Commit graph

467 commits

Author SHA1 Message Date
Ed Sanders 0d30e1e77d MWMath cleanup
VisualEditor.php
* Add CSS file

ve.ce.MWMathNode.js
* Wrap the image in a span, so GenerateContentNode doesn't
  try to nest an image inside an image
* Remove unnecessary attribute setting
* Only pass unwrapped image to deferred.resolve
* Retrigger MathJax rendering

ve.ce.Node.css
* Use inline-block for image wrapper

ve.dm.MWMathNode.js
* Mixin GeneratedContentNode and implement getHash
* Copy over functionality of MWTransclusionNode:
  + Just store data-mw for attributes
  + Store orignal(DomElement|MW|Index) for selser

ve.init.mw.ViewPageTarget.js
* Add mwMath to the toolbar

ve.ui.MWMathInspector.js
* Remove static.InputWidget, not required in this architecture
* Use multiline TextInputWidget
* Only update mw attribute
* Allow creation of new math nodes

ve.ui.MWInspector.css
* Set height of TextInputWidget

Change-Id: I520f8ccc9f89a2ce70aa1d9e02ed0c6cacbecc2f
2013-07-30 23:47:37 +01:00
jenkins-bot 0ec6008c32 Merge changes Icce6c192,If1bcc3ee
* changes:
  Make <nowiki>s non-experimental again
  Don't compare annotations directly with ve.compare()
2013-07-29 19:47:26 +00:00
Roan Kattouw 75f2029f2d Fix 429587d: set default value for visualeditor-enable to 0, not 1
With our current config, 429587d would have enabled VisualEditor by
default on all wikis, which is not what we want to do. We can make the
-enable preference default to true in the extension if we really want
to, but that requires a change to wmf-config as well.

Change-Id: I95664588e5e4e3d6caed90e1c83accc9434ecd49
2013-07-29 09:13:22 -07:00
Moriel Schottlender 59079978ff Language Inspector UI
This is the language inspector UI engine with ULS core.
The Language Inspector works alongside ULS to choose and change language
blocks in text. The inspector was based on ve.ui.TextInputWidget and
now changed to inherit ve.ui.Widget and display details in a table
instead of an input textbox.

Added jQuery.ULS module:
* Repository: https://github.com/wikimedia/jquery.uls
* Latest Commit 728f112ffc90b03b50c0109487886a2647f12020
* Taken 'src' / 'images' and 'css' folders into modules/jquery.uls

Bug: 47759
Change-Id: I3c9fd6c135c05a54f6c7fc28c5962fc0a6677806
2013-07-29 00:38:59 -04:00
James D. Forrester b64b6a1ab6 Make <nowiki>s non-experimental again
Change-Id: Icce6c19243b82c46a6c48004065d93453bb4f8eb
2013-07-28 00:10:48 +00:00
Timo Tijhof 429587df7d VisualEditor.php: Set default preferences values
This not being here caused and causes various unexpected
scenarios to evolve around preferences being falsy (undefined)
or set to 0, and inability to distinguish between a user having
not set the preference, the preference not existing due to cache
or the preference being disabled explictly by the user.

Change-Id: Ie50b63ba5064e85d26dad8b622554bbe809c2634
2013-07-26 22:26:17 +02:00
Timo Tijhof 2e091b0509 VisualEditor.php: Re-order and clean up
Match the conventional layout for this file.

Change-Id: Ic437c1a9423af47a3a1f3068afec6daa4ba7eefc
2013-07-26 22:25:52 +02:00
jenkins-bot d9615e711b Merge "Make sure 'user.options' is loaded before 'ext.visualEditor.viewPageTarget.init'" 2013-07-26 19:42:57 +00:00
jenkins-bot b8ea6a22ac Merge "Code annotation button" 2013-07-26 19:41:34 +00:00
Ed Sanders fadd7c46a2 Code annotation button
Pretty straightforward, although we should start thinking about
grouping/hiding 'advanced' formatting options in the toolbar.

Making this button experimental for now until we've come up with
a way to deal with this problem.

Bug: 51590
Change-Id: Ieb1935b742aced4b883d8a194e6cb69be68473d0
2013-07-26 12:36:34 -07:00
Roan Kattouw e49df7f9d9 Infrastructure for loading plugins in the MW integration
Server-side, plugins can register themselves by adding to
$wgVisualEditorPluginModules. This is the recommended way for
MW extensions to extend VE. Client-side, plugins can register
themselves through mw.libs.ve.addPlugin(), which takes a string
(RL module name) or a callback.

When VisualEditor loads, we load the registered plugin modules in
parallel with ext.visualEditor.core. Note that they're loaded in
parallel, not after, and so the plugins should explicitly depend
on ext.visualEditor.core if they use or extend classes in VE core.
Once the modules finish loading and user and site scripts have run,
we execute the registered plugin callbacks. These callbacks can
optionally return a promise. We gather these promises and wait for
all of them to be resolved, then initialize the editor.

This allows Gadgets to extend VE by top-loading a small module that
depends on ext.visualEditor.viewPageTarget.init and calls
mw.libs.ve.addPlugin( 'ext.gadget.bottomHalfGadget' ); , the bottom
half being a hidden Gadget that depends on ext.visualEditor.core and
contains the actual code. The addPlugin() call needs to be in a
top-loading module because otherwise there's no guarantee that the
plugin will be registered before the user clicks edit and VE loads.

User and site scripts can extend VE by simply calling addPlugin()
directly, as mw.libs.ve is already present when user scripts run (since
it's top-loaded) and VE waits for 'user' and 'site' to run before
executing plugins.

If user/site scripts need to load additional JS files, they can load
these with $.getScript() and return the corresponding promise:
mw.libs.ve.addPlugin( function() { return $.getScript( 'URL' ); } );

For a diagram of all this, see
https://www.mediawiki.org/wiki/File:VE-plugin-infrastructure.jpg :)

VisualEditor.php:
* Add $wgVisualEditorPluginModules

VisualEditor.hooks.php:
* Expose $wgVisualEditorPluginModules in JS

ve.init.mw.ViewPageTarget.init.js:
* Add mw.libs.ve.addPlugin function that just stores the registered
  values in an array and passes them into the mw.Target when it's
  being initialized

ve.init.mw.Target.js:
* Add $wgVisualEditorPluginModules to the set of modules to load when
  initializing VE
* Add a Deferred (this.modulesReady) to track module loading
* Add addPlugin() and addPlugins() methods that add to either
  this.modules or this.pluginCallbacks
* In load(), instead of mw.loader.load()ing this.modules, use using()
  to load this.modules plus user and site, and fire onModulesReady()
  when they're loaded
* In onModulesReady(), execute the registered callbacks, gather the
  returned promises, wait for all of them to be resolved, then resolve
  this.modulesReady
* Fire onReady based on this.modulesReady being resolved, rather than
  using a second using() call

Bug: 50514
Change-Id: Ib7d87a17eaac6ecdb8b0803b13840d7ee58902df
2013-07-26 19:31:56 +00:00
Helder.wiki f568439b0e Make sure 'user.options' is loaded before 'ext.visualEditor.viewPageTarget.init'
The function init.isAvailable uses mw.user.options, so this dependency needs
to be specified.

Change-Id: Ia2c87a32f692da2347ad670cdbcf6d6e6d171f15
2013-07-26 10:54:29 -03:00
James D. Forrester 98977e02a8 Put <nowiki> edting in experimental for now
Bug: 51948
Change-Id: I18c89e8fba04a1ad515e5db611381a4c937853e5
2013-07-24 09:21:09 -07:00
jenkins-bot 12b250a929 Merge "Handle meta-only transclusions as meta items" 2013-07-24 14:29:21 +00:00
Ed Sanders cdfed7039f Handle meta-only transclusions as meta items
To achieve this we need to evaluate the DOM contents of
transclusion nodes to see if it consists solely of meta items
and whitespace.

To check for meta items we do a model registry match, but with an
additional parameter to exclude mwTransclusion types as a possible
result (as the first item may be a meta tag, but with a mw:Transclusion
typeof attribute).

Bug: 51322
Change-Id: I89a220350fb7e10e15f3682d21438539196a5846
2013-07-24 14:27:24 +00:00
Timo Tijhof a81beef27a mw.ViewPageTarget.init: Move conditionals client-side
Load the module always and have the conditionals on the
client-side so that we can change these without running into
problems with the new conditions not being rolled-out quickly
for anonymous users because the load queue is in the HTML
and cached for 30+ days.

This also allows us to fix above problem retroactively in wmf
production by just adding a mw.loader.load for this module
in something like MediaWiki:Common.js or something else that is
already in the cached load queue (temporarily, until the cache
has rolled over).

Removed unreachable code for loading ext.visualEditor.splitTest.

Change-Id: I21114960a88d224747447f2dc83d17d160f5f066
2013-07-23 20:25:37 +02:00
jenkins-bot 21e47c5a33 Merge changes I2edc46b6,Iea905f2b,Ia572fd06,Id81da87b,I98a7d3eb
* changes:
  Add a node class for mw:Nowiki
  Move getHashObject() from dm.Node up into dm.Model
  Allow annotations to render nothing
  Pass child DOM elements to annotations' toDomElements()
  Process annotations bottom-up rather than top-down in data->DOM
2013-07-19 19:11:38 +00:00
Trevor Parscal 61ba07d409 Reference dialog commingling
Objectives:

* Merge reference insert and edit dialogs
* Change workflow to put editing/creating a new reference first
* Add secondary page in dialog for selecting an existing reference

Changes:

*.php
* Cleanup unused files/messages

ve.ui.Dialog.css
* In the footer; make primary, constructive and destructive buttons
  appear on the right; all others on the left

ve.ui.MWReferenceSearchWidget.js
* Fix documentation
* Remove create option and reuse section header items

ve.ui.MWReferenceInsertButtonTool.js,
ve.ui.MWReferenceEditButtonTool.js,
ve.ui.MWReferenceButtonTool.js
* Merge reference button tools

ve.ui.MWDialog.css
* Remove body styles, use padded option of layout instead
* Update selectors as per merging of dialogs

ve.ui.MWReferenceInsertDialog.js
ve.ui.MWReferenceEditDialog.js
ve.ui.MWReferenceDialog.js
* Merge reference dialogs
* Add buttons to switch between edit and select mode

ve.init.mw.ViewPageTarget.js
* Update reference button name as per merging of tools

ve.ui.SurfaceWidget.js
* New widget!
* Encapsulates a "sub-surface"

Bug: 51152
Bug: 50458
Change-Id: I8265febf4fd8f64d2ac40470ff033bac68b24d99
2013-07-18 14:14:14 -07:00
Helder.wiki 1cff9d9c1d Default $wgVisualEditorNamespaces to $wgContentNamespaces
The domains which contains articles are those from $wgContentNamespaces,
which by default is just array( NS_MAIN ).

