* changes:
Plain text paste with paste special
Use rare unicode characters for paste placeholders
Rich paste
Add fixUpInsertion to newFromDocumentReplace
Register ctrl/cmd+shift+v as a trigger which sets a flag for the
next paste event.
When the paste special flag is set, modify the sanitizeData method
to strip all annotations, and any elements other than paragraphs.
Bug: 53781
Change-Id: If814e1786ffa805b52ab32f4a06f52da743fd9af
Allow pasting of rich (HTML) content.
ve.ce.Surface
* Use a sliced document clone for converting to DM HTML (copy)
* Add full context to pasteTarget before copying
* Add ve-pasteProtect class to spans to prevent them being dropped
* Implement external paste by converting HTML to data and inserting
with newFromDocumentInsertion
* Remove clipboard key placeholder after read so they aren't picked
up by rich paste. Hash no longer includes the placeholder.
* Detect the corruption of important spans and fallback to clipboard
data HTML if available.
ve.dm.LinearData
* Add clone method for copy
ve.dm.ElementLinearData
* Add compareUnannotated for use by context diffing.
* Add sanitize method for cleaning data according to a set of rules.
ve.dm.Transaction
* Add range parameter for inserting a range of a document only,
e.g. stripping the paste context.
ve.dm.Document
* Implement sliced document clone creation so that DM HTML
is generated correctly in onCopy
ve.dm.DocumentSlice
* Replaces LinearDataSlice. Now has two ranges for balanced data
and data with a full context.
ve.init.Target.js
* Define default, loose, paste rules (just remove aliens).
ve.init.mw.ViewPageTarget
* Define strict MW paste rules:
+ no links, spans, underlines
+ no images, divs, aliens
+ strip extra HTML attribues
ve.init.sa.Target, ve.init.mw.ViewPageTarget, ve.ui.Surface
* Pass through and store paste rules.
Bug: 41193
Bug: 48170
Bug: 50128
Bug: 53828
Change-Id: I38d63e31ee3e3ee11707e3fffed5174e1d633b42
We were using it for the pop-out save dialog, but now that the save
dialog is real dialog, we don't need it any more.
Change-Id: I72697b5502d5f3fd19f2369a754a62d614af715b
This was a regression that occurred when the toolbar was refactored
recently. The correct and previous behavior was if the cursor is in a
location where the context would show an inspector tool, that inspector
tool should be active in the toolbar.
Change-Id: I8ac2b1bd21b843db30e3e9f951702378007e139a
Changes:
* Cleanup the window API to use more consistent and intuitive methods - we
now use initialize/setup/teardown instead of
initialize/onSetup/onOpen/onClose as methods which are overridden, and
use open/close methods to control the window
* Change events around to have opening/open and closing/close events which
act as before/after points during the opening/closing process
* Make WindowSet and Context respond to windows being opened, rather than
opening them directly
* Fix a LinkInspector creation mode bug where the initial text doesn't get
reset
* Move inspector, a VisualEditor concept, back to VE
* Cleanup naming of SurfaceDialog, SurfaceToolbar, etc. to use shorter
names, they were given Surface* names when the generic ones were also in
VE, but now the generic ones are in OO, so they can return to their
original names
Change-Id: I82c4fed8bcb3fb5630938c8bc4dd9b2d5f1a8c1d
Underline is particularly important as CE will apply underline
formatting automatically when you press Ctrl+U but the
SurfaceObserver will not notice it, leading to inconsistency
between the view and the model.
For sub/superscript I've used the Google Docs key mappings as these
appear to have the fewest conflicts with existing browser shortcuts
and there isn't much consistency between desktop clients anyway
(Word and Open/LibreOffice use completely different shortcuts).
Bonus: reordered command lists to be consistent with UI layout.
