Commit graph

48 commits

Author SHA1 Message Date
Trevor Parscal 3be13a7cbc Consistent use of mw in HTML classes, and data element and annotation types
MWfooBar or MWfoobar should be mwFooBar

Change-Id: I30f0ef05960c9df218ef6f1cb161ff6ccd529bc7
2013-05-28 13:49:56 +01:00
jenkins-bot 23595970fe Merge "Remove duplicated code breaking the template dialog" 2013-05-26 12:09:55 +00:00
Ed Sanders dd0086468e Rename 'langlinks' to 'languages'
For internal naming consistency (e.g. with MWLanguageMetaItem).

Change-Id: Ifb53fa10da52e1ea87389b024b7c581b8dd730e6
2013-05-25 18:07:46 +02:00
Trevor Parscal fb768ddcaf Restore window overlays
And use them for the category widget for it's popup.

Change-Id: I43db14c749400efa6a770343afbdfa16dd6bff30
2013-05-25 15:44:36 +02:00
Catrope b70d6e1b45 Remove duplicated code breaking the template dialog
Change-Id: Ied5dc71106601ab354441c2d81507b616553c0d9
2013-05-25 14:23:29 +02:00
James D. Forrester 5819375022 Internationalisation for the metadata dialog
Change-Id: Iefb6d5c90583f0684cb9548d38b83048b43d3c81
2013-05-25 10:11:35 +00:00
Ed Sanders 6ca45aa2c8 Remove language page tab from MW meta dialog
MW meta is close to being moved out of experimental, but language
editing is not in line for the beta release.

Bug: 48561
Change-Id: Ie87a3c7dde2f29c3898c08d4cade5c0ba2f937dd
2013-05-24 20:26:14 +02:00
Trevor Parscal 2e76271b4e The Great ve.ui.Surface refactor of 2013
Prologue:

Farewell ve.Editor my good chap… Oh, hey there HTML frames - I didn't
see you there! In a world where iframes are outlaws, and symbols like
document and window are global, there were more than a few assumptions
about which document or window was being used. But fear not - for this
commit (probably) tracks them all down, leaving a trail of
iframe-compatible awesomeness in its wake. With the great ve.ui.Surface
now able to be used inside of iframes, let the reference editing
commence. But there, lurking in the darkness is a DM issue so fierce it
may take Roan and/or Ed up to 3 whole hours to sort it out.

Note to Roan and/or Ed:

Editing references seems to work fine, but when saving the page there
are "no changes" which is a reasonable indication to the contrary.

Objectives:

* Make it possible to have multiple surfaces be instantiated, get along
  nicely, and be embedded inside of iframes if needed.
* Make reference content editable within a dialog

Approach:

* Move what's left of ve.Editor to ve.ui.Surface and essentially
  obliterate all use of it
* Make even more stuff inherit from ve.Element (long live this.$$)
* Use the correct document or window anywhere it was being assumed to be
  the top level one
* Resolve stacking order issues by removing the excessive use of z-index
  and introducing global and local overlay elements for each editor
* Add a surface to the reference dialog, load up the reference contents
  and save them back on apply
* Actually destroy what we create in ce and ui surfaces
* Add recursive frame offset calculation method to ve.Element
* Moved ve.ce.Surface's getSelectionRect method to the prototype

Bonus:

* Move ve.ce.DocumentNode.css contents to ve.ce.Node.css (not sure why it
  was separate in the first place, but I'm likely the one to blame)
* Fix blatant lies in documentation
* Whitespace cleanup here and there
* Get rid of ve.ui.Window overlays - not used or needed

Change-Id: Iede83e7d24f7cb249b6ba3dc45d770445b862e08
2013-05-24 14:01:02 +02:00
Timo Tijhof e7af635e88 ve.ui.MWTemplateDialog: Implement templatedata API fetch
Fetch
* Added basic name expansion logic since bug 48663 is not yet
  resolved in Parsoid.
* Fetch info from template data API.

Clean up (follows-up 97157a1c, de203cb8, 718db58)
* Remove redundant initialize method.
* Pass the entire target object to #getTemplateData
  because `target.wt` is *not* the template name.
* Reorganise #createPage to be more logical and rename
  to #createParamPage.
* Add todo comments for things currently missing.
* Implement error handling of promise to prevent UI from
  going stale if the promise is not resolved.
* Fix documentation in ve.ui.MWCategoryInputWidget.

