I noticed this bug on [[List of Presidents of the United States]]. When
there's HTML that looks like "<td>Foo\n<meta/></td>", the converter will
collect the newline in wrappedWhitespace, then attempt to splice it out
and store it in internal data. But instead, it ends up splicing out the
/metaBlock element, which causes strange unbalanced input, which causes
an empty table in the node tree.
Change-Id: I79ed2fa9a834cc42759c7d21250d8842f563d38f
ve.Range
* Rewrote truncate so that it works as expected, truncation should always reduce the length using the start/end values, not the from/to values
ve.ui.Inspector
* Added a comment about where the name argument to onBeforeInspectorOpen comes from, since it's a little bit confusing on first read (and I wrote it!)
* Calling onInitialize, onOpen and onClose methods directly, since we need to control the before or after-ness of listeners getting in there and doing their stuff - plus it's more direct
* Removed onRemove stub, which is never actually called
* Added before/after versions of initialize, open and close events
* Got rid of recursion guard since we don't need it anymore thanks to changes made in ve.dm.Surface (see below)
ve.ui.Context
* Updated event names to deal with new before/after naming of initialize, open and close events
* Removed fade-in logic since fading in doesn't even work anymore - since now we now annotate first, then open the inspector, the menu will actually exist and be open when we open the inspector even though you don't see it because it's quickly obscured
ve.ui.LinkInspector
* Made fragments non-auto selecting, in the case of onInitialize we actually call select(), which is silly since we were using an auto-selecting fragment - it's clear that this was a mistake
ve.dm.Surface
* Moved locking (polling stop and start) to the far outside edges of the change method
* I need a lot of eyes and testing on this change, it seems OK to me, but I'm suspicious that it may have side effects
* What was happening is that selection changes were being applied and then the poll was picking them up, and then the selection was coming in again as a change, but it wasn't a change at all, it was just feedback - this change event was then closing the inspector the instant it was opened - the odd part was that this only occurred when you selected backwards, which seems to be caused by the range being normalized, so it looked like a new selection even though it wasn't
ve.dm.Document
* trimOuterSpace from Range didn't consider annotated spaces to be spaces, by using the [0] trick (first character of a plain text character string or first element in an annotated character's array both are the character's value - but elements don't have a property named '0' so it skips those safely as well) we can always get the right value for comparison
Change-Id: I0873d906c058203b83b8d4bbe5a4b274f05a26fd
ve.dm.Document
* 2 of the 3 paths of getSlice still returned arrays instead of ve.dm.DocumentSlice objects
ve.ce.Surface
* Translate the range using the insertion transaction and truncate it, so the cursor ends up just after the pasted content
Change-Id: If7bae5e254ec84a847c1d3527f74d9c09c2d82b4
ve.ce.Surface
* Switched to using getSlice instead of getData in copy and paste handlers
* Added try/catch which attempts to build a transaction with the unbalanced data first, but falls back on the balanced data otherwise
ve.dm.*Node
* Added default style attributes (now used by ve.dm.NodeFactory)
ve.dm.Document
* Fixed bugs in fixupInsertions where parentType was being set with an object rather than a string
* Made use of getDataElement
* Added adoption capability so that inserting a</h1><p>b into <p>c[cursor]d</p> results in <p>ca</p><p>bd</p> rather than throwing an exception
* Renamed getBalancedData to getSlice, now retuning a ve.dm.DocumentSlice object
ve.dm.DocumentSlice
* Introduced new container for balanced data and a range of the original context - useful for copy/paste
ve.dm.NodeFactory
* Added getDataElement method, which uses default attributes to create a boilerplate version of a data element
ve.dm.Document.test
* Updated getBalancedData test to be a getSlice test
demos/ve/index, VisualEditor, test/index
* Added references to ve.dm.DocumentSlice
Change-Id: Id9269a29e51ca213508de8f155d3feec5e5b0774
The fix for bug 40339 supposedly modified when we emit contextChange events so that when the node changed, even if the context was the same, we consider it a context change (such as changing the heading level).
Unfortunately I was mentally absent when I wrote the patch and all it actually does it emit more select events.
Basically cb4877b0d0 - which does indeed fix the bug - doesn't do what it's commit message describes, but this fixes it.
