Commit graph

12 commits

Author SHA1 Message Date
Trevor Parscal a379e0f91e More {String} -> {string} conversions in documentation
Follow up for I6a7c9e8ee8f995731bc205d666167874eb2ebe23

The first pass that Timo took missed the following cases

* "{Array|String}": string is just one of the values
* "{String[]}": string is followed by [] to indicate an array of strings

Change-Id: I65e595e8d37fb624802d84af9536a2d3c5d73c7d
2013-01-08 13:02:12 -08:00
Timo Tijhof b11bbed7a6 JSDuck: Generated code documentation!
See CODING.md for how to run it.

Mistakes fixed:
* Warning: Unknown type function
  -> Function
* Warning: Unknown type DOMElement
  -> HTMLElement
* Warning: Unknown type DOM Node
  -> HTMLElement
* Warning: Unknown type Integer
  -> Mixed
* Warning: Unknown type Command
  -> ve.Command
* Warning: Unknown type any
  -> number
* Warning: Unknown type ve.Transaction
  -> ve.dm.Transaction
* Warning: Unknown type ve.dm.AnnotationSet
  -> ve.AnnotationSet
* Warning: Unknown type false
  -> boolean
* Warning: Unknown type ve.dm.AlienNode
  ve.dm doesn't have a generic AlienNode like ve.ce
  -> Unknown type ve.dm.AlienInlineNode|ve.dm.AlienBlockNode
* Warning: Unknown type ve.ve.Surface
  -> ve.ce.Surface
* ve.example.lookupNode:
  -> Last @param should be @return
* ve.dm.Transaction.prototype.pushReplace:
  -> @param {Array] should be @param {Array}
* Warning: ve.BranchNode.js:27: {@link ve.Node#hasChildren} links to non-existing member
  -> (removed)
* Warning: ve.LeafNode.js:21: {@link ve.Node#hasChildren} links to non-existing member
  -> (removed)

Differences fixed:
* Variadic arguments are like @param {Type...} [name]
  instead of @param {Type} [name...]
* Convert all file headers from /** to /*! because JSDuck tries
  to parse all /** blocks and fails to parse with all sorts of
   errors for "Global property", "Unnamed property", and
  "Duplicate property".
  Find: \/\*\*([^@]+)(@copyright)
  Replace: /*!$1$2
* Indented blocks are considered code examples.
  A few methods had documentation with numbered lists that were
  indented, which have now been updated to not be intended.
* The free-form text descriptions are parsed with Markdown,
  which requires lists to be separated from paragraphs by an
  empty line.
  And we should use `backticks` instead of {braces} for inline
  code in text paragraphs.
* Doc blocks for classes and their constructor have to be
  in the correct order (@constructor, @param, @return must be
  before @class, @abstract, @extends etc.)
* `@extends Class` must not have Class {wrapped}
* @throws must start with a {Type}
* @example means something else. It is used for an  inline demo
  iframe, not code block. For that simply indent with spaces.
* @member means something else.
  Non-function properties are marked with @property, not @member.
* To create a link to a class or member, in most cases the name
  is enough to create a link. E.g. Foo, Foo.bar, Foo.bar#quux,
  where a hash stands for "instance member", so Foo.bar#quux,
  links to Foo.bar.prototype.quux (the is not supported, as
  "prototype" is considered an implementation detail, it only
  indexes class name and method name).
  If the magic linker doesn't work for some case, the
  verbose syntax is {@link #target label}.
* @property can't have sub-properties (nested @param and @return
  values are supported, only @static @property can't be nested).
  We only have one case of this, which can be worked around by
  moving those in a new virtual class. The code is unaltered
  (only moved down so that it isn't with the scope of the main
  @class block). ve.dm.TransactionProcessor.processors.

New:
* @mixins: Classes mixed into the current class.
* @event: Events that can be emitted by a class. These are also
  inherited by subclasses. (+ @param, @return and @preventable).
  So ve.Node#event-attach is inherited to ve.dm.BreakNode,
  just like @method is.
* @singleton: Plain objects such as ve, ve.dm, ve.ce were missing
  documentation causing a tree error. Documented those as a
  JSDuck singleton, which they but just weren't documented yet.
  NB: Members of @singleton don't need @static (if present,
  triggers a compiler warning).
* @chainable: Shorthand for "@return this". We were using
  "@return {classname}" which is ambiguous (returns the same
  instance or another instance?), @chainable is specifically
  for "@return this". Creates proper labels in the generated
  HTML pages.

