* Add lib/ve.
* Remove modules provided by VisualEditor core.
* Update paths.
* Remove VisualEditor core specific things from Gruntfile.
* Remove entries from external.js already in lib/ve/.docs/external.js.
* Implement build script to compose a jsduck index that includes
all of VisualEditor core. Right now it includes VisualEditor's
index as-is, and because those patterns (e.g. ve.dm.*Node) will
also MW subclasses this means our category page will include
MW classes under "VisualEditor (core)" (before the repo split,
this was intentional).
This is inevitable unless we list every class individually, or
(the plan) until we move the MW subclasses out of the ve.*
namespace and into mw.* somewhere.
Bug: 45342
Change-Id: Iff45cd555430634c9fc341fd3b177c1e0625300b
* Check the check on first load and use if present.
* Default to first menu item.
* Handle errors.
Change-Id: I85b83050732946c8a1c9d2d30cf0c2ad11606fa2
Changes:
* 04754da (HEAD) Change label of disabled switch to 'disabled' in demo
* 33c379f BookletLayout: Sync outline with panels via focus instead of scroll
* ca53b7e Fix checkboxes so the value can actually be set
* eb77c91 Refactor ToggleWidget, add ToggleButtonWidget, ButtonGroupWidget
----
* 5ffe63d (prev) Spell removable and movable using modern English
Change-Id: I7f1e0cd92c6eb8346da35b59a293759f2c72d7a9
1) Using native page-objects methods for dealing with Javascript alerts.
2) Added tags to feature file per reviewer comment.
Change-Id: I3e9d9ae16f1c880878c8e198c647376a0b9aed37
1) Per reviewer comments, moved some of the verbosity
from feature to steps file in order to make
the feature file a little more readable.
2) Using random strings for the text of each edit
in order to make every edit unique.
3) Removing a commented line that wasn't needed.
Bug: 57654
Change-Id: Ib8b15964436d9c24556fac32977a64e2d5f22044
Move target.surface from mw.Target to Target
* All targets use this, let's standardise it.
Move target.$document from mw.ViewPageTarget to Target
* It was initialised with null in mw.ViewPageTarget, but the
assignment happened in mw.Target. So it should be moved up
at least to mw.Target.
* Since it is useful to have in sa.Target as well, moved it up
to the abstract Target, and implemented in sa.Target and
immediately used in the standalone demo where we were already
duplicating the find( '.ve-ce-documentNode' ).
Add missing target.setupDone = false; in sa.Target
Add missing target.toolbar to Target
* Was used in all subclasses, but never initialised in any of
the constructors. Let's standardise this property name as well
(instead of initialising it in three places).
Move target#event-surfaceReady from mw.Target to Target
* sa.Target uses it as well, and considering Platform#initialize
is already standardised in the abstract class, Target#setup
being deferred is most likely to happen in each target as well
so let's avoid different events being invented for the same
thing and consistently use 'surfaceReady'.
Change-Id: Ia8bde188a4cde7e1615c2ae9c5b758eefc5d9cb7
MWBlockImage
* Remove properties which just cache model properties. We can get
fresh values from the model whenever needed and this just causes
problems keeping them in sync.
* Tidy up DOM documentation indentation
* Merge setupCaption and setCaptionVisible into updateCaption. The
caption's visibility can be calculated inside the method from
model attributes.
* No need to generate figcaption on init, updateCaption will do
this for us
* Storing full view and model in this.caption is unnecessary,
just store this.$caption (view.$element) and this.captionVisible
* Append the caption directly to the figure now there is no container
* Simplify setCaptionVisible
* Add in fix to account for border to figure width
* updateSize can get values from the model if they are not provided
* Remove unnecessary styles being set on this.$element.
MWImageCaption
* Generate as a figcaption instead of a div for direct attachment
MWImage
* Missing docs
CSS
* Cleanup reset styles, remove redundant add in required
* Fix margins for left/right floats to match .tleft/.tright
* Use more specific selector for inner border (thumbimage) to avoid
matching shields.
* Remove unnecessary frameless styles, it has no border by default.
Change-Id: I52e0e10b465bb9761c2e4be28c98bec37b0dd2ca
Following Ruby coding convention[1].
Also fixes "no implicit conversion of nil into String (TypeError)"
error.
1: https://github.com/styleguide/ruby
Change-Id: I3bcf9ba08476117921de7d5a242f3726d8b05efb
Consistently:
* Use <!DOCTYPE html>.
* Use lowercase element tags.
* Indent <head> from <html>.
* Use <meta charset="utf-8">.
* Indent <script> and <style> content from open/close tag.
