Got rid of some commented out code we aren't going to use and fixed the order of arguments to background position to x, y
Change-Id: I4e638c33b053dd916681dc91c8c0d7cff224375d
* Added style for monobook
* Added monobook to whitelisted skins
* Made ve.init.mw.ViewPageTarget resilliant to vector and monobook-like skins
Change-Id: Ia39e034229204ae5f1f70dce5d74c6c4db42277b
data-mw-gc is ancient and unused. We do need to detect and alienate
generated nodes, but that is now based on RDFa types. Removing the
data-mw-gc stuff for now because it doesn't work anyway, will replace it
with proper detection later.
Replaced instances of data-mw-gc in the test suite with unregistered
node types.
Change-Id: If3f5898d382a436fa57929013264c53af5e840ba
* Added more support for making dynamic skin changes in vector (based on media queries) get applied to the toolbar while it's floating
** Added animation for toolbar wrapper margins
** Added resize handler to update left and right positions on the toolbar when it's floated
* Changed from using generic "float" and "bottom" class names which are likely going to get re-used elsewhere and cause issues
Change-Id: Ic596b2b8aceb8a2d81539e197ef4d6e17326a87a
Some of the HTML structure in the suggestions might need to be changed to pull off pixel-perfect reproduction of the original design, but this gets us very close.
Change-Id: Ie574577af4815e4f0fc9f8a03e57759dd9dfff84
There is a TODO about this but these were never handled. This lack of
handling caused weird offset issues when editing paragraphs containing
inline aliens, because the text of the inline alien was returned.
Instead, return an appropriate number of characters so the offset logic
keeps working.
Removed the textContent||innerText code because it would bypass the
uneditable node logic: paragraphNode.textContent would return the text
of the entire paragraph (including any aliens), and we'd never descend
into the paragraph to reach the alien node.
Change-Id: Ia05755755dd5380cb9a0b5a0334c6721b4e0d3b7
Don't try to restore the selection after the removal part of
onContentChange, because the removal may have caused that selection to
now be out of bounds. We also don't need to set the selection there at
all, because the insertion does it anyway (where it is safe).
Change-Id: I7b340b18dd8efc77d1df78007161720c29866cb6
Make ve.dm.Surface.change accept array of transactions as a parameter (instead of just one) and use it in complex content removal (handled in Surface view).
Change-Id: I453b3606cefe140db206f5a2d2c9036bcbd639c9