Change-Id: Ie0114a81eead86d7a3b3e3a7a5b10d25c457b524
2013-05-20 23:50:19 -07:00
Inez Korczyński 97157a1c1c Use promise pattern inside MWTemplateDialog in order to download TemplateData (currently just mocked) asynchronously.
Change-Id: Ib23521cf40a80cc82872de82d3935414ef385d21
2013-05-16 20:37:15 -07:00
jenkins-bot 0eb2581b64 Merge "ve.ui.Context: Add embedding feature" 2013-05-16 18:26:39 +00:00
Trevor Parscal 55b5f30edb ve.ui.Context: Add embedding feature
Objectives:

* Make the context menu display in the top right corner of the currently
  focused inspectable node (if there is one)
* Prevent clicking on anything to do with the toolbar or popup from doing
  anything at all, ever

Bonus:

* While we are using the clever feature in jQuery's on method which allows
  passing boolean false to cancel the event - may as well do that in
  ve.ui.Dialog as well

Changes:

ve.ui.FocusableNode
* Add ability to specify the focusable element so that dimensions can be
  derived from it

ve.ce.Surface
* Add quotes to object keys

ve.ui.MediaDialog
* Change association from being MW specific to handling images in general

ve.ui.Context
* Add embedded styles for context
* Add embedded mode, which is triggered when the context is a single
  focusable node, and the node is large enough to fit the context
  reasonably

ve.ui.Dialog
* Inline mousedown handler

ve.ui.Toolbar, ve.ui.PopupWidget
* Cancel stray mousedown events

Change-Id: I4b25d33f64b4bcb8a3ecfd7e9728f54a2d4886f3
2013-05-16 11:23:59 -07:00
Inez Korczyński a191073d72 Create and commit transaction after attributes of the template are changed and applied.
Change-Id: I4a1acdadcd1486ddd5dafcfc794c9b3b93e92592
2013-05-15 17:49:27 -07:00
Inez Korczyński 1b4b6663c3 Introduce createPage method in ve.ui.MWTemplateDialog and even use it!
Change-Id: I7b063a9380742e157a4c7128c1654abcf3ad8c6f
2013-05-15 16:22:12 -07:00
Inez Korczyński ba5c4f104d Build TemplateDialog based on parameters that are passed to template
(instead of TemplateData as before).

Change-Id: I50b0e6ef1936c4b56f40fa73bd42b03587bdf979
2013-05-15 22:47:59 +00:00
Christian Williams f238683341 Content for Template Dialog
Initial commit of page content.

Change-Id: Iffdf4f4179c6f3b04611d4bd9548e7cf23188856
2013-05-15 15:13:38 -07:00
jenkins-bot e21f8edb60 Merge "Process example template data and add pages to PagedDialog based on it." 2013-05-15 21:44:07 +00:00
jenkins-bot e75f63f279 Merge "Added clearPages method to ve.ui.PagedDialog." 2013-05-15 21:41:34 +00:00
Inez Korczyński de203cb871 Process example template data and add pages to PagedDialog based on it.
Change-Id: I34ee42e66df26000842f9b1540a577b2621f8839
2013-05-15 14:36:44 -07:00
Inez Korczyński 3895a3ea11 Added clearPages method to ve.ui.PagedDialog.
Change-Id: Ie55f727f649b2dcd4189489c7baa9f524aa5d1c7
2013-05-15 14:31:20 -07:00
jenkins-bot bd0d61c143 Merge "Fix for default sort key crash" 2013-05-15 21:10:57 +00:00
Trevor Parscal 79df2232a5 Fix for default sort key crash
The existing default sort key was being cached when the dialog was
constructed, but on the 2nd time launching it the reference was broken.
This change gets rid of the caching and always grabs a fresh copy when
we need one.

Also, the flag indicating the default sort key has changed wasn't being
reset properly.

Change-Id: I8fb3b088f25212b8c542df65bb5a248550ff6f27
2013-05-15 21:04:10 +00:00
Christian Williams 3f6e127423 Pages in template dialog
Just a starting point for Inez to loop.

