Ideally we would get an exception when trying to load
a non-existent module, but there is no difference between
a genuinely missing modules, and one which just doesn't exist
on this target (e.g. a desktop-only module on mobile or vice-versa).
This stops mobile VE from crashing every time a desktop-only
module is added to VE plugins.
Change-Id: Ia9ac0dd21b26c54ad779c6f499e68786c34ec873
This makes way for a base mw.Target class which is
not specific to articles (e.g. Flow boards).
Bug: T97166
Change-Id: If72650bdf87aa9f195b004da0a4d815f1a8063a3
2015-12-10 16:26:20 +00:00
Renamed from modules/ve-mw/init/ve.init.mw.TargetLoader.js (Browse further)