Currently we just compare by store index, but a bold annotation
with data-parsoid attributes set should merge with a new clean bold
annotation. Similar rules apply to link annotations.
Bug: 48110
Change-Id: I93586919002c78732228e08b134e67e1a94f8ad7
For extension-specific types such as mw: , we require that all
types be matched. But we want MWTemplateNode to match
anything with an mw:Object/Template type, even if it also has
other types (like mw:WikiLink/Category in our test case).
Hack this into MWTemplate by matching on /^mw:/ then using
a matchFunction to assert that mw:Object/Template is in the
typeof attribute.
Update the test case. Because it's now a template, there's a bunch
of store stuff involved. Remove the other test case for about
group forcing because it's now a duplicate of this one.
Change-Id: Iacbe952a66d610c19b46bd76b84c50488857ac29
When converting an element that starts an about group with at
least one other element in it, we now only consider models that
support about grouping. This prevents the first node from being
converted to something else and leaving the others hanging.
In practical terms, this means that elements like
<link rel="mw:WikiLink/Category" typeof="mw:Object/Template">
get alienated and pull in the rest of their about group, rather than
being converted to a category or alienMeta or whatever and
leaving the other elements to be converted normally.
Added a test case that asserts this. Really the result should be an
MWtemplate rather than an alien, but that's a separate issue.
Also removed superfluous mustMatchAll checks; we've already
filtered the array by the time we get there.
Change-Id: I522ba4c56d5bc52c7e9aab1e2535385540c1315d
The EventEmitter API we inherited from Node.js and then bastardized was
getting awkward and cumbersome. The number of uses of ve.bind was getting
out of control, and removing events meant caching the bound method in a
property. Many of the "features" of EventEmitter wasn't even being used,
some causing overhead, others just causing bloat. This change cleans up
how EventEmitter is used throughout the codebase.
The new event emitter API includes:
* emit - identical to the previous API, no longer throws an error if you
emit error without a handler
* once - identical to the previous API, still introduces a wrapper* on -
compatible with the previous API but has some new features
* off - identical to removeListener in the previous API
* connect - very similar to addListenerMethods but doesn't wrap callbacks
in closures anymore
* disconnect - new, basically the opposite of addListenerMethods
Another change that is made in this commit is mixing in rather than
inheriting from EventEmitter.
Finally, there are changes throughout the codebase anywhere
connect/disconnect could be used.
Change-Id: Ic3085d39172a8a719ce7f036690f673e59848d3a
Specifically by looking for "data-ve-changed",
"ChangeMarker*" and internal.changed.
Various tests, test counters and unused variables also
affected.
Bug: 45061
Change-Id: Ibd1ee68e0d650979d40574eff9cebded1a28499f
This changeset addresses a problem of pressing backspace in empty list item in order to merge it with list item above it.
Change-Id: I598da6ef24de97b0a7a7bbab6c9ee775aaab460b
ve.dm.Surface.js
* Allow manual truncation of the undo stack to prevent redoing something
that's been undone
Change-Id: I17534d6724fc2b325152cb2f665c6816f44232c1
Remove all manual changes to SF ranges as these are not
undoable. Instead change translate range to default to
outer expand and build functionality around that behaviour
never changing.
As translate range is always outer I don't think we need to
check for start and end crossing over?
Added more undo tests to assert these selections are maintained
properly, and added the test case to 'update' for when and undo
point is overwritten.
Insert content now results in a selection over the inserted
content. Most usages were expecting this anyway and were
followed up with an adjustRange(-length,0) which is no longer
necessary.
Noticed that the link inspector case was never being triggered
as word boundary was always expanding to at least one char (mainly
for Hanzi selection). This doesn't make much sense as single
spaces get auto selected so removed this functionality.
Split collapseRange out into collapseRangeToStart and
collapseRangeToEnd as this may be required to get the old
behaviour (range moves to end after insert).
Change-Id: I3dc0b4d00d37bad1ca3076a69b41c5f0b3fa0570
As jQuery hash problems in some cases converting HTML, it is
easier just to store the original DOM elements.
The bulk of this commit is fixing the tests as although we have an
assertion for comparing DOM elements, we don't have one for comparing
objects or arrays which may contain DOM elements.
ve.js
* copyObject & copyArray fixed to run cloneNode(true) on any item
of type Node.
* Added callback function so an object/array can be copied with
modifications.
ve.qunit.js
* Added deepEqualWithDomElements: Using the new copyObect/Array
callback, we can copy the incoming object and convert any nodes
to node summaries, then just run the normal deep equal comparison.
ve.dm.AlienNodes.js
* Instead of storing HMTL we store cloned DOM elements which we can
send straight back to the converter without any processing.
ve.dm.example.js
* Updated tests to expect DOM elements instead of HTML.
ve.dm.Converter.test.js
* Updated tests to use deepEqualWithDomElements
Bug: 47737
Change-Id: I3df8f49b170c31da9610129d53cf8cb65dd5d5f8
In this case, selectNodes() returns the paragraph, which is not a content
node, and so newFromContentBranchConversion() decides to do nothing at all.