Bug: 51527
Change-Id: I1f1356f1950c542ae05095a9ebd7b3d66ceb4e40
2013-07-17 09:23:22 -03:00
Roan Kattouw 7294c65a2e Add a node class for mw:Nowiki
These represent <nowiki> tags. If the user doesn't edit the text inside
the nowiki, we round-trip the <span typeof="mw:Nowiki"> wrapper cleanly,
but if they do edit it, we unwrap it. This then triggers re-escaping
in Parsoid, and prevents cases where the user edits the text to no
longer need escaping but Parsoid still wraps it in <nowiki> because
of the <span typeof="mw:Nowiki"> wrapper.

In order to detect whether the contents have changed, the nowiki
annotation stores a copy of its contents. To avoid infinite recursion,
we have to exclude this attribute for hash generation.

Bug: 47678
Change-Id: I2edc46b6d87d2f91e952efcb09c0edae5166958f
2013-07-16 19:35:24 -07:00
jenkins-bot ee5c90f8b0 Merge changes Icdc2730e,I9e4264a7
* changes:
  mw.ViewPageTarget: Add support for spam blacklist
  mw.ViewPageTarget: Swap captcha and badtoken logic in onSaveError
2013-07-16 22:52:06 +00:00
jenkins-bot 3675ca4cc8 Merge "Create MWResizeableNode mixin to control defaultSize flag" 2013-07-16 22:51:24 +00:00
Ed Sanders 56ef8cb5b5 Create MWResizeableNode mixin to control defaultSize flag
Previously wasn't being updated to 'false' after a width/height
attribute change.

Bug: 50645
Change-Id: Id5dcd6998e0125757238426f8052505d131d712d
2013-07-16 23:13:40 +01:00
Timo Tijhof 16831b16d1 mw.ViewPageTarget: Add support for spam blacklist
Bug: 50826
Change-Id: Icdc2730e5fc644c9030a6648702e071934f5ad62
2013-07-16 23:39:27 +02:00
Timo Tijhof b40cd4daf1 Remove 'visualeditor-feedback-link' from RL module
It is already loaded by VisualEditorMessagesModule in
content-language. It was added here in error and caused it to
be replaced with the user language version at run time.

Bug: 47730
Change-Id: I82304bea0a5eadbe254beccd1899621d0bd0be46
2013-07-16 23:28:28 +02:00
Trevor Parscal 09f920fcac Remove field set label on reference edit dialog
Objective:

* Allow fieldsets to not have labels
* Remove label from reference edit dialog field set

Changes:

ve.ui.Layout.css
* Only apply negative top margin if fieldset label is being used

ve.ui.FieldsetLayout.js
* Only add label element to DOM if icon or label are used

ve.ui.MWReferenceEditDialog.js
* Remove label from reference edit dialog's first fieldset

*.php
* Remove unused message

Change-Id: I4a36e819ec6ef73aad80d3fb2f06000cb35ec109
2013-07-15 23:44:07 +00:00
Timo Tijhof 45c79f8c23 mw.ViewPageTarget: Refetch token if session expired
* Rephrased visualeditor-savedialog-error-badtoken to emphasise
  that it is the old session that become invalid, not the one
  the user started browsing with since in a different window.
* If the session changed, the user will be asked whether they
  agree to save with this new session instead.
* We explictly update mw.config so that future save attempts
  in the same window compare against the correct environment.
  Without this there are two problems when saving and then
  making a second edit in the same window and saving that:
  - It will bring up the same question again (user A -> user B),
    which is annoying.
  - If the user logged back in again (new session, but for
    user A again) it would silently try with that new token
    without asking, thus saving as user A when the user still
    thinks it switched to user B. It switching back automatically
    is not obvious since we asked them from A->B, so we should
    also ask the other way around.
  This can be reproduced by opending ve-edit logged-in, then
  logging out in a new window, save, confirm anon, save,
  open edit again, log back in in a new window, save open edit
  in the old window, confirm new logged-in, save.

Bug: 50424
Change-Id: Id055eca1886f85aeaf615f645de29898afc0373c
2013-07-15 21:40:18 +02:00
Ed Sanders abf3671723 Warn users when they are typing wikitext
Without making the code much more complex (and possibly create
performance issues) the warning will fire on pages which already
contain escaped wikitext (when that text is edited). I think this
should be a small enough minority that it won't be an major annoyance.

Bug: 49820
Change-Id: I0f67ec04b890f4add9247be6126bdc086b6ae72f
2013-07-14 19:27:32 -07:00
Trevor Parscal a4491c12f8 Make link inspector re-usable by splitting it up
Objective:

* Make the majority of link inspector, which is generic to any annotation,
  usable for other annotation inspectors

This was merged earlier (f7107fa20d) but broke master, so it was
reverted (092fa74dee). This commit also incorporates 5dcf5d1c49.

Change-Id: Ib9190dee66ce064d69962f9c4c5b3a710be8ad07
2013-07-12 17:58:04 +00:00
Timo Tijhof c292e326e8 mw.ViewPageTarget: Improve error message for badtoken error
Previously all it did was surface api response error.info,
which surfaced underneath the edit summary form as mere:
"Error: Invalid token".

Bug: 50424
Change-Id: I60169b42701ae3b88e54626c4ff7050549e6ef55
2013-07-11 16:20:26 -07:00
Timo Tijhof 46f40dc696 api: Split save action into separate API module
This allows us to make the token no longer a requirement
for non-save actions while still using the built-in system
for token verification.

Update documentation for "oldid" since it is not required even
outside (paction=save). In fact, if we require it VE loading
fails because it doesn't pass oldid unless it has to when
restoring a specific version.

Bug: 50424
Change-Id: I7b1b50a43648b1cc40a984340846efdb0ba2ecc9
2013-07-11 15:37:23 -07:00
jenkins-bot 691d9fe462 Merge "Language Inspector: CE / DM" 2013-07-10 19:13:40 +00:00
Moriel Schottlender fdcec169d1 Language Inspector: CE / DM
This is the infrastructure for the Language Inspector prototype, defining
the dm and ce pieces of the <span lang='xx' dir='yy'> annotations. It also
sets up a visual indicator for language blocks (with informational tooltip
for the user while editing. The UI is built on top of this.

Bug: 47759
Change-Id: I239eef5124e29369ea9c5d8c0f49b2f6a61bc053
2013-07-10 12:11:27 -07:00
Roan Kattouw e9ca44c86c Transplant CSS from the main document to each iframe
We previously manually loaded CSS into these frames, which is flawed
because it completely bypasses ResourceLoader (so CSSJanus didn't flip
them, necessitating a bunch of hacks for RTL), and doesn't pull in
MediaWiki styles (so templates inside references don't render correctly).
Instead, this commit copies all styles from the main document into each
frame's document, inlining what it can.

Loading all styles in dialogs and inspectors caused some problems,
initially. We didn't namespace our styles for dialogs vs. inspectors
at all; the only reason inspector styles weren't being applied to dialogs
and vice versa was because we controlled which files were being loaded
in which context. This commit namespaces the inspector and dialog styles
where needed so they don't conflict and try to override each other.

Tested in Vector and Monobook, but not in Apex and not in RTL.

ve.init.mw.ViewPageTarget*.css:
* Namespace styles that are only intended for the main document
* Undo Monobook's font-size: x-small; in frames

*Dialog.js:
* Remove addLocalStylesheet() calls, we don't need those any more
** ve.ui.MWDialog seems to be unneeded now, we may want to remove it

*.css:
* Remove @noflip-ped RTL rules where they were just flipped versions of
  their LTR counterparts

ve.ui.Dialog.css, ve.ui.Inspector.css:
* Namespace styles with .ve-ui-dialog-content / .ve-ui-inspector-content

ve.ui.Frame.css:
* Move the margin:0 and padding:0 here (were in the frame <body>'s style
  attribute) and add background:none to prevent frames from getting
  the skin's background (grey in Vector, a book in Monobook)

ve.ui.Dialog.js, ve.ui.Inspector.js:
* Add ve-ui-dialog-content / ve-ui-inspector-content class to the
  frame's content <div> so we can restrict styles to only apply in
  dialogs / inspectors

ve.ui.Frame.js:
* Replace infrastructure for @import-ing stylesheets with transplantation
* Remove code polling to see when the stylesheets were loaded
** We can't do this in the new approach AFAIK, since all styles in the
   frame are either inlined or inaccessible due to the same-origin policy
** We also shouldn't need it because the browser should have cached the
   styles when it loaded the main document
* Apply ve-ui-frame-body class to the frame's <body> so we can style it
** Move inline padding:0;margin:0; into ve.ui.Frame.css
** Move the ve-ltr/ve-rtl class up to the <body>

ve.ui.Window.js:
* Remove infrastructure registering stylesheet URLs to load

Change-Id: I4a37115301811ad860f4578344a04873ea8c2b69
2013-07-09 16:13:28 -07:00
Catrope 30ebc9a656 Revert "Add support for <blockquote> elements"
Whoops, merged too soon. The dropdown part of it doesn't
actually work right.

This reverts commit 3c51ebad93.

