I apparently forgot to pass the parameter to fireHookOnPageReload()
that I introduced exactly for this purpose. As a result, the basic
post-edit popup appeared, but the temp user popup did not.
Also rearrange code so that fireHookOnPageReload() is still called if
we need to redirect to complete creation of the temp user.
Bug: T344879
Change-Id: I36c64f27d2b8866ca88642621a135e7e25a91ce1
This has not been used for many, many years, since we started using
mw.Api#postWithToken, which automatically retries on 'badtoken' errors.
Most of our code for it was removed (e.g. save() is never called
with three parameters), but some comments and parameters remained.
Change-Id: Ibca2a222f808e6e2796ed6a61e9587a646afcf31
Persistent global-ish properties in ArticleTarget and friends. A lot
of our own code re-uses them, and code elsewhere could refer to them
as well (although I didn't find any uses).
In one case we need to keep using mediawiki.Uri, to handle building
an array from query parameters exactly like PHP would handle it.
Bug: T325249
Change-Id: I57699ff9dd39179ca29a87b6e2d9b12c2b86eb7d
This only happens in AMC. Currently it is also not possible
to update categories in VE, but this may become possible if
we enable 2017WTE on mobile.
Change-Id: Ifeb6cc18910ce2fca634bc3e2245aac7e5c37e52
Needed after Ia18f31a299338f94e69f1882e6e477f3a22ae905 in VE core.
Bug: T307849
Depends-On: Ia18f31a299338f94e69f1882e6e477f3a22ae905
Change-Id: I87f3ac0974702ecaf7f5459604371de06f4a5756
This is currently only handled in DesktopArticleTarget in teardown,
which happens after we've wasted time trying to update the page.
Also ensure we always reload on non-view pages on MobileArticleTarget
for other types of teardown (e.g. quitting the editor).
Change-Id: I7fb352fcacc8727bb113115e98af38a3940a8f9c
Requires switchToFallbackWikitextEditor to return a promise.
We can now pass dataPromise to the progress bar shown when
switching editors, so it hides if the switch fails.
Also fix logic for when a failed load is not retried.
Bug: T306763
Change-Id: I752ca505e7957b392202d44455b1e21b6e50fa63
* Make ve.ce.MWBlockImageNode autofocus=false, remove
unused transition property
* Remove ignoreChildren from ve.dm.MWBlockImageNode
based on new definition
* Remove tests which assert that deleting in a list next
to a block image always de-indents. If this is desired
behaviour it should be fixed without reference to
ignoreChildren.
Bug: T295905
Depends-On: Idc0cccbe73d1b49d07b60c14a192a40f47d64608
Change-Id: Ib79a070f5d36dbe7742fa0760f8cdf55fe3046ed
Load errors are already handled in the MobileFrontend part of the
mobile visual editor, by this code:
66c55573e5/src/mobile.init/editor.js (L375-L387)
// Wait for the data to load before we show the editor overlay
overlay.getLoadingPromise().then( function () {
...
}, function ( error, apiResponse ) {
// Could not load the editor.
(1) overlayManager.router.back();
if ( error.show ) {
// Probably a blockMessageDrawer returned because the user is blocked.
document.body.appendChild( error.$el[ 0 ] );
error.show();
} else if ( apiResponse ) {
(2) mw.notify( editorOptions.api.getErrorMessage( apiResponse ) );
} else {
mw.notify( mw.msg( 'mobile-frontend-editor-error-loading' ) );
}
} );
Compared to our code:
ve.init.mw.MobileArticleTarget.prototype.loadFail = function ( code, errorDetails ) {
...
(1) this.overlay.onExitClick( $.Event() );
(2) mw.notify( this.extractErrorMessages( errorDetails ) );
};
The lines marked with (1) and (2) do basically the same thing. And
the function parameters "error, apiResponse" and "code, errorDetails"
are actually the same objects, just with confusingly different names.
This causes the popup with error message to appears twice (although it
isn't too obvious, since the two popups appear in the same place, so
only one is visible), and also causes bogus data to be sent in event
logging (T237063).