This change makes newFromContentBranchConversion() more intelligent about
finding the content branch to operate on, fixing cases such as these
where selectNodes() returns the content branch itself rather than one of
its children.
Bug: 41203
Change-Id: I710fbf184ef5ef84d9c2f5bca2b115e0660f5b8f
fixUpInsertion now returns an object with both data and offset
which allows offset changes.
Within fixUpInsertion we lazy-generate first/lastChildStack which
is a list of parent nodes for which the current node is the first/last
child. Whenever we try to close off a node we check these stacks and
if they are populated we instead use a recursive call to start
fixUpInsertion again but with the offset shifted by 1.
Bug: 46799
Change-Id: Ic51dd03725c11f1f7e279929534ee3afea14d662
Because we have a node for <table>, we also need one for <caption>,
otherwise we'll try to alienate it and fail.
Added the test case as a separate example document so Ed can use it
for his tests.
Removed test case asserting <caption> is alienated.
Change-Id: I3a917db58e6c0eb97899b214b07d01fc8d86b56d
Previously, they were only being deduplicated based on the transaction,
which meant that an undo was seen as a duplicate (but then if you undid
again, that wasn't a duplicate).
Change-Id: If432ea28e6c206a2ad5562e529e2d3ed808c20e4
Clearing by type in SurfaceFragment didn't actually work. Instead,
it followed a code path intended for setting and created an annotation
of that type with no data, then tried to clear that. What we really
want to do there is clear anything with that type.
This fixes the bug where unbolding of text that was already bold in
the article didn't work.
Bug: 47680
Change-Id: I77f00e63c8732420063b0453fede7f453083c913
In most places we call .contains we already know the index, so we
can avoid store lookups by using .containsIndex.
Change-Id: I45a9a421473f9bec479ab8ccceceb162b7004c3a
This is minimise the amount of data we need to serialise when
sending this over the wire.
The minimal IVStore data is added to the MW bug report, and
editedData fixed to only return the data array, not the full
LinearData object.
Documentation in AnnotationSet has finally been updated to
refelect the fact that it only stores Annotations
(was previous the generic OrderedHashSet).
getAnnotationFromOffset has been split out into a function
that just returns this indexes so that in cases where we
don't need the values we don't do an unneccesary store lookup.
Bug: 47318
Change-Id: I4819cf06d1bd0ae4f8b896052e278ca75c9551bf
The fixUpStack is actually redundant code and closingStack
and openingStack handle all our cases. It was causing the
insertion to try to correct balance itself in the middle
of inserting two paragraphs, causing the creation on an
empty paragraph between them.
Added a test case for the fix and other cases to make
sure removing fixUpStack hasn't caused problems.
Bug: 46800
Change-Id: I35e54165709ac56e8116359a7c3b487eecf08ff7
Parsoid is sending us some unescaped HTML in the data-parsoid
attribute. When we try to rebuild ref nodes (inline aliens)
this confuses Firefox which tries to sanitise the HTML by converting
<ref/> to <ref></span>.
As a temporary fix we can manually escape <>'s inside the
data-parsoid attribute.
Also in this commit the new MWReference nodes have been moved
to experimental as they are incomplete.
Bug: 47417
Change-Id: Ib6a0cfb880e769f28b42c9fa63ddc1abc75c399d
Using left and right arrow key to move to and over an image will
select the entire node.
Bug: 37870
Bug: 38129
Change-Id: I70deadd2c2707149ea33e3b8ee42fb0d8508aacc
To help the selective serialiser we can return the original
HTML for generated content if it is unmodified.
As the output of toDomElements now depends on changes
to the dataElement we now have a 'modify' function in
the some test cases.
We also now have 'storeItems' to assert that the index-value
store is correctly populated and for loading values back
into the store for toDomElements tests.
Also make 'mw' an attribute and remove 'about' property.
Bug: 47394
Change-Id: I2bbb5d2d6a90c4eb87fa129671112c92a9b931e7
Also add detection for whether the browser is actually broken (most are,
but some, like Opera, aren't), treat <textarea> and <listing> in addition
to <pre>, and fix a bug where the function would crash if the <pre> was
empty (because .firstChild was undefined/null).
Change-Id: I541b57e9fd5c9c42d19d0a59f6e29fb43d35c9b6
addSet:
* Instead of indexing items in the store, just union the indexStore arrays
removeSet/removeNotInSet:
* difference or intersect the indexStore arrays
filter:
* push indices into the result set instead of values
simpleArrayUnion/Intersect/Difference have been created as utilities
in ve. They are prefixed 'simple' because they use object keys to
do fast in-array comparisons. This means they are limited to string
values or values which will compare as strings (e.g. numbers).
