grouping. Not being used
yet, will be used in the converter rewrite.
Change-Id: Ic2a529241e69fb07ac926c826ead0108193b3050
This gets rid of the meta-specific hack in ve.dm.Document
Later on, I want to use this to get rid of meta-specific hacks in the
converter too, by pushing some of that logic into the ModelFactory.
Change-Id: I1dbee1654fa32d9c7cd521ec325b2553cde219d1
ModelRegistry registers both annotations and nodes, and performs
matching on both at the same time. It also registers annotations with
the AnnotationFactory, and nodes with the NodeFactory.
Change-Id: I5e68e506a0e573cc0afe6304ccea058ffc20d1c8
Add static properties for matching, data<->DOM conversion, and name. Use
matchTagNames, toDataElement and toDOMElement. name isn't used yet.
Change-Id: I5e7df3303bbd65e6968e931b568c23d76003a9a4
* Made method descriptions imperative: "Do this" rather than "Does this"
* Changed use of "this object" to "the object" in method documentation
* Added missing documentation
* Fixed incorrect documentation
* Fixed incorrect debug method names (as in those VeDmClassName tags we add to functions so they make sense when dumped into in the console)
* Normalized use of package names throughout
* Normalized class descriptions
* Removed incorrect @abstract tags
* Added missing @method tags
* Lots of other minor cleanup
Change-Id: I4ea66a2dd107613e2ea3a5f56ff54d675d72957e
See CODING.md for how to run it.
Mistakes fixed:
* Warning: Unknown type function
-> Function
* Warning: Unknown type DOMElement
-> HTMLElement
* Warning: Unknown type DOM Node
-> HTMLElement
* Warning: Unknown type Integer
-> Mixed
* Warning: Unknown type Command
-> ve.Command
* Warning: Unknown type any
-> number
* Warning: Unknown type ve.Transaction
-> ve.dm.Transaction
* Warning: Unknown type ve.dm.AnnotationSet
-> ve.AnnotationSet
* Warning: Unknown type false
-> boolean
* Warning: Unknown type ve.dm.AlienNode
ve.dm doesn't have a generic AlienNode like ve.ce
-> Unknown type ve.dm.AlienInlineNode|ve.dm.AlienBlockNode
* Warning: Unknown type ve.ve.Surface
-> ve.ce.Surface
* ve.example.lookupNode:
-> Last @param should be @return
* ve.dm.Transaction.prototype.pushReplace:
-> @param {Array] should be @param {Array}
* Warning: ve.BranchNode.js:27: {@link ve.Node#hasChildren} links to non-existing member
-> (removed)
* Warning: ve.LeafNode.js:21: {@link ve.Node#hasChildren} links to non-existing member
-> (removed)
Differences fixed:
* Variadic arguments are like @param {Type...} [name]
instead of @param {Type} [name...]
* Convert all file headers from /** to /*! because JSDuck tries
to parse all /** blocks and fails to parse with all sorts of
errors for "Global property", "Unnamed property", and
"Duplicate property".
Find: \/\*\*([^@]+)(@copyright)
Replace: /*!$1$2
* Indented blocks are considered code examples.
A few methods had documentation with numbered lists that were
indented, which have now been updated to not be intended.
* The free-form text descriptions are parsed with Markdown,
which requires lists to be separated from paragraphs by an
empty line.
And we should use `backticks` instead of {braces} for inline
code in text paragraphs.
* Doc blocks for classes and their constructor have to be
in the correct order (@constructor, @param, @return must be
before @class, @abstract, @extends etc.)
* `@extends Class` must not have Class {wrapped}
* @throws must start with a {Type}
* @example means something else. It is used for an inline demo
iframe, not code block. For that simply indent with spaces.
* @member means something else.
Non-function properties are marked with @property, not @member.