Bug: T237063
Change-Id: I7fe7a944707fe585251ce9e16bbb78ccd123a7ed
I tried to review all of them. Some of the changes I did:
* Make sure the `config` parameter is not marked as optional
when it is not.
* Make sure default values are mentioned.
* List individual `@cfg` options when it makes sense.
Note I don't list all options a class could accept (e.g. via all
its parent classes and mixins). That's too much. Instead I checked
how a class is actually used and list only these options.
Even then I don't list everything, e.g. unspecific options
like "classes" that can be used pretty much everywhere.
Change-Id: Idf4fbe1dc3608ace277df9e385f2f140df3a2f50
* Create getSurfaceClasses method.
* Pass surfaceClasses to target widgets.
This ensures that the 'content' class is passed to mobile
target widgets, and the 'mw-body-content' class is added
in a less hacky way.
Change-Id: Ibce6d1a1d0fda63cca354761f1b91f808858e95b
If we call getBoundingClientRect() while the 'transform' animation is
still ongoing, it's going to return values reflecting the transform
- that is, the rect will be partially offscreen - which will trigger
our code that runs the animation again.
I don't know why this wasn't a problem on iOS 13.3 and earlier. Either
the timing was slightly different and the 'transform' animation was
able to finish earlier, or getBoundingClientRect() was buggy and
returned wrong values that conveniently worked right for us.
Bug: T259321
Change-Id: I6be0ddaeb6df54295fb14c45ba15fee41d61e33f
It's supposed to be a string or null. The parent class sets
`this.section = null` for us by default.
Bug: T257355
Change-Id: I375a3f6724235f22888bb7f0cb77a7081153768e
The base class doesn't use it, it only defines it, and
DesktopArticleTarget is the only subclass that uses it.
MobileArticleTarget calls it, but also overrides it to be a no-op.
Change-Id: Ib3feea94844f4e1ed71dccece7657450516cac89
In MediaWiki, section numbers may be prefixed with 'T-' if they refer
to sections on a transcluded page, so they are not really numbers.
Change e2cb9ce93e caused us to treat them as strings most of the time,
but it looks like there are several places where we treated them as
integer numbers, which I missed when making that patch.
The first two changes in ArticleTarget#restoreEditSection fix T248795
and T248968/T249112, respectively. The other changes are cleanup.
Bug: T248795
Bug: T248968
Bug: T249112
Change-Id: I8373a7ab515595769ce6f3051a182c922415b643
This should be a no-op as the inherited switchToWikitext
implementation will always call switchToFallbackWikitext
if 'source' is not passed as a supported mode (which it
isn't currently in MobileFrontend).
Change-Id: I213e7d54d158127b5c42bc05ff9ea2dececc42fe
It was broken on desktop and on mobile, but for different reasons:
Desktop: In change 5f1c68945d,
I removed some code from DesktopArticleTarget that was checking for
`typeof errorDetails === 'string'`. I thought it was unused, but it
was actually needed for this code.
Mobile: overlay.reportError() doesn't work here: that method displays
the error inside the save panel, which is not visible at this point.
This is now solved by treating those errors as if they were API errors,
which is something we were already doing in ArticleTargetSaver.
Change-Id: I5207836f56d65171b1240cef02fc17b9956036ef
Explanation of what this code was for: T227628#5339392
As noted on that task, our behavior is actually unintuitive and
distracting, and iOS Safari limitations prevent us from doing it
better.
This reverts commit 600e369347.
Bug: T227628
Change-Id: Id1a5eebd06e4218e3e102165c60791999293d273
We've just displayed an error message in it, so don't close it.
I'm not sure if this code matters at all though. Usually when
there's an error during loading, code in MobileFrontend will close
the overlay and display an error message in a different way, so our
message won't be visible to the user. But maybe there's some case
I'm missing, and it's harmless. Closing the overlay was messing with
the MobileFrontend code though.
(found when working on I5146b726c5ce213992febb23f24c5937db0b9bfe)
Change-Id: Id1ea44d7bf6ef0f4fc0285e9e606dd415ed0a947