This sets the label to be the same as the default value inherited from
ve.ui.MWTemplateDialog. Looks like it's no longer needed since change
Ia8fb88d3501ffa2c26add4419da5463a926f45d1 (2014).
Change-Id: I1dd40d2428c0221dfdc79e5f34e411b127624eb6
I ran Closure Compiler over the codebase just to see what would happen,
and it printed some useful warnings.
Change-Id: I56d40b11e6d1dd7ce68a5e59da511f66e928647f
The #getReadyProcess method should be used pretty much only to focus
a field inside the dialog after it is opened. It runs after the window
opening animation finishes, so if you add stuff to the window here,
that will be visibly delayed.
The #getSetupProcess method should be used pretty much for everything
else that depends on the opening `data`. It runs before the window
opening animation, so if you add stuff to the window here, it will be
visible while animating it.
Bug: T185944
Change-Id: I71ea5b6e1e1947c1cf8fd749100e854953a8ef3c
Also, pass $overlay to all PageLayout subclasses used in ve.ui.MWMetaDialog
and ve.ui.MWTemplateDialog/ve.ui.MWTransclusionDialog, for consistency.
Bug: T191395
Change-Id: Ib7ed2e2c04ff7930be1161bd2b981180ee59557a
As I understand it, the button should be enabled whenever there's more than
one option in the sidebar, and disabled otherwise. The previously chosen
conditions weren't perfectly proxying this, and the button would be disabled
whenever editing an already-existing transclusion.
Bug: T167710
Change-Id: Id303b680c072642ae7b66066e28ecc9f1dc90fd7
Reverting a new weird hack for an issue and bringing back the
old, tried and true hack that was removed in the mistaken belief
that if a bug is marked as fixed, it is really fixed.
* Revert "MWTransclusionDialog: size footer correctly"
This reverts commit 032fb2924e.
* Revert "Remove dialog height hack tagged against resolved bug"
This reverts commit a97eacd05b.
Bug: T93290
Bug: T167483
Change-Id: If1cc07837892bb0248c74025d5403f9698e77705
This fixes the focussing problems from T166150.
As a separate consequence, when loading a template/transclusion
takes a while (it can take several seconds for e.g. a template with
100 parameters), we will now display nothing while the user waits.
Previously we displayed an empty frozen dialog (note that this only
worked the first time for some reason).
Bug: T166150
Change-Id: I414a72ee248517867eef63a75f2d327aa5d5b908
Because the mode label is set after measurements of the foot are made,
the body of a ProcessDialog was set to overlap the foot.
At some point T93290 will be fixed, but in the mean time we can solve
this problem by setting an initially.
Bug: T92986
Change-Id: I995d5ecd81b86ee188cf237f74487ec70480e297
setMode() is called multiple times, but it didn't
check whether the mode being set was already set.
Because it's a setter, make it idempotent.
This fixes the problem where the first input will
be focused first, then blurred later, but it
introduces a new problem because the label for
the 'mode' ActionWidget is set from setMode().
To solve that, factor the setting of this label
out into its own function and call it on setup.
Bug: 73138
Change-Id: I9bb127f22f6c0b745b393c523ec42f320fc85cf3
When show/hide options is clicked, the inputs in the main pane
move as the outline transitions in or out. This causes any dropdowns
below these inputs to become mispositioned: they don't move
because they're in an overlay.
To work around this problem, blur the active input when show/hide
options is clicked, so any dropdown attached to it is closed.
I tried blurring and immediately refocusing the active input to
force the dropdown to reposition itself, but that looks awkward
because of the transition (we'd have to wait for the transition
to complete before repositioning it, and during the transition
it'll stay open in the wrong place).
Bug: 72789
Change-Id: Ibd963690573af905066839f7276077089fa893c6
Would put this code in onBookletLayoutSet, but that doesn't appear to be
getting called in this case.
Have to detect whether or not we should be changing the disabled status, rather
than just setting it straight away, which would break every other case where
onBookletLayoutSet is called.
Bug: 63158
Change-Id: I6f62479291424d9b2ee0e42481dec9d085169c63
New changes:
c4ce5ee Update OOjs UI to v0.1.0-pre (466a8762ac)
Update changes:
* Remove manager arugment from window constructors
* Use this.$content instead of this.frame.$content
* Use this.getDir() instead of this.frame.getDir()
* this.loading is now a promise, not a boolean
Change-Id: Ia83449a60078dd24ea4f976221c0859e5a121279
New changes:
56de6f5 Localisation updates from https://translatewiki.net.
f8bda64 Widgetise demo menu
6ac48d8 Localisation updates from https://translatewiki.net.