Change-Id: I92998e42f9bcfb932d44e8f483811efd538e5981
Objectives:
* Rename this.$ to this.$element
* Rename this.$$ to this.$
* Get rid of the need to use this.frame.$$
* Rename OO.ui.Element.get$$ to OO.ui.Element.getJQuery
Changes: (using Sublime Text regex patterns)
* Replace "get$$" with "getJQuery"
* Replace "\.(\$)([^\$a-zA-Z])" with ".$element$2"
* Replace "\.(\$\$)" with ".$"
* Replace "'$$'" with "'$'"
* Set this.$ to null in constructor of OO.ui.Window
* Set this.$ to this.frame.$ in initialize method of OO.ui.Window
* Replace "\.(frame.\$)([^\$a-zA-Z])" with ".\$$2"
Bonus:
* Use this.$() in a bunch of places where $() was erroneously used
Change-Id: If3d870124ab8d10f8223532cda95c2b2b075db94
Objectives:
* Hamburger menu in actions area of toolbar
* Add tools that open specific pages in the meta dialog
* Fix support for using setPage in ve.ui.PagedOutlineLayout
* Allow passing setup config objects through window open calls
* Add dialog action, similar to inspector action
* Fix incorrect or missing documentation
Change-Id: I2d2c9b87554fb2a0c90ed6944a58b38a37efa712
This allows other content to be added without it being nested inside an
<a> which results undesired visual and functional effects.
Change-Id: I667878fe4ae682712094a61bb4b411ac5fb999c7
Changes:
* Pass toolGroup into tools instead of toolbar
* Split tool labels into title and accel
* Make toolbars provide accelerator labels
* Remove getLabelText method since it's not being used and is likely not useful
* Make tools update their own labels
* Only show accelerator information for triggers that are active in the surface
* Make surface toolbars listen to commands being added and update tools accordingly
* Introduce command object to encapsulate command info
Change-Id: Ieac4bfa63b63ac0a9dee154af3007a33b4d447ff
* Move and rename generic parts of ve.ui to OO.ui
* We now have a UI test suite because ve.Element (outside ve.ui)
is now part of oojs-ui, so it needs a test suite.
* Added to the MW test run (just like we do for unicodejs).
* Updated csslint config (also added ve-mw and syntaxhighlight
which were missing).
oojs-ui still depends on the TriggerRegistry in VE, this is addressed
in a follow-up commit.
Change-Id: Iec147155c1ddf20b73a4d15d87b8742207032312
Most of CE wasn't passing through $$ at all. Also fix CE tests that
weren't passing the required surface parameter to the ce.Document
constructor.
Change-Id: Ia234f174050f4b2666ec20e8acc24c6aa4305202
...or really changeInternal(), so we can avoid adding undo transactions
to the undo stack.
Also get rid of the pattern where undo() and redo() return a selection
which the caller then has to restore, and instead just restore the
selection.
Bug: 53224
Change-Id: If5a3b4d4162e9f0713ee9cd26e79a66efe52770f
Math, hiero, language and alienextension are now each in their own
module. Kept the experimental module for backwards compatibility,
it just has all of its constituent modules as dependencies.
MWExperimentalTool.js was split up, and ExperimentalTool.js was
renamed to LanguageInspectorTool.js.
Change-Id: I63b49dfbdb59dc9a494049553cc0c01e89e48826
Instead, listen to 'select', or to 'transact' on the dm.Document.
This commit only fixes uses outside of the dm/ce.Surface ecosystem.
ce.Surface still listens to 'change'.
ve.init.mw.ViewPageTarget.js:
* Rename onSurfaceModelTransact to clearSaveDialogDiff and bind it to
the document's transact event instead
* Rename onSurfaceModelChange to checkForWikitextWarning and bind it
to the surface's transact event. This is needed because the function
inspects the surface's selection, which isn't yet in a consistent
state when the document's transact event fires
ve.ui.MWReferenceDialog.js:
* Rename onSurfaceChange to onDocumentTransact and rebind accordingly
ve.ce.ProtectedNode.js:
* Get rid of onSurfaceModelChange
* Instead, bind positionPhantoms to the document's transact event
directly, and only bind it while phantoms are visible
ve.ui.Context.js:
* Rename onChange to onModelSelect and rebind accordingly
* Rename afterChange to afterModelSelect
* Drop check for undefined selection, no longer needed now that we're
listening to a finer-grained event
ve.ce.Surface.test.js:
* Listen to 'select' instead of 'change'
Change-Id: Ifeb1a1fc5427696f2aae5441d4b54dde366793e0
Move selection change handling (closing the popup if open, and updating
the context toolbar) to .afterChange(). Every time .onChange() detects
a selection change, it schedules a call to afterChange(). These calls
are batched so that multiple selection changes in the same tick cause
afterChange() to be called only once.
