Commit graph

2346 commits

Author SHA1 Message Date
Timo Tijhof 1ba75b7ea9 The last ever mw.ext.ve jshint fixup
Change-Id: I262673214dd59e5bcaf4e0855e68728365b041fe
2012-11-26 22:36:07 +01:00
James D. Forrester c33de35a98 (bug 42402) Split out two cases so as not to throw an error
Logic called for A || B but then used both; this splits that into two distinct
code paths.

Change-Id: I959e0649fbd5b4f404b5804e26806ba51c31c836
2012-11-23 18:25:23 -08:00
Catrope 8e2414677f (bug 42279) Inserted characters get annotated with empty set
Turns out this was actually a bug in addAnnotationsToData()

Change-Id: I0c9da662c091811e4053ab0ea2771c4a20b26e09
2012-11-21 17:05:10 -08:00
Trevor Parscal 9c74c97808 Fix even more inspector issues, and some ce ones as well
ve.dm.SurfaceFragment
* Removed flawed implementation of word mode for expandRange method and made use of new getNearestWordBoundary method in the document model

ve.dm.Surface
* Got rid of useInsertionAnnotations, which allowed disabling and enabling of insertion annotations - this isn't needed anymore because it was just a dirty hack around the improper starting and stopping of surface observer that's now solved more elegantly by emitting lock and unlock before committing or rolling back transactions
* Get annotations from the first character of the selection if the selection is not collapsed
* Only emit annotationChange events if it really changed

ve.dm.Document
* Added getNearestWordBoundary method which performs the work behind the surface fragment expandRange word method

ve.ce.SurfaceObserver
* Allow using an initial selection to avoid the observer thinking the selection has changed just because it started out with null
* Only emit selectionChange event if there was a meaningful change

ve.ce.Surface
* (bug 42279) Only annotate characters if insertion annotations are not empty
* Remove manual locking and unlocking, this is now done inside the change method of surface model
* Provide an initial selection to surface observer when we clear it
* Remove enabling and disabling of insertionAnnotations, this isn't needed anymore
* Stop/start observer on key presses that execute actions as well as those that have no special handling

ve.ce.Document
* Make getNodeFromOffsetand getSlugAtOffset return null when given -1 as an offset

Change-Id: Ibf6b26de299e54ae8688a2653bf5d5538927f8c3
2012-11-21 15:26:12 -08:00
Trevor Parscal c9d6d35968 (bug 42219) Fix for document sync issue
When working with a document containing only a slug in an empty paragraph, tree synchronization would break because it was trying to rebuild a non-existent text node.

This change makes the rebuild always occur on the outer range, rather than the inner range, which prevents absent text nodes from being asked to be rebuilt.

Thank you to Roan for debugging this for like 20 min.

Change-Id: I8c3dad921ace395f0694f77cec44305a680657fe
2012-11-21 14:59:09 -08:00
Trevor Parscal b6139ba65e Merge "(bug 42124) Store comments in the meta-linmod" 2012-11-21 22:12:41 +00:00
Trevor Parscal 43b2c86102 Merge "(bug 42140) Don't force spaces to underscores in internal links" 2012-11-21 22:00:24 +00:00
Trevor Parscal f825e0093a Merge "(bug 42212) Fix JS error when inserting after alien at the end" 2012-11-21 21:56:19 +00:00
Catrope bf7b243627 (bug 42121) Change markers lost for first paragraph on new page
When editing a new page, or loading an empty page into the editor, the
converter generates a paragraph so the document isn't completely empty.
This paragraph is then unwrapped on the way out, potentially destroying
change markers and generally producing strange HTML output.

Mark this paragraph with generated=empty rather than generated=wrapper,
and only unwrap it on the way out if it's still empty. This means we
cleanly round-trip empty documents (and empty list items and the like),
but if the user enters text, we create a paragraph like we're supposed
to.

Change-Id: Id0241221a67b769445676b833b5741320d99ea5f
2012-11-21 13:54:52 -08:00
Catrope 662880605c (bug 42119) Handle alienation in wrapping mode properly
When alienating in wrapping mode, we need to look at the type of tag to
decide whether to create a wrapped alienInline, or to interrupt the
paragraph for an alienBlock.

This was being done just fine for the general alienation case
(unrecognized tag), but not for the special cases (mw:unrecognized,
about groups).