Change-Id: Ieafbf18ca8a43b07e33a787772abbc77aef63e4c
2013-07-09 21:35:47 +00:00
James D. Forrester 3c51ebad93 Add support for <blockquote> elements
Bug: 51009
Change-Id: I7ba1635e4f856a021e1a7a2d26a8714230c9364a
2013-07-09 13:15:06 -07:00
jenkins-bot 67d1629754 Merge changes I4d7533af,Ib909c5fb
* changes:
  Math Node UI
  Math Node Matcher
2013-07-07 07:36:00 +00:00
Trevor Parscal 37240aca59 Math Node UI
Show an inspector with inputwidget when the user clicks a math
node. The data of the math equation is shown in the
edit box, it can re-render the math tag image when
the inspector is closed, and save the change when
saving the page.

TODO:
* Change the icon from link to math
* Translate title by translatewiki in i18n
* Other further UI improvements

Change-Id: I4d7533af25186cc39cc4bc6a4326d222ffd6db19
2013-07-07 07:32:11 +00:00
jiabao 7eb6efa3b7 Math Node Matcher
This patch creates two files handling math node matching,
which are:
ve.dm.MWMathNode.js - a basic version of toDataElement
and toDomElement functions work
ve.ce.MWMathNode.js - math formulas in VisualEditor are
clickable and render as img tags

Change-Id: Ib909c5fb02e385c88050f42d02d207ab6a97d0dd
2013-07-07 07:32:02 +00:00
jenkins-bot 4d6ec16c35 Merge "Add missing ve-mw ve.ce.Node.css" 2013-07-05 18:46:13 +00:00
Timo Tijhof eddd0b384a mw.ViewPageTarget.init: Move edit section to top init
Since we're now only loading the light-weight init on page load,
the section editing wasn't just deferred to after page load (like
it was before), but wasn't happening at all until you clicked
"Edit" (at which point the library loads). It only worked when
going back to "View" after "Edit".

Contrary to tab layout, edit section handling needs to be
accessible both in the top init and in the main target class
because we need to run it both at run time and after the user
has saved a page when we show them the updated page without
refresh. This is why we need to transfer the method at run time
and give the main class access to it as well.
Can't wait for bug 50707 to get rid of this mess...

Bug: 50731
Bug: 49993
Change-Id: Iab9c81222df7f1084179c3643d158374a89ca14b
2013-07-05 18:29:12 +00:00
Timo Tijhof 0396fc5035 mw.ViewPageTarget.init: Add missing "accesskey-ca-editsource" message
Added the wrong one, message "accesskey-ca-ve-editsource"
doesn't even exist. It worked locally but that was probably
a lucky race condition or cache.

Follows-up 10fd1a3, b21fe5f.

Bug: 50725
Change-Id: Ie87f8c6861dfe010c038ddb103aa5ea56cd57d24
2013-07-05 08:02:43 +02:00
Timo Tijhof ddc7648096 Add missing ve-mw ve.ce.Node.css
Follows-up 92c38ea, which duplicated the existing one but forgot
to change the path from 've' to 've-mw'.

Change-Id: Ia95d26501aa9ab52e33394500bb51a733acf4658
2013-07-04 05:10:48 +02:00
jenkins-bot 817d24dd50 Merge "Revert "Make link inspector re-usable by splitting it up"" 2013-07-04 01:42:13 +00:00
Catrope 092fa74dee Revert "Make link inspector re-usable by splitting it up"
Breaks MWLinkInspector initialization behavior

This reverts commit f7107fa20d.

Change-Id: If93d1092eeb14f6ba23e6368834a6f80df765d21
2013-07-03 18:39:31 -07:00
Timo Tijhof 10fd1a3f55 mw.ViewPageTarget.init: Add msg key "accesskey-ca-ve-editsource"
Was accidentally removed in Ic8b0004ab5288fa9.

Change-Id: I003e11f7b9ff44982ccc869fecf7e30300202574
2013-07-04 02:07:46 +02:00
jenkins-bot 7c58fc9394 Merge "Split off setup from the rest of mw.ViewPageTarget" 2013-07-03 23:26:53 +00:00
Timo Tijhof b21fe5fbc1 Split off setup from the rest of mw.ViewPageTarget
Initialisation initialisation? It's time to rename ve.init
to ve.platform and ve.init.Platform to ve.platform.Environment,
but that'll come later.

* Moved support detection and skin set up to separate class-less
  file.
* Swapped usage of ve.msg for mw.msg.
* Callback of edit tab now does an mw.loader call to fetch
  the actual VisualEditor libraries.
  Though mw.loader won't load the same thing twice, we would
  bind a callback each time. To avoid instantiating ViewPageTarget
  more than once we use a Deferred.

Bug: 50542
Bug: 50608
Bug: 50612
Change-Id: Ic8b0004ab5288fa91bb29d496485b93ffd8d977e
2013-07-04 01:18:28 +02:00
Trevor Parscal f7107fa20d Make link inspector re-usable by splitting it up
Objective:

* Make the majority of link inspector, which is generic to any annotation, usable for other annotation inspectors

Change-Id: I1f7e9c13537105da7aa0351c9c92e8af5eb5a3f4
2013-07-03 15:13:47 -07:00
Roan Kattouw 92c38eab85 The great directory split of 2013
Move all MW-specific files into the ve-mw directory, in preparation
for moving them out into a separate repo.

All MW-specific files were moved into a parallel directory structure
in modules/ve-mw . Files with both generic and MW-specific things were
split up. Files in ve/init/mw/ were moved to ve-mw/init/ rather than
ve-mw/init/mw ; they're still named ve.init.mw.* but we should change
that. Some of the test files for core classes had MW-specific test cases,
so those were split up and the test runner was duplicated; we should
refactor our tests to use data providers so we can add cases more easily.

Split files:
* ve.ce.Node.css
* ve.ce.ContentBranchNode.test.js (MWEntityNode)
* ve.ce.Document.test.js (some core test cases genericized)
* ve.dm.InternalList.test.js (uses mwReference test document)
* ve.dm.SurfaceFragment.test.js, ve.ui.FormatAction.test.js
** Made core tests use heading instead of mwHeading
** Updated core tests because normal headings don't break out of lists
** Moved test runners into ve.test.utils.js
* ve.ui.Icons-*.css
* ve.ui.Dialog.css (MW parts into ve.ui.MWDialog.css)
* ve.ui.Tool.css
* ve.ui.Widget.css (move ve-ui-rtl and ve-ui-ltr to ve.ui.css)

ve.dm.Converter.test.js: Moved runner functions into ve.test.utils.js

ve.dm.example.js:
* Refactored createExampleDocument so mwExample can use it
* Removed wgExtensionAssetsPath detection, moved into mw-preload.js
* Genericized withMeta example document (original version copied to mwExample)
* Moved references example document to mwExample

ve.dm.mwExample.js:
* Move withMeta and references example documents from ve.dm.example.js
* Add createExampleDocument function

ve-mw/test/index.php: Runner for MW-specific tests only

ve-mw/test/mw-preload.js: Sets VE_TESTDIR for Special:JavaScriptTest only

ve.ui.Window.js:
* Remove magic path interpolation in addLocalStyleSheets()
* Pass full(er) paths to addLocalStyleSheets(), here and in subclasses

ve.ui.MWDialog.js: Subclass of Dialog that adds MW versions of stylesheets

ve.ui.MW*Dialog.js:
* Subclass MWDialog rather than Dialog
* Load both core and MW versions of stylesheets that have both

ve.ui.PagedDialog.js: Converted to a mixin rather than an abstract base class
* Don't inherit ve.ui.Dialog
* Rather than overriding initialize(), provide initializePages() which the
  host class is supposed to call from its initialize()
* Rename onOutlineSelect to onPageOutlineSelect

ve.ui.MWMetaDialog.js, ve.ui.MWTransclusionDialog.js:
* Use PagedDialog as a mixin rather than a base class, inherit MWDialog

bullet-icon.png: Unused, deleted

Stuff we should do later:
* Refactor tests to use data providers
* Write utility function for SVG compat check
* Separate omnibus CSS files such as ve.ui.Widget.css
* Separate omnibus RL modules
* Use icon classes in ViewPageTarget

Change-Id: I1b28f8ba7f2d2513e5c634927a854686fb9dd5a5
2013-07-02 20:51:38 -07:00
Trevor Parscal 4568274949 Template parameter adding
Objective:

* Allow browsing, searching and adding documented parameters

Changes:

ve.ui.MWTransclusionDialog.js
* Replace regular text input with ve.ui.ParameterSearchWidget
* Fix uses of $(), this.frame.$$ is correct

ve.ui.Dialog.css
* Change rules for addParameterFieldset to make search widget auto-size vertically

ve.ui.Widget.css
* Add styles for ve.ui.MWParameterResultWidget

ve.ui.MWParameterSearchWidget.js, ve.ui.MWParameterResultWidget.js
* New classes
* Provides a way to search and select parameter for a template
* Displays parameter label, name, aliases and description

*.php
* Links to new files and messages

Change-Id: Ie5dbe8c44ce5d64c4b49b09517fb66cd30dd7304
2013-07-02 13:40:54 -07:00
jenkins-bot 518dd6247c Merge "Add GuidedTour survey about user gender" 2013-07-01 22:46:52 +00:00
Matthew Flaschen 3b4b0c3c89 Add GuidedTour survey about user gender
Disabled by default, enabled with $wgVisualEditorEnableGenderSurvey.

Change-Id: I2b4aba6a95a33474c3e68423d478aa78e57d86ad
2013-07-02 00:13:38 +02:00
jenkins-bot 3b6b29c1a5 Merge "mw.ViewPageTarget: Show save errors in save dialog instead of alert" 2013-07-01 18:38:23 +00:00
James D. Forrester 662d35178f Add user guide link to beta icon drop down
As part of this, put the 'help' icon next to the beta icon, make the
text not greyed-out (now that it's an actual action) and provide the
link.

On hover, all three items get underlined, which is irritating, however.

