Commit graph

4 commits

Author SHA1 Message Date
Trevor Parscal a56e795f58 ve.Editor
Objectives:

* Split ve.Surface into ve.Editor and ve.ui.Surface
* Move actions, triggers and commands to ve.ui
* Move toolbar wrapping, floating, shadow and actions functionality to configurable options of ve.ui.Toolbar
* Make ve.ce.Surface and ve.ui.Surface inherit ve.Element and use this.$$ for iframe friendliness
* Make the toolbar separately initialized so it's possible to have a surface without one, as well as control where the toolbar is

Some change notes:

VisualEditor.php
* Added standalone module for mediawiki integrated unit testing

ve.ce.Surface.js
* Remove requirement to pass in an attached container to construct object
* Inherit ve.Element and use this.$$ instead of $
* Make getSelectionRect iframe friendly
* Move most of the initialize stuff to a new initialize method to be called after the surface is attached to the DOM

ve.init.mw.ViewPageTarget.js
* Merge toolbar functions into setup/teardown methods
* Add toolbar manually (since it's not added by the surface anymore)

ve.init.sa.Target.js
* Update new init procedure for editor, surface and toolbar separately
* Move toolbar floating stuff to ve.Toolbar

Change-Id: If91a9d6e76a8be8d1b5a2566394765a37d29a8a7
2013-05-15 10:39:12 -07:00
Trevor Parscal 5012ed101b Floating toolbar cleanup
Objective:

Move toolbar floating functionality to ve.init and clean it up

As a bonus:

demo.css
* Fix CSS path to set width of inputs properly

Changes:

demos/ve/index.php
* Allow ve.init.sa.Target to construct it's own surface object

ve.ce.Surface.js
* Move object resizing and table editing disabling commands from ve.Surface
* Add method for getting the currently focused node

ve.init.mw.ViewPageTarget.js
* Remove initializing surface property (now done in parent class)
* Normalize all uses of "setup" to "setUp"
* Replace uses of getDocumentModel with getModel().getDocument()
* Add calls to set up and tear down for toolbar floating

ve.init.mw.Target.js
* Replace uses of getDocumentModel with getModel().getDocument()

ve.init.sa.Target.js
* Move example from ve.Surface
* Change constructor to accept document model
* Create ve.Surface object in constructor
* Add set up for toolbar floating

ve.ui.init.Target.js
* Initialize surface property
* Move and cleanup toolbar floating functionality from ve.Surface

ve.ui.Surface.js
* Remove example now that init.sa creates it's own surface (moved)
* Document options
* Simplify toolbar options and remove the concept of multiple toolbars
* No longer cache the options object
* Move toolbar initialization to constructor
* Change setupCommands to addCommands, making it useful after construction
* Inline selection initialization
* Move and cleanup toolbar floating functionality to ve.ce.Surface
* Reorganize a few methods
* Move toolbar floating to ve.init.Target.js

Change-Id: I393a426e35567d57c048122bf64a83c1ef45e6e8
2013-05-14 12:43:30 -07:00
Trevor Parscal 1572ec1569 Context, frame, window, dialog and inspector refactor
This is a major refactor of user interface context, frame, dialog
and inspector classes, including adding several new classes which
generalize managing inspectors/dialogs (which are now subclasses
of window).

New classes:
* ve.ui.Window.js - base class for inspector and dialog classes
* ve.ui.WindowSet.js - manages mutually exclusive windows, used
  by surface and context for dialogs and inspectors respectively
* ve.ui.DialogFactory - generates dialogs
* ve.ui.IconButtonWidget - used in inspector for buttons in the head

Refactored classes:
* ve.ui.Context - moved inspector management to window set
* ve.ui.Frame - made iframes initialize asynchronously
* ve.ui.Dialog and ve.ui.Inspector - moved initialization to async
  initialize method

Other interesting bits:

ve.ui.*Icons*.css, *.svg, *.png, *.ai
* Merged icon stylesheets so all icons are available inside windows
* Renamed inspector icon to window

ve.ui.*.css
* Reorganized styles so that different windows can include only
  what they need
* Moved things to where they belonged (some things were in strange places)

ve.init.Target.js, ve.init.mw.ViewPageTarget.js, ve.init.sa.Target.js
* Removed dialog management - dialogs are managed by the surface now

ve.ui.*Dialog.js
* Renamed title message static property
* Added registration

ve.ui.*Inspector.js
* Switch to accept surface object rather than context, which conforms
  to the more general window class without losing any functionality
  (in fact, most of the time the surface was what we actually wanted)

ve.ui.MenuWidget.js, ve.ui.MWLinkTargetInputWidget.js
* Using surface overly rather than passing an overlay around
  through constructors

Change-Id: Ifd16a1003ff44c48ee7b2c66928cf9cc858b2564
2013-03-14 00:03:31 +00:00
Rob Moen 81c9b72db5 Introduce dialogs
Major changes:

demos/ve/index.php
* Renamed ve-demo-content to ve-demo-editor

ve.init.mw.ViewPageTarget, ve.init.sa.Target
* Added handlers for dialog events

ve.ui.*Dialog.js
* Added skeleton classes for dialogs

ve.init.Target.js
* Create abstract class methods for Target.

ve.init.sa.Target.js
* Create Standalone target view methods.

ve.init.mw.Target.js
* Added MW specific target view methods.
* Integration action buttons are now added to the edit
view in the toolbar.

ve.Surface.js
* Simplified constructor, now requiring a target which contains the container

* Other changes include some documentation and code cleanup.

Bug: 39597
Change-Id: Iff39266bdd3052f34bda254ca407030dbbc81f26
2013-03-06 14:19:15 -08:00