* Centralize the logic for ending a wrapper in stopWrapping()
* Move the wrapping-contingent block/inline detection logic into
  createAlien()
* Simplify the terrible if statement to decide whether a future decision
  requires us to stop wrapping. Instead, detect the cases in each code
  path separately and call stopWrapping() as appropriate
* Add tests

Change-Id: I4054584ae05e7d5daa71edead3e6a6588cf5d3bb
2012-11-21 13:42:13 -08:00
Trevor Parscal e0e5e43303 Merge "Make entity nodes work in CE" 2012-11-21 21:25:03 +00:00
Catrope 9f1eb9b991 Merge "(Bug 42335) Adding IE to the browser blacklist for the December release" 2012-11-21 20:33:17 +00:00
James D. Forrester 1780d4e610 (Bug 42335) Adding IE to the browser blacklist for the December release
Unfortunately support for Internet Explorer is currently insufficient in the CE module
which means we have to kill it for December; it will return once we've worked out a way
around various bugs in IE.

Change-Id: I0b44ae2c1d75ffe748a5139ca74dcda615e12a6a
2012-11-21 12:30:14 -08:00
Catrope 6230c322ec Merge "Fixed inspector behavior" 2012-11-21 20:23:35 +00:00
Catrope 0516b1d7f0 Make entity nodes work in CE
Check for all node classes in getOffsetFromTextNode(), not just
branches and aliens (an entity is neither)

Render entities with contenteditable=false. Without this, selection was
still broken, because:

Foo|€Bar was really <p>Foo<span>|€</span>Bar</p> which maps correctly.
Foo€|Bar was really <p>Foo<span>€|</span>Bar</p> which maps to the same,
which is incorrect.

With cE=false, the cursor can't be inside the span, so we get:
Foo|€Bar is really <p>Foo|<span>€</span>Bar</p> which maps correctly.
Foo€|Bar is really <p>Foo<span>€</span>|Bar</p> which maps correctly.

Change-Id: Iaf603346590a9ad553c152565eb203136be7a399
2012-11-21 12:04:31 -08:00
Trevor Parscal 8fc98868c9 Fixed inspector behavior
ve.ui.Inspector
* Removed disabled state and interfaces - this isn't needed
* Renamed prepareSelection to onInitialize
* Using event emitter to run onInitialize, onOpen and onClose methods
* Left removal up to the child class to handle in the onClose method
* Replaced calls on context to close inspector to calling close directly
* Renamed prepareSelection stub to onInitialize
* Emitting initialize event from within the open method
* Added recursion guarding to close method
* Changed the close method's argument to be remove instead of accept - the more common case is to save changes, and the only time you wouldn't save changes is if you were to remove the annotation
* Moved focus restore to close method

ve.ui.Context
* Moved the majority of the code in openInspector and closeInspector to event handlers for onInspectorOpen and onInspectorClose
* Updated calls to closeInspector re: accept->remove argument change

ve.ui.LinkInspector
* Renamed prepareSelection to onInitialize and rewrote logic and documentation
* Removed unused onLocationInputChange method
* Moved restore focus (now it's in the inspector base class)

ve.dm.SurfaceFragment
* Added word mode for expandRange

ve.dm.Surface
* Added locking/unlocking while processing transactions - this was not an issue before because this was effectively being done manually throughout ce (which needs to be cleaned up) but once we started using the content action to insert content dm and ce started playing off each other and inserting in a loop - we already do this for undo/redo so it makes sense to do it here as well

ve.InspectorAction
* Updated arguments re: close method's accept->remove argument change

Change-Id: I38995d4101fda71bfb2e6fe516603507ce820937
2012-11-21 12:01:14 -08:00
Catrope 1234a702c9 (bug 42218) Add MWEntityNode
<span typeof="mw:Entity"> tags are now correctly represented in the
model, and rendered in CE. There are still issues with cursor movement
etc. in CE.

Because the prioritization mechanism for annotations vs nodes is broken
in the current "node API", I had to hack two special cases for mw:Entity
into the converter. I also had to change the converter to ignore the
children of inline nodes (this was a legitimate bug, but had never come
up before).