Change-Id: I99d74f9ab0ddec15df41320389fe83de9b8b8d1e
* Decode titles we get from Parsoid
* Encode titles we give to Parsoid
* Preserve the original encoded title if nothing meaningful changed (a.k.a. do not normalize unless we must)
Change-Id: If5d22e88904d6b2c438caac403ac2d78d440b017
The converter was misbehaving when handling <p>s inside <span>s. This
can't be expressed in the linmod, but it would try to anyway. <span><p>
would result in too many paragraph closing elements, leading to an
exception in ve.dm.Document complaining about unbalanced input.
<span>\n<p> would result in an exception in the converter itself while
trying to perform whitespace preservation on the newline.
This change makes the converter detect these scenarios and alienate the
offending node. So <span><p>Foo</p></span> converts to a wrapper
paragraph containing an alienInline whose HTML is "<p>Foo</p>" and which
is annotated with a TextStyleSpanAnnotation.
ve.dm.Converter.getDomFromData():
* Change the criteria for alienBlock vs alienInline
** Only infer from the node type if we're in wrapping mode AND we're at
the same level where the wrapping started (wrappingIsOurs). If the
latter isn't the case, we can't split the wrapper in the block case
because we're at the wrong level.
** Use alienInline not only if the branch is a content branch, but also
if there are active annotations. This catches e.g. <li><b><p>
(and generally <span><p> on the top level).
* Before converting a child element, check that the child isn't "bad".
Bad children are non-content children in content branches, and
non-content children encountered within a wrapper that we can't split.
Only good children are converted, and bad children are alienated (cue
Santa/Sinterklaas jokes).
* Add childIsContent and rename branchIsContent to branchHasContent
Change-Id: If420ae80ab0777424a9a5517335ef9d0170e87ae
HTML DOM has annoying behavior for <pre>s where .innerHTML eats the
first newline in a <pre>. Work around this by explicitly adding a
newline in the data->DOM converter if the <pre> already contained a
newline.
There is a separate bug in Parsoid that causes the newline to be lost
anyway, filed as bug 42666
Change-Id: Ia26cd4a4c61afbe439b0562deb7f24ee8b8147d7
Detecting contextChange events was making assumptions about the previous state, and causing a mess of problems.
Solution: detect contextChange events in a smarter way.
We also now emit contextChange event when moving to a different node. This helps fix other issues because it's possible for the selection to be the same, but the node at that range to change, and that's a context change for sure. Example would be changing the heading level.
Change-Id: I99d6fa94fae76aa940077abc9b5beacd38eb7b0b
ve.ce.Surface
* Added ve.ce.Surface.adjustCursor, which replaces repetitive and buggy code that was handling left and right arrow key presses
* New method only affects the selection target, so it won't collapse the selection on you - this was what caused bug 42401
* Made hasSlugAtOffset() actually return a boolean
ve.dm.Document
* Fixed turn-around issue in ve.dm.Document.getRelativeOffset - if the offset is already valid and we can't move in the direction we want, we should just leave it be, not turn around
* Since this method was being used by ve.ce.Surface to correct the cursor position on arrow key presses, it was causing the strange cursor jumping when you pressed an arrow key while at the edge of a document
ve.dm.SurfaceFragment
* Fixed typo where getAnnotationRangeFromSelection was preserving selection direction, but checking the wrong properties
ve.dm.Document.test
* Added tests that verify turn-around issue is fixed
Change-Id: Iba55cfc3d531e7d1333b78c94912ff22179aace8
Was broken both on the way in and on the way out.
* Move alien restoration (data->DOM) out of the main getDomFromData()
function and into getDomElementFromDataElement(). This means the
comment about District 9 is gone (sniff), but moving this here ensures
all code paths hit it (previously, it was assumed annotated nodes
could never be aliens).
* In the DOM->data converter, add annotation application to
getDataElementFromDomElement() (for content nodes) and createAlien()
(for aliens). Previously, these nodes would not get annotations.
** ve.AnnotationSet doesn't have a constructor that takes an array, we
should fix that.
Change-Id: I65f8e9a322111ca3af275bf9997b0b1e7ee93769
The transaction builder would step around inline content elements when
building annotation transactions. This is now fixed.
I also tweaked the processor to tolerate attempts to annotate inline
closings. This allows the builder to generate simpler transactions,
because it doesn't have to step around the closing.
Change-Id: I1e0d7f95b38bad1b35b3e125a53350d2d126a7de
This is cleaner than passing around the attributes separately, and it
allows us to access the annotations in dm.LeafNode as well.