Change-Id: I6d418ba955f0904d34b474c984eef7f97be257e9
2013-05-15 13:39:34 -07:00
jenkins-bot f888b79056 Merge "Add level option to ve.ui.OutlineItemWidget" 2013-05-15 20:35:06 +00:00
Trevor Parscal 55f28eecce Add level option to ve.ui.OutlineItemWidget
Objective:

* Add indentation feature to outline items

Changes:

ve.ui.PagedDialog.js
* Pass level argument through addPage method

ve.ui.Widget.css
* Add styles for non-zero levels of outline items

ve.ui.OutlineItemWidget.js
* Add missing config documentation for icon option
* Add level option, with getLevel/setLevel methods
* Add statically configurable number of levels and level class

Change-Id: Ie24761c64918fdc6cd28070b3cf56743c6288970
2013-05-15 12:54:19 -07:00
Trevor Parscal 231a50f2b6 Implement ve.ui.MWTemplateDialog
Objective:

* Add button to launch template dialog
* Add template dialog

Changes;

*.php
* Add messages and links to files

ve.ce.Node.css
* Make inline templates display as inline-block to contain their
  contents (allowing shields to work properly)

ve.ui.MWTemplateDialog.js
* New empty dialog for templates

ve.ui.MWTemplateButtonTool.js
* New template button, appears in context and launches dialog

Change-Id: I9174ed7c9012522246a6defc859276bf36763f5b
2013-05-15 19:36:18 +00:00
Trevor Parscal a56e795f58 ve.Editor
Objectives:

* Split ve.Surface into ve.Editor and ve.ui.Surface
* Move actions, triggers and commands to ve.ui
* Move toolbar wrapping, floating, shadow and actions functionality to configurable options of ve.ui.Toolbar
* Make ve.ce.Surface and ve.ui.Surface inherit ve.Element and use this.$$ for iframe friendliness
* Make the toolbar separately initialized so it's possible to have a surface without one, as well as control where the toolbar is

Some change notes:

VisualEditor.php
* Added standalone module for mediawiki integrated unit testing

ve.ce.Surface.js
* Remove requirement to pass in an attached container to construct object
* Inherit ve.Element and use this.$$ instead of $
* Make getSelectionRect iframe friendly
* Move most of the initialize stuff to a new initialize method to be called after the surface is attached to the DOM

ve.init.mw.ViewPageTarget.js
* Merge toolbar functions into setup/teardown methods
* Add toolbar manually (since it's not added by the surface anymore)

ve.init.sa.Target.js
* Update new init procedure for editor, surface and toolbar separately
* Move toolbar floating stuff to ve.Toolbar

Change-Id: If91a9d6e76a8be8d1b5a2566394765a37d29a8a7
2013-05-15 10:39:12 -07:00
Trevor Parscal 67a2613a12 Reference dialog
Objective:

Add a basic (empty) dialog for mediawiki references. Editor to follow.

Changes:

*.php
* Added file links and messages

ve.ui.MWMetaDialog.js
* Moved initialize method to the top (for consistent ordering)

ve.ui.MWReferenceDialog.js
* New class, basic empty dialog for references

ve.ui.LinkInspector.js, ve.ui.MWLinkInspector.js, ve.ui.MediaButtonTool.js
* Cleanup documentation
* Whitespace

icons.ai, reference.png, reference.svg
* Switch to reference icon being 3 books on a shelf

ve.ui.MWReferenceButtonTool.js
* New class, basic dialog button for references

Change-Id: Ia4e30e9239fa1e3b28c0a1ef1ca0a6515a8103ef
2013-05-13 13:10:59 -07:00
Trevor Parscal 8409d16f0f Fieldsets and default sort keys
Objective:
* Add default sort key field to meta dialog
* Replace PagePanelLayout with a generic panel containing one or more FieldsetLayout elements

Changes:

