Reasons why these files should not be in a directory named "themes/":
* They are specific to MediaWiki skins, not OOUI themes
* They are specific to one module, rather than affecting many widgets
The new locations/filenames are consistent with other modules that
have skin-specific styles.
Note that we have one more themes/ directory elsewhere in this repo
(and another in VE core) and that is okay.
Bug: T96704
Change-Id: I70bb61e339aeccb3afea657f665785ceaa091777
Map nodes with an empty body don't have a body property on their
'mw' attribute; so don't add one when checking if the node has
been modified.
Bug: T206473
Change-Id: I24fb8d5f012c417996c8d420fa25af9d13528d18
In the "advanced settings" tab, make sure widgets are wrapped in
field layouts, then fieldset layouts.
Bug: T205615
Change-Id: I141f9954e482f9d5afd84bfa63384b90a2911d00
This rule was being overridden by a more specific rule from OOUI with
the selector `.oo-ui-fieldLayout.oo-ui-labelElement`. I don't think
the margin tweak would be useful.
Change-Id: If6321ba7ea1cfad83f65f137b2a440957bf2fea6
* visualeditor-dialog-media-size-originalsize-error
Unused since 37b3c07b26.
* visualeditor-dialog-media-originaldimensions
Never used (introduced in 4947420650).
Change-Id: I22f37b457cc6fbac03593fece003e97f4f5a2ccf
Also make improvements to the layout, so that the dialog works
in desktop and mobile - most importantly, change from booklet
to index layout.
Bug: T190885
Bug: T118710
Change-Id: I1915d06c9b0e4b7907136e645f60be96e30cc287
I ran Closure Compiler over the codebase just to see what would happen,
and it printed some useful warnings.
Change-Id: I56d40b11e6d1dd7ce68a5e59da511f66e928647f
TemplateData doesn't always match up with the way the template is being used.
If a field has the `line` type, but is provided with newlines, we should avoid
mangling it by forcing it into a single-line field. As-is, any edit to the
template, even if the user only thinks they touched unrelated parameters,
would cause this.
Bug: T190191
Change-Id: I4f2a0b6c46532dcc268288cb209d0260b18f3ad7
New changes:
3b62827b8 Remove negative margin from mobile context action buttons
694705894 Implement a simple notification system to fill in for mw.notify
461283560 Validate history start when applying/unapplying change
Bug: T202514
Change-Id: I203dc5101bc31988df2d3986da4300a318e5e889
New changes:
fa5d35054 Only re-use session token if docname matches
58d7cd280 Localisation updates from https://translatewiki.net.
d0716d8e7 Update files generated with new l10n language 'my'
2cc7a4423 Create unit tests for sequences
873fdd01e Upstream horizontalRule sequence and fix command
Local changes:
* Register unit test file for sequences
* Remove duplicate horizontal rule sequence
Change-Id: Ibc65cf5c086428bb0d13c8e2f2de5819e1e23d43
While all of the following are valid in the model:
1. <mwBlockImage></mwBlockImage>
Image with no caption. Must use the media dialog to insert one.
2. <mwBlockImage><mwImageCaption></mwImageCaption></mwBlockImage>
Image with empty caption. There is a slug to insert a paragraph.
3. <mwBlockImage><mwImageCaption><paragraph></paragraph></mwImageCaption></mwBlockImage>
Image with caption with empty paragraph. Nice and intuitive!
(Same for <mwGalleryImage> / <mwGalleryImageCaption>.)
The third option is the most convenient for the user. We should always
generate that when converting documents from HTML and from the editing
tools (MWGalleryDialog, MWMediaDialog/MWImageModel).
Previously, the editing tools generated option 2 if no caption text
was entered, and the converter generated option 2 if there was no
caption node or if it was empty. Curiously, option 1 was never used.
Wikitext for manual testing:
```
[[File:Foo.png|thumb]]
[[File:Foo.png|thumb|]]
[[File:Foo.png|thumb|Caption]]
<gallery mode="packed">
File:Foo.png
File:Foo.png|
File:Foo.png|Caption
</gallery>
```
Bug: T200387
Change-Id: Ie82fb339f6bd8ae1b289235bf5402490722d9a7c
* When ve.ui.MWLinkAnnotationInspector is being initialized,
internal and external annotation inspectors are hardcoded to
new ve.ui.MWInternalLinkAnnotationWidget and
new ve.ui.MWExternalLinkAnnotationWidget. Make this creation
more flexible by creating these inspectors through a method,
which inheriting classes can override.
* In ve.ui.MWLinkAnnotationInspector.getAnnotationFromFragment,
factor out the creation of link annotations, so overriding
classes have the ability to provide different internal and
external annotations.
* In newFromTitle, static method of MWInternalLinkAnnotation,
creation of `element` isn't flexible for reusability with
slight changes to attributes passed to the constructor. By
factoring out the creation of attributes, inheriting classes
can reuse the existing structure and alter the attributes if
needed.
Bug: T195064
Change-Id: I2037464a7be77783837e9810691c8e372c8197c6
This is similar to the hack in ve.ui.MWMetaDialog, except uglier :(
We already explicitly focus the right field in the ready process.
I am not really sure why the focus change causes the issue, but
preventing it definitely fixes it. It would make sense if we changed
the value of the field after focussing it (as setValue() restores the
validity flag cleared by onFocus()), but we don't seem to do it.
Bug: T199838
Change-Id: Ia602551ee0b0885cefbd4cb2fc00d569ff42da67
The #getReadyProcess method should be used pretty much only to focus
a field inside the dialog after it is opened. It runs after the window
opening animation finishes, so if you add stuff to the window here,
that will be visibly delayed.
The #getSetupProcess method should be used pretty much for everything
else that depends on the opening `data`. It runs before the window
opening animation, so if you add stuff to the window here, it will be
visible while animating it.
Bug: T185944
Change-Id: I71ea5b6e1e1947c1cf8fd749100e854953a8ef3c