Change-Id: Ie5b90988114835831cbe5cdccf63c7cd45719e31
* Added whitelist argument to setDomAttributes which allows filtering of attributes being set
* Added prefix argument to ve.dm.Node.getAttributes to allow extracting a subset of attributes by name prefix
* Added a whitelist to ve.ce.Node which was extracted from MediaWiki's Sanitizer class
* Replaced attribute copying code with a call to setDomAttributes using the whitelist argument, passing in attributes from a call to ve.dm.Node.getAttributes using the prefix argument
Also…
* Removed comment in constructor of ve.ce.Node, documentation for properties is usually in the getters/setters, and already was in this case
* Renamed ve.setDOMAttributes to ve.setDomAttributes
* Renamed ve.getDOMAttributes to ve.getDomAttributes
* Renamed ve.getDOMText to ve.getDomText
* Renamed ve.getDOMHash to ve.getDomHash
* Updated all callers of renamed methods
Change-Id: Id556172d5d18ea431044b9d402400e1f0e67a293
The contextChange event is fired when:
* Changes to insertion annotations
* Changes to which nodes are selected (start/end nodes have changed)
* Attributes have changed on any element (it's probably more expensive to detect if the changes are relevant than to just emit the event and let listeners do their thing)
This fixes most of the strange behavior with the toolbar not updating properly.
Change-Id: I5321d2e30bebd80987e0c779a9d8e061d8aa80bc
ve.dm.SurfaceFragment
* Removed flawed implementation of word mode for expandRange method and made use of new getNearestWordBoundary method in the document model
ve.dm.Surface
* Got rid of useInsertionAnnotations, which allowed disabling and enabling of insertion annotations - this isn't needed anymore because it was just a dirty hack around the improper starting and stopping of surface observer that's now solved more elegantly by emitting lock and unlock before committing or rolling back transactions
* Get annotations from the first character of the selection if the selection is not collapsed
* Only emit annotationChange events if it really changed
ve.dm.Document
* Added getNearestWordBoundary method which performs the work behind the surface fragment expandRange word method
ve.ce.SurfaceObserver
* Allow using an initial selection to avoid the observer thinking the selection has changed just because it started out with null
* Only emit selectionChange event if there was a meaningful change
ve.ce.Surface
* (bug 42279) Only annotate characters if insertion annotations are not empty
* Remove manual locking and unlocking, this is now done inside the change method of surface model
* Provide an initial selection to surface observer when we clear it
* Remove enabling and disabling of insertionAnnotations, this isn't needed anymore
* Stop/start observer on key presses that execute actions as well as those that have no special handling
ve.ce.Document
* Make getNodeFromOffsetand getSlugAtOffset return null when given -1 as an offset
Change-Id: Ibf6b26de299e54ae8688a2653bf5d5538927f8c3
When working with a document containing only a slug in an empty paragraph, tree synchronization would break because it was trying to rebuild a non-existent text node.
This change makes the rebuild always occur on the outer range, rather than the inner range, which prevents absent text nodes from being asked to be rebuilt.
Thank you to Roan for debugging this for like 20 min.
Change-Id: I8c3dad921ace395f0694f77cec44305a680657fe
When editing a new page, or loading an empty page into the editor, the
converter generates a paragraph so the document isn't completely empty.
This paragraph is then unwrapped on the way out, potentially destroying
change markers and generally producing strange HTML output.
Mark this paragraph with generated=empty rather than generated=wrapper,
and only unwrap it on the way out if it's still empty. This means we
cleanly round-trip empty documents (and empty list items and the like),
but if the user enters text, we create a paragraph like we're supposed
to.
Change-Id: Id0241221a67b769445676b833b5741320d99ea5f
When alienating in wrapping mode, we need to look at the type of tag to
decide whether to create a wrapped alienInline, or to interrupt the
paragraph for an alienBlock.
This was being done just fine for the general alienation case
(unrecognized tag), but not for the special cases (mw:unrecognized,
about groups).