*.php
* Added/removed file links

ve.dm.MWDefaultSortMetaItem.js
* Added getContent method

ve.dm.MetaItem.js
* Added replaceWith method

ve.dm.MetaList.js
* Allow insertion at the end by omitting offset and index

ve.dm.MWMetaDialog.js
* Added default sort key field
* Put category and default sort fields inside fieldsets
* Added loading/saving default sort key

ve.ui.PagedLayout.js
* Changed class used for pages to generic panel layout

ve.ui.PagePanelLayout
* Moved title/icon stuff to field set

ve.ui.FieldsetLayout.js
* New class, adds fieldset with legend

ve.ui.StackPanelLayout.js
* Moved up to the layouts directory

ve.ui.Dialog.css
* Moved style for paged panel from layout stylesheet

ve.ui.Layout.css
* Added styles for fieldsets

ve.ui.Widget.css
* Adjusted margins of input label widgets

ve.ui.MWCategoryWidget.js, ve.ui.MWCategoryPopupWidget.js
* Added setDefaultSortKey method

Change-Id: I979f5e3f08a688790c9f54086206ed1999af13ea
2013-05-10 16:46:08 -07:00
Trevor Parscal e888d7b985 Category UI improvements
Objectives:
* Ensure items don't get moved to the end when their sort-key is edited
* Add placeholder text and pending styling to input
* Auto-expand input to the end of the line
* Make the minimum input width smaller

Changes:

ve.ui.MWMetaDialog.js
* Added calls to fitInput on initialize
* Fixed sort key update and insert handlers to maintain item position when updating

ve.ui.GroupElement.js
* Added index argument to addItems, allowing items to be inserted at a specific location

ve.ui.PagePanelLayout.js
* Fixed CSS class name

ve.ui.StackPanelLayout.js, ve.ui.MenuWidget.js, ve.ui.SelectWidget.js
* Passed index argument through to group element

ve.ui.PanelLayout.js
* Fixed overflow direction for scrolling option

ve.ui.Inspector.css
* Moved border-box properties to text input widget class
* Set input widget within inspectors to be 100% by default

ve.ui.Layout.css
* Updated CSS class name
* Whitespace fixes

ve.ui.Widget.css
* Made text input widgets's wrapper default to 20em wide and the input inside it be 100%, using border-box to ensure proper sizing
* Adjusted category list item and input styles to make input appear more like a category item
* Whitespace fixes

ve.ui.MWCategoryInputWidget.js
* Made category input widget inherit text input widget, rather than just input widget

ve.ui.MWCategoryWidget.js
* Replaced group functionality by mixing in group element
* Added fitInput, which automatically make the input fill the rest of the line or take up the entire next line depending on how much space is left

VisualEditor.i18n.php
* Adjusted placeholder text for category input

Change-Id: I79a18a7b849804027473084a42c36133fdacad57
2013-05-10 00:19:46 +00:00
Trevor Parscal 7233ea8f1b EventEmitter API cleanup
The EventEmitter API we inherited from Node.js and then bastardized was
getting awkward and cumbersome. The number of uses of ve.bind was getting
out of control, and removing events meant caching the bound method in a
property. Many of the "features" of EventEmitter wasn't even being used,
some causing overhead, others just causing bloat. This change cleans up
how EventEmitter is used throughout the codebase.

The new event emitter API includes:
* emit - identical to the previous API, no longer throws an error if you
  emit error without a handler
* once - identical to the previous API, still introduces a wrapper* on -
  compatible with the previous API but has some new features
* off - identical to removeListener in the previous API
* connect - very similar to addListenerMethods but doesn't wrap callbacks
  in closures anymore
* disconnect - new, basically the opposite of addListenerMethods

Another change that is made in this commit is mixing in rather than
inheriting from EventEmitter.

Finally, there are changes throughout the codebase anywhere
connect/disconnect could be used.

Change-Id: Ic3085d39172a8a719ce7f036690f673e59848d3a
2013-05-02 15:05:59 -07:00
Trevor Parscal 718db58fd5 Category editing
Modifications:

VisualEditor.php
* Added links to new widgets

VisualEditor.i18n.php
* Added placeholder text for category input

ve.ui.Widget.css
* Added styles for new widgets

New:

ve.ui.MWMetaDialog.js
* Create category widget with categories from dm.
* Listen to metaList for insert and remove events
** insert / remove bound methods to be improved upon additional meta groups
* Add listeners to mwCategoryWidget for new categories and updates

ve.ui.MWCategoryWidget.js
* Top-level category editing widget

ve.ui.MWCategoryItemWidget.js
* Items within a category widget

ve.ui.MWCategoryInputWidget.js
* Input for new categories, handles menu and API requests

ve.ui.MWCategoryPopupWidget.js
* Mini-inspector for a category item

Bug: 39597
Change-Id: I5eafaa484a1924a566d3a1ee1d869293089d0ecf
2013-04-30 17:50:31 +00:00
Trevor Parscal 6a068e7d83 UI Refactor
Changed:

VisualEditor.i18n.php
* Updated Link inspector i18n messages

ve.ui.MetaDialog.js -> ve.ui.PagedDialog
* Moved paging functionality into Paged dialog

ve.ui.EditorPanelLayout -> ve.ui.PagePanelLayout.js
* Renamed from EditorPanelLayout to work nicely with the concept of
  stacks and pages

ve.ui.GroupElement.js
* Added addItem method and change addItems to use it

ve.ui.Dialog.css
* Updated classname as per refactor of meta dialog

ve.ui.StackPanelLayout.js
* Set currentItem property on showItem
* In addItems method, show currentItem with class method
** rather display block on element

ve.ui.Layout.css
* Make editorPanel layout 100% in width.

ve.ui.Widget.css
* Added CategoryWidget and CategoryPopup styles
* Other adjustments

ve.ui.PopupWidget.js
* Added auto-close on loss of focus
* Made friendly with being initialized inside a frame

ve.ui.MWLinkTargetInputWidget.js
* Mixin ve.ui.PendingInputWidget and remove pending methods
* Prevent querying on spaces
* Reintroduce i18n messages for menu sections

ve.ui.MenuWidget.js
* Update cases of $input config property to input

New:

ve.ui.PagedDialog.js
* Refactored base-class for mwMeta dialog (and probably other dialogs
  too)
* Abstracts adding and accessing pages

ve.ui.PendingInputWidget.js
* Moved pushPending and popPending methods into pending class

Change-Id: I29bcd92b7b5641941a4e98e65b2a56424a5263ff
2013-04-26 21:18:13 +00:00
Inez Korczyński 6b7d62e4a4 Rename MWImageNode to MWInlineImageNode (get ready for adding MWBlockImageNode soon)
Change-Id: I617e2a17cb6fbd11e486c2981e361ae931ac1870
2013-04-24 16:49:07 -07:00
Trevor Parscal bf254f44da UI "Views" refactor
Objective:

Make it possible for inspectors to inspect nodes or annotations, rather
than only annotations. Meanwhile, also make it possible for dialogs to
edit an annotation.

Strategy:

Switch from using type patterns to associate inspectors with annotations
to using arrays of classes, similar to how dialogs already work.
Introduce a view registry which provides lookups for relationships
between models and views. This is more centralized and less repetitive
than implement matching functions for both annotations and nodes in both
the dialog and inspector factories.

Changes:

*.php
* Added links to new file

ve.AnnotationAction.js
* Removed unused parameter to filter annotations using a string or regexp

ve.dm.AnnotationSet.js
* Switched from property/value arguments to callbacks

ve.ui.*(Dialog|Inspector).js
* Replaced type patterns with class lists
* Added class to view registry

ve.ui.*Tool.js, ve.ui.Context.js
* Updated model/view relationship lookup

ve.ui.*Factory.js
* Removed overly-specific lookup functions

ve.ui.Inspector.js
* Removed typePattern property
* Updated model/view relationship lookup

ve.ui.ViewRegistry.js
* New class!
* Migrated node and annotation lookup functions from factories

Change-Id: Ic2bbcf072fdd87e5ce8a03fe1ae3e6d8d50e2593
2013-04-18 15:53:50 -07:00
Trevor Parscal 8f3e6f152f Dialog button changes
ve.ui.MetaDialog.js
* Added scrolling to outline panel

ve.ui.css
* Added reusable animation keyframes

ve.ui.Dialog.css
* Changed dialog head style
* Changed dialog cancel button to close icon button
* Added animation of dialog opening
* Increased min-height of dialog to always show a little content

ve.ui.Icons-*.css
* Added close icon (not sure why it was missing)

ve.ui.Window.css
* Moved head padding out of window and into implementations of window

ve.ui.Dialog.js
* Moved apply button to footer
* Renamed cancel button to close button
* Overrode close method with triggers a closing animation and then calls the parent close method after an animation is complete
* Added classes to close and apply buttons to make styling less ambiguous
* Converted cancel button (now the close button) to an icon button

ve.ui.Window.js
* Added footer to dialog

VisualEditor*.php
* Added close message

Change-Id: Iededbc54b287328b3047b05efad6ca3cc152caa5
2013-04-10 12:34:52 -07:00
Trevor Parscal e647e22317 Added icon for reference, switched from category to tag icons
Change-Id: I15e988eebd4d10f07e60895e9a14f87f4af9e7ea
2013-04-09 15:30:20 -07:00
Trevor Parscal 148b6bf8a8 Media dialog support
*/index.php
* Added links to new files

