Objectives:
* Use widgets to render toolbar actions
* Remove labels next to help notices and edit notices buttons
* Add a close button to the help notices and edit notices
Overview:
* ve.ui.ButtonWidget is now abstract, use ve.ui.PushButtonWidget instead
* ve.ui.IconButtonWidget now inherits from ve.ui.ButtonWidget
* ve.ui.PopupWidget's display method no longer takes x and y arguments
* Fixup naming issues in MWCategoryPopupWidget
* Fixup naming issues with some ve-init-mw CSS classes
* Rename ve-mw/ui/styles/ve.ui.Widget.css to ve.ui.MWWidget.css
* Change uses of "callout" to "tail"
* Add hyperlink functionality to buttons
* Make buttons accessible through focusing, but make unfocusable by
clicking
* Add head option to popup for rendering a title and close button
Bug: 52386
Change-Id: Iea2c8df1be64d40f9c039873d89ee540cc56e687
* Document them consistently between secetions Inheritance and
Static Properties under their own (new) section Events.
* Removed any quotes or brackets around the event name in existing
@emit annotations
Search: @emit.*['"{}(){}]
* For every call to this.emit() anywhere, added @emits.
* Fixed all warnings for references to undefined events
(introduced as a result of the previous point).
Event handler parameter documented based on the emit() call
and actual handlers using the event. Usually the latter is
more elaborate.
* Extend coverage of jQuery as needed
(copied from mwcore/maintenance/jsduck/external.js
written by me, hereby implicitly and explicitly released under MIT).
Specifics
* ve.ce.Surface#onContentChange: Fixed type of range from Object to ve.Range.
* ve.ce.SurfaceObserver#poll: Fix syntax for code from {} to `backticks`.
* ve.ui.Toolbar#onContextChange: Doesn't actually emit "clearState" event.
Removed #onClearState in Tool, ButtonTool and DropdownTool.
Bug: 45872
Change-Id: Id879aa769b2c72d86a0322e75dddeb868211ce28
This is a major refactor of user interface context, frame, dialog
and inspector classes, including adding several new classes which
generalize managing inspectors/dialogs (which are now subclasses
of window).
New classes:
* ve.ui.Window.js - base class for inspector and dialog classes
* ve.ui.WindowSet.js - manages mutually exclusive windows, used
by surface and context for dialogs and inspectors respectively
* ve.ui.DialogFactory - generates dialogs
* ve.ui.IconButtonWidget - used in inspector for buttons in the head
Refactored classes:
* ve.ui.Context - moved inspector management to window set
* ve.ui.Frame - made iframes initialize asynchronously
* ve.ui.Dialog and ve.ui.Inspector - moved initialization to async
initialize method
Other interesting bits:
ve.ui.*Icons*.css, *.svg, *.png, *.ai
* Merged icon stylesheets so all icons are available inside windows
* Renamed inspector icon to window
ve.ui.*.css
* Reorganized styles so that different windows can include only
what they need
* Moved things to where they belonged (some things were in strange places)
ve.init.Target.js, ve.init.mw.ViewPageTarget.js, ve.init.sa.Target.js
* Removed dialog management - dialogs are managed by the surface now
ve.ui.*Dialog.js
* Renamed title message static property
* Added registration
ve.ui.*Inspector.js
* Switch to accept surface object rather than context, which conforms
to the more general window class without losing any functionality
(in fact, most of the time the surface was what we actually wanted)
ve.ui.MenuWidget.js, ve.ui.MWLinkTargetInputWidget.js
* Using surface overly rather than passing an overlay around
through constructors
Change-Id: Ifd16a1003ff44c48ee7b2c66928cf9cc858b2564