Change-Id: Ib9f70437c58b4ca06aa09f7272bf51d9c41b18f2
2012-11-20 16:19:55 -08:00
Catrope 3a047e0208 (bug 42124) Store comments in the meta-linmod
* Make converter generate meta nodes with 'style': 'comment'
* Handle style==='comment' in MetaBlockNode toDOM converter
* Add some comments to the meta test case
** Update other tests accordingly
* Change getDomElementSummary() to actually assert presence of comment
  nodes (specifically, all non-text child nodes)

Change-Id: Ieef9418f4c47df3541477d9420aa2ab8df6e3df1
2012-11-19 20:01:09 -08:00
Catrope fda2e6c1b5 (bug 42140) Don't force spaces to underscores in internal links
MWInternalLinkAnnotation was normalizing spaces to underscores. This is
bad. Instead, we now do the following:
* Normalize underscores to spaces for display purposes
* Store the original title without underscore/space mangling
* If the user didn't change the title (display title === original title
  with s/_/ /g), use the original title. Otherwise use the user's title
  verbatim, without normalizing either underscores or spaces.

Also, per a conversation with Gabriel, we now only restore hrefPrefix
when we're also restoring origTitle, otherwise Parsoid will barf.

Change-Id: Ia74a493b2bce96c9345b60ed692eeb2e43ebceff
2012-11-19 18:55:49 -08:00
Trevor Parscal 05e39c1733 Always apply inspected annotations to the right range
When you leave the inspector by changing the selection, we need to apply changes to the old selection.

ve.ui.Inspector
* Added initialSelection
* Change getMatchingAnnotations to use a given fragment rather than generating it's own
* Set initialSelection on open

ve.ui.Context
* Make hiding the context accept changes

ve.ui.LinkInspector
* Passing a fragment into getMatchingAnnotations now
* Using fragment API instead of actions API to control the range of the fragment

Change-Id: If6c8845285d87d0f144b15d50c38e192c797be59
2012-11-19 17:54:55 -08:00
Catrope a833691421 Merge "Fixing Pre-Annotations" 2012-11-20 01:11:04 +00:00
Catrope f856a10fa0 Merge "Added undo-before-apply for new link annotations" 2012-11-20 01:10:29 +00:00
Trevor Parscal 9c22ee346a Added undo-before-apply for new link annotations
When the link inspector is used to create a new annotation, the text is annotated with the default link target derived from the selected text. Then if the inspector is used to change that value, yet another transaction is processed when the inspector is closed.

To avoid having to press undo 2x, this change makes the inspector undo it's first change before applying the changed annotation.

This change also introduces insert, remove and select content actions.

Change-Id: I3e29189158fb01336d6b053bc2a8bda2a91a0a46
2012-11-19 17:10:05 -08:00
Christian Williams 9787166bab Fixing Pre-Annotations
AnnotationAction and SurfaceFragment now use insertAnnotations.

ve.dm.Surface.test
* Removed test for annotate method (not needed anymore)

ve.dm.SurfaceFragment
* Now using getInsertionAnnotations method
* Added support for modifying insertion annotations when annotating a zero-length selection

ve.dm.Surface
* Moved in insertion annotations state from document model
* Added insertion annotation interface (enable, disable, areEnabled, get, set, add, and remove)
* Simplified handling of annotations on change
* Removed annotate method (not used anymore)

ve.dm.Document
* Removed insertion annotations (moved it to surface model)

ve.ce.Surface
* Cleaned up handleInsertion and changed it to use the insertion annotations interface on the surface model

ve.AnnotationAction
* Moved insertion annotation handling out of here since it's now included in the surface fragment

Change-Id: I047d656acf7fa1c63f726ca2b0801e1476f84f96
2012-11-19 17:09:08 -08:00
Trevor Parscal 96fcbbd695 Cleanup var statements
Put non-assignment vars first

Change-Id: Id868976bc4d7c21032aef5020fe5fd0eb5df7a14
2012-11-19 17:05:34 -08:00
Catrope 22a01bfc4f Merge "The great inspector and context rewrite of 2012" 2012-11-19 23:23:48 +00:00
Trevor Parscal d2476a26d2 The great inspector and context rewrite of 2012
ve.AnnotationAction
* Added filter to the clearAll method to allow clearing all matching annotations only

ve.dm.Document
* Some variable renaming for consistency

ve.dm.SurfaceFragment
* Added truncateRange method
* Added annotation scope to expandRange method
* Added support for passing an annotation object into annotateContent method
* Switched to using name instead of type in annotateContent method to match the ve.dm.Annotation class
* Fixed logic in annotation mode of expandSelection so that expansion only takes place if the annotation is found