* Put <link> before <script> when in <head> (in ve/test).
* Use .html instead of .php for indexes where PHP is no
longer used.
* Use the same license header as we use elsewhere (/*! instead
of /** and no @file)
Gruntfile:
* Include the new .js files in jshint (demos/**/*.js).
* Order buildloader keys in the same order as the directories
they go to (alphabetically).
* Add missing jshint patterns:
- .docs/**/*.js
- build/**/*.js
- modules/ve-wmf/**/*.js
* Add missing qunit test:
- qunit.unicodejs
* Add missing watch patterns:
- .jscs.json
- qunit.unicodejs
Also:
* Moved relatively large pieces of script into separate files
so that they are less repeated (though .template) and also
able to be linted properly.
* Fixed jshint warnings in newly-created trigger.js and demo.js.
* Moved <script> elements already in <body> to bottom of <body>
(in ve/test and eg-iframe).
* Moved <script> in eg-iframe from <head> to <body>.
* Fixed buildloader grunt task to use a non-\n whitespace match.
for the start as well, the newline before the placeholder was
being stripped.
* Removed the (now obsolete) index-phantomjs-tmp hack.
Change-Id: I7c5a371b82f69f367a8e1c11673d2f37868bc931
Use built-in jshintrc option for 'jshint' config instead of
parsing manually and strippig comments.
node-jshint itself has supported comment parsing for a long time
(which is why our Jenkins build, which doesn't even use grunt,
has no problem with our .jshintrc file).
But the grunt task never exposed this parser, until v0.6.4.
Change-Id: Ia45a44ac49c943845a11d3fc7a0127776e99ed2a
This file was for the Jenkins job of csslint (since it doesn't
use the Gruntfile), now that it does, this file is redundant.
See also 94b213bd1ec33a2 in oojs-ui.
Change-Id: I62c2eb9cf62ebb15a19158f4913bf8a18597c7d4
PhantomJS doesn't play nicely with document.execCommand and complex
HTML. For testing the attribute stripping, use the clipboardData
path. Add in a special clipboard key value that allows us to manually
trigger this from the tests ('useClipboardData-0').
Change-Id: I0de842095a6a9a766f0f9a2249064ca7707283c8
'grunt build' builds modules/ve/test/index.php, demos/ve/index.php
and .docs/eg-iframe.html from the associated *.template files.
Got rid of the JS-based SVG/PNG switching logic. Instead, we now
just use SVG unconditionally. We'd already dropped browser support
for browsers that don't support SVG anyway.
Change-Id: Iba2e68f17904687cb13e793a410e095f28f1b13c
ext.visualEditor.base doesn't and shouldn't depend on mw.util,
but some other modules do. viewPageTarget.init has a dependency
on mw.util meaning that if VE is loaded through it, we'll always
be fine, but for correctness (and support for other targets),
explicitly indicate the dependency on mw.util for every module that
uses it.
Change-Id: I63821938d899897088799bde4d46b04cd2f9a3e2
I intially thought it was associated with the language inspector, but
it's not, it's the label for the languages pane in the meta dialog.
Change-Id: I478e3951862a25eee056e3df6cc3c9f9f7d9d935
* Split files according to ve / ve-mw paths
* Split messages according to msgs-ve / msgs-ve-mw
* Update dependencies accordingly
* Remove ve-mw/ hack in makeStaticLoader.php, no longer needed
Bug: 45342
Change-Id: I6cb89606c307e27e237a1e9b56b94dfdcd310f41
VisualEditor.php:
* Make jquery.i18n a dependency of ext.visualEditor.standalone
makeStaticLoader.php:
* Remove ve.init.platform.addMessages() call with PHP-generated messages
* Add fake module for jquery.i18n
** Needed because the module might come from MW core
** Also add special treatment for fallbacks.js and language scripts
ve.init.sa.Platform.js:
* Remove basic message system, replace with jquery.i18n
* Add initialize method that loads messages for current language and
fallbacks
ve.init.sa.Target.js:
* Wait for the platform to initialize before actually doing things
* Add .setup() method to allow callers to short-circuit this process
** This is convenient for callers of ve.init.sa.Target in the test suite
ve.ce.test.js:
* Use existing ve.test.utils function for creating a surface
ve.test.utils.js:
* Call .setup() on the target so we can get a surface synchronously
ve.init.Platform.test.js:
* Make these tests async, wait for the platform to initialize
* Allow for missing messages to be output either as <foo> (MW)
or foo (jquery.i18n)
* Get rid of message clearing code, namespace test messages instead
Change-Id: Iac7dfd327eadf9b503a61510574d35d748faac92