Removed:
* @mixin: (not to be confused with @mixins). Not supported by
  JSDuck. Every class is standalone anyway. Where needed marked
  them @class + @abstract instead.

Change-Id: I6a7c9e8ee8f995731bc205d666167874eb2ebe23
2013-01-05 01:16:32 +01:00
Rob Moen a09ab4d70a Only call showSelecton on undo and redo if there is a returned range.
Fixes (Bug 43033)

Change-Id: I36745a01fad135b8eb02ee0da22d74ebf0a4c118
2012-12-12 12:07:02 -08:00
Christian Williams 1b84b3b1bc Restore cursor after undo/redo
With the introduction of ActionFactory, we lost selection restoration. I've re-added it in the HistoryAction methods.

Change-Id: I018f9a9f85f5ce081e3b56c0f52aba24bc24cec5
2012-12-05 13:51:04 -08:00
Trevor Parscal b04a920616 (bug 41929) Unlist button overzealously unlists the whole list
ve.IndentationAction
* Fix incompatibility with working with multiple nodes by using surface fragments
* Bug was caused by unindent causing rebuilding, which for all groups other than the first meant their nodes were detached and broken

ve.ListAction
* Employ unindent in a loop to remove all list levels

This is all still a bit hacked together, the use of surface fragments saved us this time, but we need to refactor this code. Badly. Next year.

Change-Id: Idddef35230b04d64cf8338d53bbab730fadec2fc
2012-12-03 15:57:10 -08:00
Trevor Parscal 8fc98868c9 Fixed inspector behavior
ve.ui.Inspector
* Removed disabled state and interfaces - this isn't needed
* Renamed prepareSelection to onInitialize
* Using event emitter to run onInitialize, onOpen and onClose methods
* Left removal up to the child class to handle in the onClose method
* Replaced calls on context to close inspector to calling close directly
* Renamed prepareSelection stub to onInitialize
* Emitting initialize event from within the open method
* Added recursion guarding to close method
* Changed the close method's argument to be remove instead of accept - the more common case is to save changes, and the only time you wouldn't save changes is if you were to remove the annotation
* Moved focus restore to close method

ve.ui.Context
* Moved the majority of the code in openInspector and closeInspector to event handlers for onInspectorOpen and onInspectorClose
* Updated calls to closeInspector re: accept->remove argument change

ve.ui.LinkInspector
* Renamed prepareSelection to onInitialize and rewrote logic and documentation
* Removed unused onLocationInputChange method
* Moved restore focus (now it's in the inspector base class)

ve.dm.SurfaceFragment
* Added word mode for expandRange

ve.dm.Surface
* Added locking/unlocking while processing transactions - this was not an issue before because this was effectively being done manually throughout ce (which needs to be cleaned up) but once we started using the content action to insert content dm and ce started playing off each other and inserting in a loop - we already do this for undo/redo so it makes sense to do it here as well

ve.InspectorAction
* Updated arguments re: close method's accept->remove argument change

Change-Id: I38995d4101fda71bfb2e6fe516603507ce820937
2012-11-21 12:01:14 -08:00
Trevor Parscal 9c22ee346a Added undo-before-apply for new link annotations
When the link inspector is used to create a new annotation, the text is annotated with the default link target derived from the selected text. Then if the inspector is used to change that value, yet another transaction is processed when the inspector is closed.

To avoid having to press undo 2x, this change makes the inspector undo it's first change before applying the changed annotation.

This change also introduces insert, remove and select content actions.