VisualEditor.php
* Added links to new files
* Removed keys of non-existent messages

ve.ui.ContentDialog.js, ve.ui.MetaDialog.js
* Removed redundant comments

ve.ui.MediaDialog.js
* New dialog, just for media

icons.ai, picture.png, picture.svg, ve.ui.Icons-*.css
* Added picture icon

ve.ui.MediaButtonTool.js
* New button, just for media (shows up in the context toolbar)

ve.ui.DialogButtonTool.js
* New base class for dialog buttons

ve.ui.Context.js
* Added basic support for showing dialog buttons, in addition to
  annotation buttons, in the context toolbar - to test, select only an
  image node

ve.ui.Dialog.js
* Prevent clicks on the click-block from changing focus
* Moved initialize to below the event handlers and updated its
  documentation

ve.ui.DialogFactory.js
* Added a way to get the names of dialogs that can be used to edit a
  node

ve.ui.Inspector.js
* Removed close handler which set focus, this is done already in window

ve.ui.InspectorFactory.js
* Fixed comment so it's not telling lies anymore

ve.ui.Window.js
* Removed auto-focus on frame, it's changing the focus in the parent
  document which blows-away the focus in CE, and it really isn't needed
  as it turns out

VisualEditor.18n.php
* Added media dialog title message
* Added media tool tooltip message

Bug: 37870
Change-Id: I9150c46b3e292910fed899fa60d6da433049ca45
2013-04-05 11:52:57 -07:00
jenkins-bot 2f0c091bf2 Merge "Stack panel, element mixins, cleanup" 2013-04-02 19:22:08 +00:00
Timo Tijhof c53685b865 Doc: Replace "@property @type {Type}" with "@property {Type}".
Also removed a few redundant headings in class documentation
comments. There is already an @class and it looks a bit odd  in
the generated pages:
 <h2>TextString</h2>
 <p>TextString</p>
 <p>This class provides a ...</p>

Change-Id: Ie311c6993ed02e79272dbde71f6a1bc252ef3037
2013-03-28 21:21:56 +01:00
Trevor Parscal a2e59f7c86 Stack panel, element mixins, cleanup
*.php
* Updated links to files

ve.ui.MetaDialog
* Added stack panel that now contains category and language editor panels
* Attached outline widget to stack panel

ve.ui.FlaggableWidget -> ve.ui.FlaggableElement
* Moved to elements

ve.ui.GroupWidget -> ve.ui.GroupElement
* Moved to elements
* Removed invalid event documentation

ve.ui.LabledWidget -> ve.ui.LabledElement
* Moved to elements

ve.ui.StackPanelLayout.js
* New class, mutually exclusive panel container

ve.ui.TitledPanelLayout
* Remvoed, using labeled element instead

ve.ui.Element.css
* Added for elements
* Moved label style here, from widget styles

*.css, ve.ui.ButtonWidget.js, ve.ui.InputLabelWidget, ve.ui.OptionWidget, ve.ui.SelectWidget
* Adjusted class names to reflect widget -> element migration

Change-Id: I32f504c844dba7aae1b286eef06ca046627bdc8d
2013-03-28 12:40:01 -07:00
Trevor Parscal 168fcec387 Added layouts and fixed up dialog styling issues
ve.ui.Dialog.css
* Fix issue where the use of margin auto on the outer dialog wrapper
  would expose parts of the underlying content - this is resolved by
  making the outer wrapper cover the whole screen and making the
  window frame use margin auto

ve.ui.Icons*.css
* Added missing settings icon rule

ve.ui.Layout.css
* Added styles for editor panel

ve.ui.Window.css
* Removed default height, setting it specifically in inspector now

ve.ui.EditorPanelLayout.js
* New layout, adds a title and icon above the content

ve.ui.TitledEditorLayout.js
* Similar to labeled widget, but for panels

ve.ui.MetaDialog.js
* Using settings icon now
* Switched to using a specific layout - still hard-coded for
  categories

ve.ui.Frame.js
* Modified style loader to guarantee order of style rules, no matter
  what order they load in