Bug: 50476
Change-Id: Id65968072b7134f5864bbd96acf34fd0c23fe17c
2013-07-01 11:07:08 -07:00
Timo Tijhof 1f1a1970be mw.ViewPageTarget: Show save errors in save dialog instead of alert
To trigger a save rejection from the api, set:
 $wgSpamRegex = '/spam/i';
and making an edit adding the word "spam" to a page.

Class changes:
* Rename message system in the save dialog from "warning" to
  "message" as it will now contain both warnings and errors.
  (css class, class property, method names, ..)

Localisation:
* Remove ugly hardcoded and wikitext-requiring "'''Warning:'''"
  prefix from the warning message, instead have a message for the
  word "Warning" and re-use this in #showMessage for each message
  of type "warning" (bolding applied in code instead of in i18n).
* Rename visualeditor-savedialog-dirtywarning to
  visualeditor-savedialog-warning-dirty and remove from
  VisualEditorMessagesModule.php as it no longer requires pre-
  processing from the server.

Clean up:
* Re-alphabetise the order of some messages.
* Clean up duplication and redundant logic in mw.Target#onSaveError
  and mw.ViewPageTarget#onSaveError.

Bug: 50350
Change-Id: I3daf631fb0d62ba88e05aa50c77c9940d61395a0
2013-07-01 16:41:12 +02:00
jenkins-bot 20cfc02e6b Merge "Add ability to disable for anonymous users" 2013-06-30 03:57:23 +00:00
James D. Forrester 778b8d3f9e Add ability to disable for anonymous users
This adds a new config variable, $wgVisualEditorDisableForAnons,
defaulting to 'false', which disables VisualEditor for not-logged-in
users. This only makes sense where the visualeditor-enable setting is
set to 'on' for all users; it will be used but briefly.

Bug: 50000
Change-Id: I7418c7d96a79b17e717abfba1af8c5df3141e591
2013-06-29 20:55:47 -07:00
Timo Tijhof 4e546796aa mw: Implement support for ConfirmEdit and FancyCaptcha
* 'captcha' property from ConfirmEdit API is already exposed
  in ApiEdit and ApiVisualEditor through the 'edit' property
  in our response data.
* Add parameters 'captchaid' and 'captchaword' to ApiVisualEditor
  and mw.ViewPageTarget#getSaveOptions. ApiVisualEditor will
  forward these to ApiEdit which forwards them to FancyCaptcha.
* We display the captcha through a saveDialog warning.

Bug: 50356
Change-Id: Ia7d2102cba89d00ec8508e846061023b330ece4f
2013-06-29 20:42:23 -07:00
Ed Sanders 9df1a59818 Disable inspection of references with unknown contents
Ed & Roan:
 Disable editing of references of which we are unable to find the
 source (e.g. <ref name="x"> without a target, or when the target is
 currently nested in something we don't yet process such as inside a
 <references> block or a template).

Timo:
 Improve UI to not be a regular focusable node where the inspector just
 won't show up but add a not-allowed cursor and explanatory tooltip.

James:
 Fix messages to refer to VisualEditor instead of "the" VisualEditor.

Change-Id: Ib2bca092ce13c9187fa8b27ad6a6404cae02aea2
2013-06-27 20:34:32 -07:00
Trevor Parscal 0aac4c7e60 Reference insertion, new and existing
Objectives:

* Split reference dialog (at least for now) an edit and an insert dialog
* Add reference search widget for selecting an existing source, or
  choosing to add a new one
* Abstract reference names, don't allow editing them and generate them
  when needed
* When editing groups, move the internal item and update all references
  to it
* Resolve name conflicts when moving a reference to a new group by
  generating a new list key

Bonus:

* Add getNodeGroups method to internal list
* Add getUniqueListKey method to internal list
* Add destroy functionality to ce.node to release events and references

Bug: 49733
Change-Id: Ib244ff6ad9b4cee1decfd9b9e1d3d4e9cdcfb78c
2013-06-27 18:11:31 -07:00
Trevor Parscal ed7d42592f Move some of MediaSelectWidget into SearchWidget
Objectives:

* Break apart MediaSelectWidget for re-use
* Rename classes to follow search/result naming scheme

Change-Id: I65aab3dc3d41e31af13e2754e77b7dd185ac90f1
2013-06-27 23:51:09 +00:00
jenkins-bot 73e460c5bb Merge "ve.ui.ViewRegistry annihilation" 2013-06-27 01:51:53 +00:00
Trevor Parscal 6b5310c562 ve.ui.ViewRegistry annihilation
Objectives:
* Associate models with tools, rather than dialogs and inspectors
* Move tool/model association utilities to ve.ui.ToolFactory
* Obliterate the view registry

Notes:

The only special case for leaving modelClasses definitions in place is
for the linkInspector. It uses these for selection expansion.
Because tools can now override the static canEditModel method, we can
dynamically evaluate a model, rather than be restricted to only
comparing classes. This will be useful for disabling editors for models
that are for some reason incomplete or otherwise broken and cannot be
safely edited.

Change-Id: I7adf254990112d90f1f808593a9111afc7a116b5
2013-06-26 16:52:10 -07:00
jenkins-bot d323477b21 Merge "Show "edit source" section edit links in addition to VE ones" 2013-06-26 20:43:03 +00:00
James D. Forrester eafe5d844c Discourage (ab)use of H1s, and relabel them
Re-label the headings in the MWFormatDropdownTool with MW-specific
headings per bug 43334, reduce the size of the dropdown's contents a
little to make the headings less vibrant, and move the H1 option to the
end of the list to further discourage its use.

Note that there are some issues with the underlying structure here and our
ability to split the repos into VE-core and VE-MW will need this to be
refactored.

Bug: 43334
Change-Id: I5a58b4dcebd6ceae0ffcd24f663429f25bdc3db9
2013-06-26 19:19:51 +00:00
Trevor Parscal c1ea21739f Show "edit source" section edit links in addition to VE ones
Objective:

* Provide quick access to section edit links for both source and visual
  editing

Story:

After using this prototype of my mockup, I realized how bad my mockup
was. Hooray for prototyping!

The issues were twofold:

1. Adding down-arrows to the edit links made the page look worse, and
was sure to incite rage and panic throughout the community.
2. The menu was just too heavy. Matmarex made an observation early on
after seeing it, that it wasn't very "Vector", and while I agreed, at
the time I didn't have any better ideas.

Thank you to Matma Rex for prototyping this feature. Aparently there was
also a previous attempt (I13bbb9549). We appreciate your help.

The new design is simple.

* Section edit links look normal
* On hover or focus, the edit source link also appears next to it

To make the two links look separate, we needed a divider. To make the
divider look good we needed to add space around it. To balance the
space, we needed to add space to the brackets. To avoid changing the
view, we needed to only add space to the brackets on hover. To avoid
the text moving around, we needed to make the brackets move away from
the text, rather than the text move away from the brackets. To make
this change smooth, we needed to use transitions. To make the links not
force the heading to wrap in one state but not the other, we needed to
reserve the space, using visibility rather than display. To reserve the
space we had to use closing brackets as spacers, hiding/showing one of
them on mouse enter/leave and leaving the other always hidden. To avoid
the right bracket from getting clipped by the edge of the screen when in
expanded mode, we needed to add a bit of padding to the right side of the
section edit link top level span. To prevent the extra links from
flashing as you move your mouse down the page, we needed to wait 100ms
before showing or hiding them due to mouse enter/leave.

We use negative margins to move the brackets. Animation implemented
using CSS transitions. We bring the pipe divider in from the core
'pipe-separator' message.

To style the brackets independently we needed to wrap them in spans and
add classes to them. Change Id27555c6 in core will make the wrapping
unnecessary, but the two should still get along just fine.

Interestingly, we needed to @noflip the bracket styles because CSS
Janus flipping is triggered on UI language, but the brackets need to be
styled according to the content language.

Changes:

ve.init.mw.ViewPageTarget.css
* Add styles for extra section edit link components

ve.init.mw.ViewPageTarget.js
* Add edit source link, and make it visible when the mouse is over the
heading or either section edit link is focused

*.php
* Links to new messages

Bug: 48429
Change-Id: I4b9c47fd65a700a81c880144247fec524edff7e5
2013-06-26 12:13:44 -07:00
Timo Tijhof a16b55fc3b Remove unused mw.notify msg keys from ext.visualEditor.core module
These 3 mw-notify message keys:
* visualeditor-notification-saved
* visualeditor-notification-created
* visualeditor-notification-restored

Are only used by ve.init.mw.ViewPageTarget.js, which is part
of ext.visualEditor.viewPageTarget, not ext.visualEditor.core.

Change-Id: Ib094c0a2934856b90349a9f8890a20feebf0837c
2013-06-23 02:37:32 -07:00
Roan Kattouw 121a7569d8 Move references out of experimental
Bug: 39599
Change-Id: I1551ddaa3d52c4827c7dcac2a02e31859769890a
2013-06-22 20:29:55 -07:00
Timo Tijhof 8a2c9431e6 Create ref list insertion tool
Fixes (follows-up I1b48ef5240, I6daff5c596):
* Invalid html passed to jQuery constructor.
* Use prop() instead of attr() for boolean values.
* Use append() instead of html() when appending nodes instead
  of parsing html.
* Rename shadowed variable name clash 'mw' to 'mwData'.
* Fix odd construction where we parse '{}' to create an empty
  object.
* Have ve.ce.MWReferenceListNode#update perform changes off-document
  in a detached tree.
* Fix deep property access that can fail. mwData is set to
  either JSON parse of data-mw attr or empty object.
  Accessing mwData.attrs.group needs to be guarded by whether
  mw.attrs is indeed set.
* Have `mw` and `about` attribtue in references list roundtrip
  (especially mw which can data we aren't editing/re-creating).
* Add missing 'refGroup' property to MWReferenceListNode's
  data element (similar to what MWReferenceNode already has).