* Centralize the logic for ending a wrapper in stopWrapping()
* Move the wrapping-contingent block/inline detection logic into
createAlien()
* Simplify the terrible if statement to decide whether a future decision
requires us to stop wrapping. Instead, detect the cases in each code
path separately and call stopWrapping() as appropriate
* Add tests
Change-Id: I4054584ae05e7d5daa71edead3e6a6588cf5d3bb
ve.ui.Inspector
* Removed disabled state and interfaces - this isn't needed
* Renamed prepareSelection to onInitialize
* Using event emitter to run onInitialize, onOpen and onClose methods
* Left removal up to the child class to handle in the onClose method
* Replaced calls on context to close inspector to calling close directly
* Renamed prepareSelection stub to onInitialize
* Emitting initialize event from within the open method
* Added recursion guarding to close method
* Changed the close method's argument to be remove instead of accept - the more common case is to save changes, and the only time you wouldn't save changes is if you were to remove the annotation
* Moved focus restore to close method
ve.ui.Context
* Moved the majority of the code in openInspector and closeInspector to event handlers for onInspectorOpen and onInspectorClose
* Updated calls to closeInspector re: accept->remove argument change
ve.ui.LinkInspector
* Renamed prepareSelection to onInitialize and rewrote logic and documentation
* Removed unused onLocationInputChange method
* Moved restore focus (now it's in the inspector base class)
ve.dm.SurfaceFragment
* Added word mode for expandRange
ve.dm.Surface
* Added locking/unlocking while processing transactions - this was not an issue before because this was effectively being done manually throughout ce (which needs to be cleaned up) but once we started using the content action to insert content dm and ce started playing off each other and inserting in a loop - we already do this for undo/redo so it makes sense to do it here as well
ve.InspectorAction
* Updated arguments re: close method's accept->remove argument change
Change-Id: I38995d4101fda71bfb2e6fe516603507ce820937
<span typeof="mw:Entity"> tags are now correctly represented in the
model, and rendered in CE. There are still issues with cursor movement
etc. in CE.
Because the prioritization mechanism for annotations vs nodes is broken
in the current "node API", I had to hack two special cases for mw:Entity
into the converter. I also had to change the converter to ignore the
children of inline nodes (this was a legitimate bug, but had never come
up before).
Change-Id: Ib9f70437c58b4ca06aa09f7272bf51d9c41b18f2
* Make converter generate meta nodes with 'style': 'comment'
* Handle style==='comment' in MetaBlockNode toDOM converter
* Add some comments to the meta test case
** Update other tests accordingly
* Change getDomElementSummary() to actually assert presence of comment
nodes (specifically, all non-text child nodes)
Change-Id: Ieef9418f4c47df3541477d9420aa2ab8df6e3df1
MWInternalLinkAnnotation was normalizing spaces to underscores. This is
bad. Instead, we now do the following:
* Normalize underscores to spaces for display purposes
* Store the original title without underscore/space mangling
* If the user didn't change the title (display title === original title
with s/_/ /g), use the original title. Otherwise use the user's title
verbatim, without normalizing either underscores or spaces.
Also, per a conversation with Gabriel, we now only restore hrefPrefix
when we're also restoring origTitle, otherwise Parsoid will barf.
Change-Id: Ia74a493b2bce96c9345b60ed692eeb2e43ebceff
AnnotationAction and SurfaceFragment now use insertAnnotations.
ve.dm.Surface.test
* Removed test for annotate method (not needed anymore)
ve.dm.SurfaceFragment
* Now using getInsertionAnnotations method
* Added support for modifying insertion annotations when annotating a zero-length selection
ve.dm.Surface
* Moved in insertion annotations state from document model
* Added insertion annotation interface (enable, disable, areEnabled, get, set, add, and remove)
* Simplified handling of annotations on change
* Removed annotate method (not used anymore)
ve.dm.Document
* Removed insertion annotations (moved it to surface model)
ve.ce.Surface
* Cleaned up handleInsertion and changed it to use the insertion annotations interface on the surface model
ve.AnnotationAction
* Moved insertion annotation handling out of here since it's now included in the surface fragment
Change-Id: I047d656acf7fa1c63f726ca2b0801e1476f84f96
ve.AnnotationAction
* Added filter to the clearAll method to allow clearing all matching annotations only
ve.dm.Document
* Some variable renaming for consistency
ve.dm.SurfaceFragment
* Added truncateRange method
* Added annotation scope to expandRange method
* Added support for passing an annotation object into annotateContent method
* Switched to using name instead of type in annotateContent method to match the ve.dm.Annotation class
* Fixed logic in annotation mode of expandSelection so that expansion only takes place if the annotation is found
ve.ui.LinkInspector
* Moved most of the functionality elsewhere
* General reorganization
* Changed setOverlayPosition to accept 2 arguments instead of an object with 2 properties and renamed it to positionOverlayBelow
* Check for annotation object before extracting target information from it
* Initialize default target as empty string to avoid undefined being cast to a string and the default target becoming 'undefined'
icons.ai, inspector.png, inspector.svg
* Added generic inspector icon which will be used when a custom icon is not specified in future inspector subclasses
ve.ui.Inspector.Icons
* Added inspector icon
* Renamed clear icon to remove to match it's actual image
ve.ui.Context
* Greatly simplified the interface, reducing the number of methods by inlining a few things and combining others
* Now always listening to resize events on the window rather than only while document is focused
* Not listening to scroll events anymore, they used to affect the top/bottom positioning of the menu which we don't do anymore
* Lots of cleanup and reorganization
* No need to fallback to empty array since getInspectorsForAnnotations does so already
* Only consider fully-covered annotations for inspectors
ve.ui.Frame
* Simplified the constructor by introducing the createFrame method
* General cleanup
* Typo fixes
ve.ui.Inspector
* Generalized lots of functionality previously located in the link inspector class which will be useful to all inspectors (such as title, clear button, saving changes, etc.)