Change-Id: I3e29189158fb01336d6b053bc2a8bda2a91a0a46
2012-11-19 17:10:05 -08:00
Trevor Parscal d2476a26d2 The great inspector and context rewrite of 2012
ve.AnnotationAction
* Added filter to the clearAll method to allow clearing all matching annotations only

ve.dm.Document
* Some variable renaming for consistency

ve.dm.SurfaceFragment
* Added truncateRange method
* Added annotation scope to expandRange method
* Added support for passing an annotation object into annotateContent method
* Switched to using name instead of type in annotateContent method to match the ve.dm.Annotation class
* Fixed logic in annotation mode of expandSelection so that expansion only takes place if the annotation is found

ve.ui.LinkInspector
* Moved most of the functionality elsewhere
* General reorganization
* Changed setOverlayPosition to accept 2 arguments instead of an object with 2 properties and renamed it to positionOverlayBelow
* Check for annotation object before extracting target information from it
* Initialize default target as empty string to avoid undefined being cast to a string and the default target becoming 'undefined'

icons.ai, inspector.png, inspector.svg
* Added generic inspector icon which will be used when a custom icon is not specified in future inspector subclasses

ve.ui.Inspector.Icons
* Added inspector icon
* Renamed clear icon to remove to match it's actual image

ve.ui.Context
* Greatly simplified the interface, reducing the number of methods by inlining a few things and combining others
* Now always listening to resize events on the window rather than only while document is focused
* Not listening to scroll events anymore, they used to affect the top/bottom positioning of the menu which we don't do anymore
* Lots of cleanup and reorganization
* No need to fallback to empty array since getInspectorsForAnnotations does so already
* Only consider fully-covered annotations for inspectors

ve.ui.Frame
* Simplified the constructor by introducing the createFrame method
* General cleanup
* Typo fixes

ve.ui.Inspector
* Generalized lots of functionality previously located in the link inspector class which will be useful to all inspectors (such as title, clear button, saving changes, etc.)
* Added setDisabled and isDisabled methods to manage CSS changes and avoid needing to check the CSS to determine the state of the inspector (storing state in the view is evil)
* Added getMatchingAnnotations method for convenience
* Added prepareSelection stub
* Lots of cleanup and documentation
* Type pattern is now defined in base class
* Added stubs for onOpen and onClose with documentation so that subclass authors know what these methods do
* Removed checks for onOpen or onClose methods since they are now noop stubs and are always there
* Added stub and removed checks for onRemove
* Made esc key close and accept - the illusion is supposed to be that the link changes are applied instantly, even though they are only updated when you close, so all closing except for when removing should apply changes - i.e. esc is now equal to back rather than being a special function that doesn't have an associated affordance
* Only consider fully-covered annotations when getting matching annotations

ve.ui.InspectorFactory
* Depending on type pattern now since it's always there
* Added getInspectorsForAnnotations method
* Return empty array if annotation set is empty

VisualEditor, VisualEditor.i18n
* Added default inspector message

Change-Id: I1cc008445bcbc8cba6754ca4b6ac0397575980d5
2012-11-19 15:21:27 -08:00
Catrope 2952ff344e Fix JS error in unlisting
The signature of getUnlistRanges() changed in the UI rewrite, but the
recursive call wasn't updated. This caused unlisting of lists that
contain lists to break and throw a JS error.

Change-Id: I990120a906868a5160561cff6b963f5ba5473427
2012-11-09 14:14:04 -08:00
Trevor Parscal 614dd307f7 Mapped tab key to indentation action
* Added cancelable action return value to surface execute method

Change-Id: I57a58962399a46a0e41b4e95e438dc528770d619
2012-11-07 16:26:13 -08:00
Trevor Parscal f2a83960f8 (bug #41434) Converting format across 2 lists with paragraphs in between fail
Thanks to Roan for suggesting this fix.

Change-Id: I754dc34fbd3aaf2bdcb78bf89bfc896b612b4ee6
2012-10-26 15:18:44 -07:00
Trevor Parscal 735ed96f5f Add ve.Action, ve.ActionFactory, subclasses
Moved implementation of all the tools into a reusable action
system. To execute an action just call

surface.execute( actionName, method, param1, param2, ... );

This helps keep tools simple, and opens the door to key commands
reusing the same code.

Change-Id: Ie786fa3d38d1ea17d39b5dfb8eeeb5f2256267ce
2012-10-26 14:44:17 -07:00