* To create a link to a class or member, in most cases the name
is enough to create a link. E.g. Foo, Foo.bar, Foo.bar#quux,
where a hash stands for "instance member", so Foo.bar#quux,
links to Foo.bar.prototype.quux (the is not supported, as
"prototype" is considered an implementation detail, it only
indexes class name and method name).
If the magic linker doesn't work for some case, the
verbose syntax is {@link #target label}.
* @property can't have sub-properties (nested @param and @return
values are supported, only @static @property can't be nested).
We only have one case of this, which can be worked around by
moving those in a new virtual class. The code is unaltered
(only moved down so that it isn't with the scope of the main
@class block). ve.dm.TransactionProcessor.processors.
New:
* @mixins: Classes mixed into the current class.
* @event: Events that can be emitted by a class. These are also
inherited by subclasses. (+ @param, @return and @preventable).
So ve.Node#event-attach is inherited to ve.dm.BreakNode,
just like @method is.
* @singleton: Plain objects such as ve, ve.dm, ve.ce were missing
documentation causing a tree error. Documented those as a
JSDuck singleton, which they but just weren't documented yet.
NB: Members of @singleton don't need @static (if present,
triggers a compiler warning).
* @chainable: Shorthand for "@return this". We were using
"@return {classname}" which is ambiguous (returns the same
instance or another instance?), @chainable is specifically
for "@return this". Creates proper labels in the generated
HTML pages.
Removed:
* @mixin: (not to be confused with @mixins). Not supported by
JSDuck. Every class is standalone anyway. Where needed marked
them @class + @abstract instead.
Change-Id: I6a7c9e8ee8f995731bc205d666167874eb2ebe23
ve.ce.Surface
* Switched to using getSlice instead of getData in copy and paste handlers
* Added try/catch which attempts to build a transaction with the unbalanced data first, but falls back on the balanced data otherwise
ve.dm.*Node
* Added default style attributes (now used by ve.dm.NodeFactory)
ve.dm.Document
* Fixed bugs in fixupInsertions where parentType was being set with an object rather than a string
* Made use of getDataElement
* Added adoption capability so that inserting a</h1><p>b into <p>c[cursor]d</p> results in <p>ca</p><p>bd</p> rather than throwing an exception
* Renamed getBalancedData to getSlice, now retuning a ve.dm.DocumentSlice object
ve.dm.DocumentSlice
* Introduced new container for balanced data and a range of the original context - useful for copy/paste
ve.dm.NodeFactory
* Added getDataElement method, which uses default attributes to create a boilerplate version of a data element
ve.dm.Document.test
* Updated getBalancedData test to be a getSlice test
demos/ve/index, VisualEditor, test/index
* Added references to ve.dm.DocumentSlice
Change-Id: Id9269a29e51ca213508de8f155d3feec5e5b0774
This is cleaner than passing around the attributes separately, and it
allows us to access the annotations in dm.LeafNode as well.
Change-Id: Ie5b90988114835831cbe5cdccf63c7cd45719e31
<span typeof="mw:Entity"> tags are now correctly represented in the
model, and rendered in CE. There are still issues with cursor movement
etc. in CE.
Because the prioritization mechanism for annotations vs nodes is broken
in the current "node API", I had to hack two special cases for mw:Entity
into the converter. I also had to change the converter to ignore the
children of inline nodes (this was a legitimate bug, but had never come
up before).
Change-Id: Ib9f70437c58b4ca06aa09f7272bf51d9c41b18f2
* Make converter generate meta nodes with 'style': 'comment'
* Handle style==='comment' in MetaBlockNode toDOM converter
* Add some comments to the meta test case
** Update other tests accordingly
* Change getDomElementSummary() to actually assert presence of comment
nodes (specifically, all non-text child nodes)
Change-Id: Ieef9418f4c47df3541477d9420aa2ab8df6e3df1
This causes the converter not to strip inner whitespace in them, and
causes CE to suppress the whitespace mangling logic that is normally
applied (↵ for newlines, ➞ for tabs, alternating s for spaces).