Deferring these updates causes them to no longer occur while a 'change'
event is being emitted. This means that if an inspectors' close handler
calls .change(), that call is now no longer nested inside another
.change() call and doesn't run afoul of any render locks set by the
caller of the outer .change().
Bug: 54675
Change-Id: Iae2f41a83b5d64251a54e42303100e84a5c25561
AnnotationInspector changes the selection from both its open and close
handlers, which can cause recursive calls to .hide() and .update()
Change-Id: Ic334f9b8b335fe1aaac2dc98dc6ea9fd9d5707ff
Update checks if there's actually a context menu to show. We also need
to pass through the parameters for show.
This was causing the last-shown context menu to appears after resizing
an inline image (which has no context menu).
Change-Id: I8f46f71e2fba6896fe10054f0d2a679c6f23eb9c
Instead of using @emits in both, use our custom @fires in
production (JSDuck 4), and in the future it'll just naturally
use the native one.
This way we can also index oojs without issues, which seems to
have started using @fires already.
Change-Id: I7c3b56dd112626d57fa87ab995d205fb782a0149
The previous recursion "guard" relied on the recursion to occur for
the function to work correctly, which was very confusing. Additionally,
it didn't actually work: if the inspector's onClose handler changed
the selection (which is common), .hide() would recurse and the recursion
guard didn't catch this (inspector wasn't undefined yet). Fortunately
all that did was call .close() on the inspector again, which was caught
by .close()'s own recursion guard.
Instead, simply use this.hiding as a recursion guard, and refactor the
function so it doesn't do two different things depending on whether it's
expecting recursion or not.
Change-Id: I09eb9229530468ee319ca53b730784a3f632375d
SelectWidget would refuse to select unselectable items on mousedown or
mousemove, but would happily do so on mouseup. This meant unselectable
items weren't actually unselectable.
This broke the link inspector: if you clicked on the text
"External link", for instance (a ui.MenuSectionItemWidget), that "item"
would be selected, the link target input would be cleared, if you exited
the link inspector in any way the link would be unlinked, and any new
link inspector you opened would have a completely non-functional dropdown.
Change-Id: I7faa3d23b51b9cb93e68414584b9f433ea1f656a
* Followup 75270e24: use this.surface directly in MWMetaDialog
* Document that MWDialogTools need a SurfaceToolbar
* Namespace CE events and CSS classes with ve-ce- rather than ve-ui-
* Namespace SurfaceToolbar CSS classes correctly and put them in their
own CSS file
Change-Id: I9e70917d9c220b39e68833f67ed49fae7f7cbe6a
Because of the change to ButtonWidget, the button returned false after
onClick and as a result, ULS dialog didn't open.
This fix adds a fake 'href' value to the PushButtonWidget instance
in ve.ui.LanguageInputWidget so clicking the 'change language' button
continues to evoke ULS.
(Notice, this widget will soon be split into ve-MW with a smaller fallback
widget in core, but for now, this fixes the fact ULS doesn't appear when it
should)
Change-Id: I32eabdc5ee1b3681c20c756f45a3257c7a0b5681
Fix things that 4aa86d0f8 broke:
* Update surface parameter to windowSet in all ve.ui.SurfaceDialog subclasses
* Do the same for ve.ui.SurfaceInspector subclasses
* Fix @extends documentation for SurfaceDialog
* Fix documentation for ve.ui.SurfaceInspector, copypasta from SurfaceDialog
Bonus:
* Add .getMetaList() getter to dm.Surface
Change-Id: I843e99e45e9b013cb9cb559f050384d39bbbddf2
Also make sure surface observers are detached so they don't try to
poll the CE when it has been destroyed. This was causing exceptions
to be thrown in test runners.
Change-Id: Ic8864a73f3ee04da6018f552b1aa68748d7ffba7