Split the toolbar into two modes depending on if the surface is focused:
* When unfocused, show a hamburger containing back and source switch
* When focused, show editing tools, and a check button to unfocus
For the editing toolbar, space the tools out using table-cell layout
and hide labels below 480px.
Depends on I06813e3ff in core (surface blur method).
Bug: T93325
Change-Id: Ibf09cb29019d7a71e1e144b326710b1f6506cd0c
By moving the registration to the code which introduce the commands, if any
module such as 'media' is omitted from an integration, we don't register a
command which is never used.
MWCommandRegistry.js remains to be used for over-rides of core tools' exact
commands, such as insertTable.
Change-Id: I84b4351b980a764d3c72a564f605821ae1c761f9
* Introduced MWLinkAction which opens the right link inspector
based on what is selected.
* Added MWLinkInspectorTool overriding core's 'link' tool that
executes MWLinkAction
* Removed MWLinkNodeInspectorTool and linkNode command,
they're unneeded now
Bug: 72150
Change-Id: I03bd6ab1f67f31a6e6cb717cf4298e80e64637b7
Switch to processes for windows (dialogs/inspectors)
This conversion also required the splitting of MWLinkInspector into
MWLinkNodeInspector and MWLinkAnnotationInspector.
New changes:
88fe25f [BREAKING CHANGE] Update OOjs UI to v0.1.0-pre (dd888aba5c)
Change-Id: I662d8985463c9fc881775f70aef87ebeb454a73f
Because everything was broken.
Follows-up I6374854eaa1 which split up mwcore into smaller parts but
left MWDialogTool still as one file part of mwcore. Since the various
ve.dm classes are now part of the other modules that depend on mwcore,
the MWDialogTool classes were pointing at classes that don't exist yet
(e.g. ".modelClasses = [ ve.dm.MWBlockImageNode ];").
Change-Id: Ic05b173d730a8a0f6539fdcd818aaf674d2a4019
2014-02-27 16:33:19 +00:00
Renamed from modules/ve-mw/ui/tools/ve.ui.MWInspectorTool.js (Browse further)