*.php
* Moved layouts to be included after widgets so they can use widgets
* Added links to new layouts

Change-Id: I7ff5f5f095460fd4f6cf841f4182bfb92bf034da
2013-03-26 20:52:35 +00:00
Trevor Parscal fb22e4df50 Group, Select, Option, Outline and MenuSection widgets
Objective: Refactor menu widgets so that the majority of their code can be reused, and then add an outline widget which shares the same base classes.

ve.ui.Dialog.css
* Make dialog a fixed width and have a minimum and maximum height while always being centered in the window.
* Add style for the outline panel
* Add border below the title
* Move font-size adjustment to child elements to preserve layout scale

ve.ui.Inspector.css
* Make inspectors fade in when being opened (will happen after the size transition is complete)
* Add initial size for inspector to prevent the default size of the unfinished contents from making it too large while loading

ve.ui.Tool.css
* Update classes according to changes in labeled widgets

ve.ui.Widget.css
* Add display: block to widget labels to support use of autoEllipsis on them
* Update classes according to changes in labeled widgets
* Add styles for new select, option and outline item widgets
* Remove unused group and items classes for menu widgets (which are now subclasses of the select widget and no longer have grouping built-in)

ve.ui.Window.css.js
* Moved selection disabling rules up to the head to prevent selection drawing around the title

ve.ui.GroupWidget.js
* New widget that manages "items", allowing getting, adding, removing and clearing

ve.ui.MenuSectionItemWidget.js
* New widget that can be used inside a menu to create an unselectable, unhighlightable item that describes a section of the menu

ve.ui.OptionWidget.js
* New widget to be used with select widgets, provides select and highlight functionality

ve.ui.OutlineItemWidget.js
* New widget to be used with outline widgets, extends option and adds support for an icon to be rendered to the left of the label

ve.ui.OutlineWidget.js
* New widget that provides a vertically stacked list of mutually exclusive options, extends select

ve.ui.SelectWidget.js
* New widget that implements most of what menu once did, only now it also handles all the events for it's child elements internally

ve.ui.MetaDialog.js
* Hacked in support for an outline widget in the outline pane
* Added classes for styling purposes

ve.ui.FormatDropDownTool.js
* Modified call to menu item constructor as per changes therein
* Reorganized options config to make construction simpler
* Changed to setLabel after selecting the item to prevent the label from being changed to the wrong value as a side-effect of setting the item

ve.ui.DropDownTool.js
* Added $$ in config for menu widget - just in case later on we use a drop-down inside of a frame
* Using jQuery .text() method to propagate the selected item's text to the label rather than keeping around a plain text copy of the label in a property

ve.ui.Context.js
* Improve context/inspector behavior in regards to initial sizing

ve.ui.js
* Added context property to $$ returned by get$$ so it's easy to get the document object (for event binding) wherever you have a $$

ve.ui.Window.js
* Fixed incorrect case for boolean type in comment
* Added getFrame method

ve.ui.ButtonWidget.js
* Removed extra class being set on label

ve.ui.LabeledWidget.js
* Added class on label
* Added fitLabel method which uses autoEllipsis internally

ve.ui.MenuItemWidget.js
* Moved nearly all of the implementation to option so it could be reused

ve.ui.Menu.js
* Moved most of the implementation to select and group

ve.ui.MWLinkTargetInputWidget
* Prevent aborting and re-querying if the value hasn't actually changed
* Updated populateMenu method as per changes in menu class

*.php
* Added links to new files

Change-Id: I2271b5cc0554973b13cfbff94caf16901c02caa5
2013-03-20 22:55:32 +00:00
Trevor Parscal c535d7c5df Layouts, grids and panels
Layouts
* Makes widget inherit from element
* Adds layout which also inherits from element
* Adds grid and panel layouts
* Uses grid layout in meta dialog

Other changes
* Corrects issues with several of the stand-alone files by fixing and using makeStaticLoader.php

Change-Id: I6b92c0204e176c914c26eff8c03ea417578e080c
2013-03-15 15:12:56 -07:00
Trevor Parscal 1572ec1569 Context, frame, window, dialog and inspector refactor
This is a major refactor of user interface context, frame, dialog
and inspector classes, including adding several new classes which
generalize managing inspectors/dialogs (which are now subclasses
of window).