Change-Id: I738a750c91a4ca4836c485e282865bb7525bf30a
There's no use case for keeping a deep copy of the 'internal' property
in the node tree, and it was breaking some of my new tests concerning
change markers. We could keep internal data in the node tree if we
wanted to, but to be correct we'd have to synchronize every time we
changed it, which is a pain.
Change-Id: I024de1ff8b6b6154da82c103c4bb21db8ff2ec14
Add some missing constructor names and rename the ones with a
lowercase 'v'.
I previously changed Object.create and others to using hasOwn,
but that turned out to be useless. The thought at the time was
to only use the native one if it really is a native one (and not
a polyfill from another script), however in then hasOwn is only
relevant on prototypes and when negated. For static members it
would be an own-property either way.
Follows-up:
* Id6783fcfc35a896db088ff424ff9faaabcaff716 (metanode)
* Iab763954fb8cf375900d7a9a92dec1c755d5407e (object-management)
Change-Id: Ia6ef597e5e5453277472dfc23f25d2878b68b7f6
* Added documentation for ve.AnnotationSet
* Replaced uses of "// Inheritance" with "// parent Constructor"
* Added "// Mixin constructor" where needed
* Added missing section comments like "/* Static Methods */"
* Cleaned up excessive newlines (matching /\n\n\n/g)
* Put unnecessarily multi-line statements on a single line
Change-Id: I2c9b47ba296f7dd3c9cc2985581fbcefd6d76325
* Commands for Sublime:
Find*: "(\* @[a-z]+) ([^{].*) \{(.*)\}"
Replace: "$1 {$3} $2"
Save all && Close all
Find: " function("
Replace: " function ("
Save all && Close all
Find: "Intialization"
Replace: "Initialization"
Save all && Close all
* Consistent use of types (documented in CODING.rm):
- Merged {Integer} into {Number}.
- Merged {DOM Node} into {DOMElement}.
* Remove work-around /*jshint newcap: false */ from ve.js
Calling Object() as a function to to use the internal
toObject no longer throws a newcap warning in JSHint.
It only does that normal functions now .
(e.g. var a = Cap(); or var a = new uncap();)
* Add missing annotations (@static, @method, ..).
* Remove unused variables
* Remove null-assignments to variables that should just be
undefined. There's a few variables explicitly set to null
whereas they are set a few lines under and not used otherwise
(e.g. 'tx' in ve.ce.Surface.prototype.onPaste)
Change-Id: I0721a08f8ecd93c25595aedaa1aadb0e08b83799
This node type represents <meta> or <link> (transparently, based on the
style attribute). I had to make two node types for this and hack the
toData conversion code directly into ve.dm.Converter, because we don't
have native support for node types that can be both inline and block.
(We should add this in the node API rewrite.)
The CE implementation renders a placeholder (with the same styles as an
alien node) right now. I'm not sure how nice that is, but it's better
than rendering raw <meta>/<link> tags.
This whole thing is a total pile of hacks to make VE deal with
<meta>/<link> tags until we have a proper node types API.
Change-Id: Id6783fcfc35a896db088ff424ff9faaabcaff716
* For the most common case:
- replace ve.extendClass with ve.inheritClass (chose slightly
different names to detect usage of the old/new one, and I
like 'inherit' better).
- move it up to below the constructor, see doc block for why.
* Cases where more than 2 arguments were passed to
ve.extendClass are handled differently depending on the case.
In case of a longer inheritance tree, the other arguments
could be omitted (like in "ve.ce.FooBar, ve.FooBar,
ve.Bar". ve.ce.FooBar only needs to inherit from ve.FooBar,
because ve.ce.FooBar inherits from ve.Bar).
In the case of where it previously had two mixins with
ve.extendClass(), either one becomes inheritClass and one
a mixin, both to mixinClass().
No visible changes should come from this commit as the
instances still all have the same visible properties in the
end. No more or less than before.