Change-Id: I67e4f378ccd04e97361d8e58ae57db5353075756
2013-06-22 20:23:22 -07:00
jenkins-bot 3cff0f37be Merge "Media content message should be in general, not experimental, code" 2013-06-19 16:06:38 +00:00
James D. Forrester 437c7cd093 Media content message should be in general, not experimental, code
Change-Id: I41f61eb9dd9dccee8bb0be3e12736b5f713dca45
2013-06-19 08:56:00 -07:00
jenkins-bot 7289df9674 Merge "Make media insertion queries less horrible" 2013-06-19 01:19:43 +00:00
Trevor Parscal bf268e82a5 Make media insertion queries less horrible
Objectives:

* Clear this.titles when resetting, otherwise results are shown once and
  then blacklisted forever.
* Attach done() before always(), so done() gets called first and not
  after always() has dereferenced the request object.
* Remove use of imaginary variables like this.loading, which were never
  set, and were referencing even more imaginary methods on other imaginary
  objects like this.request.abort()...

Change-Id: Ifbe74346f68b6a91f425b56a2696fd1e46b61e02
2013-06-18 18:17:05 -07:00
Inez Korczyński a886952563 Support for editing captions of block images
Bug: 38129
Change-Id: I02207e78f5c28eaccd9bc97a48baa78280192255
2013-06-18 17:57:10 -07:00
James D. Forrester ce587e2453 Move transclusion editing from experimental to core
Change-Id: Ibd0915e367d105170e6b88e3b46c2d54659ce962
2013-06-18 17:31:30 -07:00
Trevor Parscal 23b2da91fd Template and content adding
Objectives:

* Allow adding content or templates within a transclusion
* Add template placeholder to model and view which resolves to nothing
  when saving (thus disappearing if not resolved)

Changes:

*.php
* Add links to new messages and files

ve.ui.OutlineControlsWidget.js
* Organize controls into "adders" and "movers"

ve.ui.Widget.css
* Add styles for adders/movers sections of outline controls
* Make adders appear on hover to reduce clutter

ve.ui.Icons-*.css
* Add icon for "add item"

ve.ui.Dialog.css
* Add styles for add template fieldsets
* Make placeholder items in the outline italic

ve.ui.PagedDialog.js
* Pass adders config to outline controls

ve.ui.MWTransclusionDialog.js
* Add support for adding content and templates

ve.dm.MWTransclusionModel.js
* Add addPlaceholder method

ve.dm.MWTemplatePlaceholderModel.js
* New class, pretty much an empty part
* Using this makes the UI much easier to work with - no need to special
  case the outline control for new items
* Because it's not supported specifically in
  ve.dm.MWTransclusionModel.getPlainObject, it produces nothing and goes
  away naturally on apply

Change-Id: I3478560fb53ba2ccd3fb26bafb6a61e6415565eb
2013-06-18 23:37:44 +00:00
Roan Kattouw f33d9864dc Move notification messages to correct module
They're called from ViewPageTarget, so that's where they should be
registered.

Change-Id: I294aad1b43021bdadae24319b99f93cd960fe908
2013-06-18 12:19:06 -07:00
Ori Livneh ccfb14b99d Split test: instrument edit events for standard editor interface
This change adds 'page-edit-impression', 'page-save-(attempt/success)',
and '(section-)edit-link-click' events to the standard (non-VE) editor
interface, mirroring the events we added to VE. This makes the event data
usable for split-test analysis.

Change-Id: I51c441d61daa18d58ca7f62a9e5f07902a099050
2013-06-17 14:14:57 -07:00
jenkins-bot 7445b4931f Merge "Add ability to run a 50% split user test with VisualEditor as default" 2013-06-17 18:12:12 +00:00
David Chan a1eb56c14f splitClusters uses Grapheme Cluster Boundary rules
unicodejs.graphemebreak.js
* New file: singleton class with splitClusters method
* On load, builds graphemeBreakRegexp from unicodejs.graphemebreakproperties.js

unicodejs.js
* Remove old splitClusters method (was just a placeholder)
* Change "conjunction" -> "disjunction", for consistency and correctness

unicodejs.textstring.js
* Use new splitClusters method

modules/ve/ve.js
* Use new splitClusters method

unicodejs.wordbreak.text.js
* Add new splitClusters test
* Refactor charRangeArrayRegexp test to use splitClusters

PHP files
* add unicodejs.graphemebreak.js, unicodejs.graphemebreakproperties.js

.docs/categories.json
* add unicodeJS.wordbreak class

Change-Id: I8f512e2fc2c46eb4b5f00994a8dac88f3c8f7dd2
2013-06-16 21:46:02 +01:00
James D. Forrester 3818966063 Add ability to run a 50% split user test with VisualEditor as default
Will only run if $wgVisualEditorEnableSplitTest is set to true. To be removed
once VisualEditor is fully deployed.

Bug: 49604
Change-Id: I5c603ece309d61641d32ccc9eff5ea2890d5b816
2013-06-14 19:33:25 -07:00
Trevor Parscal fc8c46dd74 Reference name and group editing
Objective:

* Allow editing reference groups and names in the reference dialog

Bonus:

* Modify attribute transaction builder to support multiple attribute
  changes in a single transaction

Changes:

ve.ui.MWReferenceDialog.js
* Load ref name and group from model
* Save ref name and group, if changed, to model

ve.ui.ListAction.js, ve.ui.Transaction.test.js, ve.ce.ResizableNode.js
* Update use of newFromAttributeChange to newFromAttributeChanges

ve.dm.SurfaceFragment.test.js
* Add test for new changeAttributes method

ve.dm.InternalList.js
* Missing new line at end of file

ve.dm.Transaction.js
* Change newFromAttributeChange to accept an list of attribute changes and
  produce a single transaction that applies one or more attribute changes
  at once

ve.dm.SurfaceFragment.js
* Fix bug in getCoveredNodes where the wrong mode name was being used
* Add changeAttributes method, which applies attributes to all covered
  nodes and allows filtering of which types of nodes the attributes are
  applied to

ve.dm.MWReferenceNode.js
* Actually write key and group back to DOM
* Separate onRoot functionality into addToInternalList so it can be called
  separately (similarly onUnroot/removeFromInternalList)

ve.ce.MWReferenceListNode.js
* Clone internal item CE node before appending to avoid rendering bug.

*.php
* Add links to messages and sort them

Change-Id: Ic4121e4fcfc09265d5863af6f078cdeb77926c8e
2013-06-14 15:29:56 -07:00
jenkins-bot 3e1e544e48 Merge "Add group field to reference dialog" 2013-06-14 22:24:38 +00:00
jenkins-bot 86406d5e48 Merge "Outline controls" 2013-06-14 21:47:36 +00:00
Trevor Parscal ac26f5fc69 Outline controls
Objectives:

* Allow reordering items in outline widgets using an outline control
  widget
* Use an outline control widget to reorder transclusion parts

Changes:

ve.ui.SelectWidget.js
* Emit add and remove events

ve.ui.OutlineItemWidget.js
* Add movable config options
* Add isMovable method

ve.ui.OutlineControlsWidget.js
* New class
* Displays move up/down buttons which are synchronized with an outline
  widget
* Doesn't actually move items (since an outline widget is probably
  data-driven) just emits events

ve.ui.Widget.css
* Add disabled style for icon button widgets
* Add styles for outline controls widget

ve.ui.Icons*.css
* Add missing icon styles

ve.ui.Dialog.css
* Add styles for outline and controls in editable paged dialogs

ve.ui.GroupElement.js
* Fix bug where items are insertions are in the wrong place when "moving"
  them

ve.ui.PagedDialog.js
* Add editable config option which shows outline controls under the
  outline
* Pass through movable config option when creating pages

ve.ui.MWTranclusionDialog.js
* Configure paged dialog outline as editable
* Add initialize method to connect outline controls widget events
* Make addPart method automatically add parameters when templates are
  added
* Add handler for outline controls move event which re-orders parts
* Make parts movable (params are automatically ordered, so they aren't
  movable)

ve.dm.MWTransclusionModel.js
* Add addPart method and use it within the addContent and addTemplate
  methods
* Fix documentation lies
* Add getPartFromId method

*.php
* Add links to new files and messages

Change-Id: I919d4c3e9b85d07a97a99c0b2e8739a859bdf2b1
2013-06-14 11:56:30 -07:00
Trevor Parscal acea97263b Add group field to reference dialog
Change-Id: Icf9ea348cd97bdb09ddf18769f53c01ea5a8b7ef
2013-06-14 10:30:03 -07:00
Roan Kattouw 3674c8937b Send section edit links to VE by default
Add a preference to disable this behavior. Requires rewording by James.

Bug: 49260
Change-Id: I5ce7ea8c1e47e8243b619fc61aa957f767d22b48
2013-06-13 15:04:02 -07:00
jenkins-bot dc4ceb9f56 Merge "Add ability to log analytic events using EventLogging" 2013-06-13 17:20:21 +00:00
Ori Livneh efba2cf8da Add ability to log analytic events using EventLogging
This change adds a '$wgVisualEditorEnableEventLogging' configuration
variable, accessible client-side as
'wgVisualEditorConfig.enableEventLogging'.

When true, the 'schema.Edit' ResourceLoader module will be loaded on the
page, and calls to ViewPageTarget.logEvent will forward to
mw.eventLog#logEvent.

When false, the module is not loaded, and ViewPageTarget.logEvent is a
no-op.

The change also adds a few calls to ViewPageTarget.logEvent to log certain
editor actions, documented in https://meta.wikimedia.org/wiki/Schema:Edit.