* Added setDisabled and isDisabled methods to manage CSS changes and avoid needing to check the CSS to determine the state of the inspector (storing state in the view is evil)
* Added getMatchingAnnotations method for convenience
* Added prepareSelection stub
* Lots of cleanup and documentation
* Type pattern is now defined in base class
* Added stubs for onOpen and onClose with documentation so that subclass authors know what these methods do
* Removed checks for onOpen or onClose methods since they are now noop stubs and are always there
* Added stub and removed checks for onRemove
* Made esc key close and accept - the illusion is supposed to be that the link changes are applied instantly, even though they are only updated when you close, so all closing except for when removing should apply changes - i.e. esc is now equal to back rather than being a special function that doesn't have an associated affordance
* Only consider fully-covered annotations when getting matching annotations
ve.ui.InspectorFactory
* Depending on type pattern now since it's always there
* Added getInspectorsForAnnotations method
* Return empty array if annotation set is empty
VisualEditor, VisualEditor.i18n
* Added default inspector message
Change-Id: I1cc008445bcbc8cba6754ca4b6ac0397575980d5
TransactionProcessor was using parentOuterRange without checking whether
it was present, so it was exploding for indexInNode results.
Now checking for parentOuterRange presence, and falling back to
nodeOuterRange when missing.
This fix causes inconsistencies with zero-length text nodes. We should
fix these eventually, but for now I've just made the unit tests
tolerant of zero-length-text-node deviations.
Change-Id: Id9eadd57a0d5fcbaf009c0781da0a03928aebb31
Editing the text of a list item results in a change marker on the
paragraph within that list item. However, that paragraph usually isn't
present in the HTML, so the converter unwraps it when converting back to
HTML, and the change markers are lost. Instead, transfer the change
markers to the <li>.
Change-Id: Id675075d19c08d69bc8e990174841dc393b749fc
About groups are HTML structures like the following:
<div about="#mwt1">....</div>
<span about="#mwt1">...</span>
<div about="#mwt1">...</div>
When about groups are alienated, they are now merged into one alien
node, rather than producing a separate alien node for each sibling.
This is very basic about group handling, because it only works for
groups of directly adjacent siblings (text nodes are permitted in
between, but nothing else) assumes all about groups are aliens (which
is currently true).
* Before processing an element in the DOM->data converter, perform about
grouping on its children. This temporarily wraps about groups in
<div data-ve-aboutgroup="value of about attribute">
* Extended createAlien() to handle single nodes as well as wrappers
holding multiple nodes.
* In the data->DOM converter, temporarily wrap multi-node aliens in
<div data-ve-multi-child-alien-wrapper="true"> . This makes the rest
of the algorithm easier.
Change-Id: I2df5f62bc222b570fc11a89fe43d353f8363ead8
This causes the converter not to strip inner whitespace in them, and
causes CE to suppress the whitespace mangling logic that is normally
applied (↵ for newlines, ➞ for tabs, alternating s for spaces).
Change-Id: I738a750c91a4ca4836c485e282865bb7525bf30a
* Add map of change markers per offset to Transaction
* Map is populated by TransactionProcessor
* Markers are reversed on rollback
* Removals aren't marked, Parsoid can detect these using DSR
discontinuities
Change-Id: I2290886ab411c6ad6162044ed85c091313613e51