365e131 builderloader: Omit value for boolean "disabled" attribute per HTML5
706e4b3 Prevent double counting of DM nodes in getNodeAndOffset
b141a7d Update OOjs UI to v0.1.0-pre (d2451ac748)
c5b3921 Localisation updates from https://translatewiki.net.
1606983 Update reference to ConfirmationDialog to use MessageDialog
Deletions:
* Styles for ve.ui.MWBetaWelcomeDialog - not needed anymore because
OO.ui.MessageDialog provides them
* Styles for ve.ui.MWGalleryInspector - not needed anymore because
ve.ui.MWExtensionInspector provides part of them and the rest are being
replaced by programatic sizing
Modifications:
* ve.ui.MWLinkTargetInputWidget - Added support for validation and href
getter
* Split message between tool and dialog title for ve.ui.MWEditModeTool
and ve.ui.MWWikitextSwitchConfirmDialog
General changes:
* Updated inheritance.
* Added manager param to constructors of dialogs and inspectors.
* Updated use of show/hide with toggle.
* Added meaningful descriptions of dialog and inspector classes.
* Configured dialog and inspector sizes statically.
* Configured dialog action buttons statically.
* Interfaced with OO.ui.ActionSet to control action buttons.
* Moved applyChanges code into getActionProcess methods.
* Always using .next in setup/ready process getters and .first in
hold/teardown process getters.
Change-Id: Ia74732e6e32c0808eee021f0a26225b9e6c3f971
Switch to processes for windows (dialogs/inspectors)
This conversion also required the splitting of MWLinkInspector into
MWLinkNodeInspector and MWLinkAnnotationInspector.
New changes:
88fe25f [BREAKING CHANGE] Update OOjs UI to v0.1.0-pre (dd888aba5c)
Change-Id: I662d8985463c9fc881775f70aef87ebeb454a73f
teardown() runs after the dialog has been hidden (if you need it
to be visible, use close() instead).
However removing it instead of moving because it is obsolete,
this is something that should be done from setup() instead, and
already is.
Bug: 65373
Change-Id: Ib6b4ab49f191d1d339e69934453786a82d97380f
* Move description to a popup behind a little info icon button
* Make required indicator generic status indicator (required/deprecated)
and move to left of the field
* Move param name and actions to above the field
* Show deprecated status and description
Bonus:
* Use auto-focus on CitationDialog (whoops!)
* Make pages that aren't meant to scroll not scroll (whoops again!?)
Depends on I59211b2 in OOUI
Bug: 53612
Change-Id: I3b968ad14aa6c43b6484e2565a9367d2ebc72fc5
At some point getTitle was changed to updateTitle but the caller was still
assuming it would return a string. Also, we removed the transclusion
dialog title message, but were still trying to use it.
Changes:
* Change the logic so we use the parent method for updateTItle correctly
* Bring the transclusion title message back
Bug: 64671
Change-Id: I3beb8b1d4304ba73c428868b9ac2d0f6a1cc9944
Based on I70e88f6 in VE core
* Cleanup dialogs by using node dialog and action dialog
* Move "Loading..." text from label of dialog apply button to dialog title
(repurpose identical message)
Save dialog will be converted in a follow up.
Change-Id: I6a290f4bdc29e577c7c89b4babdab5853c4c10e5
Update dialogs and inspectors for breaking change in VE core
New changes:
a553012 [BREAKING CHANGE] Merge dialog and inspector actions into window actions
f9a0419 Localisation updates from https://translatewiki.net.
cbe81a0 Fix path to spinner in ve.ui.SpecialCharacterInspector.css
Change-Id: Icf90ace6442364283b66b234e3c78fc65212f070
We used to have two dialogs; a complex one, and a subclass that dumbed it
down - this was rubbish.
Then we merged them together - this was a'ight.
Now we have two dialogs again; a simple one, and a subclass that fancies
it up a bit - this is wicked keen broham.
Change-Id: I4b2ba31bed5c4f80940623702d635cacd19e0a66
These were being used indirectly in the MW*Model's. Use surface
fragments instead.
Fixes I0fae3e5ff2bd.
Change-Id: I1d6aa5e00a9315cf7088f87f9e9d828833feec64
Move various bits of code from initialize to setup as required.
MWDialog is now useless so use ve.ui.Dialog directly.
New changes:
0b2d03f [BREAKING CHANGE] Pass fragments, not surfaces, to windows (reprise)
0101ac4 Update OOjs UI to v0.1.0-pre (ac6848398c)
Change-Id: I0fae3e5ff2bd0da5b74c244af226b07b1f5883bd