Change-Id: I079cbdfece4f6d80ec0afd61959913f13217fcb3
By removing the transaction listeners from surface fragments we
no longer have to make sure they are always manually destroyed.
In order to retain the functionality of having fragments update
with transactions elsewhere we keep a pointer to a place in the
new complete history stack in the surface. The complete history
stack records all transactions, even undone ones.
Whenever getRange is called we replay all transactions in the
complete history (in the correct order) since the fragment was
last updated.
Also in this commit:
* Updated Format/IndentationAction to test undo(). This increases
coverage of surface fragment behaviour.
* .range is always accessed by .getRange now, although as an
optimisation we can use the noCopy mode when we a sure the
returned range will not be modified.
* Added undo test to .update (previously .onTransact)
Bug: 47343
Change-Id: I9e9818da1baa8319a3002f6d74fd1aad6732a8f5
This was broken, especially in wrappers.
Changed the wrapping algorithm so that meta items are placed outside
wrappers if possible. On the left-hand side, this is already the case:
we don't open wrappers for meta items. On the right-hand side, this is
accomplished by buffering the meta items and only inserting them when
we encounter either real text (not whitespace) or the end of the wrapper.
If we're interrupted by real text, we insert the meta items with the
unmodified whitespace. If we're interrupted by the end of the wrapper,
we insert the meta items outside of the wrapper with whitespace stripped.
Internally, this is done by stripping the whitespace into the whitespace[0]
of the meta item to its right. Then when we output the meta items, we
either decide to 'restore' the whitespace, or to 'fixup' by also setting
whitespace[3] on the element before the whitespace.
Change-Id: Ibeea2a9906c4aae9fe6d284613edd6ec853ca5e7
Objective:
Make it possible for inspectors to inspect nodes or annotations, rather
than only annotations. Meanwhile, also make it possible for dialogs to
edit an annotation.
Strategy:
Switch from using type patterns to associate inspectors with annotations
to using arrays of classes, similar to how dialogs already work.
Introduce a view registry which provides lookups for relationships
between models and views. This is more centralized and less repetitive
than implement matching functions for both annotations and nodes in both
the dialog and inspector factories.
Changes:
*.php
* Added links to new file
ve.AnnotationAction.js
* Removed unused parameter to filter annotations using a string or regexp
ve.dm.AnnotationSet.js
* Switched from property/value arguments to callbacks
ve.ui.*(Dialog|Inspector).js
* Replaced type patterns with class lists
* Added class to view registry
ve.ui.*Tool.js, ve.ui.Context.js
* Updated model/view relationship lookup
ve.ui.*Factory.js
* Removed overly-specific lookup functions
ve.ui.Inspector.js
* Removed typePattern property
* Updated model/view relationship lookup
ve.ui.ViewRegistry.js
* New class!
* Migrated node and annotation lookup functions from factories
Change-Id: Ic2bbcf072fdd87e5ce8a03fe1ae3e6d8d50e2593
So. It turns out that the design of SurfaceFragment is a little -
shall we say - wonky.
One of the best things about ve.dm.SurfaceFragment is its magical
ability to retain the intention of its range, even as transactions
are being processed. This ability is granted by each fragment
listening to the surface's change event, and responding by using
translateRange for each transaction that gets processed. Surface
fragments also have these clever methods that allow you to get a
fragment based on another, which makes adjusting the range easy to do
inline without having to manually store multiple fragments or
modifying the original.
This sounded good, and we seemed to all be convinced it was well
designed. But if you add a console.log( 'hello' ); to the first line
of ve.dm.SurfaceFragment.prototype.onTransact, and then start using
the bold tool on various selections of text, you will find that there
may indeed be a flaw. What you will probably realize is that the
number of times that particular line of code is being called is
disturbingly large, and increases each time you do just about anything
in the editor. What's going on? How did we get here? Read on…
It turns out that fragments are immortal. We create them, they listen
to the surface's transact event, we are done with them, but the
surface keeps on emitting events to the now long forgotten about
fragments. They continue to build up over time, never go out of scope,
and bloat the hell out of our program.
The same ended up being true of toolbars - and each time the context
menu fired up a new one the old one was left in limbo, still
responding to events, still taking up memory, but not being visible to
the user.
All of this immortality was causing strange and difficult to track
down problems. This patch fixes this by introducing a destroy method.
This method unbinds events, allowing the object to finally fall out of
scope and die - and more importantly stop receiving notifications of
changes.
This is a hack, but Ed will no doubt get this situation sorted out
properly by making fragments lazy-evaluate their selections by only
storing an identifier of the most recent transaction they were based
on, see bug 47343.
Change-Id: I18bb986001a44732a7871b9d79dc3015eedfb168