Change-Id: Iccd171d7cde15b0302d1b4c292bcbcc2a4b337ef
2013-06-13 10:14:53 -07:00
jenkins-bot 628fd18930 Merge "Category popup fixes" 2013-06-13 15:30:07 +00:00
Trevor Parscal e2b7504b8e Category popup fixes
Objectives:

* Make category popup show "Category" rather than missing message -
this is more similar to other popups like inspectors, which identify
what that thing is that you are working on
* Fix alignment of icon and label in category popup

Changes:

ve.ui.Widget.css
* Make popup title align properly with the remove button

ve.ui.MWCategoryPopupWidget.js
* Update message key

*.php
* Add new message

Change-Id: Ia8051125bbc9bde47ceb931e1ebf42b2955481ff
2013-06-12 16:44:10 -07:00
Trevor Parscal d3a2fab2c4 Transclusion editing
Objectives:

* Rename just about every use of "template" to "transclusion"
* Make a proper data structure for transclusions
* Abstract away template data
* Use more template data in the user interface
* Allow adding parameters
* Allow removing templates, parameters and content

Changes:

ve.ui.Dialog.css
* Add rule to place add param controls on a single line

ve.ui.MWTemplateDialogs.js
* Move template spec loading into transclusion class
* Add remove button for parts and parameters
* Add parameter adding form
* Use template data for labels and descriptions

ve.dm.*
* Add new transclusion data structures

*.php
* Add links to new files

*.*
* Rename all things "template" to "transclusion"

Bug: 39598
Bug: 49403
Change-Id: I3bcf924a3e179cb65f19e833277a39dfd3dad8bd
2013-06-12 16:39:13 -07:00
James D. Forrester 9d40239e06 Media display and insertion no longer an experimental feature
Media item dialog for settings; drag-and-drop placement; caption
editing still to come.

Bug: 37870
Change-Id: I547e06dcdb92e19f0159660314187c4f1a62f3ed
2013-06-12 12:39:35 -07:00
James D. Forrester 4b315cb4af Sort out i18n strings
Sort them alphabetically; trim unused ones; give descriptions for missing ones;
only use the needed messages in the ResourceLoader payload.

Change-Id: I2af295a009121236d46c0705f85d3722dfb72aae
2013-06-12 12:15:01 -07:00
Trevor Parscal 8f9d2a607e Cleanup unused dialogs
Objectives:
* Remove unused dialogs

Changes:

*.js
* Remove unused stuff
*.php
* Cleanup links to files and messages

Change-Id: Ie670afa3aef1757151e385bf922464b85f662a7d
2013-06-12 11:49:44 -07:00
James D. Forrester 198caeb603 Replace alpha notice with beta label hiding the feedback link
Bug: 48428
Change-Id: I725beec4e76dadfb1ccca873758f8f37b7f58a73
2013-06-11 18:17:10 -07:00
Trevor Parscal 0c935f69af Improve langlinks styling in meta dialog
Change-Id: I88d6d374d34dc08ecf46053cfc639c03ec23f8bf
2013-06-11 14:02:28 -07:00
jenkins-bot 03ed1a5a7f Merge "Match non-BMP characters in wordbreak regexes" 2013-06-10 22:19:15 +00:00
David Chan 6dacf615c0 Match non-BMP characters in wordbreak regexes
unicodejs.js:
* charRangeArrayRegexp to write surrogate-aware regexps
* private helper functions

unicodejs.wordbreak.test.js:
* test charRangeArrayRegexp
* corrected tests for non-BMP wordbreaks

unicodejs.wordbreak.js:
* use new surrogate-aware regexps

unicodejs.wordbreakproperties.js:
* generated from Unicode data

unicodejs.graphemebreakproperties.js:
* generated from Unicode data

unicodejs.wordbreak.groups.js:
* delete as no longer used

unicodejs-properties.py:
* generate unicodejs.wordbreakproperties.js from Unicode data
* generate unicodejs.graphemebreakproperties.js from Unicode data

index.php:
* update script tag links

/VisualEditor.php:
* update script tag links

/demos/ve/index.php:
* update script tag links

/maintenance/makeStaticLoader.php:
* update script tag links

Change-Id: I39c0386a85b0cf21d68d3385b84018a5d7648de5
2013-06-10 23:16:23 +01:00
Timo Tijhof a0d764b8ee mw: Remove 'Report problem' feature
Removed the "report" slide from the mw.ViewPageTarget save
dialog and everything that becomes obsolete as a result of it:

* JS saveDialogReviewWrongButton, which pointed to the report
     slide (was already hidden as of I90de95f6337ee).
* JS ve.init.mw.Target#reportProblem.
* JS ve.init.mw.ViewPageTarget#diffHtml.
* JS ve.dm.ElementLinearData#getUsedStoreValues.
* PHP mw.config wgVisualEditorConfig.reportProblemURL.
* PHP $wgVisualEditorParsoidProblemReportURL.
* I18N visualeditor-savedialog-title-report.
* I18N visualeditor-savedialog-label-review-wrong

Change-Id: I8a5e0ab2060d7c14086bba413d4c7d73b29c9b97
2013-06-08 01:11:27 +02:00
Timo Tijhof d5868a0f13 mw.ViewPageTarget: Make 'review' step optional in save flow
Summary:

Instead of having a button "Review and save" that opens with a
diff and leads the user to the "Report a bug" and "Save page"
slides respectively, make it more like the default EditPage.

There is now a "Save page" button that opens with the save
form with a button to "Review changes" (diff) or "Save page".

The "Report a bug" slide has been unlinked from the UI and is
no longer accessible for now.

As a result of the UI no longer requesting a diff upfront this
also means we will no longer detect "nochanges" event (when it
turns out the submittted revision matches the latest version).

This is unfortunate as it was a nice feature to detect it
before the user spends time writing the edit summary) but it
is the same as how the default EditPage works.

Changes:

Improved interface messages.

Adapted "nochanges" caption to the new context (it is no
longer shown when clicking "Save page", it is now shown as a
result of clicking "Show changes").

Now that the "save" slide is accessible from multiple paths
it is needed to keep track of slide changes in a history
array. Previously the slide tree was 1 level deep with
everything descending from "review". Now it starts at "save"
and can go in multiple directions including a loop from
save>review>save. We also need to toggle the "Prev" button
based on history instead of based on whether or not we are
on the "first" slide.

Hid the "saveDialogReviewWrongButton" from the review slide.
We're approaching wider launches and this will not scale to
a wider audience.

Bug: 49258
Change-Id: I90de95f6337eeddd794b75d56543d8d152421a6f
2013-06-08 01:05:05 +02:00
Trevor Parscal 1fd7e85846 Image insertion
Objective:

* Allow inserting images from local wiki and commons

Changes:

ve.init.mw.ViewPageTarget.js
* Add media insert button to toolbar

ve.init.mw.Platform.js
* Add getMediaSources method - defaults to local wiki and commons

ve.ui.MWMediaInsertDialog.js
* New dialog for inserting media
* Uses a media select widget and inserts block images

ve.ui.Dialog.css
* Added styling for media select widget in media insert dialog

ve.ui.Widget.css
* Added styles for media select widget and media select item widget

ve.ui.MWMediaInsertButtonTool.js
* New tool for inserting media

ve.ui.MediaSelectItemWidget.js
* New item widget for media select widgets

ve.ui.MediaSelectWidget.js
* New widget for searching for and selecting media items

ve.ui.TextInputWidget.js
* Added isPending method

VisualEditor.i18n.php
* New messages for media insert dialog

VisualEditor.php
* Added links to new files and messages

PhantomJS--

Change-Id: Ia803ff3ef518782ce76802d2dab7559686a1bb0a
2013-06-06 17:36:55 -07:00
jenkins-bot c73fdd7a4e Merge "Meta dialog messages were left in experimental mode" 2013-06-06 23:45:04 +00:00
jenkins-bot 351af0f5fe Merge "oojs: Integrate with OOJS v1.0.0" 2013-06-06 23:42:47 +00:00
James D. Forrester 5bde1df44c Meta dialog messages were left in experimental mode
The messages 'visualeditor-dialogbutton-meta-tooltip' and 'visualeditor
-dialog-meta-title' were left in the experimental block rather than
production, so didn't appear in live. My fault, sorry.

Change-Id: I4d2f8d9ee0900d1d3ee635f348f2cc1491287f3d
2013-06-06 23:41:23 +00:00
jenkins-bot 002e8d9095 Merge "Pending input refactor" 2013-06-06 21:47:09 +00:00
Trevor Parscal 8a8a337ce5 Pending input refactor
Objective:

* Make all text inputs have the ability to be "pending", not just ones
  with a special mixin

Changes:

* Delete pending input widget
* Move pending input widget implementation to text input widget
* Update all uses of pending input widget
* Make pending image a reusable "texture"
* Update styles of text input widget for pending state
* Get rid of checking for mixin since all text inputs can be pending now

Bonus:

* Get rid of unused images, including .psd and .ai files
* Add transparency texture
* Fix input widget not using documented config value
* Fix documentation in select widget (lies!)

Change-Id: Ib46ab01dc39d706e5c25fd473dee0edce51b7e44
2013-06-06 21:17:35 +00:00
Timo Tijhof 908d1a8c19 oojs: Integrate with OOJS v1.0.0
To make integration and testing easier keeping references and
tests unchanged.

Change-Id: Ie808eaf0ffb754ba9c6be13810cfec2385d8de36
2013-06-06 17:29:55 +02:00
James D. Forrester 760470ab38 Give users a read-only view of language links
This makes the 'category' section of the meta-data panel less lonely, and
prompts us to actually do this at some point quite soon (or encourage others
so to do).

Bug: 48814

Change-Id: I5b8fdfb78a2117839277a683db47fe97107d87b0
2013-06-05 20:22:58 -07:00
Timo Tijhof 52025855ae mw.ViewPageTarget: Make tabLayout configurable server-side
Bug: 46871
Change-Id: I3fcb0c2903ae62d61ff789b5504e0ea23932121b
2013-06-05 15:58:27 -07:00
James D. Forrester 96b007eb7b Make the mwMeta dialog trigger a toolbar action, not a button
This has the secondary impact of moving mwMeta dialog out of experimental mode.

Change-Id: I3bb61d536826c6ba139661861092cd63423d99a4
2013-06-05 15:02:19 -07:00
David Chan 1c78d0a38c Use grapheme clusters in unicodeJS.TextString
unicodejs.js:
* add splitClusters(text) and splitCharacters(text) methods

unicodejs.textstring.js:
* change internal representation from a char string to a list of grapheme
  clusters

unicodejs.wordbreak.js:
* change getGroup to work on the first character of a grapheme cluster

ve.js:
* Use new unicodejs.splitClusters function

Bug: 48975
Change-Id: I202b98199d2780534d1e02519b72579ba796f08f
2013-05-30 17:34:10 +01:00
Ed Sanders dd0086468e Rename 'langlinks' to 'languages'
For internal naming consistency (e.g. with MWLanguageMetaItem).