ve.ui.LinkInspector
* Moved most of the functionality elsewhere
* General reorganization
* Changed setOverlayPosition to accept 2 arguments instead of an object with 2 properties and renamed it to positionOverlayBelow
* Check for annotation object before extracting target information from it
* Initialize default target as empty string to avoid undefined being cast to a string and the default target becoming 'undefined'

icons.ai, inspector.png, inspector.svg
* Added generic inspector icon which will be used when a custom icon is not specified in future inspector subclasses

ve.ui.Inspector.Icons
* Added inspector icon
* Renamed clear icon to remove to match it's actual image

ve.ui.Context
* Greatly simplified the interface, reducing the number of methods by inlining a few things and combining others
* Now always listening to resize events on the window rather than only while document is focused
* Not listening to scroll events anymore, they used to affect the top/bottom positioning of the menu which we don't do anymore
* Lots of cleanup and reorganization
* No need to fallback to empty array since getInspectorsForAnnotations does so already
* Only consider fully-covered annotations for inspectors

ve.ui.Frame
* Simplified the constructor by introducing the createFrame method
* General cleanup
* Typo fixes

ve.ui.Inspector
* Generalized lots of functionality previously located in the link inspector class which will be useful to all inspectors (such as title, clear button, saving changes, etc.)
* Added setDisabled and isDisabled methods to manage CSS changes and avoid needing to check the CSS to determine the state of the inspector (storing state in the view is evil)
* Added getMatchingAnnotations method for convenience
* Added prepareSelection stub
* Lots of cleanup and documentation
* Type pattern is now defined in base class
* Added stubs for onOpen and onClose with documentation so that subclass authors know what these methods do
* Removed checks for onOpen or onClose methods since they are now noop stubs and are always there
* Added stub and removed checks for onRemove
* Made esc key close and accept - the illusion is supposed to be that the link changes are applied instantly, even though they are only updated when you close, so all closing except for when removing should apply changes - i.e. esc is now equal to back rather than being a special function that doesn't have an associated affordance
* Only consider fully-covered annotations when getting matching annotations

ve.ui.InspectorFactory
* Depending on type pattern now since it's always there
* Added getInspectorsForAnnotations method
* Return empty array if annotation set is empty

VisualEditor, VisualEditor.i18n
* Added default inspector message

Change-Id: I1cc008445bcbc8cba6754ca4b6ac0397575980d5
2012-11-19 15:21:27 -08:00
Catrope 79e4b139fb (bug 42212) Fix JS error when inserting after alien at the end
TransactionProcessor was using parentOuterRange without checking whether
it was present, so it was exploding for indexInNode results.

Now checking for parentOuterRange presence, and falling back to
nodeOuterRange when missing.

This fix causes inconsistencies with zero-length text nodes. We should
fix these eventually, but for now I've just made the unit tests
tolerant of zero-length-text-node deviations.

Change-Id: Id9eadd57a0d5fcbaf009c0781da0a03928aebb31
2012-11-19 14:35:30 -08:00
Catrope 7fb9b1c09a Merge "(bug 42123) Add i18n for aliennated content tool tip." 2012-11-17 01:08:07 +00:00
James D. Forrester c7fd1819a3 (bug 42123) Add i18n for aliennated content tool tip.
Change-Id: Ibb98d256fb989cd69407b487df673ee22f8c9758
2012-11-16 16:52:22 -08:00
Trevor Parscal 2c8411eb62 (bug 41947) Propagate change markers when unwrapping generated nodes
Editing the text of a list item results in a change marker on the
paragraph within that list item. However, that paragraph usually isn't
present in the HTML, so the converter unwraps it when converting back to
HTML, and the change markers are lost. Instead, transfer the change
markers to the <li>.

Change-Id: Id675075d19c08d69bc8e990174841dc393b749fc
2012-11-16 15:39:35 -08:00
Catrope 29a0c38e05 Add ce.AlienNode to tests
Change-Id: I591501067732ae36c89da340398ad35e8d4b6e3d
2012-11-16 15:35:09 -08:00
Christian Williams 1932e0907f Phantoms not vanishing on mouseout
If the mouse is moved too quickly, the phantoms have a tendency to stick. This change moves the event from phantom.mouseleave to surface.mousemove.