* Misc.:
- Be consistent in calling parent constructors in the
same order as the inheritance.
- Add missing @extends and @param documentation.
- Replace invalid {Integer} type hint with {Number}.
- Consistent doc comments order:
@class, @abstract, @constructor, @extends, @params.
- Fix indentation errors
A fairly common mistake was a superfluous space before the
identifier on the assignment line directly below the
documentation comment.
$ ack "^ [^*]" --js modules/ve
- Typo "Inhertiance" -> "Inheritance".
- Replacing the other confusing comment "Inheritance" (inside
the constructor) with "Parent constructor".
- Add missing @abstract for ve.ui.Tool.
- Corrected ve.FormatDropdownTool to ve.ui.FormatDropdownTool.js
- Add function names to all @constructor functions. Now that we
have inheritance it is important and useful to have these
functions not be anonymous.
Example of debug shot: http://cl.ly/image/1j3c160w3D45
Makes the difference between
< documentNode;
> ve_dm_DocumentNode
...
: ve_dm_BranchNode
...
: ve_dm_Node
...
: ve_dm_Node
...
: Object
...
without names (current situation):
< documentNode;
> Object
...
: Object
...
: Object
...
: Object
...
: Object
...
though before this commit, it really looks like this
(flattened since ve.extendClass really did a mixin):
< documentNode;
> Object
...
...
...
Pattern in Sublime (case-sensitive) to find nameless
constructor functions:
"^ve\..*\.([A-Z])([^\.]+) = function \("
Change-Id: Iab763954fb8cf375900d7a9a92dec1c755d5407e
This allows us to put other internal data in there in the future. Also
passing it through the Node constructor properly now.
* ve.dm.Node
** Rename fringeWhitespace property to internal
** Add internal parameter to constructor
** Remove setFringeWhitespace()
* Increase the number of parameters passed through by ve.Factory to 3
* Pass through .internal from linmod to nodeFactory in ve.dm.Document
* ve.dm.Converter
** Rename .fringeWhitespace to .internal.whitespace and make it an array
** Store a temporary reference to .internal in domElement.veInternal
* Add internal to all node constructors except TextNode
Tests:
* Update for fringeWhitespace->internal rename
* Add third parameter to ve.Factory tests
* Add .internal to getNodeTreeSummary
Change-Id: If20c0bb78fee3efa55f72e51e7fc261283358de7
This license change is aimed at maximizing the reusability of this code
in other projects. VisualEditor is more than just an awesome editor for
MediaWiki, it's the new editor for the entire internet.
Added license and author files, plus mentions of the license to all
VisualEditor PHP, JavaScript and CSS files. Parser files have not been
modified but are effectively re-licensed since there's no overriding
license information. 3rd party libraries are not changed, but are all
already MIT licensed.
Change-Id: I895b256325db7c8689756edab34523de4418b0f2
* "onevar" warning sometimes solved by just merging var statements
other times solved by making it a function declaration instead
of a function expression.
* Also fixed several '_this' variable names in ve.es.Surface to
more descriptive names, and enabled warnings for dangling _
in identifiers.
Change-Id: I7d411881e3e06cf9a7fe56d689c29375881a81de
This has some TODOs still but I want to land it now anyway, and fix the
TODOs later.
* Add this.offsetMap which maps each linear model offset to a model tree node
* Refactor createNodesFromData()
** Rename it to buildSubtreeFromData()
** Have it build an offset map as well as a node subtree
** Have it set the root on the fake root node so that when the subtree
is attached to the main tree later, we don't get a rippling root
update all the way down
** Normalize the way the loop processes content, that way adding offsets
for content is easier
* Add rebuildNodes() which uses buildSubtreeFromData() to rebuild stuff
* Use rebuildNodes() in DocumentSynchronizer
* Use pushRebuild() in TransactionProcessor
* Optimize setRoot() for the case where the root is already set correctly
Change-Id: I8b827d0823c969e671615ddd06e5f1bd70e9d54c