Change-Id: Ifb53fa10da52e1ea87389b024b7c581b8dd730e6
2013-05-25 18:07:46 +02:00
James D. Forrester 5819375022 Internationalisation for the metadata dialog
Change-Id: Iefb6d5c90583f0684cb9548d38b83048b43d3c81
2013-05-25 10:11:35 +00:00
Ed Sanders ce86aa77c8 Add MW meta button to toolbar
Bug: 48561
Change-Id: Ibf63329a53bcd8043d46315239c19be4e681a18a
2013-05-24 15:54:50 +00:00
Ed Sanders 626a8c60f2 Make MW meta dialog experimental
Also remove the exception thrown when we try to add an non-existent
toolbar button, as it may just be experimental and not loaded.

Change-Id: I0a60421f45d7a3941c510defc60d1fbf9469e784
2013-05-24 17:53:06 +02:00
Trevor Parscal 2e76271b4e The Great ve.ui.Surface refactor of 2013
Prologue:

Farewell ve.Editor my good chap… Oh, hey there HTML frames - I didn't
see you there! In a world where iframes are outlaws, and symbols like
document and window are global, there were more than a few assumptions
about which document or window was being used. But fear not - for this
commit (probably) tracks them all down, leaving a trail of
iframe-compatible awesomeness in its wake. With the great ve.ui.Surface
now able to be used inside of iframes, let the reference editing
commence. But there, lurking in the darkness is a DM issue so fierce it
may take Roan and/or Ed up to 3 whole hours to sort it out.

Note to Roan and/or Ed:

Editing references seems to work fine, but when saving the page there
are "no changes" which is a reasonable indication to the contrary.

Objectives:

* Make it possible to have multiple surfaces be instantiated, get along
  nicely, and be embedded inside of iframes if needed.
* Make reference content editable within a dialog

Approach:

* Move what's left of ve.Editor to ve.ui.Surface and essentially
  obliterate all use of it
* Make even more stuff inherit from ve.Element (long live this.$$)
* Use the correct document or window anywhere it was being assumed to be
  the top level one
* Resolve stacking order issues by removing the excessive use of z-index
  and introducing global and local overlay elements for each editor
* Add a surface to the reference dialog, load up the reference contents
  and save them back on apply
* Actually destroy what we create in ce and ui surfaces
* Add recursive frame offset calculation method to ve.Element
* Moved ve.ce.Surface's getSelectionRect method to the prototype

Bonus:

* Move ve.ce.DocumentNode.css contents to ve.ce.Node.css (not sure why it
  was separate in the first place, but I'm likely the one to blame)
* Fix blatant lies in documentation
* Whitespace cleanup here and there
* Get rid of ve.ui.Window overlays - not used or needed

Change-Id: Iede83e7d24f7cb249b6ba3dc45d770445b862e08
2013-05-24 14:01:02 +02:00
jenkins-bot d783cb15cf Merge "mw.ViewPageTarget: Get feedback url from content language" 2013-05-20 22:24:56 +00:00
Ed Sanders 6ca8caa0ca mw.ViewPageTarget: Get feedback url from content language
Link is specific to the project language, not the user's preference.

Bug: 47730
Change-Id: I3804e6f91015ef9b8ae5196efb37475d714cd7d5
2013-05-20 22:23:05 +00:00
jenkins-bot 8ba06a89b8 Merge "Refetch the token when we get a badtoken error" 2013-05-20 20:04:36 +00:00
jenkins-bot f31e8d19d9 Merge changes Icbab46af,Ied54d2b7
* changes:
  Move toolbar cancel message to VE specific message
  Remove parsedMessages from messages array
2013-05-18 16:48:36 +00:00
Ed Sanders 706b64e82c Change document title on surface setup/teardown
Now reads "Creating/Editing Title - Sitename".

Bug: 48272
Change-Id: I9dcc8ec2c37a7ff9cff6cedb7bdb1fed1bdc4deb
2013-05-18 12:29:47 +01:00
Catrope 6f0c739d42 Refetch the token when we get a badtoken error
Intercept badtoken errors, refetch the edit token from the
action=tokens API, and retry the request again. If this fails too,
show the error to the user.

Right now this just shows the good old confirm() dialog if the token
refetch fails; we should probaby give the user a clearer error message
telling them to refresh the page or something.

Bug: 42984
Change-Id: Ib43d1938ffa24bc8d1dc76a300e16e486dabd928
2013-05-17 19:15:21 -07:00
Ed Sanders e968fc717f Change 'Edit source' to 'Create source' for new pages
Bug: 47421
Change-Id: Iafba040cb8eb53017f38f2099a473e0e43e2ec46
2013-05-17 18:43:41 +01:00
Ed Sanders f56bdf70fd Move toolbar cancel message to VE specific message
Be consistent with all other button messages.

Change-Id: Icbab46aff210b79db59de688d539b8e69a13ec0d
2013-05-17 15:21:46 +01:00
Ed Sanders 81e113b75b Remove parsedMessages from messages array
These messages are only used in their parsed form, we never use
them in their raw wikitext form, so not point sending them to the
client.

Change-Id: Ied54d2b760fe1c15cd03df6d77052f6a5b920391
2013-05-17 14:49:32 +01:00
Trevor Parscal 231a50f2b6 Implement ve.ui.MWTemplateDialog
Objective:

* Add button to launch template dialog
* Add template dialog

Changes;

*.php
* Add messages and links to files

ve.ce.Node.css
* Make inline templates display as inline-block to contain their
  contents (allowing shields to work properly)

ve.ui.MWTemplateDialog.js
* New empty dialog for templates

ve.ui.MWTemplateButtonTool.js
* New template button, appears in context and launches dialog

Change-Id: I9174ed7c9012522246a6defc859276bf36763f5b
2013-05-15 19:36:18 +00:00
Trevor Parscal a56e795f58 ve.Editor
Objectives:

* Split ve.Surface into ve.Editor and ve.ui.Surface
* Move actions, triggers and commands to ve.ui
* Move toolbar wrapping, floating, shadow and actions functionality to configurable options of ve.ui.Toolbar
* Make ve.ce.Surface and ve.ui.Surface inherit ve.Element and use this.$$ for iframe friendliness
* Make the toolbar separately initialized so it's possible to have a surface without one, as well as control where the toolbar is

Some change notes:

VisualEditor.php
* Added standalone module for mediawiki integrated unit testing

ve.ce.Surface.js
* Remove requirement to pass in an attached container to construct object
* Inherit ve.Element and use this.$$ instead of $
* Make getSelectionRect iframe friendly
* Move most of the initialize stuff to a new initialize method to be called after the surface is attached to the DOM

ve.init.mw.ViewPageTarget.js
* Merge toolbar functions into setup/teardown methods
* Add toolbar manually (since it's not added by the surface anymore)

ve.init.sa.Target.js
* Update new init procedure for editor, surface and toolbar separately
* Move toolbar floating stuff to ve.Toolbar

Change-Id: If91a9d6e76a8be8d1b5a2566394765a37d29a8a7
2013-05-15 10:39:12 -07:00
Ed Sanders f675d73204 Move no changes message to separate save dialog slide
Previously it was just being returned as the diff html, which
looked weird becacuse 1: it was the wrong width and 2: the
save buttons were still there.

Bug: 43754
Change-Id: I537bcae91f51a3f30ca4736c41f7a5619bbf321d
2013-05-14 16:40:14 -07:00
Ed Sanders ea6e1b26ed Move edit conflict notice to a save dialog slide
Previously used a confirm() dialog which is a bit ugly.

Bug: 42522
Change-Id: I709d936d998b130515b62de880c6e7aa7978786b
2013-05-14 16:31:58 -07:00
jenkins-bot 3d2a5417e7 Merge "ve.Element refactor" 2013-05-14 19:49:40 +00:00
Trevor Parscal c2defc9783 ve.Element refactor
Objectives:

* Move ve.ui.Element to ve.Element
* Make CE nodes inherit from ve.Element

Changes:

ve.ui.Element.js, ve.Element.js
* Move and rename
* Move ve.ui.get$$ to ve.Element.static.get$$
* Add static getDocument and getWindow methods
* Add instance getElementDocument and getElementWindow methods
* Add getTagName method, which by default reads the static tagName property, but when overridden can return a tag name based on other factors

*.php
* Updated file link

ve.ce.*Annotation.js, ve.ce.*Node.js, ve.ce.View.js, ve.ce.Document
* Added config options pass through
* Replaced passing elements through constructor with defining static tag names
* Added getTagName overrides where needed that derive tag name from model
* Refactore dom wrapper methods, now consistently using getTagName

ve.ce.Surface.js
* Removed static initialization (not needed)

ve.dm.Model.js, ve.ui.Window.js
* Added missing docs

ve.ui.GroupElement.js, ve.ui.Layout.js, ve.ui.Widget.js,
* Updated class name for elements

ve.ui.Frame.js, ve.ui.LookupInputWidget.js
* Updated location of get$$

ve.ui.js
* Move get$$ to ve.Element

ve.js
* Add auto-init of static properties to mixinClass

Change-Id: I39ae14966456903728e4d9e53f806ddce9ca2b70
2013-05-14 19:47:32 +00:00
jenkins-bot b47b0db374 Merge "Updating to Rangy 1.3 alpha" 2013-05-13 22:51:27 +00:00
Christian Williams 69e1cc3280 Updating to Rangy 1.3 alpha
We previously tried Rangy 1.3 alpha but rolled back due to a bug
with getting cursor position in IE. Rangy developer Tim Down fixed
the issue here:
https://code.google.com/p/rangy/source/detail?r=780

Both 1.2 (filenames without file versions) and 1.3 in the repo
for now.