New classes:
* ve.ui.Window.js - base class for inspector and dialog classes
* ve.ui.WindowSet.js - manages mutually exclusive windows, used
  by surface and context for dialogs and inspectors respectively
* ve.ui.DialogFactory - generates dialogs
* ve.ui.IconButtonWidget - used in inspector for buttons in the head

Refactored classes:
* ve.ui.Context - moved inspector management to window set
* ve.ui.Frame - made iframes initialize asynchronously
* ve.ui.Dialog and ve.ui.Inspector - moved initialization to async
  initialize method

Other interesting bits:

ve.ui.*Icons*.css, *.svg, *.png, *.ai
* Merged icon stylesheets so all icons are available inside windows
* Renamed inspector icon to window

ve.ui.*.css
* Reorganized styles so that different windows can include only
  what they need
* Moved things to where they belonged (some things were in strange places)

ve.init.Target.js, ve.init.mw.ViewPageTarget.js, ve.init.sa.Target.js
* Removed dialog management - dialogs are managed by the surface now

ve.ui.*Dialog.js
* Renamed title message static property
* Added registration

ve.ui.*Inspector.js
* Switch to accept surface object rather than context, which conforms
  to the more general window class without losing any functionality
  (in fact, most of the time the surface was what we actually wanted)

ve.ui.MenuWidget.js, ve.ui.MWLinkTargetInputWidget.js
* Using surface overly rather than passing an overlay around
  through constructors

Change-Id: Ifd16a1003ff44c48ee7b2c66928cf9cc858b2564
2013-03-14 00:03:31 +00:00
Timo Tijhof c13dce97ec Fix JSDuck warnings
Change-Id: Ibc3f49c55ded5490fcb071f0ccf9f25a71a06c97
Warning: categories.json Class 've.NodeFactory' not found in categories file
Warning: ve.ui.ContentDialog.js:8: Unknown type ve.ui.Surface
Warning: ve.ui.MetaDialog.js:8: Unknown type ve.ui.Surface
Warning: ve.ui.Dialog.js:8: Unknown type ve.ui.Surface
2013-03-12 22:05:25 +01:00
Rob Moen 7044ec820f More work on dialog classes and their mw specific handling.
Changes include:

VisualEditor.i18n.php, VisualEditor.php
* i18n labels for dialogs

ve.init.mw.ViewPageTarget.js
* Initial go at onOpenDialog and onCloseDialog methods

ve.init.Target.js
* Change calls to dialog hide & show to close & open

ve.ui.MetaDialog.js, ve.ui.ContentDialog.js
* Pass surface when constructing
* Add static title message property

ve.ui.Surface.css
* Set high z-index for toolbar for shadow to overlap dialog.

ve.ui.Dialog.js
* Extends EventEmitter class.
* Changed hide/show method names to open/close.
* Create base ui elements.

ve.Surface.js
* Create instance of meta dialog.

Change-Id: I867ca0546606eeb5e2ab7f612bb5af700ab877ec
2013-03-07 12:47:42 -08:00
Rob Moen 81c9b72db5 Introduce dialogs
Major changes:

demos/ve/index.php
* Renamed ve-demo-content to ve-demo-editor

ve.init.mw.ViewPageTarget, ve.init.sa.Target
* Added handlers for dialog events

ve.ui.*Dialog.js
* Added skeleton classes for dialogs

ve.init.Target.js
* Create abstract class methods for Target.

ve.init.sa.Target.js
* Create Standalone target view methods.

ve.init.mw.Target.js
* Added MW specific target view methods.
* Integration action buttons are now added to the edit
view in the toolbar.

ve.Surface.js
* Simplified constructor, now requiring a target which contains the container

* Other changes include some documentation and code cleanup.

Bug: 39597
Change-Id: Iff39266bdd3052f34bda254ca407030dbbc81f26
2013-03-06 14:19:15 -08:00