Change-Id: I2c7e7bdc838427d4355a6c0c13bafe3198636dbe
2012-11-16 11:32:59 -08:00
Inez Korczyński ebbd297841 (bug 42134) Add shields after node is attached to the live DOM
This changeset introduces new variable property of ve.ce.Node called "live", which stores information whether or not given node is attached to the live DOM. When the value of this property changes event "live" is called.

Change-Id: I6d0ce923c25ff2c4015914f367582c9a15e62c65
2012-11-15 14:17:12 -08:00
Christian Williams fcfca947a9 Better Shield Logic
jQuery.css('float') returns different null values for Chrome and Firefox. This fix takes this into account and applies shields only to aliens and floated descendants.

Change-Id: I4c1db148043ee95991a17720dee8febad62c415a
2012-11-14 18:38:42 -08:00
Christian Williams 9f4a4d9e92 Disable Table Editing
Native contenteditable execCommands were being tried before the surface was attached to the DOM. This is necessary for disabling native contenteditable object editing and resizing.

Change-Id: Idff6a30432396726deb8a38356172380ea12fced
2012-11-14 17:14:45 -08:00
Trevor Parscal 17b33dc94e Merge "(bug 41722) Remove use of the Feedback tool for December release" 2012-11-15 00:24:50 +00:00
James D. Forrester 42fb99728b (bug 41722) Remove use of the Feedback tool for December release
We do not want to use the Feedback tool for the December release, as it does not
work cleanly with LiquidThreads and would strand most users in an unfamiliar
wiki and expect them to have more complex/technical responses than they are
likely to be able to give; instead, have just purged it entirely from the code
(except for i15d strings, per Roan).

Change-Id: Ieebdca3d365943d901e2df37228120fdcff50afd
2012-11-14 16:16:52 -08:00
Trevor Parscal e808e67a64 Merge "Display overlay phantoms for inline blocks (no need to use shields)." 2012-11-15 00:11:21 +00:00
Trevor Parscal ba01a76363 Merge "Support for node HTML attributes" 2012-11-15 00:05:16 +00:00
Catrope 8a2781356c We'll want a 100s timeout, not 10s
Barack Obama takes 60s to parse, according to Gabriel

Change-Id: I1a63225c0961ca9d56dccd018d400831b1d528e9
2012-11-14 16:02:36 -08:00
Catrope b133c52ce8 Merge "Temporary quick fix for BugId 41223. It is just for release purpose and I will keep working on solid solution." 2012-11-14 23:04:26 +00:00
Inez Korczyński 4c7f3d2182 Temporary quick fix for BugId 41223. It is just for release purpose and I will keep working on solid solution.
Change-Id: I3f428f88b0e8d6d837f1dfd9d269ca3c99147ed7
2012-11-14 15:02:40 -08:00
Trevor Parscal fc7c0e7d4c Merge "<br> isn't a block element" 2012-11-14 22:48:36 +00:00
Trevor Parscal f9b2f94659 Merge "Rewrite ve-parsoid API module" 2012-11-14 22:48:14 +00:00
Catrope 50f94d53da Rewrite ve-parsoid API module
* Factor out getHTML(), postHTML(), saveWikitext() and parseWikitext()
* Use the API to save instead of using doEdit() directly
** This fixes a lot of integration bugs
** Get rid of the blocked user check, edit API checks this
* Check the namespace parameter
* Require tokens and POST
* Add diff functionality

Change-Id: I31891d1485985629db4e39532fb34e0e7fe23796
2012-11-14 14:47:20 -08:00
Inez Korczyński 2da5676fe1 Support for node HTML attributes
Walk through node model attributes and pick just the HTML ones, then apply them to the DOM element

Change-Id: I7e0ffd71023ad692fcad7386b853410747398793
2012-11-14 14:22:03 -08:00
Trevor Parscal 61a5d2137e Merge "Disable change marking by default" 2012-11-14 21:53:32 +00:00
Inez Korczyński 0d15980638 Display overlay phantoms for inline blocks (no need to use shields).
Change-Id: Ife362035c43daf863a3b6a5f892dc928d1f6ec80
2012-11-14 13:43:03 -08:00
Christian Williams 836f7dea9e Alien Phantoms
This changeset adds a visual treatment to uneditable AlienBlockNodes to indicate to the editor that the elements are uneditable. To deal with odd shapes, the alien's shields are cloned and added to a phantom container. The phantom container and the phantoms themselves may be styled appropriately.

Change-Id: I7ad52707966bc18be627aa4269725004edba86cd
2012-11-14 13:11:29 -08:00