Change-Id: I26263fc1d10e3c2bdda7f1c9135544ca3bc05d97
2013-05-13 14:44:16 -07:00
Trevor Parscal 67a2613a12 Reference dialog
Objective:

Add a basic (empty) dialog for mediawiki references. Editor to follow.

Changes:

*.php
* Added file links and messages

ve.ui.MWMetaDialog.js
* Moved initialize method to the top (for consistent ordering)

ve.ui.MWReferenceDialog.js
* New class, basic empty dialog for references

ve.ui.LinkInspector.js, ve.ui.MWLinkInspector.js, ve.ui.MediaButtonTool.js
* Cleanup documentation
* Whitespace

icons.ai, reference.png, reference.svg
* Switch to reference icon being 3 books on a shelf

ve.ui.MWReferenceButtonTool.js
* New class, basic dialog button for references

Change-Id: Ia4e30e9239fa1e3b28c0a1ef1ca0a6515a8103ef
2013-05-13 13:10:59 -07:00
Trevor Parscal 8409d16f0f Fieldsets and default sort keys
Objective:
* Add default sort key field to meta dialog
* Replace PagePanelLayout with a generic panel containing one or more FieldsetLayout elements

Changes:

*.php
* Added/removed file links

ve.dm.MWDefaultSortMetaItem.js
* Added getContent method

ve.dm.MetaItem.js
* Added replaceWith method

ve.dm.MetaList.js
* Allow insertion at the end by omitting offset and index

ve.dm.MWMetaDialog.js
* Added default sort key field
* Put category and default sort fields inside fieldsets
* Added loading/saving default sort key

ve.ui.PagedLayout.js
* Changed class used for pages to generic panel layout

ve.ui.PagePanelLayout
* Moved title/icon stuff to field set

ve.ui.FieldsetLayout.js
* New class, adds fieldset with legend

ve.ui.StackPanelLayout.js
* Moved up to the layouts directory

ve.ui.Dialog.css
* Moved style for paged panel from layout stylesheet

ve.ui.Layout.css
* Added styles for fieldsets

ve.ui.Widget.css
* Adjusted margins of input label widgets

ve.ui.MWCategoryWidget.js, ve.ui.MWCategoryPopupWidget.js
* Added setDefaultSortKey method

Change-Id: I979f5e3f08a688790c9f54086206ed1999af13ea
2013-05-10 16:46:08 -07:00
Trevor Parscal 92f6688162 ve.ce.ProtectedNode
Objective:

Generalize the shield and phantom magic, so we can use it for pretty much
any node we like. Usually this will be used with generated content nodes,
but also with aliens (of course) and possible other stuff in the future.

Bonus:

Also fixes a bug in DM that would crash VE when you selected to the end
and hit backspace.

Changes:

*.php
* Added links to files

aliens.html
* Added attributes to aliens to make them aliens again

ve.ce.AlienNode.js
* Moved shield and phantom functionality to ve.ce.ProtectedNode

ve.ce.AlienNode.js, ve.ce.MWReferenceListNode.js,
ve.ce.MWReferenceNode.js, ve.ce.MWTemplateNode.js
* Mixed in ve.ce.ProtectedNode

ve.ce.Node.css
* Reorganized styles and updated class names
* Added simple light blue hover with outline (using inset box shadow) for
  protected nodes, same style as before for aliens

ve.ce.Surface.css
* Moved phantom styles to ve.ce.Node.css

ve.ce.BranchNode.js
* Moved call to setLive(false) to happen before detach() so that the
  surface object is still available and events can be disconnected

ve.ce.BranchNode.js, ve.ce.Document.js, ve.ce.js, ve.ce.Surface.js, ve.ce.SurfaceObserver.js
* Adjusted CSS class names

ve.ce.Node.js
* Moved shield template to ve.ce.ProtectedNode

ve.ce.ProtectedNode.js
* New class, mix into another class to protect it from editing

ve.ce.RelocatableNode.js
* Renamed temporary surface property to relocatingSurface to avoid
  confusion when debugging

ve.ce.Surface.js
* Moved phantom template to ve.ce.ProtectedNode

ve.dm.Transaction.js
* Fixed bug where most of the internal list was being deleted when the
  end of the document was selected and the user pressed backspace

Change-Id: I2468b16e1ba6785ad298e38190e33493135719c3
2013-05-07 00:08:48 +00:00
James D. Forrester b9ba3c92a3 Add support for <div>s as user-editable blocks
Bug: 47907
Change-Id: I794927a881082e0113c0ce8ee8f1d908b0960899
2013-04-30 18:43:41 -07:00
jenkins-bot 713fa24d10 Merge changes I5eafaa48,Ia8f23a37,I17534d67,If5ed1b64
* changes:
  Category editing
  Remove singular adding for ve.ui.GroupElement
  Implement ve.dm.Surface#truncateUndoStack
  ve.ui.LookupWidget
2013-04-30 18:34:26 +00:00
Trevor Parscal 718db58fd5 Category editing
Modifications:

VisualEditor.php
* Added links to new widgets

VisualEditor.i18n.php
* Added placeholder text for category input

ve.ui.Widget.css
* Added styles for new widgets

New:

ve.ui.MWMetaDialog.js
* Create category widget with categories from dm.
* Listen to metaList for insert and remove events
** insert / remove bound methods to be improved upon additional meta groups
* Add listeners to mwCategoryWidget for new categories and updates

ve.ui.MWCategoryWidget.js
* Top-level category editing widget

ve.ui.MWCategoryItemWidget.js
* Items within a category widget

ve.ui.MWCategoryInputWidget.js
* Input for new categories, handles menu and API requests

ve.ui.MWCategoryPopupWidget.js
* Mini-inspector for a category item

Bug: 39597
Change-Id: I5eafaa484a1924a566d3a1ee1d869293089d0ecf
2013-04-30 17:50:31 +00:00
Trevor Parscal cd6b54a4e8 ve.ui.LookupWidget
Refactoring of externally sourced suggestions for text inputs.

*.php
* Added links to new file

ve.ui.InputLabelWidget.js
* Changed to focus input element, not wrapper div

ve.ui.InputWidget.js
* Fixed incorrect documentation

ve.ui.LookupInputWidget.js
* New mixing that abstracts placing a menu of options below a text input
  and filling it with data from an external source

ve.ui.MenuWidget.js
* Fixed to get reference to input element, no wrapper div

ve.ui.MWLinkTargetInputWidget.js
* Moved pending and lookup functionality to mixing
* Implemented menu population using only matching pages, rather than a
  combination of that and page existence checks (fewer API calls)

ve.ui.TextInputMenuWidget.js
* Added configurable container to render underneath, rather than assuming
  this.input.$
* Added auto-position-on-window-resize functionality
* Fixed frame position correction to ensure that it only is used when the
  overlay is in a different frame from the container to position
  underneath

ve.ui.TextInputWidget.js
* Added placeholder text feature

Change-Id: If5ed1b64fd15982807691ce8bb0362970633108a
2013-04-30 10:47:32 -07:00
Timo Tijhof 67f2d33d26 Declare dependency on jquery.client in ResouceLoader and static loader
Follows-up I90ea547c735edab and I004514ab761.

Change-Id: I18a34d47c40c1fa5a2305b86f3e1a066cf9dde2c
2013-04-30 15:08:51 +00:00
Ed Sanders b85c7f0628 Create meta item for defaultsort
Bug: 46465
Change-Id: I604a79c25e5b0315f7e6437da657977b0efa77db
2013-04-29 15:33:37 +01:00
jenkins-bot 82a7c1b2ef Merge "UI Refactor" 2013-04-26 21:20:48 +00:00
Trevor Parscal 6a068e7d83 UI Refactor
Changed:

VisualEditor.i18n.php
* Updated Link inspector i18n messages

ve.ui.MetaDialog.js -> ve.ui.PagedDialog
* Moved paging functionality into Paged dialog

ve.ui.EditorPanelLayout -> ve.ui.PagePanelLayout.js
* Renamed from EditorPanelLayout to work nicely with the concept of
  stacks and pages

ve.ui.GroupElement.js
* Added addItem method and change addItems to use it

ve.ui.Dialog.css
* Updated classname as per refactor of meta dialog

ve.ui.StackPanelLayout.js
* Set currentItem property on showItem
* In addItems method, show currentItem with class method
** rather display block on element

ve.ui.Layout.css
* Make editorPanel layout 100% in width.

ve.ui.Widget.css
* Added CategoryWidget and CategoryPopup styles
* Other adjustments

ve.ui.PopupWidget.js
* Added auto-close on loss of focus
* Made friendly with being initialized inside a frame

ve.ui.MWLinkTargetInputWidget.js
* Mixin ve.ui.PendingInputWidget and remove pending methods
* Prevent querying on spaces
* Reintroduce i18n messages for menu sections

ve.ui.MenuWidget.js
* Update cases of $input config property to input

New:

ve.ui.PagedDialog.js
* Refactored base-class for mwMeta dialog (and probably other dialogs
  too)
* Abstracts adding and accessing pages

ve.ui.PendingInputWidget.js
* Moved pushPending and popPending methods into pending class

Change-Id: I29bcd92b7b5641941a4e98e65b2a56424a5263ff
2013-04-26 21:18:13 +00:00
Roan Kattouw c68765639a Add TableCaptionNode
Because we have a node for <table>, we also need one for <caption>,
otherwise we'll try to alienate it and fail.

Added the test case as a separate example document so Ed can use it
for his tests.

Removed test case asserting <caption> is alienated.

Change-Id: I3a917db58e6c0eb97899b214b07d01fc8d86b56d
2013-04-26 14:09:54 -07:00
jenkins-bot 281db2bd1d Merge "Move feedback link to the right list of messages" 2013-04-26 00:45:28 +00:00
jenkins-bot 8d4c87a388 Merge "Initial support for MWBlockImageNode - thumb images with captions :-)" 2013-04-25 23:36:08 +00:00
Inez Korczyński 4c6d296067 Initial support for MWBlockImageNode - thumb images with captions :-)
Change-Id: I4d81533ed9193ff934333f7c1ad80e03e33b236c
2013-04-25 21:49:32 +00:00